Maester1216 Posted October 21, 2023 Clone Share Posted October 21, 2023 (edited) Syrell Dreland Human (Versatile) • Brevic Noble • Rogue (Scoundrel) 1 Medium • True Neutral • Humanoid "Give me six lines written by the most honourable person alive, and I shall find enough in them to condemn them to the gallows." -Cardinal Richelieu [Character Sheet] Abilities • Strength 10 (+0) • Dexterity 12 (+1) • Constitution 10 (+0) • Intelligence 14 (+2) • Wisdom 14 (+2) • Charisma 18 (+4) Boosts • Ancestry: Int, Cha • Background: Wis, Cha • Class: Cha • Free: Dex, Int, Wis, Cha Adventuring & Combat HP 16/16 Perception +7 • Expert +5 • Wis +2 • Item 0 • Senses Speed 25ft. Class DC 17 • Trained +3 • Base 10 • Cha +4 • Item 0 Armor and Shields AC 14 • Trained 3 • Base 10 • Dex +1 • Item 0 Shield • Bulk 0 • +0 AC, Hard 0, HP 0 (0) Saving Throws • Fortitude +3 • Trained +3 • Con +0 • Item 0 • Reflex +6 • Expert +5 • Dex +1 • Item 0 • Will +7 • Expert +5 • Wis +2 • Item 0 Weapon & Armour Proficiencies • Trained: Simple Weapons, Rapier, Sap, Shortbow, Shortsword, Unarmed Attack, Light Armour, Unarmoured Defense Dagger +6 • Trained 3 • Str 1 • Item 0 • Damage 1d4+1 • Agile, Finesse, Thrown 10ft., Versatile S Throwing Knife +6 • Trained 3 • Str 1 • Item 0 • Damage 1d4+1 • Agile, Finesse, Thrown 20ft. Skills Acrobatics +4 • Trained +3 • Dex +1 • Item 0 Arcana +2 • Untrained 0 • Int +2 • Item 0 Athletics +3 • Trained +3 • Str 0 • Item 0 • Armor -0 Crafting +2 • Untrained 0 • Int +2 • Item 0 Deception +7 • Trained +3 • Cha +4 • Item 0 Diplomacy +7 • Trained +3 • Cha +4 • Item 0 Intimidation +7 • Trained +3 • Cha +4 • Item 0 Lore: Accounting +5 • Trained +3 • Int +2 • Item 0 Lore: Heraldry +5 • Trained +3 • Int +2 • Item 0 Lore: Legal +5 • Trained +3 • Int +2 • Item 0 Lore: Politics +5 • Trained +3 • Int +2 • Item 0 Lore: Underworld +5 • Trained +3 • Int +2 • Item 0 Medicine +2 • Untrained 0 • Wis +2 • Item 0 Nature +2 • Untrained 0 • Wis +2 • Item 0 Occultism +2 • Untrained 0 • Int +2 • Item 0 Performance +4 • Untrained 0 • Cha +4 • Item 0 Religion +2 • Untrained 0 • Wis +2 • Item 0 Society +5 • Trained +3 • Int +2 • Item 0 Stealth +4 • Trained +3 • Dex +1 • Item 0 • Armor -0 Survival +2 • Trained 0 • Wis +2 • Item 0 Thievery +4 • Trained +3 • Dex +1 • Item 0 Languages: Common, Draconic, Hallit, Skald Actions and Powers Racket - ScoundrelHit: +7 Mental When you successfully Feint, the target is flat-footed against melee attacks you attempt against it until the end of your next turn. On a critical success, the target is flat-footed against all melee attacks until the end of your next turn, not just yours. Sneak AttackIf you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse. As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels. Surprise AttackOn the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you. Feats Ancestry 0 • Natural AmbitionHuman You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet. Class 1 • Air CushionAir Impulse Kineticist Primal Trigger A creature within 60 feet is falling. Air currents flow upward to slow the target's fall to 60 feet per round. The cushion ends when the target reaches the ground, and the creature takes no damage from the fall. The cushion expires if the creature doesn't reach the ground within 1 minute, but any distance it fell during that minute doesn't count for any damage the creature would take from the fall. You can't use Air Cushion again while you have one in effect. Level (8th) The range is 120 feet, and you can create cushions for up to 5 falling creatures with one reaction. Class 1 • Whisper on the WindAir Auditory Illusion Impulse Kineticist Linguistic Primal You speak in a whisper, a soft wind carrying your words far away. This has the effect of the message spell with a range of 500 feet, and it can target only a creature surrounded by air. If you start your message with the target's name, you and the target don't need to be able to see each other, nor do you need line of effect. Level (4th) The range is 1 mile. Level (14th) The range is planetary plus the Plane of Air. Free 0 • Group IntimidationGeneral Skill Prerequisites trained in Intimidation When you Coerce, you can compare your Intimidation check result to the Will DCs of two targets instead of one. It’s possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to four if you’re an expert, 10 if you’re a master, and 25 if you’re legendary. Inventory Money: 10 GP Bulk 2/9 • Enc 6 (5 + Str 1) • Max 11 (10 + Str 1) Adventurer's Pack • Bulk 1 • Backpack, bedroll, belt pouch (2), chalk (10), flint and steel, rope (50 ft.), rations (14), soap, torches (5), waterskin Arms and Armor N/A • Bulk 1 • Notes N/A • Bulk L • Notes N/A • Bulk L • Notes Edited January 27 by Maester1216 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted October 21, 2023 Author Clone Share Posted October 21, 2023 (edited) Appearance Gender: Male Height & Weight: 5'6" & 168 lbs Eye & Hair Colour: Dark Blue & Black Personality Content History Age: 32 (Born 12th of Desnus, 4678 AR) Edited October 21, 2023 by Maester1216 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted October 21, 2023 Author Clone Share Posted October 21, 2023 Reserved for Book-Keeping Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted October 21, 2023 Author Clone Share Posted October 21, 2023 (edited) Syrell Dreland - Noble Scoundrel AC: 15 | HP: 16/16 | Fortitude: +3 | Reflex: +6 | Will: +7 | Perception: +7 Descriptive Text. "Thinking." "Talking." OOC Nothing down here! Edited October 24, 2023 by Maester1216 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ensou Posted October 31, 2023 Clone Share Posted October 31, 2023 Pardon me for barging in here, but I must ask if your character name is a homage to the manga/anime Eminence in Shadow? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
saithor Posted November 7, 2023 Clone Share Posted November 7, 2023 @Maester1216 You are missing your second ancestry feat from Ancestry Paragon Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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