matt_s Posted April 10 Clone Share Posted April 10 fight. spending the sword boon for a two shift hit. Name xDiceName xDiceResult xDiceString xDiceRolls fight (attack) [-,0,+,0] +3 = 3 fate(3) -1,0,1,0 Link to comment Share on other sites More sharing options...
Blue Firebird Posted April 10 Clone Share Posted April 10 Lllllllleeeeeeeet's get ready to... checks dice ... edit: RRRUMBLLLLLLLLE! Name xDiceName xDiceResult xDiceString xDiceRolls Fight [-,0,+,+] +3 = 4 fate(3) -1,0,1,1 Link to comment Share on other sites More sharing options...
Caystodd Posted April 13 Clone Share Posted April 13 (edited) Shoot Still deciding what to do. Hang tight. I am going to take the free invoke on my bow to get me to +3, take a free invoke on my Backpack to put some more of the fire powder on the arrow to get me to +5, and spend a Fate Point on I Owe Celeg my Life, a Fate Point on Royal Cartographer, and a Fate Point on Narrow Ledges to get me to +11. That either KOs the rabbits or Butchern spends. :D Edited April 13 by Caystodd (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Shoot [+,-,-,+] +1 = 1 fate(1) 1,-1,-1,1 Link to comment Share on other sites More sharing options...
matt_s Posted April 13 Clone Share Posted April 13 fight Name xDiceName xDiceResult xDiceString xDiceRolls fight [-,+,+,0] +3 = 4 fate(3) -1,1,1,0 Link to comment Share on other sites More sharing options...
Butchern Posted April 14 Author Clone Share Posted April 14 (edited) Attack on Celeg. And I'm going to spend my last Fate Point to get that to +6. Edited April 14 by Butchern (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack [0,0,0,+] +3 = 4 fate(3) 0,0,0,1 Link to comment Share on other sites More sharing options...
matt_s Posted April 14 Clone Share Posted April 14 attack/fight Name xDiceName xDiceResult xDiceString xDiceRolls fight +3 [-,+,-,-] +3 = 1 fate(3) -1,1,-1,-1 Link to comment Share on other sites More sharing options...
Blue Firebird Posted April 14 Clone Share Posted April 14 F.I.G.H.T. Name xDiceName xDiceResult xDiceString xDiceRolls Fight [+,-,0,-] +3 = 2 fate(3) 1,-1,0,-1 Link to comment Share on other sites More sharing options...
matt_s Posted April 15 Clone Share Posted April 15 i think caystodd's proposed approach of Seresse spending 1 Fate point to fill one consequence slot and then Celeg to invoke the consequences and fill the final slot is what makes the most sense. I can update my post to account for this. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Butchern Posted April 15 Author Clone Share Posted April 15 So, if I followed everything correctly . . . Seresse attacks with +2 and spends a Fate Point to get to +4. That's 1 shift of damage which is resolved by marking off the 2-point Consequence. @Blue Firebird, you get to name that Consequence. Any ideas? Celeg attacks with +1 and tags the free invoke on Flaming Wound to get to +3 (a tie) and tags the free invoke on [Insert Name Here], Seresse's new Consequence, to get to +5. That's 2 shifts of damage which is resolved by marking off the 4-point Consequence. @matt_s, you get naming rights for this one. Is that correct? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Butchern Posted April 17 Author Clone Share Posted April 17 Attack on Seresse. Name xDiceName xDiceResult xDiceString xDiceRolls Attack on Seresse [-,-,-,0] +3 = 0 fate(3) -1,-1,-1,0 Link to comment Share on other sites More sharing options...
matt_s Posted April 17 Clone Share Posted April 17 [][] Severed ligaments extra invocation from "Bloodlust. Once per scene, when you inflict a physical consequence, you gain one additional invocation of that consequence. (Peter Blake)" i'll just roll fight now, to avoid friction. will post after Blue does the defending. Name xDiceName xDiceResult xDiceString xDiceRolls fight/attack+3 [+,+,+,+] +3 = 7 fate(3) 1,1,1,1 Link to comment Share on other sites More sharing options...
Blue Firebird Posted April 19 Clone Share Posted April 19 Defense against the Dark (Rabbit) Arts! Name xDiceName xDiceResult xDiceString xDiceRolls Defend w/ Fight [+,0,0,-] +3 = 3 fate(3) 1,0,0,-1 Link to comment Share on other sites More sharing options...
Recommended Posts