PureChance Posted December 23, 2023 Clone Share Posted December 23, 2023 (edited) Artanis Brightblade Human Knight of Solamnia AC: 21 (Plate, Shield +1) | HP: 31/31 (5 THP) | HD: 4/4 | Speed: 30 ft. Senses: passive Perception 11, Insight 13, Investigation 9 StrSave: +4 Athletics: +6 Carrying Capacity: 270 lb. Lift/Push/Drag: 540 lb.: 18 (+4) | DexInitiative: +2★ Save: −1 Acrobatics: −1 Slight-of-Hand: −1 Stealth: −1☆ ★ Add Cha to Initiative (class feature) ☆ disadvantage on Dexterity (Stealth) checks from Chainmail Armor.: 8 (–1) | ConSave: +1: 13 (+1) | IntSave: -1 Arcana: -1 History: -1 Investigation: -1 Nature: -1 Religion: -1: 8 (-1) | WisSave: +3 Animal Handling: +3 Insight: +3 Medicine: +1 Perception: +1 Survival: +3: 12 (+1) | ChaSave: +5 Deception: +3 Intimidation: +5 Performance: +3 Persuasion: +7*: 16 (+3) Languages: You can speak, read, and write Common and Solamnic DR3 vs nonmagical bludgeoning, slashing, piercing. Force all attacks targeted at mount to target Artanis instead. Mount has EvasionIf your mount is subjected to an effect that allows it to make Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.. “My words,” | ‘My thoughts,’ | My actions . . . His companions erupt into action around him, Modri landing a strong hit just before his lance impacts that leaves the lead Draconian tottering, but still able to avoid the flames of Reorx and Merituuli's fantastical shell. Meanwhile Mery sends the second into first of laughter, and Decimus and Huuni summon arcane armaments of differing reassurances... Seeing the lead enemy still vulnerable Artanis aims to repeat his previous assault, launching Tiergan's full weight along the road again, churning the mud beneath his hooves. He catches the off-balance beast square and runs it clean through! The dead soldier explodes moments later, though from the end of his lance the spray of caustic acid doesn't quite reach Artanis or Tiergan. Directing Tiergan to be cautious against further attacks and ready to intercede his own shield if necessary, he stays where he is as he urges Merituuli and his other allies up with him. OOC Action: Lance Bonus Action: Urgent Orders on Merituuli (Gain 6THP and move up to 30ft as a reaction) Movement: — Reaction: — Object Interaction: — Mount Action: Dodge Mount Movement: B0>B10 Actions & Resources Actions: Longsword (versatile). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Versatile damage: 9 (1d10 + 4) slashing damage. Javelin (range, thrown) [3]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. RDA Javelin (range, thrown) [10]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, 1d4 fire damage. RDA Lance (special). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage, 1d4 Fire damage. Battlefield Presence.When you take the Attack action, in place of making an attack, you can use your Battlefield Presence to grant a friendly creature that can see or hear you an additional attack the next time they take the Attack action during their turn. Any additional attacks granted that are unused at the start of your next turn are lost. A friendly creature can only gain one additional attack from this feature per round from this feature. Bonus Actions: Rallying Mark As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to rally your allies to attack a hostile creature within 60 feet of you. The next time damage is rolled against that target by an allied creature before the start of your next turn, they can add the Leadership Dice to the damage roll, and the attacking creature regains hit points equal to the amount rolled on the Leadership Dice. Urgent Orders As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to guide your allies in expeditious action. Target an allied creature within 60 feet of you that can see or hear you, that creature can immediately use its reaction to move up to its movement speed (up to a maximum of 30 feet) without provoking opportunity attacks. Roll the leadership dice expended, the target gains temporary hit points equal to the value rolled. Helpful Word As a bonus action, you can spend a Leadership Die to take the Help action. When you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if your ally can see or hear you. Class Features: Precise Strike. 2/2 (Long Rest) Commanding Rally. 2/2 (Long Rest) Leadership Dice (d6). 3/4 (Short Rest, 1/turn) Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (5 THP). Edited December 23, 2023 by PureChance (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls RDA Lance vs Kap1 26 keep(2d20,highest,1)+6 20,11 Damage (Crit!) 22 2d12+2d4+6 3,8,2,3 Urgent Orders 6 1d6 6 Link to comment Share on other sites More sharing options...
Peacemonger Posted December 23, 2023 Clone Share Posted December 23, 2023 (edited) Modri Hill Dwarf Outlander Wild Magic Barbarian AC: 17 (+1Dex + 4Con + 2Shield ) | HP: 67/61 (4d12+16Con Modifier 4*Level+8Tough Feat: 2*Level+1Dwarven Toughness: 1*Level) | Speed: 25' Senses: Darkvision 60 ft., passive Perception 11, Insight 11, Investigation 10 Str: 16Save: +5 Athletics: +5 (+3) | Dex: 13Save: +1 Acrobatics: +1 Slight-of-Hand: +1 Stealth: +1 (+1) | Con: 18Save: +6 (+4) | Int: 10Save: +0 Arcana: +0 History: +0 Investigation: +0 Nature: +2 Religion: +0 (+0) | Wis: 12Save: +1 Animal Handling: +3 Insight: +1 Medicine: +1 Perception: +1 Survival: +3 (+1) | Cha: 8Save: -1 Deception: -1 Intimidation: +1 Performance: -1 Persuasion: -1 (-1) Languages: You can speak, read, and write Common, Dwarvish, Elvish Rages: 1/3 | Magic Awareness: 2/2 Modri continues to move up and get closer to the enemy. Seeing the nearest Draconian on the ground making some sort of noise akin to laughing, he launches his hammer towards the next nearest one still standing... ...though clearly he's still getting the hang of using his full warhammer like a throwing axe, and this time it goes just a bite wide. If he minds, he doesn't show as he readies for the creatures striking back and defending themselves. OOC Movement: 25' straight to -A11. Bonus Action: - Action: Same as before, reckless attack to cancel out long range of throwing his weapon per Wild Surge ability (Misses this time) Edited December 23, 2023 by Peacemonger (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Reckless attack, long range, Kap3 10 1d20+5 5 Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted December 23, 2023 Clone Share Posted December 23, 2023 (edited) Coltan Bluetemper Level 4 Neidar Folk Hero Forge Cleric AC: 19 (Splint armor +2 Shield) | HP: 42/42 (4d8+12+4) | Speed: 25 ft. Senses: Darkvision 60 ft., Passive Perception 15, Insight 13, Investigation 12
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