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About This Game

A Pathfinder game set in a 'Standard Fantasy World™'. The game will start as the PCs enter the town of Canismini, a small outpost of civilization in the middle of thousands of acres of primeval forest. Arriving in the town, they will find a chance to rest, recuperate, and possibly solve a mystery that has the locals baffled...and just a little bit afraid.

Game System

Pathfinder 1e

Detailed Description

A Haunted Forest...
An Abandoned Manor...
A Mage Gone Missing...
A Desperate Steward...
An Implacable Foe...
A Menacing Friend...
What could it all mean???


*************
Come, Noble Adventurers, break your fast and rest from your travels at the famous Korova Inn (Also known as The Golden Gear), home of the refreshing, pale liquid known as Korova Cream, a drink that goes down easy and smooth, but makes it tough for you to get back up again.

A roaring fire, a fine meal, and an evening's light entertainment await you.

Join us!

*************

<Dr Nick Voice>HI EVERYBODY!</Dr Nick Voice>

So, I've been away from MW for awhile now, due to a combination of burnout, personal issues, and (for the last couple months) BG3 eating my brain (as it's probably done to many of you ).

Ironically, it's the latter that's brought me back to MW. I was watching a liveplay with the VA's from BG3, and it got me so inspired, that my PbP motor just kicked into fifth gear with no warning...and here I am.

So, rather than do what I usually do, which is come up with something complicated, baroque, and stupidly over-powered, I've decided to go with something a bit more simple, accessible, and, most importantly, easy to get off the ground.

As such, I present to you "At The Sign Of The Golden Gear", based on an old (like, seriously OLD) D&D module. It's one I've run before (many years ago), both in TT as well as here on MW, but it's one that I never managed to get all the way through, in either instance. So, I'm hoping to change that.

Here's the basics: One group. Four players. Five (Gestalt) Levels. Spheres classes ONLY (or vanilla classes with Spheres archetypes).

There will be a few (though only a few) other specific house rules, but those are my standard ones. I'm otherwise aiming to make this as uncomplicated as possible, so that I can get a game going, and hopefully get back into the swing of things in a relatively simple manner.

And, while this adventure will most definitely NOT be a "traditional" dungeon crawl, it will contain many similar elements (tricks, traps, puzzles, and a decent amount of combat) that the characters will need to be able to deal with. Keep this in mind when creating your character.

That said, I'm not expecting any single character to be able to handle every situation on their own. You will be part of a team, and once the final group is chosen, I'll allow folks to make tweaks to their characters, should they wish to.

So, if you're interested, come check out the forum, stop in at the Golden Gear for a Korova Kream (or your favorite adult beverage of choice), check out the Character Creation Rules, or even pose a question in the Creation Rules Q&A Thread (though please do read the Creation Rules in their entirety first...while I dont mind if multiple people ask the same question, since threads tend to get too long to conveniently search rather quickly, I do get...grouchy if the answer to your question is clearly marked in the Creation Rules).

Regardless, I look forward to seeing you there!

  1. What's new in this game
  2. It seems so. After nearly four months of inactivity, I have had my time reallocated to other projects, so will unfortunately be exiting the game. I hope to play with you all at some point in the future when out schedules and resources align. All the best.
  3. So after three months, is it safe to say this game has gone the way of the dodo?
  4. Statblock 0 NonL55 HP Wyrwood ♂, Druid 5||Hedgewitch 5 Str 10, Dex 18, Con 16, Int 22, Wis 16, Cha 10 AC 21 (Flat 17, Touch 21) · Fort +7, Ref +5, Will +7 · BAB +3 · Init +4 · CMB +2, CMD 16 · MSB +5, MSD 16 Spell Pool 26/26 · Inspiration Pool 5/5 · Hero Points 3 Immune: _ · Resistances: _ Conditions: Healthy Active Sphere Effects: None Currently Trellis listened carefully to Brakhammer's warnings, and nodded when the dwarf took his leave. He would not be dissuaded from their plan to seek out Humbert, but to flippantly ignore what had concerned the dwarf would be foolish. When Ariand had introduced herself, Trellis replied, "Your music was lovely. And I agree with Lucrezia's sentiment--I would welcome your company on our journey. What do you know about the relationship between Humbert and Kazin? I'm not sure what to think after hearing Brakhammer's description of events." After thinking a moment, the wyrwood adds, "Did you keep any of your research noted down in a written form? If you'd allow me, I could spend the hours tonight reading over it. I do not sleep as you do." Mechanics Common Skill Modifiers: Perception: +11 +1d6 Sense Motive: +3 Stealth: +12 Knowledge: Arcana, Dungeoneering, Geography, Nature, Planes: +14 +1d6 Engineering, History, Local: +11 +1d6 Nobility, Religion: untrained +6
  5. Lance Warren Lance's attention was drawn to Ariand immediately as the woman approached and became light-beam focused as she sat next to him. But, even a cursory inspection made it clear that his eyes were not gleaming with lust, but greed, and his eyes were completely focused on the only assets he cared about - the woman's jewelry. "Well met, madam bard," Lance murmurs, dragging his eyes away from the precious accessories with seemingly great effort. Bolt's lazy drifting over the table brought her a bit closer to the woman for a moment and the tiny ferret simply lifted a paw in greeting as it continued drifting lazily through the air as she passed the table's new addition. "I'm not exactly a morning person, but that sounds fine. Perhaps a bard such as yourself could ease the tedium of our travel with a tale or a few tunes? Travel is dreadfully boring, oftentimes," Lance smiles, having obviously focused his attention on his drink to distract himself from his own greedy stares, sipping his beverage. "Bolt loves tales and songs of colossal beasts of legend, especially the friendly ones for some reason," he comments, gesturing at his tiny familiar. Too focused on keeping his attention on his drink and off the woman's valuables, Lance fails to introduce himself properly, but at least maintains his decorum as the others hammer out the finer details. OOC & Notes N/A Do not rob the NPCs blind, do not rob the NPCs blind... Mechanics & Statblocks Lance Actions Bolt Actions Free Action(s): N/A Move Action: N/A Standard Action: N/A Full-Round Action: N/A Readied Action: N/A ConditionalEssentially any viable counter-actions that are Immediate actions that take place on a turn other than Lance's: "If X does Y, it triggers Z" Immediate Action: N/A Misc: N/A Free Action(s): N/A Move Action: N/A Standard Action: N/A Full-Round Action: N/A Readied Action: N/A ConditionalEssentially any viable counter-actions that are Immediate actions that take place on a turn other than Lance's: "If X does Y, it triggers Z" Immediate Action: N/A Misc: N/A Passive Skills Perception Stealth Sense Motive +12/+21When rolling to Detect Traps (Lance) | +10 (Bolt) Auto-Detect TrapsShifty Trait Gains a free Perception check to notice traps and hazards the first time he is within 10 feet of them, be they mechanical (trip wires, dart throwers, etc.), magical (rune spells, sigils, etc.), or natural (quicksand, pit falls, etc.). 10' (Lance) / Low-Light Vision (Lance) Keen SensesQuadruple the distance of vision in fog, mist, smoke, etc. (usually from 5' to 20'). (Lance) / Darkvision 60' (Lance & Bolt) +20 (Lance) | +27 (Bolt) FreezeFreeze Talent Bolt may take 20 on Stealth check to hide in plain sight as a small wooden mug. (Bolt) -- +10 (Lance) | +10 (Bolt) -- -- Statblocks Male C/N Human WitchArchetype: Sphere Witch 1|Incanter 4 // AlchemistArchetypes: Champion Alchemist / Grenadier 1|Conscript 4, Level 5, Init +4, HP 63/63, SP 20/20, Speed 30' Land AC 25, Touch 15, Flat-footed 20, CMD 18, Fort 6, Ref 9, Will 6, CMB VariableUsing Telekineses: Disarm / Steal: +20 All Other Dex-Based Combat Maneuvers: +12 All Other Str-Based Combat Maneuvers: +7 Not Using Telekineses: Disarm / Steal: +16 All Other Dex-Based Combat Maneuvers: +10 All Other Str-Based Combat Maneuvers: +4, Base Attack Bonus +44.5 rounded down (4) Telekinetic Greatsword +10 (3d6Normally 2d6, but does 3d6 damage as if Large-Sized+1, 19-20/x2, 25' Range) , (+4 Armor, +4 Shield, +4 Dex, +2 Natural) Ongoing Effects (Empty), (Stance) Other Defenses Spell Resistance 16Base 11 + Character Level (5), Fast Healing 21/2 Character Level (5), rounded down, DR 2/Silver Notable Modifiers Detect/Disarm TrapsGained via the Expert Eye Talent: He uses his Craft (Traps) modifier when detecting or disabling Traps. Skill Ranks: 5 Intelligence Bonus: +5 Artisan Trait: +2 Specialized Familiarity Talent: +4 Skillful Force Talent: +2 Class Skill: +3 Total odifier: +21 (+21), Steal/DisarmBase CMB: CL (5) + Int (5) =10 Familiar Bonus: +2 Skillful Force Feat: +2 Forceful Telekinesis Talent: +2 Pillager Trait: +1 Fated Birth Oath Boon (Strength Motif): +3 Total CMD for Steal / Disarm: +20 Note: Does not need to see the item, as long as the correct square it is in is targeted. (+20Reduced to +16 if done without Telekinesis), Open Locks (+17) Senses Auto Trap ChecksGained via the Shifty Trait: As long as he moves no more than his base speed (30') each round, he gets a free Perception check to notice traps and hazards the first time you are within 10 feet of him, be they mechanical (trip wires, dart throwers, etc.), magical (rune spells, sigils, etc.), or natural (quicksand, pit falls, etc.). (10'), Darkvision (60'), Keen SensesQuadruple the distance of vision in fog, mist, smoke, etc. (usually from 5' to 20'). (20'), Low-Light Vision, Tremorsense (30') Bolt Female C/N Ferret Familiar Level 5, Init +3, HP 29/29, SP 7/7, Speed 40' Land, 20' HoverUp to 10' High AC 24, Touch 18, Flat-footed 20, CMD +2, Fort 6, Ref 8, Will 6, CMB ∓0, Base Attack Bonus +4 +13 (2d6+1, 19-20/x2, 120' Range) Tail SlapCan only be used as an Attack of Opportunity +12 (1d2, 20/x2) (+4 Armor, +4 SizeDiminutive, +4 Dex, +2 Natural) Ongoing Effects (1Current Veil Shaped: Ordan's Clockwork Mantle Veils Known: Ordan's Clockwork Mantle Bangles Of The Jealous Seductress) Senses Darkvision (60')
  6. Valros eventually roused himself from taking care of the little golden kitten - partly because his attention was drawn by the sudden flash of movement of a faerie dragon leaping from Killian's clothes and into the Korova Cream. Please don't get too drunk, little dragon, he pleaded - not intending to be 'heard' by anyone, although Valros wasn't really used enough to telepathy to be entirely sure that he'd avoided broadcasting his thoughts to the golden kitten. He glanced over at Ariand as she introduced herself. "Uh, I'm Valros." Somehow his introduction felt even weaker than it had the first time around, what with Killian and Lucrezia amping up their own introductions, and so after an awkward moment of umming and ahhing he added "I, uh, think my grandpa is an honorary duke, or something? If that helps? It's not exactly royal, but..." Having made a complete and utter hash of introducing himself, he blushed slightly (probably not too noticeable given his red skin, luckily for him) and latched onto the first topic of conversation that came to mind. "So, uh...why did you want to see Humbert?" The question was directed at Ariand, although Valros actually had no idea why any of the others were going there either.
