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Fnord72

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  1. Nothing kills a game faster than a lack of regular communication. I've started the work up on a character, but until we get more on the specs of this game, we're all kinda in a holding pattern.
  2. I'm more than happy to take up the role of a general technician/engineer or medic/forensics.
  3. Since we all work for a corporation, are we able to consider the company as a patron, and with an accompanying duty? I'd be happy with the tech or the medic.
  4. I will wait to think bout a character conceept until after Shub provides some info on what he's going to be running. This setting has soo many options. We migt be mercs and frequently involved in combat/infiltration. We might be merchants, aka Firefly, just trying to get by. Pesky kids solving random mysteries. Scientists and engineers testing out a prototype stardrive. We might be a bunch of infomorphs struggling for rights and to not get deleted by some megalomaniac, centuries old, cyborg CEO.
  5. Hello, I'm quite familiar with GURPS, having played from 3rd through. I have most of the materials for transhuman Space. Haven't played a game in the setting specifically, but I have used it as source material.
  6. What editions of GURPS are you interested in playing? 4th edition Are you interested as a player, a GM, or both?Yes. I have ran several games in various rpgs. Do you want to be mentioned in new GURPS games? Sure. What experience do you have with GURPS? A few years with 3rd edition and a couple decades with 4th, both as a player and a gm.
  7. I was going more with PC was with a group that was going to perform a summoning, and well, it went sideways. Guess D class is better than the death the rest of the group experienced...
  8. With a horror theme, would there be any appropriate hidden lore's for an occultist?
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