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tom_gore

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  1. So 30 minute break to heal up? Rok will apply LoH on himself and Zum, and then refocus.
  2. Rok has been leveled now. He can now heal 12 HP per application of Lay of Hands. 29/49 HP at the moment, so I suggest stopping for at least 20 minutes to both heal him to 41/49 and then refocus. Anyone else missing a significant chunk of HP? I think our glorious GM has hinted that we should approach every potential encounter with full or almost full HP...
  3. Rok Dwarven Champion 3 Lawful Good | AC: 20 (+2 with shield raised) | HP: 29/49 | Perception: +6 | Fort: +10 | Ref: +6 | Will: +9 Hero Points:: 1/1 | Conditions: Wounded 1 "Ha! For once a combat that wen't smoothly! Uh... not trying to diminish the wounds you sustained in any way, Zum", Rok cheers triumphantly when their foe falls to pieces. The Champion suggests they take a moment to rest before exploring further on. Show ooc
  4. I understand that it's just the old viewer that's going away. The new one you can already use and your sheets should already be all there anyway. At most this might mean we need to update our links in the posts. I wouldn't be opposed to moving sheets into Roll20 either, but you know my opinion about the archaic interface of MW anyway :)
  5. Rok Dwarven Champion 2 Lawful Good | AC: 18 (+2 with shield raised) | HP: 16/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: Wounded 1 "Flank it! Let's end this quickly!" Rok shouts and circles around their foe. Once he's in position he swings his hammer and then raises his shield against the threat once more. Show ooc Stride, Strike, Raise Shield. Attack (flanking) Damage
  6. Rok Dwarven Champion 2 Lawful Good | AC: 18 (+2 with shield raised) | HP: 16/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: Wounded 1 The frustration is clear on Rok's face as he sees the bones starting to assemble. "Torag's beard! Can't a dwarf catch a break?!" the champion laments, before joining Zum in bashing the bones as well as he can with his hammer. After a couple solid swings, Rok raises his shield, unsure if he'll be able to get any more strikes in before whatever is going to assemble is upon them. Show ooc Strike, Strike, Raise Shield. Attack1 Damage1 Attack2 Attack2
  7. What? In the latest Adventure Path? Who killed him? Also, is there anything to attack at the moment in the room? The bones?
  8. Probably a dead morlock after those two hits. Hopefully.
  9. Rok Dwarven Champion 2 Lawful Good | AC: 18 (+2 with shield raised) | HP: 16/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: Wounded 1 Rok keeps running, moving into the room with the Morlock and offering a flanking position for Zum. "Time to die!" he says to the Morlock, in an ominous voice. Show ooc Stride, Stride, Stride.
  10. I use Discord only on Chrome. Works like a charm and don't need to install any apps to (work) computer :)
  11. Discord is getting Roll20 integration. Especially for D&D games it's getting harder and harder to justify using Myth-Weavers for running the games.
  12. Hope for nothing major. Being almost 50 I can say hurting your back happens a lot if you're not careful at this age. Possible causes for hurting your back is anything sports related, but also lifting anything remotely heavy in a "funny" position (not funny when it happens), jumping down from a height of two stairs or more, slipping and falling on a surface, slipping and almost falling on a surface, and getting out of bed.
  13. Rok Dwarven Champion 2 Lawful Good | AC: 18 (+2 with shield raised) | HP: 16/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: Wounded 1 Rok strides after Zum, rounding the corner and stopping there, his shield raised. He cannot see the last Morlock from his position, but assumes Zum has got a sense of where they have run off to. Show ooc Stride, Stride, Raise Shield.
  14. Rok Dwarven Champion 2 Lawful Good | AC: 18 (+2 with shield raised) | HP: 16/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: Wounded 1 Rok growls in frustration as their enemies keep fleeing their wrath. He moves after them, raising his shield once again since it's all he can do. Show ooc Stride, Stride, Raise Shield.
  15. As a sidenote anyone else note that every monster we fight seems to have higher modifiers than our party? +10 or higher seems to be the norm even for the "line troops". No wonder we get hit all the time and can't seem to get past their saves. This adventure module is brutal.
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