  7. Statblock 0 NonL60 HP and PerianwyrPerianwyr Diminutive Dragon and Magical Beast (Familiar) Init +4, Senses Scent, Perception +9 AC 20 (Touch 20, Flat 14) (Dex +6, Size +4) HP 20; Fort +3, Ref +8, Will +9 Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR – Speed 10 ft., fly 60 ft. (perfect), swim 50 ft. Melee none; Space 1 ft., Reach 0 ft. Special Attacks Adorkableness Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1 Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage) Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0 Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed) Feats Cantrips Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6 Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2) Half-Orc ♂, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor Convert a powerful enemy into a close friend or ally Produce an innovative work of art (roll of 30 or higher on an Artistry check) Reacquire and/or preserve a lost work of elven art Protect an elven artist in need Protect an artist of any other race in need Defeat a known art vandal Offer aid and shelter to an elf in need who would otherwise be your enemy Offer aid and shelter to an elf in need and they accept Become the inspiration for and/or subject of someone else's work of art Defend a hospitable household from those who would do it harm Uphold the elven way of life in some notable fashion Attempt to disguise or show shame towards your elven heritage even in times of peril Excessively brag of your accomplishments or works of art Fail to protect or aid an elf in need Fail to protect or aid an elven artist in need Allow a close associate of yours to break the law of hospitality Unwillingly destroy or vandalize an elven work of art (such as when charmed) Break the law of hospitality Willfully and knowingly destroy or vandalize an elven work of art+50 +25 +15 +10 +7 +5 +3 +2 +2 +1 +1 -1 -1 -2 -3 -5 -5 -10 -15 This code of honor is based on the teachings of the church of , the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others. Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate. It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus . Not surprisingly, her followers share a close bond with those of the Redeemer Queen., Findeladlara Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22 AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19) Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2 Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves Conditions: Healthy Active Sphere Effects: None Currently Killian Evanero For the first time since entering the tavern, Killian didn't have much to say. Instead, he seemed much more interested in what everyone else around him was saying. He of course made it clear that he was indeed listening as they each gave their brief soliloquies. You know, a polite smile at the lighter beats, a knowing nod at others; all the sorts of things one would expect from a good listener. His sharply manicured brow did perk up a time or two as well. This was particularly true when Brakhammer described the final encounter between Humbert and Kazin, and again when Ariand introduced herself in full. It was only then that he broke his silence, but only to introduce himself in kind. "A pleasure to meet you. Killian Evanero of the Royal House of Evanero of Emhain Albach," he stated simply, bowing his head lightly as his normally muted elvish accent became thick and musical at the end. Interestingly, and while most of you have of course heard him introduce himself numerous times before, it was extraordinarily rare for him to mention the elven kingdom from which he haled. Indeed, he rarely spoke of his homeland at all, as the magically concealed Valley of the Apple Trees was often considered to be more of a fable than a reality, even in a world as fantastical as this one. With that said, he immediately returned to the role of a listener. For his part, Killian's familiar, Perianwyr still had a most cantankerous look on his face after having been woken from his slumber. Peeking out from inside his best friend's vest, the faerie hatchling sort of wrinkled his face grumpily at the golden kitten who was unknowingly responsible. But before he could do anything about it, his little nose sort of twitched a bit. Looking down, he saw the half-full mug of Korova Cream that Killian had been nursing. With a slurpy-sounding lick of his lips he dove straight in, splashing a small bit on the table in the process. Immediately thereafter, the foam inside began to quickly diminish as he glugged away from within. It was clear Peri liked what he found. A moment later, his head popped up as he propped his front paws against the rim of the tankard; a foamy pompadour proudly if unknowingly resting atop his head. The knight-errant of Findeladlara looked down and smiled amusedly while shaking his head. He reached down to wipe away the literal beer head before licking his finger clean. Peri purred in the way only a dragon could at the affectionate gesture, then rested his head atop his paws as he, too, focused on listening to the others. Mechanics COMMON SKILLS Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17. Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement. Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27. OTHER CONSIDERATIONS Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away.. Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks.. Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent. Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first.. Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action. If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence. At 4th level, the bond also gives you the benefits of the spell with all subjects of the emotional bond., Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent. Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group. OOC Notes Killian is trying to get a read on what both Brakhammer and Ariand have said. I'm not sure how this works in Pathfinder as they only have a Sense Motive skill but no Insight or Investigation-type abilities that I can think of. As such, I'm just going to make a Wisdom check for both, and if Sense Motive applies, he gains a +14 to each roll. I'll also be using my Fated Birth (Hermit) ability with it, boosting the checks by +4 (or a total of +18 for Sense Motive). For Brakhammer, his interest is piqued by what he said Kazin cackled. I'm mostly trying to see if Killian gets the same hunch that I did; that Kazin transformed or moved Humbert's consciousness into a clockwork creation, perhaps even an actual clock. If successful, he'll be keeping a sharp eye for anything along those lines while visiting the Manor. For Ariand, he's mostly just suspicious about how eager she is to join them in visiting the Hollow. The timing just screams "sus" to me as a player. The first roll is for Brakhammer (15, or 27 for Sense Motive), the second for Ariand (13, or 25 for Sense Motive). Oh, and since they're both talking with the group now, he'll use Sense Enemy again, especially with Ariand. EDIT: Oh, I'd also like to make a Knowledge (Local) check on both of them (Brakhammer 18, Ariand 18) to see if he knows much of anything. He'll be using his Fated Birth ability for these checks as well.
  8. Lucrezia Lucrezia grins, decidely wickedly.. interested and clearly utterly shameless. With barely a beat missed, she replies.. "Lucrezia, Royal... pain in the ass.". Smirking as she mischeviously plays off Ariand's credentials, employing the mirroring tactic of repeating the other person's words back to them in slightly altered form. It's a strategy designed to build an emotional bond quickly, something a bard would be well aware of. "Mostly that means I get tossed out on my ample posterior when I've worn out my welcome. No matter, it allows me the freedom to travel far and wide in search of..." She pauses.. ".. delicacies". After something of a pregnant pause, having referred to asses twice thus far, she glances with pupils as large as raisins towards the tavern's peculiar libation, and then winks at the new arrival. "I make it my life's work to avoid lightless cheerless libraries, with monasteries being a hard no, not that 'anything' is ever 'hard' in those places. However, evil wizard's lairs I do go for .. guess I've got a masochistic streak.", she adds, riffing off of Ariand's introduction once more. After another moment, she adds, by way of explanation.. "The more people tell me not go somewhere, the more I want to go. Like I said.. pain in the ass. So, I conjure we're heading to Humpert's in the morning, the more the merrier." She then gestures for Ariand to continue speaking, apparently of the opinion that Ariand needs to fill them all in with a presentation. "I have a healing libation, burning a hole in my leg actually, a remedy for your back if it still pains you, or needs further loosening up.", she adds as an afterthought. "How is the back? Limber once more?" Mechanics Perception +14/+15 to avoid surprise + Can see in darkness (even magical) to the limit of daylight vision. Sense Motive +12 Can read surface thoughts with Mind: Read Mind. Stealth +13
