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Ernstyr of Rhosgobel


Eric

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“The traveler sees the beauty oft overlooked”

Ernstyr of Rhosgobel

Gender: Male
Culture: Woodman of Wilderland

Calling: Wanderer
Distinctive Features: CuriousAdventurous

Standard of Living: Frugal

Cultural Blessing: Woodcrafty

Shadow Weakness: Wandering-madness

Specialties: Beast LoreHerb-loreFolk-lore 
Fellowship Focus: 

Advancement Points: 7
Experience: 7
Total Experience: 33

Attributes & Derived Statistics
Body: 2 (4)
Heart: 5 (6)
Wits: 7 (10)
Endurance 25 / 25
 
Encumbrance 12
Fatigue 0
Travel 0
Hope 15 / 15
Courage 3 / 3
Shadow Pts 3
(Temporary 3, Permanent 0)
Parry 7

 

 

 

Valour 3
Fear Mastery,
Herbal Remedies
 
 
 
Wisdom 3
Cunning-Make Leather Corselet,
Shepherds-Bow Great Bow
 
 
 
Conditions
Weary
Miserable
Wounded
__(Injury: …)
Skills & Proficiencies
Awe ▣☐☐☐☐☐
Athletics ▣▣☐☐☐☐
Awareness ▣▣▣☐☐☐
Explore ▣▣▣☐☐☐
Song ▣☐☐☐☐☐
Craft ▣☐☐☐☐☐
Inspire ▣☐☐☐☐☐
Travel ▣▣▣☐☐☐
Insight ▣☐☐☐☐☐
Healing ▣▣▣☐☐☐
Courtesy ▣▣☐☐☐☐
Battle ▣☐☐☐☐☐
Persuade ▣☐☐☐☐☐
Stealth ▣▣☐☐☐☐
Search ▣▣☐☐☐☐
Hunting ▣▣☐☐☐☐
Riddle ▣☐☐☐☐☐
Lore ▣☐☐☐☐☐

Personality: 0 / 3
Movement: 0 / 3
Perception: 0 / 3
Survival: 0 / 3
Custom: 0 / 3
Vocation: 0 / 3

War Gear
Weapon Skill Damage Edge Injury Load
(Bows) ▣▣▣☐☐☐ 7 10 16 3
Long-hafted axe ▣▣▣☐☐☐ 5/7 18/20 3
Dagger ▣☐☐☐☐☐ 3 12 0

 

Armour/Shield Protection Load
Cunning-Make Leather Corselet 2d 6
     
     

 

Other Modifiers:
Parry: 7 Damage: 2 Ranged: 2
Equipment
Treasure Rating:

Weapons

Shepherds-Bow Great Bow
Long-hafted axe
Dagger

Armour

Cunning-Make Leather Corselet

Misc
Miscellaneous

Patrons: (None)

Sanctuaries: Rhosgobel

Holdings: (None)

Friendships & Bonds:

  • TBD
 

Tale of the Years

TBD...

 

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  • 2 weeks later...
On 10/29/2023 at 7:52 AM, Vladim said:

Feel free to also finalize your character sheet. As I said to the other new players (Modest Proposal and Malkavian Grin, who joined in April), new PCs can start with 3 Valour, 3 Wisdom, a weapon skill automatically set at 3, and 22 Advancement Points to be spent on improving Common Skills, as detailed here. You may also, at your discretion, take up to 6 starting (temporary) Shadow Points, to represent hardships, difficulties or trauma. In exchange, you can award yourself experience on a 1-for-1 basis. Said XP can be spent or banked for later.

UPDATE - Added rewards, virtues, equipment

Valour - check. Rewards - Cunning-Make Leather Corselet, Shepherds-Bow Great Bow

Wisdom - check. Virtues - Fear Mastery, Herbal Remedies

Weapon - Long-hafted axes -> 3

Skills - Awareness -> 3 (12), Lore -> 1 (4), Persuade -> 1 (4); 2 AP left over. None of these are favored skills.

Shadow Points - I'll take 3 and bank the XP. This will be related to my backstory (which has yet to be written down but we discussed on Discord)

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  • 2 weeks later...
  • 5 months later...
30 minutes ago, Vladim said:
  • PCs with unassigned Fellowship Focus can do so now. This gives a small benefit at the end of every new session, and an ability to help their Focus in some skills. The cost/risk is a modest penalty (+1 Shadow) if their Focus becomes Wounded or Miserable (I think).
  • Fellowship pool is liquidated and then replenished. Since only Gram used a Fellowship point, all PCs except Gram receive +1 current Hope, except for Cecil, who gets +2.
  • Courage points are liquidated and then replenished. Ernstyr receives +1 XP, +1 Hope and +2 APs (‘general’, no particular category). Cecil receives only 2 of those benefits (player's choice) and Dahr-Ol and Barin just one (players' choice). Let me know which in your posts!
  • For finishing this session, XP is awarded to all PCs (3 XP per PC; it goes in the total and unspent categories).
  • The stay in Stonyford is not quite a fellowship phase (so no fellowship undertakings can be chosen), but you can still (a) move all Advancement points gained through skill usage in the 'general' category; (b) spend advancement points to increase skills (provided it makes narrative sense) and (c) spend XP to improve Wisdom / Valour / Weapon skills (if it makes sense). Let me know if you end up upgrading anything!

I think it probably makes sense for Ernstyr to assign Fellowship Focus to Dahr-Ol at this point.

Net other benefits added to character sheet:

  • +2 Hope
  • +4 XP
  • +2 APs
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