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Andzelika Matylda Omazeiros
Co-Proprietor of The Elden Ring, Praetor Advisor
 
c8dbc918828c6f599504af10bc329f17.jpg
Gender: Female
Race: River Elf
Alignment: True Neutral
 
Class: Bard 5 / Wizard 2
Background: Arbonesse Exile

Passive Perception: 20
Passive Investigation: 17
Passive Insight: 17

 

Hit Points: 68
Hit Dice: 6d8 / 2d6
AC: 15 (Mage Armor)
Initiative: +4
Size: Medium
Speed: 35 feet

 

"If you watch, and you listen, all secrets will be revealed."

 

ABILITIES & SKILLS

Proficiency Bonus: +3

STR DEX CON INT WIS CHA

10

(+0)

16

(+3)

12

(+1)

16

(+3)

16

(+3)

20

(+5)

Save +1* Save +7* Save +2* Save +4* Save +4* Save +9*
Athletics +2**

Acrobatics +5**

Sleight of Hand +5**

Stealth +7**

 

Arcana +7**

History +5**

Investigation +7**

Nature +5**

Religion +5**

Animal Handling +5**

Insight +7**

Medicine +5**

Perception +10** (E)

Survival +7**

 

Deception +9**

Intimidation +9**

Performance +7

Persuasion +12** (E)

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficency.
 

PROFICIENCIES & ABILITIES

PROFICIENCIES LANGUAGES CLASS ABILITIES RACIAL TRAITS FEATS

Calligrapher's Tools

Bagpipes

Lute

Viol
Daggers

Darts

Slings

Quarterstaffs

Light Crossbows

Longsword

Shortsword

Longbow

Shortbow

Rapier
Light Armor

Common

Dwarven

Elvish

Void Speech

Wizard Class Abilities

Arcane RecoveryYou have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Ritual CastingYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.

Arcane Tradition (Void Savant)Beginning when you select this tradition at 2nd level, the gold and time you must spend to copy a void spell into your spellbook is halved.

When you gain a level, one of the two spells you learn for gaining a level can be a void magic spell, even if you’ve never encountered the spell before. Similarly, when you learn a new cantrip, it can be a void magic cantrip, even if you’ve never previously encountered it.

Whispers of the VoidStarting at 2nd level, as a bonus action immediately before you cast a spell of 1st level or higher, you can utter a few words of void speech and weave its dark magic into your spell. The tainted spell disorients one creature you can see that the spell affects when you cast it. The creature has disadvantage on the next attack roll or ability check it makes before the start of your next turn. You can’t use this feature if you are unable to speak.

 

Bard Class Abilities

Bardic Inspiration (d8)You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Jack of All Trades (+1)Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest (d6)Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

Magical InspirationIf a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

Font of InspirationBeginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

College of CriminologyWhen you join the College of Criminology at 3rd level, you gain proficiency in the Insight skill and you choice of two or Acrobatics, Deception, Investigation, Performance, Sleight of Hand and Stealth.

DarkvisionAccustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen SensesYou have proficiency in the Perception skill.

Fey AncestryYou have advantage on saving throws against being charmed, and magic can't put you to sleep.

TranceElves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon TrainingYou have proficiency with the longsword, shortsword, longbow, and shortbow

CantripYou know one cantrip of your choice from the wizard's spell list. Intelligence is your spellcasting ability for it.

TelepathicYou awaken the ability to mentally connect with others, granting you the following benefits:

•Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
•You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically.
•You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them.