  9. At The Sign Of The Prancing Pon...err...Golden Gear ************* ************* The kitten cocked it's head at Killian when he answered, giving the man a couple of slow blinks. After he finished speaking, the kitten's voice once more resonated within the half orc's mind, and, once more, it echoed softly in Valros' as well. "green man nice. talk lots, but nice. is good." The golden furred kitten then curled up contentedly in Valros' lap, yawning hugely, and accepted the tidbits of meat that the tiefling fed to it from the bowl that the server had delivered. The two appeared lost in their own world, quietly conversing in their minds, as the rest turned their attention to the gravelly voiced dwarf. ************* There was a grunt from deep within the shadows, and the Dwarf took a long pull of his drink, looking out at those at the table. After a moment, he nodded in their direction, and spoke quietly, his voice just as gravely as before. "The reason I suggested you all pass on to the Barrow, which, by the by" he looked in Trellis' direction, "is the next big town on the North spur of the Imperial Highway, and a prosperous trade town, which I thought adventurers such as yourselves might appreciate, is that Humbert's manor is, of late, a madhouse. Though..." he peered closely at Lucrezia, and smirked before continuing, "perhaps some of you enjoy that sort of thing. Regardless, what I meant was this: For the past few months, I've been a guest at the Manor, doing research in Humbert's library. Except for a few shouting matches between Humbert, and that harpy Kazin, everything was fine. Then, a few weeks ago, I noticed that there was no shouting. That was when I also noticed Kazin whistling in the hallways...right sent shivers up my spine, it did. Anyway, I figured there was something up, so, after a few days, I decided to ask her where Humbert had gotten himself to. She threw her head back and cackled like a madwoman, but all she would say was that he was 'around, and maybe a little ticked off', and then she walked away, laughing her fool head off." The dwarf leaned back and took another long pull on his Cream, then set the stoneware mug down on the table, peering intently at the group. "Couldn't find hide nor hair of the Artificer...and believe me, I looked. But that blasted house is loaded up with too many fool jokes and tricks." He flicked one thick finger at the hammer pins on his collar, which all present recognized as a Master's Mark of the Imperial Guild of Artificers, and continued. "Now, I'm a dab hand at dealing with machines, but some of Humbert's designs are beyond even me, loath though I am to admit it. But, whatever's going on up there was far beyond my skills to deal with." Before he could say any more, he was interrupted by Leider's equally deep baritone coming from behind the adventurers. "Master BrakHammer, I still think Humbert was pulling your leg. Everyone for leagues around knows that the Magister has a...unique sense of humour. I'm sure it's all just one of his pranks." The dwarf snorted incredulously and shook his head, his waist long beard flying back and forth. "Not like it was up there Leider. You weren't there, I was, and I'm telling you, I was lucky to get out of there alive!" Turning his attention back to the group at the table, the dwarf frowned thunderously, before offering one last comment. "Makes no difference to me," he said, quaffing the last of his Cream and standing up from his table. He locked eyes with all of those at the table. "Just you remember, when you're up to your necks in trouble, that I warned you. Now," he turned back to Leider, "unless anyone else wishes to question my word, I believe I'll retire for the evening. I plan to head out tomorrow...have your stablehand ready my pony cart for first light. I'll break my fast in my room before that, if it's acceptable. Gentlemen, Lady...I bid you good evening." And not another word would he speak, even if called back or questioned. A moment later he stomped up the stairs and was out of sight. Leider, too, left for the bar, though not without a sincere, despite it's brevity, apology to Lucrezia. It seemed, however, that the interruptions weren't done for the evening, as a soft, musical voice spoke up from a few feet away. "Well. That was certainly...interesting." Turning, the group saw that the musician, who had apparently finished her set, was standing near their table. Having been caught 'spying', a faint rose tint dusted her cheeks, but that was the only outward sign that she might feel even a bit guilty. Nodding to all present, she continued. "Forgive me for eavesdropping...not like I could help it, of course, BrakHammer's voice isn't exactly suited to 'quiet' conversation." She shrugged, "And it's not like he hasn't voiced his opinions to all and sundry at least once a night for the last three he's been here. Oh, but, forgive me..." Stepping forward, she gave a half bow to the table. "It seems that my manners truly have deserted me this evening. My name is Ariand StormHunter, a bard of the Royal College, and Seeker of Lost Truths." Again, she shrugged, but this time with a wry twist of her mouth. "Mostly that means that I travel all across the land, usually at the Dean's request, seeking out and reading dusty old tomes in some lightless, cheerless library, monastery, or even the occasional evil wizards lair." Glancing at Lucrezia, the bard's eyes flicked down to the hem of her own robe, and the symbols embroidered therein, before quickly meeting the dhampir's eyes. The woman's own bright blue orbs twinkled with mirth, and she gave Lucrezia the merest hint of a nod, recognizing a fellow scholar, and clearly having noted the woman's reaction to the little joke stitched into her clothing. Reaching out to the side, Ariand snagged an empty chair from a nearby table, then plunked it down between Valros and Lance. Up close, they could see that the tips of her ears, more bluntly pointed than a full elf's would be, nevertheless peeked up from her raven black hair. A faint scent of jasmine and honeysuckle hung in the air around her, along with something earthy, perhaps sandalwood. From this distance, it was clear that the bard was a woman of means...her clothes were made of silk and raime, and, while not ostentatious, the glint of well made jewelry adorned her neck, ears, wrists, and fingers. "I hope you dont mind if I join you. Bess might have mentioned that she overheard you all were planning to head over to Humbert's Manor tomorrow, and, now that I'm healed up, I was planning on making the journey there as well." She looked around the table, catching each of their eyes in turn. "I dont necessarily mind riding out on my various missions alone, but, given the...unpleasant air that the woods have had lately, some company would certainly be appreciated." Before she could continue, the little cat in Valros' lap made a happy, and deeply satisfied 'meep', instantly drawing Ariand's attention. Turning to the little creature, Ariand's eyes immediately softened, and a genuine smile graced her lips. Turning her attention fully to Valros, the woman's smile grew even more. "You are a rare one, friend. It's not many who could win the affection of a Golden Cat, especially a kitten. You should consider yourself extremely lucky...or, at least, you will be, depending on whether on not it's powers have fully developed." Her smile once more morphed back into a smirk, and she returned her attention to her tablemates. "As I said, if you're willing to let me join you, I'd like to head out to Humberts at first light. The ride itself shouldn't take us more than a few hours...we can easily reach it by high noon if there are no unforeseen complications." She glanced up as Bess moved nearby and Ariand made a tipping motion of her hand. With a grin and a nod, Bess immediately changed course and headed towards the bar. Ariand turned her attention back to the table. "So, does anyone have any questions for me? While I've never met Humbert himself, I did do some rather extensive research on him, and several other notable persons in the area, including the Sorceress Kasin, whom BrakHammer mentioned." She sat, fingers interlaced and forearms on the table, looking inquisitively at the rest of the table. OOC OOC NOTES Apologies...again, for the long delay...again. Things continue to be busier than I had planned. I hope I didn't move things along too much, but it all just sort of flowed as I was writing. Y'all feel free to interject any actions for your characters that you feel are appropriate, and we can tweak things if necessary, timing wise. Otherwise, have fun!
  10. Statblock 0 NonL55 HP Wyrwood ♂, Druid 5||Hedgewitch 5 Str 10, Dex 18, Con 16, Int 22, Wis 16, Cha 10 AC 21 (Flat 17, Touch 21) · Fort +7, Ref +5, Will +7 · BAB +3 · Init +4 · CMB +2, CMD 16 · MSB +5, MSD 16 Spell Pool 26/26 · Inspiration Pool 5/5 · Hero Points 3 Immune: _ · Resistances: _ Conditions: Healthy Active Sphere Effects: None Currently Trellis's unblinking gem eyes could not show surprise, but the abrupt turn of his face was enough to communicate it, at least to those who have been around him for a while. His attention soon turned to the voice coming from the nearby booth. "What makes you think we would wish to go to the Barrow?" he asks straightforwardly, with no hint of suspicion or annoyance in his voice. Mechanics Common Skill Modifiers: Perception: +11 +1d6 Sense Motive: +3 Stealth: +12 Knowledge: Arcana, Dungeoneering, Geography, Nature, Planes: +14 +1d6 Engineering, History, Local: +11 +1d6 Nobility, Religion: untrained +6
