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Poor_Knight

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Everything posted by Poor_Knight

  1. I know - I have neglected this game, but I hope to finish it out (literally the last encounter). However, recently a work issue (I work in InfoSec) stole much of my time recently, well the issue isn't resolved yet. I have not abandoned us - will be back asap and will check-in in the meantime. Thx all!
  2. Hey everyone - recently a work issue (I work in InfoSec) stole much of my time recently, well the issue isn't resolved yet. I have not abandoned us - will be back asap and will check-in in the meantime. Thx all!
  3. Hey everyone - I mentioned a work issue that stole much of my time recently, well the issue isn't resolved yet. I have not abandoned us - will be back asap and will check-in in the meantime. Thx all!
  4. Duergar Outpost 21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: Dark Weather: High Winds A fiery spell and a cannon blast from Johnny, a pair of quick cuts from Roscoe's sword, and two arrows from Vithka bring the two duergar to their knees. As they fall to the ground they revert to their normal stature, bleeding out on the snow covered floor. How do you proceed? OOC Daylight emanates from Darvin. Prevailing light inside is Dark. Disadvantage on Perception checks (and a -5 to Passive Perception) outside of the magic light if you have Darkvision, Blind otherwise.
  5. Duergar Outpost 21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: Dark Weather: High Winds With the door opened, Johnny casts a spell that fills an area with faerie fire. A duergar is outlined in the flickering flames. Johnny's cannon fires and strikes! Darvin casts a spell that fills the complex with daylight, clearly showing to enlarged duergar flanking the doorway and Vithka on the far side of the room. Markax follows by conjuring a bonfire under one of the duergar who hops out of the burning flames. Roscoe wades into the room and slashes his blade at one duergar, striking through its armor. The northern duergar steps before the door and slams its war pick into Johnny and then steps back, out of the bonfire. The other engages Roscoe, swinging its enlarged wa rpick which is parries away. Round 2: PCs OOC Vithka: use mage hand; move; draw bow; Johnny: cast faerie fire; cannon at Garmus, 6 dmg; Darvin: cast daylight Markax: cast bonfire at Urthhild, Save passed; Roscoe: move; longsword at Garmus, 11 dmg; longsword at Garmus, miss; Urthhild: move; war pick at Johnny, 9 dmg; move (provokes OA from Johnny); Johnny loses 9 hit points Garmus: war pick at Roscoe, miss; Daylight emanates from Darvin. Prevailing light inside is Dark. Disadvantage on Perception checks (and a -5 to Passive Perception) outside of the magic light if you have Darkvision, Blind otherwise. Advantage with attacks at Urthhild (faerie fire)
  6. Durlag's Tower: Grand Foyer Illumination: Interior - Dark; Weather: none Lajal-Rex bite deep into the glabrezu tearing away its flesh. Bloodaxe gets a beed on one of the invisible assailants and hacks into it twice. Eireann tries to reveal the invisible attackers and one of them is lined in faerie fire - the form of a stout dwarf. Theren works a spell to confound the mind of the wandering slaad while his fey ally leaps into combat with the glabrezu, piercing it twice before magically stepping away. Duncan squares off with the slaad and knocks the brute to the ground and two thrusts of his rapier end the creature's existence. Vall swarms over the revealed dwarf and slams it twice. The dwarf's invisibility fades away as it falls to the ground, dead. A cry of anger and anguish is heard from the other dwarf and a renewed attack is made at Bloodaxe but the heavily armored dwarf is untouched. The glabrezu continues t assail Lajal-Rex, striking with pincers and fist in a four-armed flurry. All PCs are up! OOC Mirthful Fey (reaction): shortsword at Slaad, 12 dmg; Duncan (reation): riposte at Slaad, 20 dmg; Lajal: bite at glabby, 26 dmg; Bloodaxe: battleaxe at Unseen 1, 14 dmg; battleaxe at Unseen 1, 9 dmg; battleaxe at Unseen 1, miss; Eireann: cast Faerie Fire; move; hide; Theren: cast Vicious Mockery at Slaad, 10 dmg; move; - Mirthful Fey: shortsword at Glabby, 15 dmg; shortsword at Glabby, 12 dmg; fey step; Duncan: shield bash Slaad, DC 24 Str Check, ; rapier at Slaad, 18 dmg; rapier at Slaad, 20 dmg DEAD; Vall: move; slam at Unseen 1, 10 dmg; slam at Unseen 1, 10 dmg DEAD; Unseen 2: shortsword at Bloodaxe, miss; shortsword at Bloodaxe, miss; Glabby: pincer at Lajal,21 dmg; pincer at Lajal, 16 dmg; first at Lajal, 10 dmg; fist at Lajal, 9 dmg; Lajal Rex loses 56 hit points; 4 DC 10 Concentration checks FWIW, Vall and Bloodaxe need DC 15 Dex saves for the Faerie Fire too. Glabby failed, so Advantage on attacks against it.
  7. Sorry - wish I was on another vacation. I work in information security and we had an incident last week which required a lot of my time to sort out. Posting now...
