Caffeine11
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HP: 17/17|| FP: 16/16|| Conditions/Effects:
Drezghl moved up and down the line of party members as they made their way towards the sink hole. He made a point to hike alongside of Maria as she rode. He talked with her for a while, sharing stories of his travels but keeping things light. She seemed nicer than most people he had met. All the while, he wondered is getting his own horse was worth the trouble. Probably not, he decided.
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Arwi Saen Half-Elf Mercenary
HP: 12/12 || FP: 7/12 || Conditions/Effects:
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"I get it, friend. When we get to the ferry, make yourself scarce.", Arwi said. He went around to the wagon and found Amira.
We're getting close, boss. How do you want to play this? Deliver the warning and cross or wait around a while in case something happens?", Arwi asked.
OOCArwi kept an eye out for the party who had hit the wagon and left the zombies and the note behind for them.
Hit me with PER and Observation rolls as needed. -
Arwi Saen Half-Elf Mercenary
HP: 12/12 || FP: 7/12 || Conditions/Effects:
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"That sounds about right. We don't know all of the details so just tell them what we saw and let them read the note. The ferrymaster is probably as good as anyone to talk to.", Arwi suggested.
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Arwi Saen Half-Elf Mercenary
HP: 12/12 || FP: 7/12 || Conditions/Effects:
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"Even if it's not a race, we don't need to be wasting time. There is nothing here for us so we ought to get moving.", Arwi suggested.
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Drezghl's Orc heritage is traced back to the Severed Hand tribe in the Crystal Mist Mountains. He was taken from his mother and raised by a tribal shaman in hopes that his human side would allow Drezghl to grow into a powerful spell caster. In order to help Drezghl channel the mystical energy required to become a shaman, he was forced to endure hours crude and painful of tattooing. By the time he was 12, it was apparent that this was not the case and he was cast out into the tribe at large without the protection of the shaman.
Left to his own devices, Drezghl was eventually forced to leave the tribe due to the the harsh treatment he received from many of the brutal and cruel tribe members. One night he broke into the tribal leaders hut with the intent to grab anything he could to sustain him on his journey. He ended up grabbing a short glaive that sat in a corner collecting dust along with a canvas bag with some food and a few odds and ends. He was caught on the way out of the village and was unfortunately forced to kill a sentry to escape. The tribe sent out a hunting party to capture and kill him. Drezghl ran for days and after a couple of close calls, the hunters gave up. To this day, the name Drezghl is cursed among the Severed Hand Tribe.
Over the next couple of years, Drezghl found himself wandering east towards Keoland. Mainly, he lived off of the land but occasionally worked as a laborer in mines or logging to get a bit of coin to get by. Over time, he pieced together some armor and weapons and began to hire on as a caravan guard. He found it to be well suited to his temperament. Things weren't as strict as a town guard and not as seedy as working as a bouncer or enforcer for a gang. The more casual nature of the job allowed him to work on his self discipline and professionalism. He eventually got better jobs as his reputation grew. Later he began adventuring with a couple of different groups with varied results.
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Change Log:
Gained 150 Sp for Dreadwood quest.
Paid 20 for room and board at the inn.
Bought rope for group. 50 yds 3/8" 25 SP, 8lbs
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Drezghl
Att: 214 Adv/Racial/Perks:71 D/q: -54 SK 62 ttl:303 Unspent points: 13
Attributes:[179]
ST:15 [50] DX: 14 [80] IQ: 11 [20] HT: 15 (17 with htk) [40]
HP: 17 [4] FP: 16 [3] Per: 12 [5] Hearing 14 Will: 12(13 with fearless) [5]
B/S: 7.5 Basic MV: 8* [5 ]Dodge:11 Lt Enc 10, Med Enc 9, Hvy Enc 8
Parry (Brawl):12, Parry (Polearm): 13 Parry (Axe): 13, Parry (Knife): 12
T/S Damage: 1d/2dBL 45 Move is 7 with armor/weapons. 6 with pack.
None Lt 1 Med 2 Hvy 3 XHvy 4
45 90 135 270 450Reactions
+1 Caravans/traders on the trade routes, reliable guard/team member, 7 or less
+1 Professional fighters
-1 unattractive
-2 Social stigma - SavageAdvantages:[71]
[20] Half orc racial package
(Social Stigma (Savage) -10
Appearance (Unattractive) -4
Resistant/Met. Hazards (+3) 10
Rapid Healing 5
Night Vision (5) 5
Increased HT 1 10
Extra HP 1 2
Acute Hearing 1 (2)-----
Perks: 51
[0]Cultural Fam (Orc) -
Lang: Orc Native -
[1]Cultural Fam (Human)
[4] Lang: Common (accent)
[1]Trade CP for cash $500
[1]Signature weapon - Splitter - Dwarven penetrating dueling glaive
[1]Reputation +1 Traders/Caravan workers on the trade routes, reliable guard/team member.
