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Alatia Carnwheat - Human Cleric


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Alatia Carnwheat

Priestess of Pelor

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"Refresh and gladden our spirits. Purify our hearts. Illumine our powers. We lay our hope in Pelor's hands"

 

CLERIC 1


22 year old human female, neutral good


Armor Class 15

Hit Points 10
Speed 30' ft.


Languages Common, Elvish, Dwarvish, Gnomish

Proficiency Bonus +2

Passive Perception 18 | Passive Investigation 15

 

ABILITIES & SKILLS
Proficiency Bonus: +2


Strength 15 (+2)
Save +0 
Athletics +2


Dexterity 8 (-1) 
Save -1 
Acrobatics -1 | Sleight of Hand -1 | Stealth -1 (Disadvantage due to Scale Mail Armor)


Constitution 14 (+2)
Save +2 


Intelligence 10 (0)
Save +0 
Arcana +0 | History +2 | Investigation +0 | Nature +0 | Religion +2


Wisdom 17 (+3)
Save +5 
Animal Handling +3 | Insight +5Medicine +5 | Perception +3 | Survival +3


Charisma 12 (+1) 
Save +3 
Deception +1 | Intimidation +1 | Performance +1 | Persuasion +4

Bold denotes proficiency.

PROFICIENCIES & ABILITIES


PROFICIENCIES

  • Tools None
  • Instruments None
  • Weapons All simple weapons
  • Armors Light armor, medium armor, shields

CLERIC CLASS ABILITIES

Warding FlareYou can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can't be blinded is immune to this feature.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
 | Light DomainLight Domain Spells

1st Burning Hands, Faerie Fire
3rd Flaming Sphere, Scorching Ray
5th Daylight, Fireball
7th Guardian of Faith, Wall of Fire
9th Flame Strike, Scrying


RACIAL TRAITS

None


FEATS

 Observant

 

WEAPONS


WEAPONS

  • Mace +4 to hit for (1d6+2) bludgeoning damage.
  • Light Crossbow +1 to hit for (1d8-1) piercing damage.

 

SPELLS


SPELL SLOTS 2/2 (1st)

  • Spell Save DC: 13 | Spell Attack Mod: +5

CANTRIPS

LightCantrip Evocation

Casting Time: 1 action
Range: Touch
Target: One object that is no larger than 10 feet in any dimension
Components: V M (A firefly or phosphorescent moss)
Duration: 1 hour

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
 | Guidance (C)Cantrip Divination

Casting Time: 1 action
Range: Touch
Target: One willing creature
Components: V S
Duration: Up to 1 minute

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
| Spare The DyingCantrip Necromancy

Casting Time: 1 action
Range: Touch
Target: A living creature that has 0 hit points
Components: V S
Duration: Instantaneous

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.


FIRST LEVEL

Burning Hands | Shield of Faith (B)Cure Wounds | Bless (C)

(C) Concentration / (R) Reaction spell. / (B) Bonus action spell.

 

EQUIPMENT & ENCUMBERANCE


TOTAL ENCUMBERANCE (88.5 lbs.)

  • Weight: 88.5 lbs. / 210 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.5 lbs.)

Copper: 8Silver: 9 Gold: 8 | Obsidian: 0 | Platinum: 0

(25 Coins x .02 lbs. = 0.5 lbs. Total Weight)

Note: 1 gp is buttoned in a discreet pocket on the inside of her shield


EQUIPEMENT READIED (67 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (57 lbs.)  Scale mail - 45 lb | Shield - 6 lb | Vestments (worn over armor) - 6 lb
  • Weapons (9 lbs.) Light Crossbow - 5 lb | Mace - 4 lb
  • Readied Items (1 lbs.) Holy Symbol - 1 lb

EQUIPMENT STORED (21.5 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (16.5 lbs.)  Backpack - 5 lbs | Blanket - 3 lb | Candles (10) | Tinderbox - 1 lb | Alms box - 1 lb | Blocks of Incense (2) | Incense Sticks (5) | Censer - 1lb | Rations (2) - 4lb | Crossbow bolts (20) - 1.5 lb | An indecipherable treasure map | Ink (1 ounce bottle) | Inkpen | Parchment (10) | A prayer book | Common set of clothes | Vestments (Spare)
  • Strapped to Backpack ( 5 lbs.)  Waterskin - 5 lbs.

