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karsusthemad

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  1. posting this from cellphone thanks for the quick response, and I'll try to get something up based on it if I can. But my PC just broke....badly... with all my files are on it.... and it'll be a bit before I can even scrounge up the cash to get it fixed/replaced. So if I don't get a character posted in time, thanks for at least considering.
  2. I'd also like to toss my hat into the running, but I'm torn on which of my ideas fits best into the game as planned: Idea 1: The Living Saint -Class: Cleric or Witch (Fervor Patron only) -Archtype: Soul Warden -Background: either Acolyte, Field Medic, or Lastwall Survivor -Race: mechanically either Dwarf, Halfling, Elf, or Human; but with Aasimar -Brief Description: Healer of the living, warder of the dead, and servant of the Holy Catholic Church. Originally a nun-in-training in a nearby church before this all began, she had yet to even finish taking their vows when Dracula's Castle appeared. As the dead rose to plague the countryside and forces gathered to deal with the threat, she found her niche tending to wounded and helping to perform last rights to the dying. But when one of the higher up of the orders noticed her prayers over the wounded and dying having an actual effect, she was immediately pressed onto the front lines. Viewing this as God's will, she quickly proved both a competent healer of her wounded allies, a merciful advocate to weary civilians in need of relief, and (strangely) a living bane to all undead. Idea 2: Cambion Malconvoker & Artificer -Class: Wizard (Universalist or Conjuration) or Witch -Archtype: Familiar Master or Runelord -Background: Magical Misfit, Occult Librarian, or Wonder Taster -Race: mechanically either Human or Elf; with the Tiefling ancestry -Brief Description: A student of magic, crafter of mystic relics, and a dabbler in the dark arts. They is a part of a semi-heretical order of monster hunters that believe in turning the powers and weapons of the enemy against them, even if it damns themselves in the process. Like many in their order, they bares the tell-tales signs of this corruption; in their case a demonic visage, often concealed by deep hoods and the like. Tolerated at best by members of the other orders, about the only things keeping them from being branded a heretic or burned at the stake or their sheer bloody effectiveness and dark insights into their enemies. Ostensibly here for Dracula's downfall, they cannot deny that they want to raid the libraries and labs within the Prince of Shadows castle for useful books, scrolls, and magic items... to better help humanity of course... seriously... no other reasons... smile. Sadly, upon arriving in the war camp, they were practically (and at times literally) shackled to what served as the field library and made into little more than an advisor to the unified efforts. But with the disappearance of the last Belmont, they has a chance to finally get in there and show what they can really do.
  3. Mechanically, all that's left is equipment (However we're supposed to do that when we're all dead broke), expanding on the Bio, and adding the little details as well as some formatting of the sheet.... All of which I'll do in a few hours. The character's otherwise done in the broad strokes.
  4. I'm Still tinkering w/ & fine-tuning the character, just wanted to get what I did have posted before I get too hyperfocused in minutia and loose track of time
