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Zoya Tesfaye, Traveling Miscreant


ccanary

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Zoya Tesfaye


          

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spacer.png Map Token

 

spacer.png Character Generation

Ability Scores: 20 point buy

Strength: 16 (+2 racial) = 18

Dexterity: 12

Constitution: 14

Intelligence: 12

Wisdom: 8

Charisma: 13 (+2 Racial) = 15


Race: Half-Elf

Alternate Racial Traits: Kindred Raised

Gender: Female

Age:  29

Height: 5' 11"

Weight: 178

Class: Skald

Favored Class: Skald

Favored Class Bonus: 1 round performance × 1

Traits: Community Minded, Irrepressible, Magical Knack, Savant [Sing]; Campaign Trait: Erratic Malefactor

Skill Ranks: 4 + Int mod = 5

Skills Trained: Acrobatics [1 Rank], Diplomacy [1 Rank], Intimidate [1 Rank], Knowledge (Local) [1 Rank], Perception [1 Rank].

Background Skill Ranks: 2

Skills Trained: Perform (sing) [1 Rank], Linguistics (Sign Language) [1 Rank].

Feats: Skald's Vigor, Extra Traits (irrepressible and savant) <GM Bonus— Advancement>.

Bonus Languages: -

Spells Known: Orisons— Ghost Sound, Detect magic, Prestidigitation, Read Magic; 1st— Saving Finale, Timely Inspiration.

Archetype: Fated Champion


Hit Points: Max (d8) + Con mod = 10

Starting Wealth: 3d6 × 10gp = 90gp


 

Personality

Zoya Tesfaye is a whirlwind of contradictions, a free spirit in a land of law and order, a desert storm in a pastoral landscape. Her spirit is untamed, adventurous, and fervently alive, and never one to be stifled by the chains of lawful society. But when one lives in Cheliax, one makes certain accommodations. It is not lost on her that the ruling class in this orderly tyranny get to do pretty much anything they want, with no limits to the depravity nor moral restrictions. This is her kind of law and order. And she's smart enough to realize the central dogma of the place - if you want to get ahead, you distinguish yourself with House Thrune.

Impulse control and sound judgment often eluded Zoya, her heart quick to follow her desires, even when they led down perilous paths but she's able to stick to a plan, damn it! She was a master of flirtation as the 'Captain's Girl' on her Rahadoumi pirate ship that had met its doom at the hands of the Chelish navy. She endured five years in a Chelish prison because of it. The scars of those years ran deep, hidden behind her exuberant facade. She's hard as they come, her words and smiles as sharp as the cutlass she once wielded, but she doesn't always appear that way. Her laughter, a boisterous and infectious melody, could set a room ablaze with energy, and often does at Longacre's tavern when she performs. Not every night, her performances tend to end in brawls and it takes them a few weeks to fix the place up before they invite her again.

She is a favorite of Cimri Staelish, who reveled in her wild, uninhibited presence. Zoya lived on the fringes of respectable society, embodying the essence of living for the moment, for the thrill, and for the spark that had yet to be tamed. But she yearned to improve her station in Cheliax. And that meant working with the Thrunes and doing whatever, WHATEVER they needed doing.

 

Appearance

Zoya Tesfaye is a woman of Garundi ancestry in the heart of Cheliax. Her dark skin, kissed by the sun's warm embrace, glows with an otherworldly radiance amidst the shadows of Cheliax. She wears her long, raven-black hair in wild, untamed locks, often held in place by a vibrant scarf she picked up somewhere along the way.

Zoya's physique was a marvel, a tribute to strength and grace. Muscles rippled beneath her skin, a testament to the rigors of her life, but she moved like a panther. Like a dancer, a natural performer. Her eyes, deep pools of obsidian, held a feral spark, hinting at a wild spirit that refused to be tamed. Her voice, a sultry growl, could move the most reserved into thrashing their body in a frenzy on a dance floor.

Her attire was a curious blend of her pirate past and her current existence. Leather and silk draped her form, and the glittering jewels adorning her fingers and neck spoke of the treasures she had once pursued on the open sea. Zoya was a beacon of exotic splendor in the midst of Cheliax's oppressive decadence, a storm at sea, with a presence that was a magnetic pull for some, drawing them into her swirling tempest, sometimes beautiful, sometimes terrible, but never boring.

Background

Born beneath the sun of The Shackles, Zoya Tesfaye's life was a testament to the capriciousness of fate. She grew up more or less on the streets, until the heady aroma of salty sea air and the thrill of piracy briefly became her companions on the high seas. She had served as the Captain's girl from a young age to a Rahadoumi captain of a pirate ship that had roamed the waters in search of plunder and adventure.

But the tides of fortune had turned against her when the Chelish navy, with their ironclad resolve, not to mention hulls, captured and sank the ship. Zoya had emerged from the wreckage as the sole survivor. But this soon proved to be less of a boon than it might have seemed, as the Chelish navy took her captive, imprisoning her in a cold, unforgiving cell for five long years.

Now, free but far from her distant homeland, she found herself in the heart of Cheliax, land of law and order, Hell Knights and devils. And tyrrany. The land's rigid rules and oppressive society were foreign to her, not exactly the kind of place that suited a free spirited young woman unburdened by scruples. Yet Zoya was nothing if not adaptable. In Longacre, she entertained the masses at the tavern, her performances a fiery concoction of dance, song, and spectacle. Her wild and unpredictable shows often culminated in chaotic fights, a fitting reflection of her untamed spirit.

She caught the notice of Cimri Staelish, a figure of notoriety and influence in Longacre, who had taken a liking to Zoya. She did a few jobs for Cimri, knocked a few heads and flirted relentlessly. Zoya's life was a chaotic blend of excitement, danger, and passion, as she straddled the line between avoiding respectable Chelish society and trying to ingratiate herself with it. It was a living, for now at least.

On Chaotic Evil

Yes, I picked the campaign trait that requires you to be chaotic evil. No I do not plan on betraying my allies, kicking puppies or eating team mates' livers. Zoya is chaotic, she is evil but she doesn't just want to see the world burn. She's much more Harley Quinn than Mr. J. though that model doesn't really suit her well either. She's much more hedonist than Hannibal Lecter, just the kind of hedonist who doesn't have a lot of boundaries she won't cross to get what she wants. But her plan is that to get what she wants in Cheliax she needs power and respect and influence with the ruling Thrunes. So, logically her role is to ally herself to them, and she is eager to do so. Once they notice she exists...

There may be some blood along the way.

But a skald is a team player class, and I very much plan on Zoya being a team player!

 

 

 

Edited by ccanary (see edit history)
Name
Big Money!
90
3d6*10 1,2,6
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  • 2 months later...

Level 1 template:

Zoya Tesfaye

spacer.pngZoya Tesfaye — Human Skald 1 (Fated Champion)
AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision
Raging Song 12/12 | Hero Points ??
Active Conditions: none
Spells:

1st: (2/day) Heightened Awareness (2 hours), Saving Finale (2d4)
Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic

Current location and situation

 

Mechanics

Move:
Standard:
Free:

Trained Skills

Acrobatics* +5
Climb* +4
Diplomacy +6
Intimidate +7
Knowledge (history) +8
Knowledge (local) +6
Other knowledges (untrained) +2
Perception +3
Perform (Sing) +8
Swim* +4
   
   
* -4 ACP to str and dex skills  

 

 

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