Eric Posted October 26, 2023 Clone Share Posted October 26, 2023 “The traveler sees the beauty oft overlooked” Ernstyr of Rhosgobel Gender: Male Culture: Woodman of WilderlandAs all Men of the North, they are commonly light-haired and tall, but often brown-skinned with a little red in their cheeks thanks to a life in the open. Sometimes deemed surly of speech and unforthcoming by other folk, they are rangers and hunters, haters of Orcs and Spiders, skilled in fighting in the deep of the woods with bows of yew, stout spears, and long-hafted axes. They were once skilful tamers of steeds and hunting dogs, but their life under the Shadow has forced them to mostly abandon the training of horses, and to favour that of hounds. Calling: WandererYou see the wonders of living in Middle-earth even where the Shadow is deepest. Every corner of the land holds a promise of untold secrets, and this is why you have decided that any dell, cave and river vale can be your home, albeit briefly. For when the morning comes, another horizon will show your new destination. Distinctive Features: CuriousYour inquisitive nature is easily aroused by what is often not your concern., AdventurousYour spirit is attracted by new experiences and challenges, especially when they seem perilous enough to put your mettle to the test. Standard of Living: FrugalFrugal folk usually sleep in comfortable common halls (or tents, if nomadic) and eat the produce of their own lands and pastures. They wear simple clothes at most times, although they may possess finer garments for special gatherings like season festivals, marriages or funerals. Jewels and other superior ornaments, if any are in the keeping of members of the society, are treasured as possessions belonging to the community, and are passed down through generations of appointed keepers. Adventurers coming from a Frugal folk do not usually carry anything of unusual worth (unless as part of their war gear), with the possible exception of one or two pieces of expensive clothing or common jewellery, like a rich mantle or a golden necklace or bracelet; probably a token of their status among their peers. Consequently, Frugal adventurers can rarely afford to pay for anything, and prefer to find or make what they need instead. Cultural Blessing: WoodcraftyThe Woodmen know the woods so well that they can put a name on every shade of green found in a forest. Wearing the proper raiment and adopting clever ploys suggested by the Brown Wizard, they can trick the eyes of others and use the many obstacles found in the woods to their advantage. • When the Woodmen fight in the woods, they use their favoured Wits score as their basic Parry rating. Shadow Weakness: Wandering-madness Specialties: Beast LoreThe forests, plains, marshes and mountain ranges of Wilderland teem with life. Your knowledge of beasts can provide information regarding an animal you are hunting, or tell you whether a cave you chose as refuge is likely to be the den of a dangerous creature., Herb-loreWhether used to identify a spice, a plant with curative properties or a blend of pipe-weed, herb-lore is a knowledge favoured by many races of Middle-earth. Among other uses, this Trait may prove helpful when cooking, or when preparing a healing salve., Folk-loreYou possess some knowledge of the many traditional customs, beliefs and stories of the various communities that compose the Free Peoples. Likely the result of your wanderings, this information may help you when dealing with strangers, letting you come up with some useful fact regarding their folk or a smattering of the appropriate language. Wanderers generally pick up this Trait during their time on the road. Fellowship Focus: Advancement Points: 7 Experience: 7 Total Experience: 33 Attributes & Derived Statistics Body: 2 (4) Heart: 5 (6) Wits: 7 (10) Endurance 25 / 25 Encumbrance 12 Fatigue 0 Travel 0 Hope 15 / 15 Courage 3 / 3 Shadow Pts 3 (Temporary 3, Permanent 0) Parry 