Arklytte Posted October 21, 2023 Clone Share Posted October 21, 2023 While I'm aware that the site allows some fairly robust dice usage in posts, this thread is for when you need to see the results of a dice roll BEFORE you actually post. Please use it to help you keep track of of such things. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Arklytte Posted October 30, 2023 Author Clone Share Posted October 30, 2023 Martin: roll Name xDiceName xDiceResult xDiceString xDiceRolls roll 84 1d100 84 Link to comment Share on other sites More sharing options...
Llyarden Posted October 30, 2023 Clone Share Posted October 30, 2023 Valros Arcana Name xDiceName xDiceResult xDiceString xDiceRolls Valros Arcana 20 1d20+11 9 Link to comment Share on other sites More sharing options...
Keante Posted October 30, 2023 Clone Share Posted October 30, 2023 Here to roll arcana and engineering knowledge checks on Martin. Name xDiceName xDiceResult xDiceString xDiceRolls Knowledge (arcana) 32 1d20+14 18 Knowledge (engineering) 23 1d20+11 12 Link to comment Share on other sites More sharing options...
Boogie Woogie Wookiee Posted October 30, 2023 Clone Share Posted October 30, 2023 (edited) The dice, they be rollin' as Killian ponders Martin while he serves them. Actually, I'm going to use his Hypercognition class feature on both of those rolls. It allowed him to reroll as a free action, with a +6 insight bonus. Edited October 30, 2023 by Boogie Woogie Wookiee (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Knowledge (Arcana) 15 1d20+8 7 Knowledge (Engineering) 15 1d20+12 3 Hypercognition - Knowledge (Arcana) 26 1d20+14 12 Hypercognition - Knowledge (Engineering) 28 1d20+18 10 Link to comment Share on other sites More sharing options...
Keante Posted October 31, 2023 Clone Share Posted October 31, 2023 (edited) Trellis can maintain 3 formulae at once. The only formulae he knows is Salve, which has a base DC of 15. For all three, he will increase the DC from 15 to 25: Quote You can increase the Craft DC for this item in increments of 10; each time you do so you increase the healing granted by the salve by 5. Success yields a salve that heals 2d8+INT+5. Failure yields a salve that heals 1d8+INT. If I left the DC at 15 success would mean 2d8+INT (no extra +5). Dice results: [8]+14=22 [13]+14=27 [18]+14=32 1 salve at 1d8+6. 2 salves at 2d8+11. Edited October 31, 2023 by Keante (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls 3 salves 0; 1; 1 success(1d20+14,25,above,no,no);success(1d20+14,25,above,no,no);success(1d20+14,25,above,no,no) [8]; [8,13]; [8,13,18] Link to comment Share on other sites More sharing options...
Arklytte Posted November 9, 2023 Author Clone Share Posted November 9, 2023 Martin Name xDiceName xDiceResult xDiceString xDiceRolls Martin - Tic 14 1d100 14 Martin - Target 2 1d8 2 Martin - Trick 3 1d4 3 Link to comment Share on other sites More sharing options...
Recommended Posts