ASIWisdom +1
Dexterity +1

 

8437-200.pngATTACKS

WEAPON TO HIT DAMAGE PROPERTIES / (RANGE)
+1 Elven Sexy Blade +7 1d8+4 Piercing, Magic Finesse
Dagger +6 1d4+3 Piercing Finesse, Light, Thrown (20/60)
Longbow +6 1d8+3 Piercing Ammunition, Heavy, Two-Handed (150/600)
       
       
       

 

spacer.pngSPELLS


Spell Slots: 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

BARD - Spell Save DC: 16 Spell Attack Mod: +8 Spells Known: 8 + Dtetect Thoughts

WIZARD - Spell Save DC: 14 Spell Attack Mod: +6 Spells Prepared: 5

CANTRIPS 1ST LEVEL 2ND LEVEL 3RD LEVEL

BARD

Clockwork Bolt
Mending 
Scribe*

WIZARD

Claws of Darkness (C)*

Green-Flame Blade

Silhouette (C)*

Word of Misfortune (C)

 

BARD

Cure Wounds

Dissonant Whispers

Earworm Melody (C)*

Faerie Fire (C)

 

WIZARD

Black Ribbons (C)

Mage Armor

Insightful Maneuvers (B)*

Magic Missile

Shadow Armor (R)*

 

BARD

Detect Thoughts (C)

(1 Free Use)

Lacerate

Suggestion (C)

BARD

Mind Exchange (C)*

Throes of Ecstasy (C)*

4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL
       
8TH LEVEL 9TH LEVEL    
       

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

spacer.pngWIZARD SPELLBOOK


These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

CANTRIPS 1ST LEVEL 2ND LEVEL 3RD LEVEL

 

Black Ribbons (C)

Disguise Self

Disquieting Gaze*

Find Familiar (R)

Mage Armor

Insightful Maneuvers (B)*

Magic Missile

Shadow Armor (R)*

Speak with Inanimate Object*

 

 

 

4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL
       
8TH LEVEL 9TH LEVEL    
       

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

money-dollar-circle-512.pngMONEY


Copper: 0 Silver: 1 Gold: 203 Obsidian: 100 Platinum: 0

(304 Coins * .02 lbs. = 6.08 lbs. Total Weight)

 

Encumbrance, heaviness, load, mass, sinker, stowage, weight icon - Download  on IconfinderENCUMBRANCE


Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
Status: Unencumbered
Penalty: None

 

688885-200.pngEQUIPMENT READIED


Equipped Items: (18 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

ARMOR (4 lbs.) WEAPONS (5 lbs.) READIED ITEMS (9 lbs.)
Traveler's Clothes (2gp) - 4 lbs.

+1 Elven Warblade [rapier] (uncommon) - 2 lbs.

Dagger - 1 lb.

Longbow (50gp) - 2 lbs.

Spell Component Pouch - 2 lbs.

+1 Arcane Grimoire [Elven Spell Cube] (uncommon) - 3 lbs.

Quiver of arrows (1gp) 1 lb.

Healer's Kit (5gp) - 3 lbs.

Find Familiar Spell Components (50gp)
Pearl (100gp)
Slither Spell Component (50gp)
Black Opal with crest (125gp)

 

 

education_icons_IF-06-512.pngEQUIPMENT STORED


Stored Items: (27 lbs.)

Stored items can be retrieved with an action.

IN BACKPACK (11 lbs.) STRAPPED TO BACKPACK (16 lbs.) AT HOME (-- lbs.)

Backpack - 5 lbs.

Mess Kit - 1 lbs.

Spellbook - 3 lbs

(10) Sheets of Parchment

(2) Scroll Cases - 2 lbs.
Bottle of Ink

Ink Pen

Vial of Perfume

 

Waterskin - 5 lbs.
Silk Rope & Grappling Hook - 9 lbs.

Bedroll & Blanket - 10 lbs.

Lute - 2 lbs.

Viol - 1 lbs.

Bagpipes - 6 lbs.

Find Familiar
Spell Components (50gp)

Chest - 25 lbs.

A Set of Fine Clothes - 6 lbs.
Lamp - 1 lbs.

(2) Flask of Oil - 2 lbs.
(5) Sheets of Paper
Sealing Wax

Soap

 

 

Item_necklace_9.pngMAGIC ITEMS


Magic Items: (3 lbs.)

 

NON-ATTUNED (0.0 lbs) ATTUNED 2/3 (3 lbs.)
 

Stone of Good Luck (Luckstone)Wondrous Item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Rhythm Maker's Drum +1Wondrous item, uncommon (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
 - 3lbs.

