Sorithar Posted December 26, 2023 Clone Share Posted December 26, 2023 Following the OOC discussion, I figure it would be good to keep a running record of available examples, and rules for, game-mechanics-based downtime activities. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sorithar Posted December 26, 2023 Author Clone Share Posted December 26, 2023 Train younger militia (in Daggerford. Elsewhere this might be training sellswords, hireswords or young swirlcloaks) for compensation as a way to make some extra coin. (No DC associated with this activity, only time) Use Animal Handling skill to train a mount or animal companion. (DC varies) Use Craft (?)/Perform (?)/Profession (?) skills to make some extra coin. (DC varies) Use Gather Information skill to learn new rumours or other information. (DC varies) Use Knowledge (?) skill to research an area of interest. (DC varies) Use Knowledge (Religion) skill to aid in local religious services at your temple for extra coin or to garner favour with your superiors/deity. (DC varies) Carouse using Diplomacy or Intimidation skills to make new contacts. (DC varies) Gamble in feast-halls, alehouses or the nearest temple/shrine of Tymora (and perhaps use Bluff and/or Slight of Hand) to make some extra coin. (Available games vary. Dice games are the most common, followed closely by local games of chance and card games. DC varies where applicable) Scour the Market/s for possible finds. (DM will set a percentage based odds of finding anything of value and its cost) Scour general and specialty stores for possible finds. (DM will set a percentage based odds of finding anything of value and its cost) Craft magical item. (DC, cost, time varies) Scribe scroll. (DC, cost, time varies) Brew potion. (DC, cost, time varies) Learn new spell. (DC, cost, time varies) Craft new spell. (DC, cost, time varies) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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