Sorithar Posted December 17, 2023 Clone Share Posted December 17, 2023 Maps of Daggerford and the region. Unless noted otherwise, maps should not be considered to scale and locations should be considered approximate. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sorithar Posted December 17, 2023 Author Clone Share Posted December 17, 2023 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sorithar Posted December 17, 2023 Author Clone Share Posted December 17, 2023 (edited) The Sword Coast and Delimbiyr Vale Credit: Mark Taylor and Eric L. Boyd Edited January 7 by Sorithar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sorithar Posted December 17, 2023 Author Clone Share Posted December 17, 2023 Daggerford For visualization purposes only. Refer to Keyed Town Map for Locals. Credit: Mike Schley Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sorithar Posted December 17, 2023 Author Clone Share Posted December 17, 2023 Daggerford - Keyed Town Map Credit: Eric L. Boyd Streets (#S1-#S13) Duke’s Way (#S1) leads from the Caravan Gate to the front gate of the duke’s castle. Farmer’s Road (#S2) leads from the Farmers’ Gate to Duke’s Way. Half Way (#S3) is an alleyway, connecting Tanners’ Way to the Drill Field (#T18). Tanners’ Way (#S4) is actually a street of leatherworkers and other small clothing manufacturers and sellers. Hill Road (#S5) runs along the hillside that separates the castle from most of the rest of the town. Horse Way (#S6) leads from the town’s stables (#T14) to the drill field (#T18). River Road (#S7) runs through the Rivermen’s Quarter and is notable for the fishseller stalls and minor merchants who sometimes have unusual finds collected from the river. Klauth Alley (#S8) winds through the Rivermen’s Quarter, connecting River Road (in 2 locations) with Wall Street. It is arguably the most dangerous street in the town of Daggerford, and the only place within the town walls to purchase goods and services that qualify as vices. Wall Street (#S9, #S11, #S12, #S13) circles the town next to the palisaded wall and gives easy access to the wall for soldiers. Market Way (#S10) leads from Farmers’ Road to the marketplace (#T19). Quarters Dagger Hill (#T4-#T6, #T10-#T16) Rivermen’s Quarter (#R1-#R44, #T7-#T9) Lords’ Quarter (#L1-#L23) Caravan Quarter (#C1-#C40, #T1, #T18) Farmers’ Quarter (#F1-#F58, #T2, #T3, #T19) Shining Shore (#T17) Map Key by Number T1 - Caravan Gate T2-T8 - Towers and Wall T3 - Farmers' Gate T4 - Delfen's Gate T7 - River Gate T9 - Barracks T10-T12 - Castle Daggerford T13 - Morninglow Tower T14 - Stables T15 - Cisterns T16 - Commons T17 - Shining Shore T18 - Drill Field T19 - Marketplace T20 - Caravan Grounds T21 - Tannery T22 - Ruins of Morlin Castle C1 - Lady Luck Tavern C2 - Dragonback Inn C3 - Korbus's Jewels and Fine Ornaments C4-C7 - Tanners' Wayshops C8-C11 - Wagon District C12 - Oryv's Cloth Emporium C13-C16 - Wagon District C17 - Leatherworkers' Workshop C18 - Luiren's Leathers C19-C26 - Wagon District C27 - Fairfortune Hall C28-C31 - Wagon District C32-C40 - Hin District Residences F1-F20 - Farmer's Quarter Residences F21 - Cromach's Smithy F22-F27 - Farmer's Quarter Residences F-28 - Guildmaster's Hall F29-F40 - Farmer's Quarter Residences F41 - Happy Cow Alehouse F42-F54 - Farmer's Quarter Residences F55 - Harvest House F56 - Wayfel's Smithy F57 - River Shining Alehouse F58 - Farrel's Fine Jewels and Apparel L1 - Hardcheese House L2 - Scornikel House L3 - Ilzimmer Estate L4 - Urmbrusk Hall L5-L6 - Moonstar Manse L7-L12 - Lords' Quarter Residences L13 - High Sword Hall L14 - Highmoon Hall L15 Delimbiyr Manse L16 - Greybold Hall L17 - House of Spears L18 - Hamtrammer House L19 - Orlumbor Hall L20 - Floshin House L21 - Shimmerstar Estate L22 - Hothemer House L23 Irlentree House R1 - The Broken Hoof and Axle R2 - Ironaxe Hall R3 - Smiths' Guidhall R4 - Rivermen's Quarter Residences R5 - Ironaxe Warehouse R6 - Derval's Bright Blade R7 - The Flying Fish R8 - Rivermen's Quarter Residences R9 - The Broken Sword R10 - Table of the Sword R11-R28 - Rivermen's Quarter Residences R29 - Inn the Drink R30-R32 - Rivermen's Quarter Residences R33 - The Bait Cellar R34-R37 - Rivermen's Quarter Residences R38 - Hand of Helm R39-R43 - Rivermen's Quarter Residences R44 - Water Carriers' Warehouse Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sorithar Posted December 17, 2023 Author Clone Share Posted December 17, 2023 (edited) The North and Western Heartland 1 hex = 18 miles (disregard map scale in lower left) I used to love being able to plan my character's travels through the Realms using the maps and hex grids provided with the 2nd Edition Campaign Setting. This overlay map will allow you all to plan and track your travels in a similar fashion if you wish (at least for the Western Heartlands). I will be happy to mark up the map for you with locations visited or rumored if you wish. Edited January 7 by Sorithar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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