EQUIPMENT NOT CARRIED ()

None

 

APPEARANCE


Age 22| Height 5' 9" | Weight 126 lbs. | Hair Ash Brown| Eyes Pale Blue | Complexion Fair


Alatia is a slim woman of average height and with no discernable features.  The only sign of any effort made on her appearance is her long blonde hair tha tshe keeps brushed and tied back into a loose ponytail. Her eyes tell a different story however, as they focus wide-eyed and glow with full confidence.  Her unwavering gaze gives the world the impression of a woman with a steel heart and strong determination.
 
In the city, and when on Temple business, she wears the robes of the Temple of Pelor. A long yellow and white garment that flows over her body to a crumple against her boots. The robe splits at either side of an image of a vibrant yellow sun, which, when out of the city, reveals a glimmer of armor underneath - and to anyone watching, that she may not be such an easy target.
 

 

BACKGROUND


Acolyte


  • Personality Trait: I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. 
  • Ideal: I always try to help those in need, no matter what the personal cost. 
  • Bond: Everything I do is for the common people. 
  • Flaw: I put too much trust in those who wield power within my temple's hierarchy.

Background Feature: Shelter of the FaithfulAs an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.


BACKSTORY

As a child Alatia spent most of her time in Greyhawk, rarely venturing out to the woodlands or villages surrounding the city.  More often than not she would be in the Temple District, or more accurately behind a pile of books in the Library of the Temple of Pelor.

The yellow robes and the mysterious chants were all a huge draw to Alatia, but it wasn't until at the age of 10, when she witnessed a female priestess of Pelor return from distant travels, that Alatia knew what she wanted to be in life. The priest had gold edged robes, a strong face of fearless determination, and a heavy mace at her side. Sadly Alatia never discovered who the visiting priest was, but the image remained with her and directed her life ever since.

Now at the age of 22 she finds herself as a preistess of Pelor. She sits in the Able Carter Coaching Inn, rested, optimistic, and at the start of her own adventure. To bring peace and light to whom ever may need it.

 


PERSONALITY

Alatia could be seen as a simple woman - one who enjoys the company of the common folk.  A woman happy to spend all day chatting about farming and village matters.  Taking joy from small smiles that she manages to squeeze from kind-hearted strangers.  

If speaking on a subject that she had an interest in however, from the workings of the church, political history of the land, or even about her love of amateur cartography - then she could appear extremely knowledgeable and at times quick to argue.

The only thing that could bring Alatia out of her generally calm state of mind was being out in the rain, and doubly so when it was carried by a freezing wind.  

 
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For info. Some notes on choices made when creating character.

Character Creation Notes

Human Variant
- Increase two ability scores by 1 (Strength & Wisdom)
- Gain proficiency in 1 skill - Persuasion
- Gain one feat - Observant (Wisdom +1, Passive Perception & Investigation +5)

Cleric Class
- Skills proficiences: Medicine & History
- Languages: Common & Elvish

Background Acolyte
- Languages: Gnomish & Dwarvish
- Skill proficiences: Insight & Religion
- A holy symbol (sold 5gp)

Tricket
- An indecipherable treasure map

Additional Equipment Purchased (for character's personal interests)
- Ink bottle - 10gp
- Inkpen - 2cp
- Parchment (x10) - 1gp



 

Edited by FireHound (see edit history)
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POSTING TEMPLATE


PC

Alatia Carnwheat Human Cleric 1 b7f305c560c4add2995ae335bd1cbd2f.jpg


AC: 15 (scale mail and shield) | HP: 10/10 | Initiative: -1 | Passive Perception: 18 
Spell Slots: 1st 2/2 | Spell Attack: +5 | Spell DC: 13
Warding Flare: 3/3 | DM Inspiration: 0/1


Post goes here.

"Speech"

thoughts in italics

Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

Edited by FireHound (see edit history)
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