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Laura Kent - Project X - Raptor


Xerin

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Laura Kent

 

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How Project Cadmus got access to the Weapon X program, Laura will never really know. Too much destruction has happened since her project was started. She knows that she was a part of a program designed as a rival to the Sentinel Program. But when the Sentinel program took over the United States Government, many members who ran the Cadmus program went rogue. They wanted to free America from the control of Robots and suddenly, the supers that they had been striving to hunt had now become their best asset. Taking the two DNA's that had a hard time stabilizing and mixing them together was an honest shot in the dark. No one really believed it would work, but when Laura was 'born', there was a quick celebration before everything went to hell again.

Sentinels raided the facility and most of the scientists were slain. Laura escaped with the janitor of all people. The kind old man knew the ins and outs of the research facility and when he saw the young girl crying, he simply picked her up and carried her over his shoulder. She could hear the older man laugh to himself as he carried her between gasping breaths. "Guess there are worse ways to get a daughter."

Burt Kent was a general handyman and janitor with excellent credentials. It made it easy for him to travel and find work enough to support him and his strange daughter. Burt raised Laura as best as he could, but a child who could hear the ice cream truck from 9 blocks away and get there faster than a car was hard to maintain. Eventually, Burt went back to the family trade of farming and hid himself and his daughter away in the country. It was there that Laura would live out the majority of her teenage life.

At 17, sentinels arrived into the small farming town in response to some people making claims about a different family. Laura couldn't help herself, she had to help the family being harassed. She managed to save them, but only because Burt, her father, decided to be a distraction. He shot them first with his rifle and then rammed them with his truck while Laura and the family ran away. Laura hasn't forgiven herself for causing her dad's death and often uses that emotion when she makes her attacks on sentinels on patrol.

 

Character Sheet
Strength Dexterity Agility Stamina Fighting Intellect Willpower Presence
9 2 6 8 9 1 8 2
     

Protection 8,

+5 endurance checks

    Impervious 5  

(90)

Skill Name (19) Total Trait Rank Misc Bonus
Acrobatics 11 Agl (6) 5  
Athletics 12 Str (9) 3  
Close Combat (Claws) 15 Fgt (9) 6  
Deception 3 Pre (2) 1  
Expertise (Survival) 12 Wil (8) 4  
Insight 10 Wil (8) 3  
Intimidation 5 Pre (2) 3 (+4, area, continuous - when feral)
Investigation 1 Int (1)    
Perception 12 Wil (8) 4  
Persuasion 3 Pre (2) 1  
Ranged Combat   Dex (2)    
Stealth 10 Agl (6) 4  
Technology   Int (1)    
Treatment   Int (1)    
Vehicles   Dex (2)    
         
Languages (Sign Language, Spanish) 2 N/A 4  

 

Advantages: (11)

Accurate Attack

All-Out Attack

Assessment

Daze (intimidate)

Diehard

Great Endurance

Improved Disarm

Improved Smash

Instant Up

Second Chance: Mind Control

Startle

 

POWERS (80)

Enhanced Senses (23)

Eyesight: Ultravision, Infravision, Darkvision, Extended 2 (6)

Hearing: Ultrahearing, Extended 3, Accurate 4 (8)

Olfactory: Acute 2, Accurate 4, Extended 3 (9)

 

Inhuman Durability (24)

Protection: 8

Regeneration: 10

Immunity: Aging (1/2), disease 1, poison 1, cold 1, heat 1, Sleep (1/2), Radiation 1 (6)

 

Enhanced Physicality (12)

Speed 6

Leaping 6

 

Claws (8)

Safe Fall (limited to when near surface) - 1

Wall Crawling - 2

Damage (strength-based [if allowed]), 5

 

Feral Nature (13)

Animal Empathy 1

Tracking 1

Impervious (Will) 5

Killing Intent - (Enhanced Trait: Intimidation 4) 2, Area +1pr rank, Increased duration +1pr (6)

 

 

Complications/Motivations

Acceptance: Laura hates hiding who and what she is. She's willing to bend over backwards to try and get people to be on her side, but she's deathly afraid of bringing it up because she's already had to run because of rumors.

Prejudice: Laura is a meta-mutant hybrid. None of her genetics is welcome in America and whenever discovered she's often hunted down by Sentinels.

Survivors Guilt: Laura was able to escape the Sentinels because of Burt Kent, twice. The second time cost Burt his life, and Laura feels endless amounts of guilt about it. She REFUSES to let someone else be a distraction or martyr for her. She also will never leave someone behind if she can help it.

Temper: She's always had a feral temper while growing up, but when Burt Kent died, it's only gotten worse and worse. Laura has a short fuse and will lash out whenever it's lit.

Weakness: Kryptonite. Being near Kryptonite removes the benefits of the Inhuman Durability power set, and the Enhanced Physicality power set.

 

Edited by Xerin (see edit history)
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Sorry, I'm so used to there being a general discussion thread, and the way his was named, I didn't realize it was a character thread and thought it was just a discussion thread. As such, I followed suit in asking questions in his thread. Not an excuse, but an explanation. Still, the question stands, there doesn't seem to be a point in grabbing 'claws' if they can't be strength-based because the cost would be through the roof for them to even come close to the strength of the character. Is there a hard-fast reason for this rule?

Edited by Xerin (see edit history)
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I was basing her off of the YJ Superboy. He's very different from the comic Superboy who is a tactile telekinetic. I know you said no DCU or MCU, but I thought drawing from the cartoons was alright. Video showing season 1 capabilities of Superboy.

Her STR 9, Protection 8, Immunity to cold, heat, and radiation, speed, leaping, and part of her enhanced senses come from that version of Conner Kent.

 

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As for the claws, I'll have to think. Because without the strength bonus, the claws are useless and make no sense.

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