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Eduardo Lopez, Hacker and Drone Pilot


karsusthemad

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northan_the_rigger__shadowrun_character_by_angryraccoondraw_ddcw12a-pre.png.5777986d670a0ba8ddded8e08be1f04e.png

Personnel

Name: Eduardo Lopez

Aliases: ?

Age: 26

Height: ?

Weight: ?

Hair Color: ?

Ethnicity: Hispanic

Nationality: NAU

Hometown: Terminus

Marital Status: Single

Affiliations: ?

 

Bio

W.I.P.

 

Eduardo is a (cyber)punk, even before Moonfall... Originally, in the days of the old North American Union, he grew up in the street gangs of Terminus. Even at a young age Eduardo showed an amazing aptitude for computers and robotics; often acting as a hacker for his gang family's criminal exploits. Eventually his crimes caught up with him and he was arrested, convicted, and set to prison. But, like an angel of mercy, agents of the NAU's FBI made him an offer he couldn't refuse; come work for the government, use his skills in service to the state, and his sentence would be commuted. It wasn't long before they had him in the field, controlling federal security drones and conducting information warfare against the very criminal underworld he was once a part of; as well as other nations. He didn't feel quite right working against his former peers, he hated his boss, and all the paperwork and red tape was insanely tedious. But it sure as hell beat prison time... and the pay was decent too. Then came the days of Moonfall. Eduardo was loaned out to the Ark-1 project in its earliest days to maintain its cyber-security; but when things began to get really bad, and riots started breaking out, he was also tapped to control some of the bots used to suppress the citizens. None of this really sitting well, he used is position to secretly add both himself and random families to the list of evacuees; deliberately removing those of politicians and wealthy fat cats to do so. He never added a lot, as it would've drawn too much attention; only as many as he felt he could reasonably get away with. In the days since, with the government effectively collapsing due to the end of the world, he views himself as something of a free agent. Though there are those in Ark-1 who might disagree with that.

Personality

W.I.P.

Attributes & Characteristics

ST: 10 l DX: 13 l IQ: 15 l HT: 14 l HP: 10/10 l Per: 15 l Will: 15 l FP: 14/14

Basic Speed: 6.75 l Move: 6 l Thr: 1d-2 l Sw: 1d l Dodge: 9l Parry: ? l Block: ? l SM: 0

 

Total Cost: 200 pts

Languages & Cultural Familiarity

Languages l Spoken l Written l Cost

English l Native l Native l 0

Spanish l Native l Native l 6

Advantages & Perks

Advantages:

Ally: Spy DronePower (50%) [2], Minion (0 IQ) [+0%], Frequency (Constant) [X4] - [8 pts]

Ally: Scouting DronePower (100%) [5], Minion (0 IQ) [+0%], Frequency (Constant) [X4] - [20 pts]

Ally: Hunter DronePower (100%) [5], Minion (0 IQ) [+0%], Frequency (Constant) [X4] - [20 pts]

Talent: Born to be Wired 3+ 1/Level to Computer Hacking, Computer Operation, Computer Programming, Cryptography, Electronics Repair (Computers), and Expert Skill (Computer Security).

Reaction Bonus: Hackers; people buying stock in your dot-com.
- [15 pts]

Talent: Circuit Sense 2+1/level to Electrician, Electronics Operation, Electronics Repair, and Engineer (Electrical and Electronics).

Reaction Bonus: Anyone for whom you use your skills.
- [10 pts]

Cybernetics: Thermal Imaging EyesUT p. 214

Accessory (HUD) [1]; Infravision (Temporary Disadvantage, Electrical, -20%) [8]; Nictitating Membrane 2 [2]; Telescopic Vision 1 (Temporary Disadvantage, Electrical, -20%) [4]; Blindness (Mitigator, -70%) [-15]
- [0 pts]

Cybernetics: Computer ImplantUT p. 215

Accessory (TL 10 Tiny Genius High Capacity Computer) [1]; Photographic Memory (Temporary Disadvantage, Electrical, -20%; Recorded Data Only, -20%) [6]
- [7pts]

Cybernetics: Wireless Neural NetworkUT p. 217

Radio (Reduced Range, 1/10, -30%; Secure +20%; Sensie, +80%) [20]
- [17 pts]

Cybernetics: Cognitive EnhancementUT p.217-218

3D Spacial Sense [10pts]; Lightning Calculator [5]; Temporary Disadvantage, Electrical, -20%
- [12 pts]

 

Smart TattoosUT p. 211

Distinctive Features 1 (Switchable, -10%)
- [0 pts]

 

Perks:

Cybernetics: Holoprojector ImplantAccessory (Mini Holoprojector) [1]