  11. Lance Warren Wincing at the contact of the flame with Lucrezia, Lance looks sad as Martin leaves hurriedly. Softly, he mutters outloud to no one in particular "That has to feel awful, knowing your mere presence could harm the people you're attempting to help without warning or intent." Turning to the injured companion, he peers at the affected area. "Not too bad for people like us, at least." Smirking slightly at the word 'us', Lance shrugs slightly, seemingly accepting that this was a minor incident of no real consequence. Scratching Bolt's head, he uses the finger to point at the small charring on Lucrezia's clothing, drawing Bolt's attention to it. Gekkering in tiny dismay, the perpetual cleaning of the table shifts, cleaning up the charred fibers and scorch marks, leaving the clothing still in need of actual repair, but clean and with little to no evidence of fire damage. Having been slightly distracted by the commotion and mess, Bolt finally takes note of the kitten and gekkers happily, floating over to it and swishing her tail playfully, doing wiggly loops in the air as she instigates the age-old friendly traditional animal greeting of 'Friend?! Play?!' - knowing that Bolt is more than capable of not only defending herself but also of safe play, Lance doesn't seem concerned in the slightest. Sipping his drink and taking the time to discover if all the rumors of its deliciousness were true, Lance tries the famous drink. Glancing back at Lucrezia, he adds, "By the way, that Salve she gave you is good for only half a day or so. If you get the opportunity to give it to someone in actual need, do so as quickly as possible. They probably make it in batches every day, in light of Martin's 'condition', I suspect." OOC & Notes N/A Mechanics & Statblocks Lance Actions Bolt Actions Free Action(s): N/A Move Action: N/A Standard Action: N/A Full-Round Action: N/A Readied Action: N/A ConditionalEssentially any viable counter-actions that are Immediate actions that take place on a turn other than Lance's: "If X does Y, it triggers Z" Immediate Action: N/A Misc: N/A Free Action(s): N/A Move Action: N/A Standard Action: N/A Full-Round Action: N/A Readied Action: N/A ConditionalEssentially any viable counter-actions that are Immediate actions that take place on a turn other than Lance's: "If X does Y, it triggers Z" Immediate Action: N/A Misc: Clean all the things. Passive Skills Perception Stealth Sense Motive +12/+21When rolling to Detect Traps (Lance) | +10 (Bolt) Auto-Detect TrapsShifty Trait Gains a free Perception check to notice traps and hazards the first time he is within 10 feet of them, be they mechanical (trip wires, dart throwers, etc.), magical (rune spells, sigils, etc.), or natural (quicksand, pit falls, etc.). 10' (Lance) / Low-Light Vision (Lance) Keen SensesQuadruple the distance of vision in fog, mist, smoke, etc. (usually from 5' to 20'). (Lance) / Darkvision 60' (Lance & Bolt) +20 (Lance) | +24 (Bolt) FreezeFreeze Talent Bolt may take 20 on Stealth check to hide in plain sight as a small wooden mug. (Bolt) -- +10 (Lance) | +10 (Bolt) -- -- Statblocks Male C/N Human WitchArchetype: Sphere Witch 1|Incanter 4 // AlchemistArchetypes: Champion Alchemist / Grenadier 1|Conscript 4, Level 5, Init +4, HP 63/63, SP 20/20, Speed 30' Land AC 25, Touch 15, Flat-footed 20, CMD 18, Fort 6, Ref 9, Will 6, CMB VariableUsing Telekineses: Disarm / Steal: +20 All Other Dex-Based Combat Maneuvers: +12 All Other Str-Based Combat Maneuvers: +7 Not Using Telekineses: Disarm / Steal: +16 All Other Dex-Based Combat Maneuvers: +10 All Other Str-Based Combat Maneuvers: +4, Base Attack Bonus +44.5 rounded down (4) Telekinetic Greatsword +10 (3d6Normally 2d6, but does 3d6 damage as if Large-Sized+1, 19-20/x2, 25' Range) , (+4 Armor, +4 Shield, +4 Dex, +2 Natural) Ongoing Effects (Buttered Bread Slices), (Stance) Other Defenses Spell Resistance 16Base 11 + Character Level (5), Fast Healing 21/2 Character Level (5), rounded down, DR 2/Silver Notable Modifiers Detect/Disarm TrapsGained via the Expert Eye Talent: He uses his Craft (Traps) modifier when detecting or disabling Traps. Skill Ranks: 5 Intelligence Bonus: +5 Artisan Trait: +2 Specialized Familiarity Talent: +4 Skillful Force Talent: +2 Class Skill: +3 Total Modifier: +21 (+21), Steal/DisarmBase CMB: CL (5) + Int (5) =10 Familiar Bonus: +2 Skillful Force Feat: +2 Forceful Telekinesis Talent: +2 Pillager Trait: +1 Fated Birth Oath Boon (Strength Motif): +3 Total CMD for Steal / Disarm: +20 Note: Does not need to see the item, as long as the correct square it is in is targeted. (+20Reduced to +16 if done without Telekinesis), Open Locks (+17) Senses Auto Trap ChecksGained via the Shifty Trait: As long as he moves no more than his base speed (30') each round, he gets a free Perception check to notice traps and hazards the first time you are within 10 feet of him, be they mechanical (trip wires, dart throwers, etc.), magical (rune spells, sigils, etc.), or natural (quicksand, pit falls, etc.). (10'), Darkvision (60'), Keen SensesQuadruple the distance of vision in fog, mist, smoke, etc. (usually from 5' to 20'). (20'), Low-Light Vision, Tremorsense (30') Bolt Female C/N Ferret Familiar Level 5, Init +3, HP 29/29, SP 7/7, Speed 40' Land, 20' HoverUp to 10' High AC 24, Touch 18, Flat-footed 20, CMD +2, Fort 6, Ref 8, Will 6, CMB ∓0, Base Attack Bonus +4 +13 (2d6+1, 19-20/x2, 120' Range) Tail SlapCan only be used as an Attack of Opportunity +12 (1d2, 20/x2) (+4 Armor, +4 SizeDiminutive, +4 Dex, +2 Natural) Ongoing Effects (1Current Veil Shaped: Ordan's Clockwork Mantle Veils Known: Ordan's Clockwork Mantle Bangles Of The Jealous Seductress) Senses Darkvision (60')
  12. Lucrezia The bard was 'interesting', not to say 'delicious', so I knew I'd be heading back over there in a spell. In a spell? Curious framing, but likely entirely apt in every sense. She was enchanting after all. Wish I'd learned an instrument... what was that people said... music soothes the savage heart? I'd always wondered whether vampires, cut off from life, were also cut off from 'connection' and so much desirious of it, savage even, and blood too, of course. If so, that would explain much about me. Dear Dad would love this place, a veritable happy hunting ground. Well except for the fact that he'd have to bury himself in 'that' forest, what with there being nowhere else to hide. I conjure, if he's still ghosting around, that he'll stick to dismal large cities. The food on the plate seems pretty enough, the aromas heartwarming, well if I had a heart to warm. Ah, don't look. Ok, let's look. Yeah, she's still plucking away. Plucking? Alright, let's go with playing instead... Lucrezia started when burned, losing that thousand yard stare she tended to have when she divining, which she could do, while walking and talking at the same time.. an unusual ability, akin to juggling three balls with one hand. Reflexively she bared her teeth, almost snarled, but bit down on that in time. Even so, her heritage was clear to anyone looking in her direction. Even so, Martin's abject apology disarmed her immediately. She'd felt the magic, but it was gone before she could glean anything from it. She accepted the bottle from Bess, but spirited it away as opposed to drinking from it. Entirely living creatures had given her such 'medicine' before, but it not being formulated for her kind, was likely to do her more harm than good. "These things happen. It's clear it wasn't intentional.", she purrs, trying hard to say something that stands in counterpoint to her suggestion of fangs. Ah, well.. here goes.. Those sitting at the table doubtless notice that she seems to blink very quickly for a second before this returns to normal and that she moves with deliberate care. It was something they'd seen before. Something she was at pains to hide.. that she healed by accelerating her natural healing through the time sphere. She glances over at Killian as he moves to help, seeing as he does so, the wound close, turn to a scab, the scab dry and disintegrate. When grinding boulder voice spoke, she was still in the midst of collecting herself. She eyes him, taking in his tone, his body language, attempting to divine his motives in this primitive fashion. I could read his mind, but that comes with risk. Let's see where Killian's questioning gets us, she thought to herself. Mechanics Perception +14/+15 to avoid surprise + Can see in darkness (even magical) to the limit of daylight vision. Sense Motive +12 Can read surface thoughts with Mind: Read Mind. Stealth +13 Down 2pts for healing.
