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Georg


QuirkyJoe

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Father Georg (Swashbuckler)
Passive Insight: 13 | Passive Investigation: 11 | Passive Perception: 10

 

HP: 51/51
AC: 16 (Half Plate) / 19 (w/+1 Shield)
Speed: 30'
Conditions: None
Equipped: Nothing

Ability ScoresSTR +4
DEX +1
CON +1
INT +1
WIS +0
CHA +1
 | Attacks+1 Rapier, +8, 1d8+7

Sneak Attack 4d6
| Saving ThrowsSTR +4
DEX +4
CON +1
INT +4
WIS +0
CHA +2
 | Skill ChecksAcrobatics +1
Animal Handling +0
Arcana +1
Athletics +10
Deception +8
History +1
Insight +3
Intimidation +8
Investigation +1
Medicine +0
Nature +1
Perception +0
Performance +5
Persuasion +8
Religion +4
Sleight of Hand +1
Stealth +1
Survival +0
 | Special FeaturesThieves’ CantPHB, pg. 96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Cunning ActionPHB, pg. 96
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Cunning Action: 1 Bonus Action
Steady AimTCoE, pg. 62
As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Steady Aim: 1 Bonus Action
Roguish ArchetypePHB, pg. 96
Swashbuckler
Fancy FootworkSCAG, pg. 47
During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

Rakish AudacitySCAG, pg. 47
You add your CHA modifier (+2) to your initiative rolls. You don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 ft. of it, no other creatures are within 5 ft. of you, and you don’t have disadvantage on the attack roll.

Ability Score ImprovementPHB, pg. 96
Feat
Alert
Uncanny DodgePHB, pg. 96
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Uncanny Dodge: 1 Reaction
EvasionPHB, pg. 96
When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

RACIAL TRAITS
LanguagesBR, pg. 31
You can speak, read, and write Common and one extra language.

Goblin
Ability Score IncreaseBR, pg. 31
Two different ability scores of your choice increase by 1.

Strength Score
Charisma Score
SkillsBR, pg. 31
You gain proficiency in one skill of your choice.

Athletics
FeatBR, pg. 31
You gain one feat of your choice.

Moderately Armored
FEATS
MANAGE FEATS
Fighting InitiateTCoE, pg. 80
You learn one Fighting Style option of your choice from the fighter class.

Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

AlertPHB, pg. 165
You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.

Moderately ArmoredPHB, pg. 168
Increase your Strength or DEX score by 1. You gain proficiency with medium armor and shields.

Strength Score

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