UT p. 52

Primarily used as an optional terminal for the Computer Implant
- [1 pts]

 

Total Cost: 110 pts

Disadvantages & Quirks

Disadvantages:

Addiction (Cheap, legal stimulant; Coffee and Energy Drinks) [-5]
Callous [-5]
Code of Honor (Hacker's Code) [-5]
Curious (SC 12) [-5]
Greed (SC 12) [-15]
Guilt Complex [-5]
Jealousy [-10]
Light Sleeper [-5]
Nightmares [-5]
Overconfidence (SC 12) [-5]
Sense of Duty (Ark-1; SC 12) [-10]
Social Stigma (Criminal Record) [-5]
Squeamish (SC 12) [-10]
Workaholic [-5]

 

Quirks:

Broad-Minded
Cheeky (Quirk level Trickster)
Congenial
Delusions (Moonfall was an inside job)
Snubs Nose at Authority (Quirk level Intolerance of Authority)

 

Total Bonus: 100 pts

Skills

Acrobatics DX-1 12 2
Area Knowledge (Ark-1) IQ+0 15 1
Armoury (Small Arms) IQ-1 14 1
Beam Weapons (Pistol) DX+0 13 1
Beam Weapons (Rifle) DX+1 14 2
Brawling DX+1 14 2
Carousing HT+0 14 1
Cartography IQ-1 14 1
Climbing DX+0 14 2
Computer Hacking IQ-2 13 2
Computer Programming IQ-1 14 2
Computer Operation IQ+0 15 1
Cryptography IQ-1 14 2
Current Affairs (Science & Technology) IQ+0 15 1
Diagnosis IQ-2 13 1
Diplomacy IQ-2 13 1
Driving (Motorcycle) DX-1 12 1
Driving (Mecha) DX+0 13 2
Electrician IQ-1 14 1
Electronics Operation (Comms) IQ-1 14 1
Electronics Operation (Security) IQ-1 14 1
Electronics Operation (Sensors) IQ-1 14 1
Electronics Repair (Comms) IQ-1 14 1
Electronics Repair (Computers) IQ-1 14 1
Electronics Repair (Security) IQ-1 14 1
Electronics Repair (Sensors) IQ-1 14 1
Engineer (Electrical) IQ-2 13 1
Engineer (Electronics) IQ-2 13 1
Engineer (Robotics) IQ-1 14 2
Expert Skill (Computer Security) IQ-2 13 1
Fast Talk IQ+0 15 2
First Aid IQ+0 15 1
Forgery IQ-1 14 2
Geography (Physical, Earth-like) IQ-2 13 1
Intelligence Analysis IQ-2 13 1
Intimidation Will-1 14 1
Jumping DX+1 14 2
Lockpicking IQ-1 14 1
Machinist IQ+0 15 2
Mathematics (Applied) IQ-2 13 1
Mathematics (Computer Science) IQ-2 13 1
Mathematics (Cryptology) IQ-2 13 1
Mathematics (Surveying) IQ-2 13 1
Mechanic (Robotics) IQ+0 15 2
Navigation (Air) IQ-1 14 1
Navigation (Land) IQ-1 14 1
Observation Per+0 14 2
Pickpocket DX-2 12 1
Piloting (Vertol) DX+0 13 2
Research IQ-1 14 1
Running HT+0 13 2
Scrounging Per+1 16 2
Search Per+0 15 2
Shadowing IQ-1 14 1
Sleight of Hand DX-2 12 1
Stealth DX+0 14 2
Streetwise IQ+0 14 2
Survival (Desert) Per-1 14 1

Swimming HT+0 14 1

Tracking Per+0 15 2
Urban Survival Per+0 15 2
Vaccsuit DX-1 13 1

 

Total Cost: 84 pts

Weapons & Equipment

W.I.P.

Spy Drone

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Attributes & Characteristics

ST: 1 l DX: 15 l IQ: 0 l HT: 13 l HP: 4/4 l Per: 15 l Will: 0 l FP: NA

Basic Speed: 7 l Move: 5 l Thr: 1d-6 l Sw: 1d-5 l Dodge: 10 l Parry: ? l Block: ? l SM: -9

 

Total Cost: -44 pts

Advantages & Perks

Advantages:

3D Spacial Sense [10]
Chameleon 3 (Extended, Infravision, and Ultravision, +40%) [21]
Clinging [20]
Discriminatory Hearing [15]
Discriminatory Smell [15]
Doesn't Breathe [20]
Doesn't Eat or Drink [10]
DR 1 (Can't wear armor, -40%) [3]
Extra Arm (Weapon Mount, -80%) [2]
Extra Legs (4 Legs) [5]
Flight (Small Wings, -10%) [36]
Hyperspectral Vision [25]
Machine [25]
Peripheral Vision [15]
Protected Sense 2 (Vision, Hearing) [10]
Radio (Burst, +30%; Reduced Range 1/10, -30%; Secure, +20%; Sensie, +80%) [20]
Sealed [15]
Sharp Teeth [1]
Silent 3 [15]
Ultrahearing [5]
 
