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Caffeine11

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  1. It's all good. I'm not familiar with the rules but I was just wanting to know. Where are the rules so that I can check them out? Was it Kingmaker or somewhere else?
  2. Fair enough. If we prioritized the wall instead of improving housing also, could we finish the whole thing? BTW. Garvin had Craft: Traps and Professional: Trapper skills. We can use that to shore up security around the compound or harvest food. He also has good levels of stealth and survival so he's sort of rangery but not 100%. So work that into the algorithm as needed.
  3. If the outbuildings are cannibalized, that might allow for the completion of the wall all the way around by the end of the month. Big plus for security.
  4. So he's just competing for attention. Ok
  5. Awesome. A picture is worth a thousand words. Let me know what game to join up with on Roll d20. I have an account already.
  6. How big is the settlement in terms of area? How many buildings? I know about the big house and the smithy.
  7. I have always played with the assumption that if I get a bonus I had better make sure that the GM knows about it.
  8. LOL. Drez is just trying to make her feel a little more welcome as part of the team. He was a little cold on the last job. If Hinami wants to shoot his shot then go for it.
  9. I was assuming that there isn't much housing to go around so there would probably be some close quarters right now. Besides, If Garvin and Kai share a space, the villagers will see that I don't find him to be a threat. That might help them relax a bit.
  10. AC - 18 HP 40/40 Fort - 4 Ref - 8 Will - 5 Init - 6 [URL=http://www.myth-weavers.com/sheet.html#id=2901666][B][SIZE=+1]Garvin Miravaris[/SIZE][/B][/URL] M CG Half-elf Unchained Rogue (Scout), [B]Level[/B] 4, [B]Init[/B] 6, [B]HP[/B] 40/40, [B]Speed[/B] [B]AC[/B] 18, [B]Touch[/B] 14, [B]Flat-footed[/B] 14, [B]CMD[/b] 18, [B]Fort[/B] 4, [B]Ref[/B] 8, [B]Will[/B] 5, [B]CMB[/B] +4, [B]Base Attack Bonus[/B] 3 [B]Masterwork - Cold Iron Rapier [/B] 7 (1d6, 18-20/x2) [B] Dagger [/B] 7 (1d4, ) [B] Mithral Shirt[/B] (+4 Armor, +4 Dex) [B]Abilities[/B] Str 12, Dex 18, Con 14, Int 14, Wis 14, Cha 10 [B]Condition[/B] None [URL=http://www.myth-weavers.com/sheet.html#id=2901666][B][SIZE=+1]Garvin Miravaris[/SIZE][/B][/URL] M CG Half-elf Unchained Rogue (Scout), [B]Level[/B] 4, [B]Init[/B] 6, [B]HP[/B] 40/40, [B]Speed[/B] [B]AC[/B] 18, [B]Touch[/B] 14, [B]Flat-footed[/B] 14, [B]CMD[/b] 18, [B]Fort[/B] 4, [B]Ref[/B] 8, [B]Will[/B] 5, [B]CMB[/B] +4, [B]Base Attack Bonus[/B] 3 [B]Masterwork - Cold Iron Rapier [/B] 7 (1d6, 18-20/x2) [B] Dagger [/B] 7 (1d4, ) [B] Mithral Shirt[/B] (+4 Armor, +4 Dex) [B]Abilities[/B] Str 12, Dex 18, Con 14, Int 14, Wis 14, Cha 10 [B]Condition[/B] None ____________________________________________________________________________________________________________________________ "We thank you all. As soon as I get cleaned up I'll be happy to pitch in. Looks like there is plenty to do around here.", Garvin said loud enough for everyone to hear him. "If it's an issue with others I can bunk with Kai. Until everyone gets used to him being around. Unless you have a different plan.", he said to Heva and Torren. His voice was much lower this time. He bounced and adjusted his heavy pack. It was more than he was used to carrying but he couldn't leave anything behind.
  11. Drezghl Half-Orc Mercenary HP: 17/17|| FP: 16/16|| Conditions/Effects: Drezghl moved up and down the line of party members as they made their way towards the sink hole. He made a point to hike alongside of Maria as she rode. He talked with her for a while, sharing stories of his travels but keeping things light. She seemed nicer than most people he had met. All the while, he wondered is getting his own horse was worth the trouble. Probably not, he decided.
  12. I'm just going to let it go. According to the IC time line we are arriving about a week behind the others. I guess I came on a different ship.
  13. Heva just said that most of my fellow travelers are dead. I though we were all on the same ship.
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