  13. Statblock 0 NonL60 HP and PerianwyrPerianwyr Diminutive Dragon and Magical Beast (Familiar) Init +4, Senses Scent, Perception +9 AC 20 (Touch 20, Flat 14) (Dex +6, Size +4) HP 20; Fort +3, Ref +8, Will +9 Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR – Speed 10 ft., fly 60 ft. (perfect), swim 50 ft. Melee none; Space 1 ft., Reach 0 ft. Special Attacks Adorkableness Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1 Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage) Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0 Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed) Feats Cantrips Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6 Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2) Half-Orc ♂, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor Convert a powerful enemy into a close friend or ally Produce an innovative work of art (roll of 30 or higher on an Artistry check) Reacquire and/or preserve a lost work of elven art Protect an elven artist in need Protect an artist of any other race in need Defeat a known art vandal Offer aid and shelter to an elf in need who would otherwise be your enemy Offer aid and shelter to an elf in need and they accept Become the inspiration for and/or subject of someone else's work of art Defend a hospitable household from those who would do it harm Uphold the elven way of life in some notable fashion Attempt to disguise or show shame towards your elven heritage even in times of peril Excessively brag of your accomplishments or works of art Fail to protect or aid an elf in need Fail to protect or aid an elven artist in need Allow a close associate of yours to break the law of hospitality Unwillingly destroy or vandalize an elven work of art (such as when charmed) Break the law of hospitality Willfully and knowingly destroy or vandalize an elven work of art+50 +25 +15 +10 +7 +5 +3 +2 +2 +1 +1 -1 -1 -2 -3 -5 -5 -10 -15 This code of honor is based on the teachings of the church of , the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others. Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate. It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus . Not surprisingly, her followers share a close bond with those of the Redeemer Queen., Findeladlara Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22 AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19) Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2 Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves Conditions: Healthy Active Sphere Effects: None Currently Killian listened as Martin replied to him. That eternal smile of his was beaming at the mechanical marvel the entire time as he studied its every intricacy. Humbert truly was a master of his craft. "Well that's good to know, thank you!" He looked read to ask something else, most likely for directions to Humbert's manor, but the automaton was quick to excuse himself; a fact that paladin understood completely given how busy the tavern was that evening. Fortunately, he was immediately sidetracked as a sweet voice filled his mind. With only a mild look of surprise, he turned towards Valros' lap before smiling even more brightly. He then extended a solitary finger to the kitten as if to shake its paw. "Well hello there," he replied to the kitten, projecting his thoughts once it touched his finger. "You must forgive me, I would have asked your permission if I knew you could speak. But I'm glad you enjoyed the experience, it was entirely my pleasure to offer it. I only know too well how unlikable it is to be muck and wet." As an afterthought, he quickly added, "The name's Killian, by the by. It's very nice to meet you." Later, when Lucrezia was making her way back, Killian gave a bit of a gasp when he saw Martin's little malfunction. His heart immediately sank as he listened to the clockwork golem's profuse and sincere apologies. He desperately wanted to reach out and comfort him, but Martin was far too quick to make his escape. So instead, Killian just sat there, frowning for the first time that day. Perhaps Humbert wasn't quite as skilled as he previously assumed after all. Regardless, when the dhampyr did finally return to the table, Killian looked over her injury. His smile returned, albeit more weakly than before, when he saw that it was already patching itself up. "Allow me," he said before reaching out to run a finger--the same he had greeted the kitten with just a munite prior--along the circumference of the hole that had been made in her gown. While sensual, there was nothing romantic about the touch so much as it was simply soft and nurturing. As he did so, a tiny, multicolored sparkle followed the trail he made, and when he pulled his hand back, the tear immediately began to mend itself. The prepare wasn't as pretty as it could be, but at least it would hold for now. It was only then that he heard the gruff voice of the man in the booth. Taking his mug in hand, he turned and looked in his direction, not at all surprised to find a cloaked figure there. "Oloré," he spoke in his direction, a traditional elven greeting translating roughly as "merrily met." "Why would you say that, my friend? I've only ever heard good things of Lord Humbert." As he awaited a reply, the elvish orc hybrid could feel some wriggling around inside his vest. A moment later, a very cantankerous-looking faerie dragon poked his head out of a pocket. Reaching up with one of his paws, Perianwyr wiped the sleep out of his eyes and looked around for the source of the buzzing that woke him up from his slumber. Mechanics COMMON SKILLS Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17. Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement. Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27. OTHER CONSIDERATOINS Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away.. Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks.. Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent. Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first.. Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action. If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence. At 4th level, the bond also gives you the benefits of the spell with all subjects of the emotional bond., Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent. Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group. OOC Notes Killian just used his feat to duplicate a mending cantrip, as per the footnote for the prerequisite feat. I'm not sure if that's 100% allowed given the Creation sphere, so if its out of bounds for the available effects, please ignore that little tidbit in this post.
  14. At The Sign Of The Prancing Pon...err...Golden Gear ************* ************* Martin smiled happily at Killian, seeming quite happy to interact with the half orc. "Why yes sir. I'm well acquainted with Artificer Humbert. He's the one who sent me to work for Master Leider. If you're heading to the Manor, I'm sure he'll be pleased to see you, and will be more than happy to assist you with whatever you need." As he finished speaking, the server noticed that the customer who had been signalling him earlier was getting rather insistent...and loud. Turning back to the table, he gave them all a half bow. "Please forgive me gentlemen, but I need to go take care of that patron before he gets upset. When your companion is ready to return to the table, or any of you need a refill, signal me and I'll top you up. I am authorized to take payment myself, or you can establish a tab with Master Leider, should you so choose." Giving another nod of his head, the man moved off into the crowd, deftly avoiding the other servers and patrons. Despite his odd, stiff gait, he appeared to be quite dexterous. After Martin had left and Killian cleaned both the kitten and it's new servant, into who's lap it was rather firmly ensconced, the little ginger feline turned it's deep green eyes on the half orc. From deep within Killian's mind, he heard a bright, childlike voice resonating through him. "nice green man...make clean and dry...is good...no like muck and wet" A faint echo of the kitten's mental voice sounded in Valros' head, as though he'd 'heard' the mental conversation from a short distance away. Just about then, Bess arrived in response to Valros' call. Looking down at the adorable kitten, her face softened and she grinned. "Well, isn't he the most adorable little thing? I'll be back in a jif with a snack, and a saucer of milk, for the little one." Reaching down, she gave the kitten a quick scratch behind the ears before turning away to head back to the bar and place the tiefling's additional order. The kitten, having received it's just due of attention settled down in the tiefling's lap, purring contentedly. "nice lady...bring food...thank warm horn man" ************* A few minutes later, as Lucrezia was on her way back to the table, Martin returned as well. Once again, he nodded to everyone present and set an empty stoneware mug on the table, before he reached out a hand, the finger flipping back, and the brass nozzle once more sent out a steady stream of warm Korova Cream into the empty mug. A moment later, it was full nearly to the brim, and his finger once more returned to normal. Placing the mug at the appropriate spot, Martin then moved to one side, drawing out Lucrezia's chair and then tucking it back in as she moved to sit. "There you are, madam. Please enjoy your Korova Cream. Be sure to sip, and carefully. It's very hot...KRRZZZZXXXT!!" Just as he uttered the word 'Hot', a strange, static filled HISS emanated from Martin, and his whole body twitched violently. A split second later, there was a soft WHOOSH, followed by a brief, but intense pain on the outside of Lucrezia's right shin. The server's face morphed from pleasant to horrified in a flash. In a voice barely above a whisper he stammered out an apology, his formerly cheerful voice taking on a somber, mournful tone. Oddly, the tone of the apology carried the most emotion that any of the companions had observed from the server. "I'm so, so sorry. I didn't mean to do that. Please forgive me...it's a sickness I have." Before any of the group could stop him, Martin spun away, quickly striding to a dark corner near the half orc bouncer. As he jerkily moved across the room, the five of them could hear the man muttering something unintelligible, but clearly distressed, under his breath. Bess, who'd just arrived with two small saucers for Valros' new companion, gave them all a soft, sad smile. Reaching into a pocket in her apron, she pulled out a small glass phial filled