Perk:
Accessories (Flashlight)
Accessories (Tiny Computer)
Accessory (Sonic Stinger)
Accessory (Electronic Lockpick)
Accessory (Variable Lockpick)
Accessory (Mini Laser Torch)
 
Total Cost: 294 pts
Disadvantages & Quirks

Disadvantages:

Electrical [-20]

Reprogramable [-10]

Social Stigma (Subjugated) [-20]

 

Total Cost: 50 pts

Skills

none

Weapons & Equipment

W.I.P.

 

Scout Drone

 

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Attributes & Characteristics

ST: 7 l DX: 15 l IQ: 0 l HT: 13 l HP: 7/7 l Per: 15 l Will: 0 l FP: NA

Basic Speed: 7 l Move: 5 l Thr: 1d-3 l Sw: 1d-2 l Dodge: 10 l Parry: ? l Block: ? l SM: -9

 

Total Cost: -15 pts

Advantages & Perks

Advantages:

3D Spacial Sense [10]
Chameleon 3 (Extended, Infravision, and Ultravision, +40%) [21]
Discriminatory Hearing [15]
Doesn't Breathe [20]
Doesn't Eat or Drink [10]
DR 16 (Can't wear armor, -40%) [48]
Enhanced Move (Air) [20]
Extra Arm (Weapon Mount, -80%) [2]
Flight [40]
Hyperspectral Vision [25]
Machine [25]
Parabolic Hearing 3 [12]
Protected Sense 2 (Vision, Hearing) [10]
Radar (Extend Range X10, -30%; Multi-Mode, -50%; Targeting, -20%) [40]
Radiation Tolerance 5 [10]
Radio (Burst, +30%; Reduced Range 1/10, -30%; Secure, +20%; Sensie, +80%) [20]
Sealed [15]
Silent 3 [15]
Telescopic Vision 6 [30]
Ultrahearing [5]
 
Perk:
Accessories (Tiny Computer)
Accessory (Force Rifle)
 
Total Cost: 388 pts
Disadvantages & Quirks

Disadvantages:

Aerial [0]

Dead Broke [25]

Electrical [-20]

Maintenance (One Person, Weekly) [-5]

Reprogramable [-10]

Social Stigma (Subjugated) [-20]

 

Total Cost: -80 pts

Skills

none

Weapons & Equipment

W.I.P.

 

Hunter Drone

dertew7-27f9f78a-3c06-4975-a81e-989d61606f63.png.e79bb9444e1a2f4e5181e209bc549674.png

Attributes & Characteristics

ST: 20 l DX: 14 l IQ: 0 l HT: 14 l HP: 20/20 l Per: 13 l Will: 0 l FP: NA

Basic Speed: 7 l Move: 10 l Thr: 2d-1 l Sw: 3d+2 l Dodge: 10 l Parry: ? l Block: ? l SM: 0

 

Total Cost: 110 pts

Advantages & Perks

Advantages:

DR 25 (Can't wear armor, -40%) [75]
Discriminatory Smell [15]
Doesn't Breath [20]
Doesn't Eat [10]
Extra Arm (Weapon Mount, -80%) [2]
Hyperspectral Vision [25]
Machine [25]
Radio (Reduced Range 1/10, -30%; Secure, +20%; Sensie, +80%) [17]
Sealed [15]
Sharp Teeth [1]
Combat Reflexes [15]
Sharp Claws [5]
Payload 11 [11]
Targeting Radar [24]
Absolute Direction [2]
Chameleon 3 (Extended, Infravision, and Ultravision, +40%) [21]
Silent 1 [5]
 
Perks:
Accessory (Tiny Computer)
Accessory (Heavy Plasma Gun)
 
Total Cost: 290
Disadvantages & Quirks

Disadvantages:

Dead Broke [-25]
Electrical [-20]
Reprogramable [-10]
Quadruped [-35]
Disturbing Voice [-10]
 
Total Cost: -100

 

 

Edited by karsusthemad (see edit history)
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Mechanically, all that's left is equipment (However we're supposed to do that when we're all dead broke), expanding on the Bio, and adding the little details as well as some formatting of the sheet.... All of which I'll do in a few hours. The character's otherwise done in the broad strokes.

Edited by karsusthemad (see edit history)
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