BobtheWizard Posted November 7, 2023 Clone Share Posted November 7, 2023 (edited) "Lou" Louis Dufray (Goblin Ranger 2) sheet AC: 16 | HP: 24/24 | Initiative: +3 | Passive Perception: 17 | FeaturesAdv. on saves vs. charm 60' Darkvision BA Hide or Disengage Fury of Small: 2/2 LR Favored Foe: 2 /2 LR Hit Dice: 1 / 1d10+2 LR Conditions: none Louis had very nearly been kicked out of the Spelljammer Academy. He wasn't very bright or charming, and didn't do we ll following the rules. He had had enough of rules from his time on the merchant ship. He was frequently in trouble and threatened with expulsion. But he had experience. Not just experience in the Astral plane, but experience with Spelljammer ships and navigating. So they had made some exceptions and let him stay. Once on the ship, he was happy to be exploring again, even if there were still a few too many rules. And the gunners on the ship had come to trust him. He knew what he was doing with the ballista and the mangonel and was a pretty good shot - better than most of the true crew. When the Reavers attacked, Lou knew that this was bad. He had never encountered them before, but as far as he knew, no one had ever encountered them and lived to tell about it. Their deformities and sadism were well known, but he had never quite been sure if those rumors were true, until he saw the three board our ship. Seeing Cheek move to the first ballista, Lou moves to the second one, the crew there assisting him as he targets another of the Reavers. "Let's clear these off the deck before we try to take out their ship." While he is terrified inside, he enjoys being able to use the ballista in a real fight. It's been too long, and when he was pirate, he had never gotten the chance to shoot in combat. A smile full of jagged teeth fills his face. Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Attacks: Shortbow +7 to hit, 1d6+3 piercing, ammunition, (80/320) Scimitar +5 to hit, 1d6+3 piercing, finesse, light Dagger +5 to hit, 1d4+3 piercing, finesse, light, thrown (20/60) Edited December 12, 2023 by BobtheWizard (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Level 2HP 10 1d10 10 Level 3 Roll hp, reroll if below average (keep if average or above) 3 1d10 3 reroll level 3 1 1d10 1 Level 4 1 1d10 1 Level 4 reroll 6 1d10 6 Link to comment Share on other sites More sharing options...
BobtheWizard Posted January 7 Author Clone Share Posted January 7 (edited) Edited January 7 by BobtheWizard (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts