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codexgigas

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  • Read Only Game  ·  9 members  ·  Last active

    War Comes to Krynn The world has ended, and it’s ending again. Three hundred years ago, the Cataclysm brought ruin to the world of Krynn. In a single day, an age of wonders came to an end. Countless innocents died, the face of the world was reshaped, and the gods themselves faded into legend. Through ages of struggle, the peoples of Krynn survived, but the world isn’t what it was. Those nations that remain linger in the shadows of their ancestors’ wonders. Only slowly have they begun to push back centuries of darkness and rediscover how the world has changed. Then came the Dragon Armies, legions of soldiers devoted to the wicked god Takhisis the Dragon Queen, and the world faces ruin once more. The War of the Lance has begun, and in a conflict between gods and dragons, a wounded world hangs in the balance.

  • Public Game  ·  Last active

    Adventuring in the world of Greyhawk, using Pathfinder 2e rules!

  • Public Game  ·  Last active

    Darkness has falien over poor, suffering Krynn. Thus it has been since the great Cataclysm, when the old world fell. Curse the Kingpriest of Istar, whose pride caused him to give orders to the True Gods! For the Gods punished Krynn for this blasphemy, and much was forever lost. Lost were the great cities, the accumulated wisdom and knowledge of many generations. Lost as well was all knowledge of the True Gods, and mankind sank into idolatry. Priests lost their power, and mankind lost hope for its salvation. Mankind's separation from the True Gods opened the door to renewed evil in the world. Dragons, thought to be a myth fit only frighten children, are once again working their evil. They are commanded by Dragon Highlords, and assisted by strange creatures, the like of which have never before been in this world: draconians, they are called. The armies of dragons, Dragon Highlords, and draconians have now covered much of Krynn, and soon they will have all the land under their sway. Things look dark. Evil may soon triumph over good. Through my crystal ball, the Globe of Wisdom, I am able to send my spirit across the land to gather knowledge. And so, I have found a glimmer of hope. Five years ago, seven adventurers set out from the Inn of the Last Home in Solace to seek the forgotten knowledge of the True Gods. They had many adventures, but they did not find what they sought. In time, six returned. Of the seventh, nothing has been heard. On their return to the town Solace, they found the Dragonarmy's hordes swarming throughout the lands. Their feet have been set on the path toward the True Gods . . . it is left to the lnnfellows to determine the fate of our lands. May they not fail us!

  • Public Game  ·  Last active

    Avert the cataclysmic return of Takhisis in this adventure for the world’s greatest roleplaying game. In an audacious bid for power, the Cult of the Takhsis leads the charge in an unholy campaign to resurrect the dead Queen of Dragons. Alongside their dragon allies and the a faction of power-hungry Knights of the Thorn, they sweep from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Citadel of Light and Knights of Neraka are banding together to fight the cult. The heroes must succeed, or the cultists will disturb the balance of Krynn that keeps Chaos at bay. Regardless of the quest's outcome, the world will never be the same.

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