 

CHARACTER OVERVIEW


Appearance
Age: 439 Height: 5' 9" Weight: 126 lbs.
Hair: Ash Brown Eyes: Pale Blue Complexion: Fair

She stood before the mirror in her room above This is the Way, as she did every morning. Her pale blue eyes, the color of a frozen lake, stared back at her. Andzelika Matylda Omazeiros stood there wondering. Wondering when she would be able to afford an apartment and not a room. Wondering when her partner would realize they need to charge full price to every customer for their services. Wondering when she would stop focusing on Zobeck so she could bring answers to her family and prove to the River Court that there was something to investigate regarding her sister’s death. Wondering when the Void would open up all its mysteries to her.

 

"Ugh." She moaned to herself as her thin hands reached up to her face in frustration. Her bony fingers pushed through her long brown hair, the color of ash trees. Loose strands fell to the sides, but she pulled most of the mass of thick locks into a short braid before tying it at the nape of her neck, letting the tendrils of waves loose to fall upon her back or over her shoulder.

 

The scent of bacon, sausage, eggs, butter, bread, and cheese wafted through the floorboards, causing her nose to wrinkle. Matylda enjoyed all those items, but humans liked far heavier meals than she had ever been able to get used to. Her lithe frame spoke of her eating habits. Many small meals throughout the day, not two or three large ones. But she knew Sture would have her usual waiting, a simple piece of toast, a few slices of sausage and fresh fruit, along with a cup of hot tea.

 

The elven woman slipped on her customary olive green pants. The color and fit were uniquely hers, they draped loosely from her hips waving in the wind as she walked. So very different from the tight-fitted attire most women wore. Her black long-sleeved shirt, however, was a snug fit, revealing her curves, but the high-neck hid the valuables from prying eyes. Finally, before leaving for her morning meal, Matylda secured the silver clasp and chain to her ear. Although she had left the River Court, some traditions remained. This was one.

 

spacer.pngBACKGROUND

Custom: Arbonesse Exile


Personality Traits: something

 

Ideals: something

 

Bonds: something

 

Flaws: something

 

Background Feature: something

 

 

Backstory

Ulorian the First is an idiot and the Omazeiros family are cowards. It has been over 300 years since she has been to the River Court, but her opinion still holds and will tell any who ask.

 

For 130 years, Andzelika Matylda Omazeiros had lived in happy ignorant bliss. She played music and danced. Her laughter was contagious to whoever heard it and she flitted from gala to gala without a care in the world. But on her 131st birthday that all changed. Halina was found dead a few miles outside of town. Halina Stefcia Omazeiros, Matylda’s older sister, was found laying on a fey road, unable to be healed. The cause of her death was obvious, she had bled out. However, the clerics could not determine what caused the bleeding. There were no injuries to her body, yet the reports stated her head was cradled in a pool of her own sanguine fluid. The exodus of her life appeared to happen through her nose, ears, mouth, and eyes. The pinch that remained between her brow indicated she suffered through her last moments, but no answers could be provided to the family that loved her.

 

The youngest of the Omazeiros clan refused to accept what the healers stated. "There are some answers we may never have." It was unfathomable to Matylda that this was a valid response. She was even more infuriated that her parents and siblings buried Halina without demanding further investigations. The headstrong youth took the matter into her own hands.

 

For 15 years she kept a log of her findings. She visited the site where her sister was found, she interviewed those who discovered her and those who traveled the roads frequently. Matylda used her family’s influence to garner a meeting with their leader, pleading her case that more needed to be done. That there was an unknown threat to their borders. But the King simply thanked her for her concern and told her to leave it to the professionals who had found nothing.

 

The once sweet and innocent elven maiden became infuriated. Where her laughter had previously caused all others to join her delightful sound, now her sharp clipped words of admonishment caused all to leave her side. The King wanted it left to professionals, and so she would become one. After her meeting with the high court, Matylda announced she was leaving for the Free City of Zobeck to study Criminology. If those who were schooled in the elven city could not find the cause of her sister’s demise, she would seek knowledge from the humans and return to solve the crime with skills her people had forgotten.