  5. Personnel Name: Eduardo Lopez Aliases: ? Age: 26 Height: ? Weight: ? Hair Color: ? Ethnicity: Hispanic Nationality: NAU Hometown: Terminus Marital Status: Single Affiliations: ? Bio W.I.P. Eduardo is a (cyber)punk, even before Moonfall... Originally, in the days of the old North American Union, he grew up in the street gangs of Terminus. Even at a young age Eduardo showed an amazing aptitude for computers and robotics; often acting as a hacker for his gang family's criminal exploits. Eventually his crimes caught up with him and he was arrested, convicted, and set to prison. But, like an angel of mercy, agents of the NAU's FBI made him an offer he couldn't refuse; come work for the government, use his skills in service to the state, and his sentence would be commuted. It wasn't long before they had him in the field, controlling federal security drones and conducting information warfare against the very criminal underworld he was once a part of; as well as other nations. He didn't feel quite right working against his former peers, he hated his boss, and all the paperwork and red tape was insanely tedious. But it sure as hell beat prison time... and the pay was decent too. Then came the days of Moonfall. Eduardo was loaned out to the Ark-1 project in its earliest days to maintain its cyber-security; but when things began to get really bad, and riots started breaking out, he was also tapped to control some of the bots used to suppress the citizens. None of this really sitting well, he used is position to secretly add both himself and random families to the list of evacuees; deliberately removing those of politicians and wealthy fat cats to do so. He never added a lot, as it would've drawn too much attention; only as many as he felt he could reasonably get away with. In the days since, with the government effectively collapsing due to the end of the world, he views himself as something of a free agent. Though there are those in Ark-1 who might disagree with that. Personality W.I.P. Attributes & Characteristics ST: 10 l DX: 13 l IQ: 15 l HT: 14 l HP: 10/10 l Per: 15 l Will: 15 l FP: 14/14 Basic Speed: 6.75 l Move: 6 l Thr: 1d-2 l Sw: 1d l Dodge: 9l Parry: ? l Block: ? l SM: 0 Total Cost: 200 pts Languages & Cultural Familiarity Languages l Spoken l Written l Cost English l Native l Native l 0 Spanish l Native l Native l 6 Advantages & Perks Advantages: Ally: Spy DronePower (50%) [2], Minion (0 IQ) [+0%], Frequency (Constant) [X4] - [8 pts] Ally: Scouting DronePower (100%) [5], Minion (0 IQ) [+0%], Frequency (Constant) [X4] - [20 pts] Ally: Hunter DronePower (100%) [5], Minion (0 IQ) [+0%], Frequency (Constant) [X4] - [20 pts] Talent: Born to be Wired 3+ 1/Level to Computer Hacking, Computer Operation, Computer Programming, Cryptography, Electronics Repair (Computers), and Expert Skill (Computer Security). Reaction Bonus: Hackers; people buying stock in your dot-com. - [15 pts] Talent: Circuit Sense 2+1/level to Electrician, Electronics Operation, Electronics Repair, and Engineer (Electrical and Electronics). Reaction Bonus: Anyone for whom you use your skills. - [10 pts] Cybernetics: Thermal Imaging EyesUT p. 214 Accessory (HUD) [1]; Infravision (Temporary Disadvantage, Electrical, -20%) [8]; Nictitating Membrane 2 [2]; Telescopic Vision 1 (Temporary Disadvantage, Electrical, -20%) [4]; Blindness (Mitigator, -70%) [-15] - [0 pts] Cybernetics: Computer ImplantUT p. 215 Accessory (TL 10 Tiny Genius High Capacity Computer) [1]; Photographic Memory (Temporary Disadvantage, Electrical, -20%; Recorded Data Only, -20%) [6] - [7pts] Cybernetics: Wireless Neural NetworkUT p. 217 Radio (Reduced Range, 1/10, -30%; Secure +20%; Sensie, +80%) [20] - [17 pts] Cybernetics: Cognitive EnhancementUT p.217-218 3D Spacial Sense [10pts]; Lightning Calculator [5]; Temporary Disadvantage, Electrical, -20% - [12 pts] Smart TattoosUT p. 211 Distinctive Features 1 (Switchable, -10%) - [0 pts] Perks: Cybernetics: Holoprojector ImplantAccessory (Mini Holoprojector) [1] UT p. 52 Primarily used as an optional terminal for the Computer Implant - [1 pts] Total