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Quinbul Cherryfinger - Halfling


Rakle

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Name: Quinbul "Quin" Cherryfinger

Occupation: Haberdasher

Class: Halfling Level 3

Strength: 15 (+1)

Agility 10

Stamina 11

Personality 9

Intelligence 9

Luck 11/11

HP 15 AC16 Movement: 15

Attack +2 Crit d10/III

Ref+2 Fort+1 Will+2


Abilities

  • Two wpn fighting with same weapon: use d16. crit on 16. Only fumble if both dice are 1's
  • 30' darkvision
  • +7 sneak & hiding like rogue
  • Recover 3 luck pts per night up to max (11)
  • spend 1 pt of luck to gain +2
  • weapon prof: club, crossbow, dagger, handaxe, javelin, shortbow, short sword,sling, and staff.
  • Armor prof: Hell yeah.

Languages: Common, Halfling, tbd

 


Equipment. Gp:310 spent so far: 271.65gp

2 short swords (14gp) atk: +3 dmg: d6+1

javelins x5 (5gp) atk: +2 dmg: d6+1 (Close range) or d6 range: 30/60/90

banded mail (250 gp) +6 ac -6check speed: -5 fumble:d16

backpack (2gp)

flint & steel (.15gp)

waterskin (.5 gp)


Backstory.

When the wicked Rotgolem and his crew of mildewed walking corpses moved into the ruins of the nearby keep, the Town Millfrost called for heroes to save them. When no heroes came forth, an armed mob descended upon the keep. Among this mob was a young haberdasher armed with only a pair of scissors. While many townsfolk died to the assault, young Quin survived. Not only did he survived, he discovered that he liked fighting more than making clothing. So a life of adventuring began...

 

 

Edited by Rakle (see edit history)
Name
stat rolls
15,9,9,10,11,11
repeat(3d6,6) 5,6,4,6,1,2,3,5,1,3,6,1,3,6,2,3,2,6
gold
31
10d6 2,4,4,4,1,1,6,6,2,1
d16 test
10
1d16 10
hp 
3; 5; 4; 3
1d4;1d6;1d6;1d6 [3]; [3,5]; [3,5,4]; [3,5,4,3]
stat roll str
7
3d6 1,1,5
stat roll str
6
3d6 3,2,1
stat roll str
9
3d6 2,5,2
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