DarkAngel Posted January 3 Clone Share Posted January 3 (edited) Inspired from Pat Mills Deadlock, a character from ABC Warriors, 2000 AD comics... Testing out the character build plan, not necessary to RP so breaking a few creation rules... going higher level with random dice stat roll. Warforged - Skirmisher (UA Wayfinder's Guide to Eberron) STR 15, DEX 18, CON 16, INT 13, WIS 13, CHA 17 Stats rolled (17,16,15,15,13,13) Warforged Skirmisher : Con +1, Dex +2 Composite Armor : AC 15 (base 13 plus max Dex +2 plus prof) Stealthy move at normal speed 35' for 1+ hours Traits You have advantage on saving throws against being poisoned, and you have resistance to poison damage. You are immune to disease. You don’t need to eat, drink, or breathe. You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep. Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. Background - Knight of the Order of Chaos Skills: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order Tools: One type of gaming set (Tarot cards) Languages: One of your choice Equipment: A signet, banner, or seal representing your place or rank in the order Knightly regard Knightly Regard You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community – whether a lone settlement or a great nation that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals. This help comes in the form of shelter and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly. Warlock - Hexblade Armor: Light armor, Medium armor Weapons: Simple weapons, Martial Weapons In addition, when attacking with a one-handed weapon, use your CHA mod for the attack and damage rolls. Tools: None Saving Throws: Wisdom, Charisma Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion Warlock 6 Spells: CHA based , Cantrips 4, Spells known 7, Slots 2, Spell level 3rd, Eldritch invoc. 3 Pact of the Tome: Cantrips 3 Sorceror - Psi Soul Saving Throws: Constitution, Charisma Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion Sorceror 6 Spells: CHA based, Sorcery points 6, Cantrips 5, Spells known 7, Slots 4,3,3 Metamagic: Quickened Spell, Careful Spell Build plan to level 10 Gestalt level class 1 - abilties Gestalt options class 2 - abilities Feats - Spells - Psionics - Eldritch Invocations 1 Warlock (Hexblade) Hexblade's Curse Psionic Talent (1d6) Sorceror (Psi Soul) Psionic Talent (hex) Shield, Wraithful Strike (sorceror) 1st level (2) 2 (invoc) Eldritch (2) 3 Pact of the Tome Metamagic (2) Metamagic (metamagic) Quickened Spell, Careful Spell 4 ASI - Feat 5 6 Shadow hound 7 8 ASI - Feat 9 10 Edited January 7 by DarkAngel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Heroic Stat Roll 1 17,15,15,16,13,13 repeat(drop(reroll(4d6,1,below),lowest),6) 5,3,5,6,6,1,2,4,5,6,5,3,4,5,6,3,5,5,6,1,2,3,4,6,2,2,5,6 Link to comment Share on other sites More sharing options...
SMARTAgentKC Posted January 6 Clone Share Posted January 6 Oh Gestalt one of my favorite rule mods, man reminds me of combos I've tried pulling in one of my first games in Mythweavers Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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