  8. Added Saves to 's post - south one passed, north one failed.
  9. Just got back from vacation - will catch up on this game soon.
  10. Duergar Outpost 21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: Dark Weather: High Winds The door swings open, apparently on it's own accord, revealing (once there is light to reveal such details) a large, nearly empty room. Snow has drifted into the corners, and frost covers the stone walls. Three barred openings overlook the snow-covered grounds outside the stronghold. You see two duergar, as large as the ogre you just killed, lying in wait on either side of the door. But there is no sign of Vithka. Vithka notices a passage moves to the east, connecting to another area of the stronghold. Round 1: PCs (continued) OOC Vithka: use mage hand; move; draw bow; Johnny: Markax: Roscoe: Duergar: Prevailing light inside is Dark. Disadvantage on Perception checks (and a -5 to Passive Perception) outside of the magic light if you have Darkvision, Blind otherwise.
  11. Took a quick vacation - updating now. You can adjust actions as desired.
  12. Yeah, the 3rd attack at Bloodaxe would have hit w/out disadvantage. So I assume Bloodaxe would use Shield , so just update your post to reflect and mark off the spell slot.
  13. the duergar's attack would have come after your action of using the bag of tricks, so no opportunity to intervene. The weasel was destroyed. However, you have successfully "wasted" their ambush / chance of surprise.
  14. Duergar Outpost 21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: Dark Weather: High Winds Roll Initiative! OOC Assuming the situation escalates, roll initiative. If you beat or tie the Duergar Init take a turn. Prevailing light inside is Dark. Disadvantage on Perception checks (and a -5 to Passive Perception) outside of the magic light if you have Darkvision, Blind otherwise.
  15. And alas, a Str of 10 is a jump distance of 10 feet, with a 10-foot running start. Half the distance if standing jump. So Vithka hops 1 sqr to the east.
  16. Actually, yeah I did roll with disadvantage for the unseen attackers. It should have just been normal roles. I think one of those may have hit and caused Bloodaxe to use another shield spell.
  17. OK good. We'll see how Vithka responds. Then the rest of you should know how to act.
  18. Durlag's Tower: Grand Foyer Illumination: Interior - Dark; Weather: none Bloodaxe quickly casts a spell to deflect the unseen attackers blades. Eireann strikes the slaad with his booming blade and darts away from his foes. Lajal polymorphs into a huge dinosaur, freeing himself from the demon's grapple. He tries to shove the demo back but is unable. Bloodaxe chops away where one of his assailants lurks and his blade bite into flash twice. Vall comes charging south and you hear the wince of pain as one of the unseen assailants is burned. One of Vall's slams finds its mark. Theren casts a spell on the weak-willed slaad and it runs into the corner, past the Mirthful Fey. The fey ally darts in and strike the four-armed demon and misty steps back to safety. Duncan's new foe just got farther away and he tracks it down, corning the aberration. The four-armed demo clacks its pincers at Lajal Rex, missing both times, but it pummels the huge beast with its fists. The slaad bites and claws at Duncan but the warrior's defenses are too formidable. And the unseen attacks loudly curse in dwarvish as Bloodaxe continues to evade them. All PCs are up! OOC Bloodaxe (reaction): cast shield Eireann: cast booming blade at Salad, 35 dmg (after resistances); move; dash; Lajal: Cast Polymorph into a T-rex; Telekinetic shove at Glabby, DC 16 Str Save, success; Bloodaxe: battleaxe at Unseen 1, 14 dmg; battleaxe at Unseen 1, 14 dmg; battleaxe at Unseen 1, miss; Vall: move; slam at unseen 1, 7 dmg; slam at unseen 1, miss; Theren: cast Dissonant Whisperes at Salad, DC 17 Wis Save, fail, 13 dmg +6 (after resistance) from moving; move; - OA for Mirthful Fey as Slaad runs past it - Mirthful Fey: shortsword at Glabby, miss; shortsword at Glabby, 15 dmg; cast misty step Duncan: move; dash; (Slaad moved out of range, moved and dashed instead) Glabby: pincer at Lajal, miss; pincer at Lajal, miss; first at Lajal, 13 dmg; fist at Lajal, 5 dmg; Lajal Rex loses 18 hit points; 2 DC 10 Concentration checks Salad: bite at Duncan, miss; claw at Duncan, miss; claw at Duncan, miss; Unseen 1: shortsword at Bloodaxe, miss; shortsword at Bloodaxe, miss; Unseen 2: shortsword at Bloodaxe, miss; shortsword at Bloodaxe, miss;
  19. Tried some hidden text blocks. Let me know if you can't see anything.
  20. Duergar Outpost 21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: Dark Weather: High Winds How do you proceed? OOC Prevailing light inside is Dark. Disadvantage on Perception checks (and a -5 to Passive Perception) outside of the magic light if you have Darkvision, Blind otherwise.
  21. Duergar Outpost 21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: Dark Weather: High Winds Vithka quietly leads the way to the eastern door. You pause, listening for any tell-tail signs of something beyond, but you hear nothing through the stone door. The bleating of the goats begins to subside. How do you proceed? OOC Magic light emanates from Darvin and Roscoe (rn 4). Otherwise, prevailing light inside is Dark. Disadvantage on Perception checks (and a -5 to Passive Perception) outside of the magic light if you have Darkvision, Blind otherwise.
  22. Thank you all - that'll make it easier :)
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