with a pearlescent liquid and offered it to Lucrezia. "Please accept my apology as well on behalf of poor Martin. That potion will fix up any damage done to your person." She huffed in irritation before continuing. "I dont know what that Humbert was thinking...giving that poor thing such a sickness. You'd think a 'Grand High Artificer' would know his trade better than to give a clockwork creation emotions, then force it to do something that so clearly upsets it!" Setting the dishes down in front of Valros with more force than necessary, though still with enough professionalism to avoid spilling any, she looked over at the corner where Martin had gone and bit her lip. With a soft sigh, the server turned to Lucrezia. "Once again, ma'am, I'm terribly sorry. Master Leider has standing orders that any patron who is affected by Martin's...'tics', gets a full refund for the price of their stay, and a drink on the house. He'll also pay for any necessary repairs to your outfit." She looked down at the dress, a small frown on her face. "Anya" she pointed at a slim, willowy, blonde half-elf on the far side of the Inn, "is a fine seamstress and should be able to repair that for you tonight while you sleep. Just call for her when you're ready to head up for the night and she'll have it back to you, right as rain, in the morning." Bess hesitated a moment, lingering to answer any additional questions, or, if necessary, soothe tempers, before once again being called away. As the companions were reacting to all these developments, a gruff voice, sounding like two boulders grinding together, spoke from the shadows of a nearby booth. "If I were you, I'd go on to the Barrow in the morning, and forget about the Clockwork Mage." The comment was followed by a loud slurp as the cloaked, shrouded figure took a large swig from a stoneware Cream mug, before setting it carefully down on the table. OOC OOC NOTES Apologies for the long delay. It's been an...interesting few days. 😬 We'll be back on track now, and I'll make every effort to keep the pace at something more reasonable. Regarding Martin's 'Tics' Lucrezia takes 1 point of Fire damage to the outside of her right shin (adjusted by any ER). In addition, unless it's resistant/immune to Fire damage, her dress now has a perfect circle, the size of a quarter, with definite char marks around the edge, burnt in the same location. If anyone tries to stop Martin from leaving, one of the servers (not Bess, who's on her way at that moment, though not actually there yet) will intervene, stepping between them and the automaton. They will repeat his words about it being a sickness, as well as sincerely apologize. They will then refer all further questions/concerns to the approaching Bess. If anyone tries to follow, or escalate the situation, the half orc will take a single step out of his alcove and give the follower/escalator a very definite 'I wouldn't do that if you want to keep all your limbs attached to your torso' glare. That said, you can, of course, react to any and all of the above however you like. That's just what happens in the first seconds after Martin giving Lucrezia a 'hotfoot...err...shin'. The Phial A DC 15 Craft Alchemy check (or knowing the formulae for Salve) will reveal that the liquid is an ingestible version of the formulae. It is quite diluted and will only heal 1d2HP worth of damage. It is a standard Alchemy Formulae, and will degrade in the usual manner, in roughly 12 hours.
  15. Lucrezia Lucrezia sits quietly, waiting, like Killian, for an answer to Killian's question. Trellis was still lost in thought, or seemed to be.. how would anyone know?, so nothing to do there. Valros still seemed to be lost in his experience of sudden dryness. Martin was still studying the walking drinks dispenser, though the idea of cream coming from a living being made her cringe and want to laugh at the same time. Shrugging, the bard hadn't finished her set and Killian, the reliable conversationalist of the company, was busy with the newcomer, Lucrezia opted to do something with her mouth and devoted the time to chewing on her food. Mechanics Perception +14/+15 to avoid surprise + Can see in darkness (even magical) to the limit of daylight vision. Sense Motive +12 Can read surface thoughts with Mind: Read Mind. Stealth +13
  16. Statblock 0 NonL55 HP Wyrwood ♂, Druid 5||Hedgewitch 5 Str 10, Dex 18, Con 16, Int 22, Wis 16, Cha 10 AC 21 (Flat 17, Touch 21) · Fort +7, Ref +5, Will +7 · BAB +3 · Init +4 · CMB +2, CMD 16 · MSB +5, MSD 16 Spell Pool 26/26 · Inspiration Pool 5/5 · Hero Points 3 Immune: _ · Resistances: _ Conditions: Healthy Active Sphere Effects: None Currently As Martin dispensed drinks, Trellis studied him closely. The odd inflections and mechanical finger marked Martin as a technological construct of immense sophistication. Trellis realized this was likely the handiwork of Humbert, rumored to be pioneering clockworks capable of independence and even emotion. Trellis felt an innate fascination towards Martin, as a fellow construct, yet knew their origins differed greatly. Trellis' wyrwood body was formed through ancient magics granting verisimilitude of life, whereas Martin stemmed purely from technological ingenuity. Seeing Martin exhibit personality and feeling despite a solely artificial nature was revelatory to Trellis. It reflected capabilities of construct engineering far beyond what most thought possible. Trellis wondered if Martin had awakened to true self-awareness, and considered asking discreetly about his origins when opportunity allowed.
  17. Trellis can maintain 3 formulae at once. The only formulae he knows is Salve, which has a base DC of 15. For all three, he will increase the DC from 15 to 25: Success yields a salve that heals 2d8+INT+5. Failure yields a salve that heals 1d8+INT. If I left the DC at 15 success would mean 2d8+INT (no extra +5). Dice results: [8]+14=22 [13]+14=27 [18]+14=32 1 salve at 1d8+6. 2 salves at 2d8+11.
  18. Statblock 0 NonL60 HP and PerianwyrPerianwyr Diminutive Dragon and Magical Beast (Familiar) Init +4, Senses Scent, Perception +9 AC 20 (Touch 20, Flat 14) (Dex +6, Size +4) HP 20; Fort +3, Ref +8, Will +9 Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR – Speed 10 ft., fly 60 ft. (perfect), swim 50 ft. Melee none; Space 1 ft., Reach 0 ft. Special Attacks Adorkableness Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1 Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage) Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0 Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed) Feats Cantrips Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6 Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2) Half-Orc ♂, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor Convert a powerful enemy into a close friend or ally Produce an innovative work of art (roll of 30 or higher on an Artistry check) Reacquire and/or preserve a lost work of elven art Protect an elven artist in need Protect an artist of any other race in need Defeat a known art vandal Offer aid and shelter to an elf in need who would otherwise be your enemy Offer aid and shelter to an elf in need and they accept Become the inspiration for and/or subject of someone else's work of art Defend a hospitable household from those who would do it harm Uphold the elven way of life in some notable fashion Attempt to disguise or show shame towards your elven heritage even in times of peril Excessively brag of your accomplishments or works of art Fail to protect or aid an elf in need Fail to protect or aid an elven artist in need Allow a close associate of yours to break the law of hospitality Unwillingly destroy or vandalize an elven work of art (such as when charmed) Break the law of hospitality Willfully and knowingly destroy or vandalize an elven work of art+50 +25 +15 +10 +7 +5 +3 +2 +2 +1 +1 -1 -1 -2 -3 -5 -5 -10 -15 This code of honor is based on the teachings of the church of , the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others. Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate. It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus . Not surprisingly, her followers share a close bond with those of the Redeemer Queen., Findeladlara Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22 AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19) Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2 Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves Conditions: Healthy Active Sphere Effects: None Currently Killian's smile turned into a grin. Without a word, his fingers glide through the air, cleaning Valros up. "There you go, mate." He once again took a more comfortable position, accompanied by another long swig from his drink. A foamy moustache was now becoming abundantly present on his upper lip, of which he was completely oblivious to. "So, as we were discussing before this marvelous meal arrived, what brings you to town?" Mechanics COMMON SKILLS Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17. Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement. Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27. OTHER CONSIDERATOINS Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away.. Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks.. Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent. Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first.. Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action. If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence. At 4th level, the bond also gives you the benefits of the spell with all subjects of the emotional bond., Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent. Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group.
