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Lianna - Thorn of Oakshield


AvalonR

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Lianna - Thorn of Oakshield
"It twas the cold light of dawn that lit the holy blade, 
and the demon bowed and cried, and did what it was bade,
for Oakshield rough and tumble best the beastial fiend,
and once it was gone, twas that last that it was seened"

Paladin - Oath of the Ancients - 2 • Age - 21 • Medium • Variant Human - Knight of the Order of the Unicorn • Neutral-Good

 

Abilities & Skills
Strength 14 (+2)
Athletics +4

 

Dexterity 8 (-1)
• Acrobatics -1
• Sleight of Hand -1
• Stealth -1

 

Constitution 14 (+2)

 

Intelligence 10 (+0)
• Arcana +0
History +2
• Investigation +0
• Nature +0
• Religion +0

 

Wisdom 12 (+1)
• Animal Handling +1
Insight +3
• Medicine +1
Perception +3
• Survival +1

 

Charisma 16 (+3)
• Deception +3
• Intimidation +3
• Performance +3
Persuasion +5

 

Proficiency +2
Saves • Wisdom, Charisma
Skills • Persuasion (Background), History (Background), Athletics (Paladin), Insight (Paladin), Perception (Human)
Weapons and Armour • All armour, Shields, Simple Weapons, Martial Weapons
Instruments • Flute
Passive Perception 13
Languages Common, Elven, Dwarvish

 

Adventuring & Combat
AC: 16 • Dex 0(Heavy Null) • Item 16 (Chainmail) • Can have +2 (Shield) for 18
Initiative: -1
Speed: 30
HP: 19 • Hit Dice: 2d10


Attack +0 • Type • Damage 0d0 • Notes
Longsword +4 • Slashing • Damage 1d8+2 • Can be 2-handed for 1d10
Abilities & Feats & Features
Ability • Type • Notes
Knightly Regard  Assistance of those favourable to her OrderYou receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community – whether a lone settlement or a great nation that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals.

This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.

Heavy Armour Master • Human Feat • While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 3.
Divine Sense • Paladin • Sensing the Presence of EvilThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.



You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
 - 4 uses
Lay on Hands • Paladin • Pool of HealingYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.



Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.



This feature has no effect on undead and constructs.
 10/10
Fighting Style - Protector • Paladin • Protect Ally as a Reaction - 5ft RangeWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Divine Smite • Paladin • 2d8 base (Level 1 slot)
Paladin Spells • Paladin • Spell List and SlotsLevel 1: 2 slots



4 Spells prepared:
Bless
Shield of Faith
Wrathful Smite
Compelled Duel

 

Gear
Coins • 10 GP
Clothes • Traveler's clothes
Pouch • Coin Pouch
Signet Ring • Order of the Unicorn's Signet
Longsword • Oakshield ancient Blade, worn but still working
Shield • Heraldry of the Unicorn
5 Javelins • Simple throwable
Explorer's Pack • Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Rations, Waterskin, 50ft Hemp Rope
Holy Symbol • The Mark of Mielikki
Chain Mail • Heraldry of the Unicorn


Personality Traits
Honest Upbringing and long training has left Lianna with the inability to be impolite, and instead suffers insult with a smile and a stuff set of eyebrows.

 

Little makes Lianna quiver, to the point of perhaps foolhardiness, she believes that an attempt must be made no matter how insurmountable the foe.

 

Ideals
Aid to the fallen, a helping hand to this who stumble, Lianna hopes to be the guiding light so that others may forge their paths

 

Bonds
Nevrin - Elvish Male - Chapter Master of the Order of the Unicorn to whom she apprenticed - Nevrin means a lot to the young lady both as teacher and confidante

 

Flaws
While not necessarily naïve, Lianna will not question or check for traps if children are involved. Children, as to Mielikki, so too to Lianna, are precious and important, and she will risk much to protect them


Background

Old Backstory Prose

Lianna grew up well off, affluent, not necessarily a full noble but the house of Oakshield was no small name in its ruralish area. Known for Knights, crowned for heroism, the name of the house had fallen from such heights by virtue of the lack of courage of her predecessors. Since their ancestor slew a demon upon the hills (or so the tales say!) the first few generations of his descendants dedicated themselves to knighthood and garnered great renown for themselves. The children enjoyed more and more luxury as the generations ticked by, until one heir decided he would not be a knight. Still not quite affluent enough to be a noble, he enjoyed the closest one could get in rural life as he lorded over the town. The wealth the family had gathered was enough that comfortable living more extravagant than any other townsfolk in the area was a given.

 

The sword lay on that mantle for years. How many generations exactly not even Lianna knows, but when the youngest Oakshield was told the tales of heroes and princesses, she decided she wanted to be a hero. And when she pestered her father for the chance to wield the family blade?

 

She was denied.

 

The blade had a place of honour as the weapon that slew the demon all those years ago, and the family couldn't risk the old weapon, he said. He did allow the youngest of his children to learn the art of swordswomanship, and did the best he could to make her happy with her interests and skills. His placation, though, only served to rouse both ire and obsession in Lianna.

 

It was years later that she finally found the Order of the Unicorn, and with brief communique over letter, she found favour enough with the Chapter she was talking to that she was giving allowance to try for the order, to see if one would accept her as squire. Having no armour of her own, Lianna stole into the barracks, taking what she could and thought was good. And, seized by a fit of desire to see her family's blade in battle once more, she stole away with the prize sword of her forefathers.

 

She never told them where she was going. She has never looked back, afraid of the fury of her father should he find her. She gave up her family name of Oakshield. She gave up all she could to ensure they would never locate her, the only thing she kept was her name, Lianna. 

 

Welcomed to the Order of the Unicorn by the chapter master, a friendly elven man by the name of Nevrin, she was accepted happily after showing her worth, and spent the next years training herself. Changed now from a well-to-do woman into a soldier, though not entirely green she is far from battle hardened, and has a long way to go until she can truly stand as a knight of her order.

 

Once her training was done, and her skills honed, she did not a few tasks for her order, constantly on the move to avoid the chance of her family finding her and confiscating the worn longsword she has come to regard as her own. Along the way she has fallen in with the simple faith of Mielikki, though few overtly worship her. The simple guiding hand of the huntress herself and her regard for both nature and life is one that resonates strongly with Lianna.

 

Now several years into being a Knight, she has found herself guarding a trade caravan to the sleepy town of Greenest. A routine mission.

 

Why do they always say that before things go wrong?

 

  • Grew up youngest of Oakshield Family - Descendants of a demon slayer that were protectors of the Vale.
  • She grew enamoured with the story of heroism of her ancestor, sought to take up the ancestral sword
  • Was denied the sword, but trained in weapons all the same.
  • Made contact with a Chapter of the Order of the Unicorn and made plans to be enrolled in their order
  • Ran away from her family and stole their ancestral sword
  • Joined the Order of the Unicorn and became a proven member
  • Began to follow Mielikki during her rise from page to Knight of the order, despite Lurue being the nominal deity of her order.
  • Joined the caravan to Greenest as part of her acts of good as a Knight of the Order, her own act of "chasing the unicorn."
Edited by AvalonR (see edit history)
Name
HP for Level 2
5
1d10 [[5]]
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