TheOasysMaster Posted November 28, 2023 Clone Share Posted November 28, 2023 6 hours ago, evedgebah said: Trithereon Trithereon's favored weapon appears to be the spear (possibly also sword or 'baton')? 6 hours ago, evedgebah said: the Knights of the Chase would work well Yes. Way of the Shooting Star specifically requires worshiping the deity with the associated style. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
evedgebah Posted November 28, 2023 Author Clone Share Posted November 28, 2023 (edited) https://greyhawkonline.com/greyhawkwiki/Trithereon Lists him as having 3 weapons: a sword, a spear, and a scepter. Knights of the Chase are a sect/closely aligned woth of Tritherion. Edited November 28, 2023 by evedgebah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOasysMaster Posted November 28, 2023 Clone Share Posted November 28, 2023 Okay, so, the floodgate I'm worried about opening is... ...why not have Way of the Shooting Star apply to any weapon? It's really just Charisma to attack and bonus rolls, after all? And then, well, why not any stat? Wisdom? Intelligence? Constitution? And then, why even need a feat to do it? I think the goal of using Charisma as your combat stat AND having a compelling background is achieved with Kord or Dalt and restricting Way of the Shooting Star to light weapons that can be thrown, at most without torturing the feats to get the intended result. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
evedgebah Posted November 28, 2023 Author Clone Share Posted November 28, 2023 (edited) If we're sticking with Kord or Dalt, Kord works better IMO, with Max having been a strongman, and now, that he's weaker, he's kept the armor but had to downsize his weapon, changing his style to be more defensive and using his personality over brawn to compensate for his ageing. Dalt is all about locks and doors and less about courage and bravery, so not a good fit. Tritherion fits thematically too, but you're right his preferred weapons are not right. Kord fits because Starknfie literally looks like Kord's heraldry. Going to brows a crystal reference that keeps a list of deities for a list of other options. EDIT: Human, Greyhawk, and theme Compatible Deities with Dagger (or a throwable weapon) as Favored Weapon: Aphrodite, Hestia, Evening Glory (LM), Estanna (BOED), Lyris* (CW, Officially it's a warhammer ,but symbol is dagger balanced on a finger) Shortsword candidates: Tyche Star Symbolism: Celestian (weapon officially Spear) Edited November 28, 2023 by evedgebah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOasysMaster Posted November 29, 2023 Clone Share Posted November 29, 2023 Kord and Dalt (for reasons that will eventually become apparent) are better fits. I won't hold you to using the literal starknife. It IS a little weird. But daggers, even kukri is fine. weapons that are suited for panache. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
evedgebah Posted November 29, 2023 Author Clone Share Posted November 29, 2023 If we're sticking with Kord or Dalt, Kord works better IMO, with Max having been a strongman, and now, that he's weaker, he's kept the armor but had to downsize his weapon, changing his style to be more defensive and using his personality over brawn to compensate for his ageing. Tritherion fits thematically too, but you're right his preferred weapons are not right. Kord fits because Starknfie literally looks like Kord's heraldry. I'm fine with Kord, I picked him first for a reason. Is Shortsword ok? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOasysMaster Posted December 1, 2023 Clone Share Posted December 1, 2023 On 11/28/2023 at 11:18 PM, evedgebah said: Tritherion fits thematically too, but you're right his preferred weapons are not right. Kord fits because Starknfie literally looks like Kord's heraldry. Yeaaah but it's weird. On 11/28/2023 at 11:18 PM, evedgebah said: I'm fine with Kord, I picked him first for a reason. Is Shortsword ok? Dueling daggers would more be in line with the starknife in terms of damage and size. Plus, it's got that nifty combat expertise thing. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
evedgebah Posted December 11, 2023 Author Clone Share Posted December 11, 2023 Shortswords are "light weapons", but daggers are fine. We're talking Bowie knife though, not little stilettos. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOasysMaster Posted December 17, 2023 Clone Share Posted December 17, 2023 Max has definitely killed people and we've got his history in the wars. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
evedgebah Posted December 17, 2023 Author Clone Share Posted December 17, 2023 Absolutely so. I'll pop into the other thread tonight. Things have been difficult IRL, sorry I've been slow. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOasysMaster Posted December 17, 2023 Clone Share Posted December 17, 2023 Just now, evedgebah said: Things have been difficult IRL, sorry I've been slow. I'm in no position to talk about speed, lol Remember these games are healtyh escapism. I hope everything is alright. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
evedgebah Posted December 17, 2023 Author Clone Share Posted December 17, 2023 Just my sig stuff. Dad's very sick, work stressful/busy, draining my creativity. Your games motivate me though, so thanks. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOasysMaster Posted December 17, 2023 Clone Share Posted December 17, 2023 Anything I can do to help, man. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
evedgebah Posted December 17, 2023 Author Clone Share Posted December 17, 2023 Sounds like a good scene opener. As for what you can do for me. Take care of yourself. We can get back on track together. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
evedgebah Posted December 18, 2023 Author Clone Share Posted December 18, 2023 Backup ideas. Innocent Bystander Urban Invulnerable Rager Barbarian [1 H] Bolstered Resistance [1 B] Diehard [1 R] Country Born [1 T] Unscathed [1 T] TBD [3 B] Endurance [4 B] Stalwart [5 B] Recovered Rage Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Profession (Wis) as class skills. Weapon and Armor Proficiency: An urban barbarian is not proficient with medium armor. Crowd Control (Ex): At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds. This ability replaces fast movement. Controlled Rage (Ex): When an urban barbarian rages, instead of making a normal rage she applies a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage. This ability alters rage. Invulnerability (Ex): At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction. Extreme Endurance (Ex): At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replaces trap sense. Wannabe Paladin Sensate Fighter [1 H] Believer's Hands [1 B] Believer's Boon [1 F] Combat Vigor [1 R] Great Fervor: Once/day reroll add Wis Mod [2 F] Take a Breather [3 B] Extra Lay on Hands [4 F] Vim and Vigor [4 B] Fortuitous Vigor [5 B] Reward of Life Acrobatics (Dex), Climb (Str), Craft (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str) Martial and Medium Armor [2] Guarded Senses (Su): +1 vs [Sonic], gazes, scent, and most illusions [3] Uncanny Dodge (Su) [5] Centered Senses (Su): +1 Atk/Dam, Will At 5th level, a sensate can center his senses as a move action. While centered, a sensate gains a +1 insight bonus on attack rolls, weapon damage rolls, and Will saves. This bonus increases by 1 at 9th level and every 4 levels thereafter. A sensate loses his centered state if he gains the confused, dazed, fascinated, staggered, or stunned condition; falls unconscious; or fails a Will save. This ability replaces weapon training 2, 3, and 4. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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