Drunva Posted February 28 Clone Share Posted February 28 AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari's Sheet Junbaari shrugged. "The first door Kokuten mentioned seems like it might fit, but more than that." He paused as he glanced at the Elementals, as if momentarily worried of being overheard. "Does it matter if it's precisely where they came from? I'd take getting them away from here without having to fight them as a win." Actions/ Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted February 28 Author Clone Share Posted February 28 Checking the last door, Kokuten would note the similar conjuration aura once again that had been by the one with the condensation. The air around the door smelled of ozone. The Magnus felt the hairs on his arm standing up a bit as the air in front of the door seemed to tingle. If he attempted to reach out towards the handle, a static shock of electricity would spark from the metal handle. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted February 29 Clone Share Posted February 29 Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 The tiefling returned to the others, looking at them in turn: "Door on left has water vapour pooling and has conjuration auras. Door on right has evocation and locked, doesnt feel like anything. Final door's also conjuration, and feels... like I'm about to be shocked. I conclude we need the first door on the left, but need to look out for the one on the right - perhaps made to stop the elementals." OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted February 29 Clone Share Posted February 29 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 "Agreed, however, lets be prepared to shut it in case its a very...wet experience." he says as they make their way back to the door with condensation. He looks over to the others "Ready?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted February 29 Clone Share Posted February 29 AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari's Sheet Junbaari nodded, grip tightening on his sunrod in a minor show of anxiety. Mentally, he made ready to utilize his telekinesis should it become necessary. "I'm ready." Actions/ Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RdMarquis Posted March 2 Clone Share Posted March 2 Medraut Irving - Neutral Good Human Vexing Daredevil (Mesmerist) AC: 18 (T: 14/FF:15) | HP: 34/45 | Mesmerist Tricks: 5/5 | Character Sheet | Spells Cast: None Medraut hadn’t forgotten the incident with the door (and his shoulder) in Ashen’s house. But in fairness, he would be holding the door shut this time, if need be. “Just give me a signal.” He would also have some help this time around. The Mesmerist mentally rolled his eyes. Not to call this some sort of rematch. It would be very nice to guide the mist elementals past a sodden door and back home with no further problems. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted March 2 Author Clone Share Posted March 2 Has the handle to the door was turned, the pressure on the other side surged to push the door open more. Water erupted forth from the portal doorway like a hydrant being opened. A hydrant the size of a large wooden door. The water rushed into the corridor and the underground passage way with force looking to knock over anyone in its path with a heavy flash flood of water. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted March 2 Clone Share Posted March 2 DESCRIPTION Luna is a tall fit woman with pale white skin and white hair with kept in a long braid. She has alarmingly bright red eyes that almost seem to have a soft glow to them suggesting the possibility of supernatural influences in her past lineage. Without her armor, the edge of an old scar remains visible and her hands are rough and callused from her long hours of training also showing the faint silver of scales and small claws for fingernails. Her canine teeth started to elongate slightly into fangs with two other molars starting to sharpen as well. Despite her physical and frail appearance, Lunamaria is a lot stronger then her frame would suggest putting many a foe off guard. She is often seen wearing armor and carries with her an exquisitely crafted great sword that belonged to her father.| SHEET Lunamaria Gravendirsh Female, Neutral Good, Human [Masero], Shifter(Dragonblood Shifter) 5 AC/TAC/FFAC: 21/14/19 | HP: 58/60 TEMP HP: 0 NON LETHAL: 05 | S/D/C/I/W/C: +4/+2/+2/+0/+3/-1 | F/R/W: +6/+6/+4 | Move: 20' Init: +2 | CMD: 24 | FCMD: 20 |Shifter time 7/8 Minutes SKILLS: Acrobatics +10, Climb +8, Know (Nature) +5, Perception +11, Stealth +6, Survival +8, Continuing to walk behind the mist elemental she considerer bringing her wings out to beat air past the elemental to help guide it. Kokuten did mention they are attracted to like elements. She shook her at the thought considering Johnny has not seen her with her other gifts. She considered though that he was now in this with them knowing about the portal so she might be able to trust him. Just then she felt something past her feet and her boots started to feel...encased. Luna looked down for a moment. "Is...is that water?" OoC Hide this Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted March 3 Clone Share Posted March 3 AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari's Sheet Junbaari's eyes widened as the water burst forth. Fortunately he was far enough back that he was able to brace before the deluge of water and he was able to keep his feet. It still left he quite soaked and he briefly lamented that his force barrier wasn't water proof. The torrent was worrisome though. With the pressure coming through he doubted he could force it closed. His eyes slid to the mist elemental to see how it was reacting to the sudden deluge. Actions/ Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted March 4 Clone Share Posted March 4 Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 The tiefling shifted aside as the water burst out. "Elemental Plane of Water, I take it?" He yelled over the sound of the water. "Can they go through this? Are they from there?" He blinked, realizing something. "Davin. Davin, hang on - that lever, back in the main hall. That may send them home. It may even be what its for, originally." OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RdMarquis Posted March 4 Clone Share Posted March 4 Medraut Irving - Neutral Good Human Vexing Daredevil (Mesmerist) AC: 18 (T: 14/FF:15) | HP: 34/45 | Mesmerist Tricks: 5/5 | Character Sheet | Spells Cast: None Yes indeed, it was for the best this wasn't some kind of rematch. Otherwise, the score would be Doors 2, Medraut 0. But he was more annoyed than hurt for getting knocked off his feet. Not to mention, thoroughly drenched. Medraut makes an awkward attempt at standing up and helping with the door. "Can we maybe stop all this, first?!" He yells over the flood. The last thing he wanted was to find out how much water the ruin could hold. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Akwehawk Posted March 4 Clone Share Posted March 4 Jarah of Nowhere, Knight-Errant - Ronin/Fighter - Chaotic-Neutral AC 20 (T14/FF16) | HP 49 | Pan 4/4 | CMD 20/FCMD 16 +1 Disarm/Grapple | Init +8 | Character Sheet Acrobatics +8, Bluff +6, Climb +7, Craft (Bows) +6, Diplomacy +8, Handle Animal +7, Intimidate +10, Kn. Engineering +6, Kn. Local +6, Kn. Nobility +6, Perception +6, Profession (Soldier) +5, Ride +7, Sense Motive +5, Sleight of Hand +6, Survival +10, Swim +4 Jarah still had nothing to add at this point, allowing the others to take the reins, so to speak. Three options? A door with water vapor, one with nothing, and one with electricity? Wouldn't air be more similar to nothing or electricity? Did we just choose the least likely one? Jarah wasn't sure enough to voice his concern or opinion, and just let it happen. Let the more magically inclined figure this out. He instinctively moved toward the side of the door when the water burst forth after it was opened. He briefly glanced in the room as he did so, just to verify there wasn't any strange weird water monster wanting to jump down their throats. What now? Open another and give the water somewhere else to go? He paused momentarily. Maybe not the electricity? "The man who wields the sword chooses who wields the quill", Jarah of Nowhere Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted March 4 Clone Share Posted March 4 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 Davin was pushed over and back. It took him a few moments to get his bearings. "Plane of water good?" he said in Primordial trying to speak with the Elementals. "If so please go thru." He turned to the others. "I'm open the suggestions!" he spat out some water. "If we can avoid killing them, or getting ourselves killed I'm happy to try" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted March 4 Clone Share Posted March 4 Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 Kokuten struggled to stay on his feet. "If they cant go back through this flood, lets see if we can shut the door all together and escort them back to main room. No!" He shook his head vigorously: "Other door is trapped, best that happens is fire vaporizes all this water and then we get steam boiled." But then again, only that one door was trapped. Maybe it WOULD work. OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted March 4 Author Clone Share Posted March 4 (edited) Johnny cursed to himself as he was now being potentially directed to herd the elemental back up from the very location he'd just prevented the creature from going. He noted the water started to move out into the room with the chessboard floor pattern. One way or the other we're going need to plug that hole, or this whole level is going to end up underwater like that other section. The mist elemental noticed the water and started to move a bit more wildly. It's aware of the water.. If I'm turning it around I need to know.. I dont think it'll listen much longer... Meanwhile Davin would nearly be batted aside and knocked into the water once again as the other mist elemental moved towards the door. It cut through the water like it was nothing, compared to the others in the area that could barely stand against the rushing pressure pushing through the door. It spurted and gurgled. Water Plane....Not...home... close....enough...find way ... from here.. Edited March 5 by ArcaneDesperado (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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