7 Valour 3 Fear Mastery, Herbal Remedies Wisdom 3 Cunning-Make Leather Corselet, Shepherds-Bow Great Bow Conditions ☐ Weary ☐ Miserable ☐ Wounded __(Injury: …) Skills & Proficiencies Awe ▣☐☐☐☐☐ Athletics ▣▣☐☐☐☐ Awareness ▣▣▣☐☐☐ Explore ▣▣▣☐☐☐ Song ▣☐☐☐☐☐ Craft ▣☐☐☐☐☐ Inspire ▣☐☐☐☐☐ Travel ▣▣▣☐☐☐ Insight ▣☐☐☐☐☐ Healing ▣▣▣☐☐☐ Courtesy ▣▣☐☐☐☐ Battle ▣☐☐☐☐☐ Persuade ▣☐☐☐☐☐ Stealth ▣▣☐☐☐☐ Search ▣▣☐☐☐☐ Hunting ▣▣☐☐☐☐ Riddle ▣☐☐☐☐☐ Lore ▣☐☐☐☐☐ Personality: 0 / 3 Movement: 0 / 3 Perception: 0 / 3 Survival: 0 / 3 Custom: 0 / 3 Vocation: 0 / 3 War Gear Weapon Skill Damage Edge Injury Load (Bows) ▣▣▣☐☐☐ 7 10 16 3 Long-hafted axe ▣▣▣☐☐☐ 5/7 ᚠ 18/20 3 Dagger ▣☐☐☐☐☐ 3 ᚠ 12 0 Armour/Shield Protection Load Cunning-Make Leather Corselet 2d 6 Other Modifiers: Parry: 7 Damage: 2 Ranged: 2 Equipment Treasure Rating: Weapons Shepherds-Bow Great Bow Long-hafted axe Dagger Armour Cunning-Make Leather Corselet Misc Miscellaneous Patrons: (None) Sanctuaries: Rhosgobel Holdings: (None) Friendships & Bonds: TBD Tale of the Years TBD... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted November 4, 2023 Author Clone Share Posted November 4, 2023 On 10/29/2023 at 7:52 AM, Vladim said: Feel free to also finalize your character sheet. As I said to the other new players (Modest Proposal and Malkavian Grin, who joined in April), new PCs can start with 3 Valour, 3 Wisdom, a weapon skill automatically set at 3, and 22 Advancement Points to be spent on improving Common Skills, as detailed here. You may also, at your discretion, take up to 6 starting (temporary) Shadow Points, to represent hardships, difficulties or trauma. In exchange, you can award yourself experience on a 1-for-1 basis. Said XP can be spent or banked for later. UPDATE - Added rewards, virtues, equipment Valour - check. Rewards - Cunning-Make Leather Corselet, Shepherds-Bow Great Bow Wisdom - check. Virtues - Fear Mastery, Herbal Remedies Weapon - Long-hafted axes -> 3 Skills - Awareness -> 3 (12), Lore -> 1 (4), Persuade -> 1 (4); 2 AP left over. None of these are favored skills. Shadow Points - I'll take 3 and bank the XP. This will be related to my backstory (which has yet to be written down but we discussed on Discord) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted November 15, 2023 Author Clone Share Posted November 15, 2023 Advancement Points Log Search: First AP Heal: First AP Awareness: First AP Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted May 6 Author Clone Share Posted May 6 30 minutes ago, Vladim said: PCs with unassigned Fellowship Focus can do so now. This gives a small benefit at the end of every new session, and an ability to help their Focus in some skills. The cost/risk is a modest penalty (+1 Shadow) if their Focus becomes Wounded or Miserable (I think). Fellowship pool is liquidated and then replenished. Since only Gram used a Fellowship point, all PCs except Gram receive +1 current Hope, except for Cecil, who gets +2. Courage points are liquidated and then replenished. Ernstyr receives +1 XP, +1 Hope and +2 APs (‘general’, no particular category). Cecil receives only 2 of those benefits (player's choice) and Dahr-Ol and Barin just one (players' choice). Let me know which in your posts! For finishing this session, XP is awarded to all PCs (3 XP per PC; it goes in the total and unspent categories). The stay in Stonyford is not quite a fellowship phase (so no fellowship undertakings can be chosen), but you can still (a) move all Advancement points gained through skill usage in the 'general' category; (b) spend advancement points to increase skills (provided it makes narrative sense) and (c) spend XP to improve Wisdom / Valour / Weapon skills (if it makes sense). Let me know if you end up upgrading anything! I think it probably makes sense for Ernstyr to assign Fellowship Focus to Dahr-Ol at this point. Net other benefits added to character sheet: +2 Hope +4 XP +2 APs Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts