Worm_that_Walks Posted January 13 Clone Share Posted January 13 (edited) https://www.myth-weavers.com/sheets/?id=2870551 This is all good? No issues? Edited January 13 by Worm_that_Walks (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Acromos Posted January 13 Clone Share Posted January 13 12 hours ago, Worm_that_Walks said: https://www.myth-weavers.com/sheets/?id=2870551 This is all good? No issues? Seems fine to me. What are you going for here? I don't really know shadow monks. I guess I could look it up tho =) 9 hours ago, Gris said: https://www.myth-weavers.com/sheets/?id=2869747 Could you tell me if the bard is adequate, please? All bards are adequate, it's a very strong, very versatile class. But .. are you asking me? In some other players thread? =) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Worm_that_Walks Posted January 13 Author Clone Share Posted January 13 (edited) 1 hour ago, Acromos said: I don't really know shadow monks. I guess I could look it up tho =) Shadow monks are monks focused on stealth abilities. It gives a handful of stealthy spells to cast using Ki and at later levels 60 ft teleportation through shadows, invisibility in dim light/darkness, and a reaction attack at lv 17. The player's handbook likens them unto ninjas or shadowdancers. 1 hour ago, Acromos said: What are you going for here? Mechanically, or the characters' story? Edited January 13 by Worm_that_Walks (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Acromos Posted January 14 Clone Share Posted January 14 Mechanically. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Worm_that_Walks Posted January 14 Author Clone Share Posted January 14 (edited) On 1/14/2024 at 1:59 AM, Acromos said: Mechanically. Hit-and-run stealth tactics. With the mobile feat, "When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not." Chose skulker to go with shadow monk, and so I can see in dim light. I have replaced skulker with Devil's Sight. Chose monk because they don't need weapons to fight and for the extra mobility. Edited January 15 by Worm_that_Walks (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Worm_that_Walks Posted February 1 Author Clone Share Posted February 1 (edited) 𝓞𝓻𝓸 Human Shadow Monk 4 | HP: 27/27 | AC: 15 | Init: +3 | PP: 16 | Speed: 50 ft | DV: 120 ft Coins 0 GP 0 SP | Unarmed Strike A:+5 D:1d4+3 T:Bludgeoning Ki Save 13 | Ki Pool ■■■■ | Flurry of Blows ■ | Step of the Wind ■ | Darkness ■■ Actions Thoughts "Speech" Edited February 1 by Worm_that_Walks (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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