Drunva Posted April 9 Clone Share Posted April 9 AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari's Sheet Junbaari contemplated a moment before unsheathing his dagger and holding it up for inspection. "This blade is made of an extremely durable material and is worth quite a lot of coin. If Quagmire would find it acceptable I would be fine parting with it temporarily." Given his present company, he doubted the blade would be as necessary for his own defense in the short term, and it was always more of an emergency weapon in any case. Actions/ Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted April 9 Clone Share Posted April 9 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 Davin motioned to the knife. "Would this be sufficient?" he asked Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted April 10 Author Clone Share Posted April 10 Quagmire looked at dagger. He didnt seem overly impressed. <Metal nice, but cant eat. Need to give back. Have no use for mortal coin. Magic? > Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RdMarquis Posted April 10 Clone Share Posted April 10 (edited) Medraut Irving - Neutral Good Human Vexing Daredevil (Mesmerist) AC: 18 (T: 14/FF:15) | HP: 34/45 | Mesmerist Tricks: 5/5 | Character Sheet | Spells Cast: None On a hunch (or the one dimensional logic of "magic beings probably like magic items"), Medraut pulls off his magic ring. "What about this?" It was worth a shot. Unless he was imagining the bored expression on the elemental. Unless his offer was somehow offensive. Edited April 10 by RdMarquis (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted April 10 Author Clone Share Posted April 10 Quagmire glanced over at the ring. <Could be better... See what must be sealed. Then decide? Yes?> Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RdMarquis Posted April 10 Clone Share Posted April 10 Medraut Irving - Neutral Good Human Vexing Daredevil (Mesmerist) AC: 18 (T: 14/FF:15) | HP: 34/45 | Mesmerist Tricks: 5/5 | Character Sheet | Spells Cast: None He had its attention, in any case. "Hey, Davin. Was that a 'yes'?" Medraut knew the elemental spoke its own language, certainly. But to his ears, the response didn't even sound like words. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted April 10 Clone Share Posted April 10 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 Davin would be making an ongoing translation ((for the sake of ease)) "Yes, it wants to see what is being sealed. Let's show our friend just what we're asking." he said making a motion to Quagmire to follow as they made their way back to the Temple. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted April 11 Clone Share Posted April 11 AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari's Sheet Junbaari frowned slightly as his dagger was rejected by the strange creature. "Well I suppose he wouldn't have much use for it should we fail to return, despite the blade's quality. " Fortunately Medraut's ring seemed acceptable. He followed along, keeping an eye on the small elemental creature. "Taste in blades aside, he certainly seems more agreeable than the other 'visitors" we've met down here." Actions/ Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted April 14 Author Clone Share Posted April 14 (edited) Quagmire glanced over the temple. <Many...Many cycles since last here. With Tohaa.. What need Quagmire do? Seal you say?> The mephit crawled around the main area looking around. Then it pointed at floor. <Gateway...still?> Edited April 14 by ArcaneDesperado (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted April 14 Clone Share Posted April 14 Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 The swordsman followed after group without comment, looking over the mud-creature with an unblinking stare. It seemed to want insurance that they would return here, and so, an item would be left behind. It was smart enough to know coin is replaceble... But what could he leave? "...I have a magical wand, if the ring is no good." Giving it the cloak seemed meaningless, and the sword - sacrilegious. "...What is it saying?" OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted April 15 Clone Share Posted April 15 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 ((assume I auto translate)) "Hey says its been a long time. He's asking about the gateways." said Davin turning back. "We want you to seal this off for some time until we can reopen the way in an easier to access location." he tilted his head. "What do you mean still? Inactive? It seems active.... However that one is only around the material world. We have found multiple portals to planes, but most are... trapped, locked. While you can explore, I'd advise to be careful. We encountered several very unhappy elementals..." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted April 15 Clone Share Posted April 15 AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari's Sheet Junbaari wondered at how long the little elemental creature had been down here. He seemed amiable enough but honestly who could tell? "Was he with another? This 'Tohaa'? He watched Quagmire as Davin spoke to the creature, and reached out as he had with the other elementals, if only to assuage his latent paranoia. Given the relative safety they found themselves in, he was more comfortable lowering his mental defenses to do so. Actions/ Mechanics Full Round Action: using Empath feat to Read Quagmire's emotional aura to see how he feels about the group. 1 minute: -4 penalty vs fear and mind-affecting effects. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted April 16 Clone Share Posted April 16 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 Davin nods. "He got stuck without way back, he's not sure how long. Time isn't the same for him. Was quite a while." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted April 18 Author Clone Share Posted April 18 Quagmire looked over at Kokuten at the mention of a wand. <Wand? ... Magic wand good collateral ... assuming still has charges... > It looked between Davin and the Magus Tiefling. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted April 18 Clone Share Posted April 18 Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 Kokuten tapped his wrist in a brief motion, causing the wand to eject into his hand from the spring sheathe. "It is unused. I've not had a chance to use it yet. If this will reassure him, then that is fine." OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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