Seardon Posted February 16 Clone Share Posted February 16 DESCRIPTION Luna is a tall fit woman with pale white skin and white hair with kept in a long braid. She has alarmingly bright red eyes that almost seem to have a soft glow to them suggesting the possibility of supernatural influences in her past lineage. Without her armor, the edge of an old scar remains visible and her hands are rough and callused from her long hours of training also showing the faint silver of scales and small claws for fingernails. Her canine teeth started to elongate slightly into fangs with two other molars starting to sharpen as well. Despite her physical and frail appearance, Lunamaria is a lot stronger then her frame would suggest putting many a foe off guard. She is often seen wearing armor and carries with her an exquisitely crafted great sword that belonged to her father.| SHEET Lunamaria Gravendirsh Female, Neutral Good, Human [Masero], Shifter(Dragonblood Shifter) 5 AC/TAC/FFAC: 21/14/19 | HP: 58/60 TEMP HP: 0 NON LETHAL: 05 | S/D/C/I/W/C: +4/+2/+2/+0/+3/-1 | F/R/W: +6/+6/+4 | Move: 20' Init: +2 | CMD: 24 | FCMD: 20 |Shifter time 7/8 Minutes SKILLS: Acrobatics +10, Climb +8, Know (Nature) +5, Perception +11, Stealth +6, Survival +8, Looking over to Kokuten, Luna simply shrugged. "I know less then nothing about these creatures. It's worth a shot at the very least...if only there was something like those...ley thngys we could use back the other way." Luna said speaking of the hidden passage activating the leyline under the temple. OoC Hide this Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted February 16 Author Clone Share Posted February 16 Johnny had run to catch up and help Luna. Kokuten had followed as well. Lightning spell? Might be okay... but if its mist... its mostly water. It might be less than happy about that. Let me try something first? He pulled around the guitar and started to play. Attempting to fascinate the creature. Johnny strummed the strings in a gentle pattern that almost sounded like the dripping of rain on a tin roof. The mist elemental paused and seemed to twist around and look at the bard intently. Johnny swallowed hard as the creature itched towards him a bit more. The bard tried to back away a few steps repeating the sound on the instrument. The elemental moved again. Crap...I mean yay? eh ... I think I have its attention for a minute... Meanwhile Davin making sure the trap was not reset and opening up the door once more would note that most of the mist had dissipated with the elementals having moved into their space. The doorway opened into a main room. Broken statues decorated the four corners. The marble lay in pieces scattered over the floor. Water still dipped lightly from the ceiling in a few places and a small puddle was also in the center of the room. A smaller corridor went off to the right. The elemental for the moment seemed to be willing to follow after the mage given its ability to communicate and promise to send it home. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted February 18 Clone Share Posted February 18 Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 The bard's words had merit. Hostility could draw it just the same, but... "Well, you've got its attention, certainly. Lets just... back up into the hall. There must be a portal where they came from we can open." OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted February 19 Clone Share Posted February 19 AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari's Sheet With Johnny and Kokuten accompanying Luna, Junbaari assumed they had things covered for the moment. Contrary to his plan then, he joined the others going through the door with Davon. With his aetheric companion leading in front, he followed along behind the mist elemental, where he'd be close enough to help should it begin to mistbehave. Actions/ Mechanics Standard: Concentrating on familiar Move: follow along with Davon. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted February 20 Clone Share Posted February 20 DESCRIPTION Luna is a tall fit woman with pale white skin and white hair with kept in a long braid. She has alarmingly bright red eyes that almost seem to have a soft glow to them suggesting the possibility of supernatural influences in her past lineage. Without her armor, the edge of an old scar remains visible and her hands are rough and callused from her long hours of training also showing the faint silver of scales and small claws for fingernails. Her canine teeth started to elongate slightly into fangs with two other molars starting to sharpen as well. Despite her physical and frail appearance, Lunamaria is a lot stronger then her frame would suggest putting many a foe off guard. She is often seen wearing armor and carries with her an exquisitely crafted great sword that belonged to her father.