 

Her family was shocked by the announcement. Their youngest was not only stating that the courts had failed Halina, but that humans would be able to offer her knowledge she could not gain in River Court. And even worse, leaving meant they would have to disown her, write her off as though she never existed. In less than 20 years her parents lost two of their four children, her brothers went from having two sisters to none. Matylda knew of the laws, but she hoped her family would be courageous enough to defy them. She was wrong, their status with their people meant more to them.

 

She slipped out in the middle of the night, knowing there would be no fond farewell. This was easier. A note was left on the kitchen table, promising she would return when she had answers.

 

The next 300 years found Matylda exactly where she said she would be, not that her family sought her out. Upon arriving in Zobeck, the headstrong elf entered Dorblythe University. After 15 years, she left the campus with four doctorates, Criminal Psychology, Criminology, Forensic Science, and Investigative Reporting. Her excessive knowledge on these topics led to her recruitment with the Praetors. To this day, she is still an advisor, keeping their identities secret. Nearly 100 years later, frustrated by her ineffectiveness with finding any further details on the curious end to her sister's life, Matylda decided to investigate a path towards magical answers. She studied at the Arcane Collegium, utilizing her existing degrees to gain acceptance into the Bardic Criminology degree path.

 

Throughout her years among the humans, Matylda had experienced many friendships and relationships. However, each ended over time with a feeling of disconnection. Her human companions aged and drifted away from her as she was unable to recognize the burden they felt in keeping up with her ageless youthfulness. They each still hold a place in her heart, and thinks of them with fondness, though a part of her is bitter their short lives prevented a more full relationship. It was early in her dalliance with Nancy that the River Court native met a fellow elf. The night the three of them spent together was memorable, and led to a friendship that has survived the test of time, but also established that romantic endeavors between them would never be.

 

Matylda and Lyyren found working together enjoyable, however, and joined forces through the Great Revolt, forging their bond in battle. Less than a year later they formed a business to service the community still recovering from their self-inflicted wounds. However, this did not prevent the bardic student from continuing her studies.

 

While working on a research paper in the City Archives, the elven student came upon a bit of curious information. A detail regarding the fey roads was barely a sidenote on a subject related to Zobeck, however, it piqued her curiosity. The location referenced was near where Halina was found. It may have been nothing, but this was the first time in over two centuries that she had something to go off of. Finally, she would be able to use her education in the field, for the purpose she had been studying!

 

Lyyren offered to travel with her, knowing the journey was long and potentially interacting with her family or the River Court could be problematic, but she insisted on going alone. Following her memory, Maty first returned to the place where Halina was found. Then, using her notes, she traced her way deep into the wood. Small markings, barely noticed sigils, all led her to an ancient ruin. All that remained was a small stone structure. Her head began to throb, her eyes blurred and blood began to trickle from her nose, but she persevered. Her determination was rewarded with a small tome covered in moss and mold. Cracking open the pages, the bardic student felt herself falling into the foreign script, consumed by it. She heard voices she couldn’t see, she could smell life and death, she could taste the blood pooling in her mouth.

 

Knowing she had found what caused her sister’s death, but unsure of what it was or what it meant, she took the book and ran. Matylda did not visit her family, she did not return to the River Court to show the King. Instead, she returned to Zobeck where she fervently poured over the new knowledge, hoping to unlock its mysteries. The event had changed her, though she would not admit it. The Arcane Collegium called her new interest the Void. She was told to destroy the tome and forget what she had seen. Refusing to do so, the elf was expelled, once again cast away.

 

Surprisingly, Lyyren stayed by her side, offering kind words while attempting to get the strong-willed woman to discard the studies on the Void. Over the last 65 years she has toiled away studying all she can on the Void, but the process has been painstakingly slow as the repercussions of the darkness are often mind-numbing. If not for her friendship with the fellow elf, she certainly would have lost her mind decades ago. Her familiar, Wrozka, reminds her of the dangers daily.

 

 

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