  19. Considering Valros's rather awkward greeting to the rest of the group, one might have expected him to be even more baffled by the clockwork man pouring their drinks from his hand and the telepathic kitten. Strangely, though, he seemed relatively unbothered by the oddities - or, at least, no more bothered than he had the presence of the far more normal waitress who'd delivered their food, giving an awkward "Thank you," to Martin before being distracted by the cat scrabbling up his leg. He paused for a moment before a massive grin spread across his face. "Hello!" he murmured softly to it - it probably couldn't entirely hear him over the noise of the tavern, although it was perhaps debatable whether or not it needed to hear him verbally. After a moment's thought, he tried to get the attention of the waitress. "Um, Bess?" He did speak slightly louder, although it certainly wasn't a full-blown shout, so in the absence of that he raised a hand instead. He would have gotten up and gone back to the bar directly rather than take up more of the waitress's time, but obviously since there was a cat sitting on his lap he was stuck in place for the forseeable future. Either way, once he managed to catch the attention of one of the inn's staff, he gestured slightly to the cat on his lap and then to Bolt's little meal. "Could I get a small thing of meat as well, like that? I seem to have made a friend." Tentatively, he reached down to stroke the kitten's head with one finger - only to jump slightly as Killian's magic suddenly poofed the cat clean, and looked at his own hand briefly. "Oh, uh, if you wouldn't mind. I wouldn't want to be petted by something with a wet hand if I'd only just got clean and dry." (Barring further interjections, he would eventually get around to trying his Korova Cream.) OOC / Mechanics OOC notes/whatever go here. Passive Skills: Perception +1 [Darkvision] Sense Motive +1 Stealth +1 (unarmoured) Statblock Male NG-ish Tiefling-ish Hedgewitch // Striker, Level 5, Init 1, HP 70/75-5; 1 nl, DR Resist fire 15, 3/- vs nonlethal, Speed 30ft AC 22, Touch 20, Flat-footed 17, CMD 30, Fort 9, Ref 5, Will 5, CMB +11, Base Attack Bonus 5 +1 Dragonbane Consecrated Adamantine Longsword [/B] +12 (1d8+7, 19-20x2) Unarmed +11 (1d6+6 plus 1 fire, x2) Unarmoured, No Shield (+5 Str, +2 Natural, +5 Misc) Abilities Str 22, Dex 12, Con 20, Int 16, Wis 12, Cha 10 Condition None +4 to Constitution checks and Fortitude saves to avoid fatigue, exhaustion, and nonlethal damage from running, forced marches, starvation, thirst, and hot or cold environments +9 CMD vs Bull Rush & Overrun Catisthenics 2/2, SP 11/15, Stamina 10/10, Tension N/A
  20. Statblock 0 NonL60 HP and PerianwyrPerianwyr Diminutive Dragon and Magical Beast (Familiar) Init +4, Senses Scent, Perception +9 AC 20 (Touch 20, Flat 14) (Dex +6, Size +4) HP 20; Fort +3, Ref +8, Will +9 Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR – Speed 10 ft., fly 60 ft. (perfect), swim 50 ft. Melee none; Space 1 ft., Reach 0 ft. Special Attacks Adorkableness Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1 Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage) Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0 Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed) Feats Cantrips Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6 Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2) Half-Orc ♂, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor Convert a powerful enemy into a close friend or ally Produce an innovative work of art (roll of 30 or higher on an Artistry check) Reacquire and/or preserve a lost work of elven art Protect an elven artist in need Protect an artist of any other race in need Defeat a known art vandal Offer aid and shelter to an elf in need who would otherwise be your enemy Offer aid and shelter to an elf in need and they accept Become the inspiration for and/or subject of someone else's work of art Defend a hospitable household from those who would do it harm Uphold the elven way of life in some notable fashion Attempt to disguise or show shame towards your elven heritage even in times of peril Excessively brag of your accomplishments or works of art Fail to protect or aid an elf in need Fail to protect or aid an elven artist in need Allow a close associate of yours to break the law of hospitality Unwillingly destroy or vandalize an elven work of art (such as when charmed) Break the law of hospitality Willfully and knowingly destroy or vandalize an elven work of art+50 +25 +15 +10 +7 +5 +3 +2 +2 +1 +1 -1 -1 -2 -3 -5 -5 -10 -15 This code of honor is based on the teachings of the church of , the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others. Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate. It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus . Not surprisingly, her followers share a close bond with those of the Redeemer Queen., Findeladlara Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22 AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19) Spell Pool 26 · Phrenic Pool 8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2 Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves Conditions: Healthy Active Sphere Effects: None Currently Killian's eyes turned into saucers as all of the food began rolling in. While the paladin rarely had any physical need to eat, he did enjoy their worldly pleasures from time to time, particularly after having been on the road for several weeks. The novelty of hardtack, dried fruits, and other common trail staples could only satisfy his love of culinary delights for so long, after all. So when the opportunity came to indulge himself, he most certainly did! Thus it was to absolutely no one's surprise that he had already began to tuck in even before the serving wench had time to leave. A moment later when Martin arrived and began to perform his serving routine, the paladin paused long enough to give a gentle applause as a genuinely delighted expression found its way onto his face. His smile only broadened when the foamy libation began to pour forth from the automaton's spigotted forefinger. "Oh, how charming," he complimented, laughing lightly as the mugs filled to the brim. "A marvelous trick, that is!" There was a beat as Martin came to the conclusion of his task. "Forgive me, but if it's not too terribly rude of me to ask, you wouldn't happen to know a magus by the name of Humbert, would you? My friends here and I were hoping to meet him and possibly tend to some business." The gloomkin suspected that he already knew the answerI rolled a 26 and 28 respectively for his Knowledge (Arcana) and (Engineering) checks in the dice thread., but decorum demanded that he nevertheless ask. After Martin left the table, Killian noticed the kitten that had crawled up onto Valros' lap. While taking a long, slow draw from his Korova Cream—oh! that is a delight!—he brought his free hand up and sort of gestured lightly in the air. By the time he lowered it back down to his lap, the kitten's fur had poofed out a bit from the sudden cleaning and drying ithad just received courtesy of Killian's simple little cantrip. With a smile, he looked up into Valros' eyes. "You look like you could do with a bit of a drying off yourself. Do you mind?" He brought his hand up again in preparation for a repeat performance. Mechanics COMMON SKILLS Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17. Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement. Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27. OTHER CONSIDERATOINS Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away.. Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks.. Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent. Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first.. Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action. If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence. At 4th level, the bond also gives you the benefits of the status spell with all subjects of the emotional bond., Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent. Special: Unless anyone objects, it should be assumed that Killian creates an emotional bond with all of the party members and both Perianwyr and let's go with Clem since Bolt rarely seems to leave Lance's side. And also because Clem's persnickety attitude amuses him to no end. He does this every morning after finishing his reverie and/or while they are sleeping unless otherwise stated.
  21. The dice, they be rollin' as Killian ponders Martin while he serves them. Actually, I'm going to use his Hypercognition class feature on both of those rolls. It allowed him to reroll as a free action, with a +6 insight bonus.
  22.  
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