| SHEET Lunamaria Gravendirsh Female, Neutral Good, Human [Masero], Shifter(Dragonblood Shifter) 5 AC/TAC/FFAC: 21/14/19 | HP: 58/60 TEMP HP: 0 NON LETHAL: 05 | S/D/C/I/W/C: +4/+2/+2/+0/+3/-1 | F/R/W: +6/+6/+4 | Move: 20' Init: +2 | CMD: 24 | FCMD: 20 |Shifter time 7/8 Minutes SKILLS: Acrobatics +10, Climb +8, Know (Nature) +5, Perception +11, Stealth +6, Survival +8, As Johnny begins playing his instrument. Luna notices the creature stops and seems to slowly start wondering towards Johnny. "That...that is certainly a neat trick." Luna follows behind the mist creature keeping an eye on things as it moved. She didn't know if the thing could break it's fascination on whatever Johnny was going or not. Luna would be ready to try and usher it towards where they wanted it to go if the creature turned around again. At least she hopes she can. OoC Hide this Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RdMarquis Posted February 20 Clone Share Posted February 20 Medraut Irving - Neutral Good Human Vexing Daredevil (Mesmerist) AC: 18 (T: 14/FF:15) | HP: 34/45 | Mesmerist Tricks: 5/5 | Character Sheet | Spells Cast: None "Wish I could do that with a guitar..." At least Johnny hadn't been in competition with him and Melanie when they were busking. Right now, Medraut was plenty glad for the bard's music. He stays close to the group with his saber drawn. Not so much because of the elemental, but anything that could break Johnny's enchantment on it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted February 21 Clone Share Posted February 21 (edited) Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 Seemed like things were slowly getting better. His help was unneecessary here, but the trap - at least one - had a fire hazard, and he was a bit better off against fire. "I will go and begin checking doors, then. Perhaps we'll find the right one. As these are mist elementals, its is likely there will be more fire traps." Kokuten slipped past Luna and Johnny and headed into the tunnel towards the leftmost door, before looking over it with Detection Magic. OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Edited February 21 by Diofant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted February 21 Author Clone Share Posted February 21 Kokuten would move ahead past the mist elemental in the open room with the broken statues. Not bothering to investigate them given the current situation he would head down the hallway that continued forward. Kokuten would note there was no light inside this area, unlike where he had just come from and the runes in the ceiling had illuminated everything. Thankfully his darkvision removed him from bumping into walls. The others however might need some assistance. Eventually finding the first split, he took a left as the hallway opened up a bit again. Ornate stone carvings decorated the walls. Most were humanoid in some fashion, one or two however were not so much. Again though, little time to check that with the incoming elementals. Coming up to the first door he found, he would be check it for magic. With little surprise the door pulsed with arcana. The door had beads of water seeping through the wood. The area around it felt damp and cool. A small puddle of water sat just outside the doorway. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted February 23 Clone Share Posted February 23 AC: 16 (TAC: 12/ Then FF: 14)| HP: 45/45 Force Ward: 5/5|Mind Burn: 0| Junbaari's Sheet As Kokuten made his intentions to forge ahead clear, Junbaari ceased focusing on his aetheric companion. He breathed a mental sigh of relief as he allowed his mental focus to lapse and he felt its reassuring presence in his mind once more. As the lighting began to dim, he fished out another Sunrod. With a quick strike along one of the walls, he hoped the illumination would prevent any nasty surprises in the dark. "Hopefully it's as easy as just opening the door then closing it after them." He muttered as they moved forward as a group. Actions/ Mechanics Standard: Light Sunrod Move: follow along with Davon. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted February 23 Clone Share Posted February 23 Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 Kokuten scanned the door, then looked back at the tunnel: "Dark in here. First door on left, water under it and Conjuration aura." He called out, moving to the next door on his right. OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted February 24 Clone Share Posted February 24 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 Davin turns to the elemental. "Do you recall which door you came through?" he said looking at the door Kokuten passed and then back. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted February 24 Author Clone Share Posted February 24 Johnny slowly continued to move back towards the original door, playing lightly on the guitar. The mist elemental floating slowly after him. Meanwhile Kokutan moving down the hallway and checking the other door would find another locked door. This one however did not have the same magical aura from the similar ones that seemed to function as planar portals. This seemed to be possibly a trapped door again, Evocation seemed to be tied to the door. The elemental by Davin gurgled in Primordial. No...door....Called... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted February 24 Clone Share Posted February 24 Karyuu Kokuten - Tiefling(Ossa), Lawful Neutral Class: MagusBlackblade + Kensai | AC: 20 (12 FF|18 T) | HP: 47/47 | Init: +5| Speed: 30ft | Fort: +7 Ref: +7 Will: +5 | CMD: 18 Stats[b][url=http://www.myth-weavers.com/sheet.html#id=2755216]Karyuu Kokuten[/url][/b] [i]Tiefling(Outsider(Native)) Magus(Bladebound Kensai) 5 LN[/i] [b]HP[/b] 47 / 47 [b]Speed[/b] ft [b]Init[/b] 5 [b]AC[/b] 20 [b]Fort[/b] 7 [b]Ref[/b] 7 [b]Will[/b] 5 [b]CMB[/b] +3 [b]BAB[/b] 3 [b]+1 Katana(Jabari)[/b] +11 (1d8+2+5, 18-20/x2) [b]Dagger[/b] +8 (1d4, 19-20/x2) [b]Bite[/b] +8 (1d6, 20/x2) [b]Str[/b] 10 (0) [b]Dex[/b] 20 (5) [b]Con[/b] 14 (2) [b]Wis[/b] 10 (0) [b]Int[/b] 17 (3) [b]Cha[/b] 8 (-1) |ConditionsNone|FeaturesBlackblade Pool: 5 Points: Swift Action to add +1(Currently +2) Enh to weapon, +1 per 4 levels after 1st. At 5th, these can add: Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, Vorpal. 1 min. Spell Combat: This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Spellstrike (Su): Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Perfect Strike(Ex): 1 Arcane Point to maximize weapon damage. Only affects weapon base damage, not sneak, crit, magic weapon property, spellstrike. If Crit is confirmed, can spend 2 to increase Crit Multiplier by 1. Blackblade Strike: Free Action, 1 point from Blackblade's pool to get +1 Dmg for 1 min. For every 4 levels beyond 1st, +1. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.|Attacks+11 Blackblade Katana [Jabari]+2: 1d8+2+5 [Slashing]: 18-20/x2 +8 Bite: 1d6[Bashing/Piercing/Slashing]: 20/x2 +8 Dagger: 1d4(10ft)[Piercing or Slashing]: 19-20/x2|InventoryMwk Haramaki Silk Ceremonial Armor Battle Mask Scarf Signet ring Blackblade 2 Daggers Mwk Backpack Book of Harms Spellbook Weapon Cord Wrist Sheathes Pearl of Power 1st Cure wounds potions x2 Magus Kit Iron Vials x5 Bandoliers x2 Waterproof Bag Salt Mwk tools: Spellcraft, Acrobatics Cloak of Resistance +1 Smelling Salts Silver Blanch x5 Cold Iron Blanch x1 Stink Oil x2 Thunderstone x2 Pixie Parasol picture (for gathering in cave for Stun Vial discount) 8 gold 3 silver 3 copper|SpellbookCantrips: Arcane Mark, Grasp, Detect magic, Prestidigitation Tier 1: Shocking Grasp x1, Duelist's Parry x1, Chill Touch x1, Secluded Grimoire, True Strike, Obscuring Mist, Mudball, Reduce Person, Shield, Expeditious Retreat, Color Spray, Windy Escape, Vanish. Tier 2: Mirror Image x1, Visualization of the Body, Blade Rush x1, Glitterdust x1.|Arcana: 4/5 | Jabari: 2/2 | Warlord's RageKnown: Duration is 2 rounds by default, extended by killing and spilling blood(feeding the blade), effects similar to Unchained Barbarian Rage, boosts Tiefling traits; horn growth, skin scale growth, tail & bite empowerment, no claws yet. Fire involved. Eyes change. |50/50 The kensai examined the door carefully, before deciding not to tamper with it: "Door on right, locked, Evocation. Moving on, then will return." He called out, moving to the next door. OOC/Mechanics Full-Round Action: Action: Swift Action: Free Action: Move Action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted February 27 Clone Share Posted February 27 DESCRIPTION Luna is a tall fit woman with pale white skin and white hair with kept in a long braid. She has alarmingly bright red eyes that almost seem to have a soft glow to them suggesting the possibility of supernatural influences in her past lineage. Without her armor, the edge of an old scar remains visible and her hands are rough and callused from her long hours of training also showing the faint silver of scales and small claws for fingernails. Her canine teeth started to elongate slightly into fangs with two other molars starting to sharpen as well. Despite her physical and frail appearance, Lunamaria is a lot stronger then her frame would suggest putting many a foe off guard. She is often seen wearing armor and carries with her an exquisitely crafted great sword that belonged to her father.| SHEET Lunamaria Gravendirsh Female, Neutral Good, Human [Masero], Shifter(Dragonblood Shifter) 5 AC/TAC/FFAC: 21/14/19 | HP: 58/60 TEMP HP: 0 NON LETHAL: 05 | S/D/C/I/W/C: +4/+2/+2/+0/+3/-1 | F/R/W: +6/+6/+4 | Move: 20' Init: +2 | CMD: 24 | FCMD: 20 |Shifter time 7/8 Minutes SKILLS: Acrobatics +10, Climb +8, Know (Nature) +5, Perception +11, Stealth +6, Survival +8, Luna continued moving behind the mist creature as Johnny played his guitar. It was amazing that whatever he was doing could draw its attention in such way. She made sure she kept some distance from the mound of mist to give her time to react, however, in case whatever hold the musician has on the elemental, becomes lost. OoC Hide this Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mick the Rogue Posted February 28 Clone Share Posted February 28 Davin Creckslant - AC: 15 (TAC: 13/ FF: 12)| HP: 41/41 Davin nodded and didn't show them his face as he spoke to the party. "So bad news. They were summoned. They didn't come in through a door. I'm sure there IS a door for them here, but WHERE? No idea." he said in common. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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