sm group/occasionally/7 or less.[15]Combat Reflexes
[10]High Pain Threshold
[5]Born War Leader 1
[5]Damage resistance 1
[5]Fit (+1 Ht checks)
[4]Hard to Kill 2
[2]Fearlessness 1
[2]Acute Hearing 1Disadvantages:[-50]
[-10] Major vow - Rise above his station in society (Gain reputation)
[-5] Code of Honor - Outlaws
[-5] Sense of duty: Adventuring companions
[-10] Bloodlust cr:12
[-5] Light Sleeper
[-5] Enemy: Severed Hand Orc Tribe, Hunter, 6 or less.Quirks [-4]
-Stoic
-Distinctive Appearance - Tattooed and pierced
-Disciplined, exercises/maintains his equipment diligently
-Keeps to himself
Skills:[62]Polearm DX+3 [12] 17
Sweep Polearm-2 [2] 15
Axe/mace DX+3 [8] 16
Throw Axe DX+2 [8] 16
Fast draw (axe) DX+0 [1] 14
Crossbow DX+0 [1] 14
Knife DX+0 [2] 15
Brawling DX+1 [2] 15
Wrestling DX+0 [4] 15Climbing DX-1 [1] 13
Stealh DX+0 [2] 14
Hiking HT-1 [1] 14
Swimming HT+0 [1] 15Survival: Woods PER-0 [2] 12
Survival: Mtns PER-1 [1] 11
Observation PER+0 [2] 12
First Aid IQ+0 [1] 11
Ride (horse) DX-1 [1] 13
Animal Handling (equine) IQ-0 [1] 11
Area Knowledge
Trade Routes IQ+0 [1] 11
Keoland IQ-0 [1] 11
Crytal Mtns IQ-0 [1] 11Intimidation WILL+0 [2] 12
Leadership IQ+1 [2] 12*
Tactics IQ-0 [2] 11*
Fast Talk IQ+0 [2] 11
Streetwise IQ-0 [2] 11
Carousing HT-1 [1] 14
T/S is 1d+1/2d+1
Weapon Damage Reach Parry Cost Weight ST NotesDueling Glaive (dwarven) 2d+3 cut 1,2* 0 $ - 6 9 †
(Penetrating DR/2) or 1d+4 imp 1,2* 0 – – 9Throwing Axe 2d+3 cut 1 0U $50 4 10 [1]
Large Knife 2d-2 cut C,1 -1 $40 1 6
Weapon Damage Acc Range Weight ROF Shots Cost ST Bulk NotesThrowing Axe 2d+3 cut 2 15/21 4 T(1) $50 10 -3
Crossbow (ST18) thr+4 imp 4 20/25 6/0.06 1(4) 1 7† -6 [3]Equipment: 59 lbs
Boots [Feet] DR 2* $ 80, 3 lbs.
Leather Gloves [Hands] DR 2*. $ 30, 2 lbs.
Fine Mail [Torso] DR 4*. $900 15 lb
Light Mail Leggings [Legs] DR 3/1*. $500, 12 lbs.
Light Mail Sleeves [Arms] DR 3/1*. $ 250, 6 lbs.
Ordinary Clothing [Torso, Arms, Legs] $ 0, 2 lbs.
Lt mail coif, padded [Head] DR 4* $ 165, 5.8 lbs.
Light Cloak, waterproofed $80 3 lbsDueling Glaive (Dwarven - Sig gear) - 6 lbs.
Throwing axe,[belt] $ 60 4 lbs
Lg knife [belt] $ 40 1Pouch [belt] $ 2 0.3 lbs
Personal Basics $ 5 1.0 lb
Cord, 10 yds $ 1 0.5 lbs
Healing potion $120 0.5 lbsBackpack, small Total Wt 33.5 $ 60, 3 lb
Blanket $ 20, 4 lbs.
Canteen $ 10, 3 lbs.
Rations ×9 $ 24, 4.5 lbs.
Wineskin, water $ 10 8.25
Rope, 3/8”, 20 yds $ 10, 3 lbs.
cloth sack, 6 gal $ 6, 1 lbs.
Lantern $ 20, 2 lb
Pint of oil (2) $ 4 2 Lb
Bandages $ 10, 1 lbTotals $2277 93.5 lbs
Money: $3418
Cp:
SP:
Gp: -
HP: 17/17|| FP: 16/16|| Conditions/Effects:
"Ha haha.....That's going to cost you an extra share, Princess. I don't work cheap.", Drezghl shouted back as Quill headed for the door.
The new girl could give and take. He liked that. Maybe she would work out.
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OOC: We might need some buckets to move material and some sort of screen to sift dirt from gems. Unless we can do that with magic. Whatever we end up buying, let me know so I can subtract Drez' share from my sheet.
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Arwi Saen Half-Elf Mercenary
HP: 12/12 || FP: 7/12 || Conditions/Effects:
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Awi read the note and passed it around to whoever wanted to read it.
"Looks like there is going to be trouble at the ferry.", he said.
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Arwi Saen Half-Elf Mercenary
HP: 12/12 || FP: 11/12 || Conditions/Effects:
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Awi watched as the wagon, crashed down onto it's wheels and then noticed the piece of paper. He ran over to snatch it before it reached the pyre. -
Arwi Saen Half-Elf Mercenary
HP: 12/12 || FP: 11/12 || Conditions/Effects:
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Arwi made his way over to the group and saw that there was one zombie left standing.
"Still one left, huh? Let's finish the job and be on our way. I doubt there's anything left to take.", he said in a matter of fact tone as he drew his drew his blade.
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Drezghl Half-Orc Mercenary
HP: 17/17|| FP: 16/16|| Conditions/Effects:
Drezghl put down his fork and looked over at the newcomer.
"Are you expecting me to start swinging a pick axe, princess?"
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Arwi Saen Half-Elf Mercenary
HP: 12/12 || FP: 11/12 || Conditions/Effects:
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Arwi stowed his axe in his belt and then quickly searched the the orc, looking behind it's armor, in the pockets and belt for anything interesting or valuable.
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"Second scout this month.", Drezghl said, shoveling in another mouthful of breakfast.
Season 1, Episode 3 - On the Road Again
in The Story
Posted
Arwi Saen Half-Elf Mercenary
HP: 12/12 || FP: 7/12 || Conditions/Effects:
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"We can't get across the river without talking to anyone, ya know." , Arwi replied. He stared up at the wall and wondered when someone would come to the gate.