Cost: 110 pts Disadvantages & Quirks Disadvantages: Addiction (Cheap, legal stimulant; Coffee and Energy Drinks) [-5] Callous [-5] Code of Honor (Hacker's Code) [-5] Curious (SC 12) [-5] Greed (SC 12) [-15] Guilt Complex [-5] Jealousy [-10] Light Sleeper [-5] Nightmares [-5] Overconfidence (SC 12) [-5] Sense of Duty (Ark-1; SC 12) [-10] Social Stigma (Criminal Record) [-5] Squeamish (SC 12) [-10] Workaholic [-5] Quirks: Broad-Minded Cheeky (Quirk level Trickster) Congenial Delusions (Moonfall was an inside job) Snubs Nose at Authority (Quirk level Intolerance of Authority) Total Bonus: 100 pts Skills Acrobatics DX-1 12 2 Area Knowledge (Ark-1) IQ+0 15 1 Armoury (Small Arms) IQ-1 14 1 Beam Weapons (Pistol) DX+0 13 1 Beam Weapons (Rifle) DX+1 14 2 Brawling DX+1 14 2 Carousing HT+0 14 1 Cartography IQ-1 14 1 Climbing DX+0 14 2 Computer Hacking IQ-2 13 2 Computer Programming IQ-1 14 2 Computer Operation IQ+0 15 1 Cryptography IQ-1 14 2 Current Affairs (Science & Technology) IQ+0 15 1 Diagnosis IQ-2 13 1 Diplomacy IQ-2 13 1 Driving (Motorcycle) DX-1 12 1 Driving (Mecha) DX+0 13 2 Electrician IQ-1 14 1 Electronics Operation (Comms) IQ-1 14 1 Electronics Operation (Security) IQ-1 14 1 Electronics Operation (Sensors) IQ-1 14 1 Electronics Repair (Comms) IQ-1 14 1 Electronics Repair (Computers) IQ-1 14 1 Electronics Repair (Security) IQ-1 14 1 Electronics Repair (Sensors) IQ-1 14 1 Engineer (Electrical) IQ-2 13 1 Engineer (Electronics) IQ-2 13 1 Engineer (Robotics) IQ-1 14 2 Expert Skill (Computer Security) IQ-2 13 1 Fast Talk IQ+0 15 2 First Aid IQ+0 15 1 Forgery IQ-1 14 2 Geography (Physical, Earth-like) IQ-2 13 1 Intelligence Analysis IQ-2 13 1 Intimidation Will-1 14 1 Jumping DX+1 14 2 Lockpicking IQ-1 14 1 Machinist IQ+0 15 2 Mathematics (Applied) IQ-2 13 1 Mathematics (Computer Science) IQ-2 13 1 Mathematics (Cryptology) IQ-2 13 1 Mathematics (Surveying) IQ-2 13 1 Mechanic (Robotics) IQ+0 15 2 Navigation (Air) IQ-1 14 1 Navigation (Land) IQ-1 14 1 Observation Per+0 14 2 Pickpocket DX-2 12 1 Piloting (Vertol) DX+0 13 2 Research IQ-1 14 1 Running HT+0 13 2 Scrounging Per+1 16 2 Search Per+0 15 2 Shadowing IQ-1 14 1 Sleight of Hand DX-2 12 1 Stealth DX+0 14 2 Streetwise IQ+0 14 2 Survival (Desert) Per-1 14 1 Swimming HT+0 14 1 Tracking Per+0 15 2 Urban Survival Per+0 15 2 Vaccsuit DX-1 13 1 Total Cost: 84 pts Weapons & Equipment W.I.P. Spy Drone Attributes & Characteristics ST: 1 l DX: 15 l IQ: 0 l HT: 13 l HP: 4/4 l Per: 15 l Will: 0 l FP: NA Basic Speed: 7 l Move: 5 l Thr: 1d-6 l Sw: 1d-5 l Dodge: 10 l Parry: ? l Block: ? l SM: -9 Total Cost: -44 pts Advantages & Perks Advantages: 3D Spacial Sense [10] Chameleon 3 (Extended, Infravision, and Ultravision, +40%) [21] Clinging [20] Discriminatory Hearing [15] Discriminatory Smell [15] Doesn't Breathe [20] Doesn't Eat or Drink [10] DR 1 (Can't wear armor, -40%) [3] Extra Arm (Weapon Mount, -80%) [2] Extra Legs (4 Legs) [5] Flight (Small Wings, -10%) [36] Hyperspectral Vision [25] Machine [25] Peripheral Vision [15] Protected Sense 2 (Vision, Hearing) [10] Radio (Burst, +30%; Reduced Range 1/10, -30%; Secure, +20%; Sensie, +80%) [20] Sealed [15] Sharp Teeth [1] Silent 3 [15] Ultrahearing [5] Perk: Accessories (Flashlight) Accessories (Tiny Computer) Accessory (Sonic Stinger) Accessory (Electronic Lockpick) Accessory (Variable Lockpick) Accessory (Mini Laser Torch) Total Cost: 294 pts Disadvantages & Quirks Disadvantages: Electrical [-20] Reprogramable [-10] Social Stigma (Subjugated) [-20] Total Cost: 50 pts Skills none Weapons & Equipment W.I.P. Scout Drone Attributes & Characteristics ST: 7 l DX: 15 l IQ: 0 l HT: 13 l HP: 7/7 l Per: 15 l Will: 0 l FP: NA Basic Speed: 7 l Move: 5 l Thr: 1d-3 l Sw: 1d-2 l Dodge: 10 l Parry: ? l Block: ? l SM: -9 Total Cost: -15 pts Advantages & Perks Advantages: 3D Spacial Sense [10] Chameleon 3 (Extended, Infravision, and Ultravision, +40%) [21] Discriminatory Hearing [15] Doesn't Breathe [20] Doesn't Eat or Drink [10] DR 16 (Can't wear armor, -40%) [48] Enhanced Move (Air) [20] Extra Arm (Weapon Mount, -80%) [2] Flight [40] Hyperspectral Vision [25] Machine [25] Parabolic Hearing 3 [12] Protected Sense 2 (Vision, Hearing) [10] Radar (Extend Range X10, -30%; Multi-Mode, -50%; Targeting, -20%) [40] Radiation Tolerance 5 [10] Radio (Burst, +30%; Reduced Range 1/10, -30%; Secure, +20%; Sensie, +80%) [20] Sealed [15] Silent 3 [15] Telescopic Vision 6 [30] Ultrahearing [5] Perk: Accessories (Tiny Computer) Accessory (Force Rifle) Total Cost: 388 pts Disadvantages & Quirks Disadvantages: Aerial [0] Dead Broke [25] Electrical [-20] Maintenance (One Person, Weekly) [-5] Reprogramable [-10] Social Stigma (Subjugated) [-20] Total Cost: -80 pts Skills none Weapons & Equipment W.I.P. Hunter Drone Attributes & Characteristics ST: 20 l DX: 14 l IQ: 0 l HT: 14 l HP: 20/20 l Per: 13 l Will: 0 l FP: NA Basic Speed: 7 l Move: 10 l Thr: 2d-1 l Sw: 3d+2 l Dodge: 10 l Parry: ? l Block: ? l SM: 0 Total Cost: 110 pts Advantages & Perks Advantages: DR 25 (Can't wear armor, -40%) [75] Discriminatory Smell [15] Doesn't Breath [20] Doesn't Eat [10] Extra Arm (Weapon Mount, -80%) [2] Hyperspectral Vision [25] Machine [25] Radio (Reduced Range 1/10, -30%; Secure, +20%; Sensie, +80%) [17] Sealed [15] Sharp Teeth [1] Combat Reflexes [15] Sharp Claws [5] Payload 11 [11] Targeting Radar [24] Absolute Direction [2] Chameleon 3 (Extended, Infravision, and Ultravision, +40%) [21] Silent 1 [5] Perks: Accessory (Tiny Computer) Accessory (Heavy Plasma Gun) Total Cost: 290 Disadvantages & Quirks Disadvantages: Dead Broke [-25] Electrical [-20] Reprogramable [-10] Quadruped [-35] Disturbing Voice [-10] Total Cost: -100
  6. ["I'm still here" from Treasure Planet starts playing]  
  7. End of Summer? Explain that to the weather where I live, it's still regularly 100+ F here 🤣
  8. IIRC Beverly Crusher did much the same in TNG, and the Doctor was in semi-regular contact w/ the bridge throughout Voyager
  9. Oh!!! Wait... was what I just did instead a Create Advantage Task? If so, then I'll add another "to hit" roll
  10. Okay, then is a roll to hit the same check? Or is it something different? Cause I could've sworn the Control+Sec, diff 2 was to hit... or was that just to get a target lock?
  11. I think the idea might've been more that the first officer, or whom ever was second in command on shift, would also be working at one of the other stations (judging from both where T'pol and Spock sat in Enterprise and ToS)... just a guess though.
  12. Putting a reference image of a typical Constitution class bridge layout here in case anyone (like me) wants a perspective of where they might be in the current scene.
  13. I don't think that's a fan-theory... It heavily implied that it was the case.
  14.  To be fair, there are "doctors"... and then there a DOCTORS... 🤣
  15. Believe me, I'm actually trying to find one. The only reason that picture's there at all, is it was one of the better ones I could find. Most of the ones I bump into are either Tendi from Lower Decks, I don't like the art of, or are worse than the one I did put in; and a lot of those are in either ripped up clothes or the Orion slave girl bikini. It's actually a bit of a pain to find one in a ToS uniform... much less the red shirts of a security officer. That one, at least, is supposed to be Gaila from the 2009 Abrams Star Trek movie. And a think with a red shirt that's being worn opened on the shoulders, like a cape.   I do have one that might be more "realistic", but the uniform is of the late DS9 era... So, I guess I can go w/ that one?   Edit: This one any better?
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