Chaz Hoosier Posted January 23 Clone Share Posted January 23 (edited) Jack Coldwater - Halfling Thief Background: Jack was the spoiled brat of stinking rich merchants of Zhentil Keep. No indulgence was too much for the family's precious son, so why shouldn't he conclude that he deserved such privilege? The world was so fortunate to have such a clever young man like him in it! Servants despised his continual whining demands, and he was the terror of every tutor sent to his house. But one day he witnessed his fellow spoiled brat friends assaulting an innocent slave for no reason at all but glee in his pain. Filled with horror, he told his father about it, who just laughed at what a baby he was being. His eyes opened, he came to see how all of Zhentish society was built on this casual malice. No longer able to stand the cost of the luxury and privilege he knew, he ran away from home and country, having to learn many hard lessons out in the "real world." It can't be said he's been honest the whole time--indeed his skill set has tended toward the legally dubious, but he does what he can for his adopted home, the Dalelands. Personality: It has to be admitted that Jack can be a lot to be around sometimes--he is often still the spoiled, selfish brat he was raised to be. He expects many things to be done for him and can get surly if he doesn't receive frequent affirmation and praise. On the other hand, those who have gone through the trials of getting to know him find a man who carries around the crushing realization that he is not everything he hoped he would be in life, and is at least trying to be a better person. He has figured out that just keeping his mouth shut in sensitive situations might be for the best of all involved. Edited January 23 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted January 23 Author Clone Share Posted January 23 (edited) Thief Skills Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in Shadows Detect Noise Climb Walls Read Language Start 15% 10% 5% 10% 5% 15% 60% 0% Race 5% 5% 5% 10% 15% 5% -15% -5% Dex Bonus 5% Level 1 30% 30 Level 2 15% 15% Level 3 15% 15% Level 4 15% 15% Total: 20% 20% 85% 20% 20% 95% 45% -5% Accounting Starting Funds: 110 GP Breeches: 2 GP Tunic: 8 SP Vest: 6 SP Belt: 3 SP Cloak (cloth): 8 SP Backpack: 2 GP Belt Pouch (Large): 1 GP Thieves Picks: 30 GP Leather Armor: 5 GP Sling: 5 CP Sling Bullets (20): 2 SP Dagger: 2 GP Shortsword: 10 GP Hooded Lantern: 7 GP Lantern Oil (4): 2 SP 4 CP Flint & Steel: 5 SP Balance: 47 GP 8 SP 1 CP Experience Starting Experience: 5,500 (w/prime requisite) Overcoming foes and obstacles: 276 Completion of the chapter: 1708 Total: 7484 Edited April 25 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted January 23 Author Clone Share Posted January 23 (edited) Character Notes: The Mission The man pushes aside the empty dishes on the table with a sweep of his hand. Removing the satchel from his back, he props it against the table leg. he then pulls out a fistful of papers and spreads them out on the table. In one smooth motion he unstraps the sword from his back and lays it before your group. You study the stranger intently. His clothing is of good quality and fits his muscular frame well. He smells faintly of ink, which is puzzling. When you catch a glimpse of his hands you notice they are smooth, with no sign of the callouses or injuries that would mark him as a fighter or farmer. The only other clues to the man's work are the dark ink smudges on his fine, tapered fingers. As soon as the barmaid spies your new companion, she rushes to the table with a cup brimming with mead. "Compliments of the Old Skull, Lhaeo. We hardly see you anymore," the older woman comments. "It's always a pleasure to sip Skull mead, Jhaele," he says with a contented smile. "But bill me for it. My absence from your fine tavern hardly justifies free drinks." Jhaele smiles warmly before heading off to attend to other customers. Lhaeo takes a long pull of the mead, then turns to face your group. "As you overheard, I am Lhaeo, scribe to Elminster of Shadowdale. Your reputation," he says with a smirk and a glance at Mandons and Valandil, "precedes you. But I'm not here to discuss gambling debts." He nods his head towards Tymas at mention of the grimlocks, as well as towards Theoath. "Indeed word of your deeds in Mistledale has reached even here, and is the reason I have sought you out." At mention of Elminster, Lhaeo frowns. "Alas Elminster plays no role in this affair. He is currently dealing with matters of a planar nature, a scope beyond any in Shadowdale can even begin to comprehend, and unrelated to this meeting. Even if he knew of our present situation, I do not know that he would involve himself." The inn starts to clear out as evening meals are finished, and one by one the locals being to leave for their farms and other visitors to Shadowdale being to retire to their rooms at the Old Skull Inn. Jhaele and her staff move quietly about the room, cleaning the last few tables. Lhaeo, now on his second glass of mead, tips his head back and takes a deep drink. He then leans in close and begins his tale. "What I am about to tell you must go no further than this room," he begins. "The Zhentarim will undoubtedly learn of this story soon enough, but there is no reason to give to them what they should uncover themselves. Do I have your word?" Assuming there is no dissent, Lhaeo continues. "Three weeks ago a group of warriors led by Randal Morn, rightful ruler of Daggerdale, was attacked as they left the crypt of Shraevyn, a long-dead wizard. Some among you may have heard of Shraevyn, the weapons-mage, in your studies. He was a good wizard who served the Dales back in the late 900s. By all reports, he was wise and just, and he is credited with creating some of the most unique and powerful magical items of the era." "According to popular legend, Shraevyn created a powerful long sword, known as the Sword of the Dales, just before his death. This weapon was rumored to have a variety of special powers. No one remembers exactly what the sword could do, but in my research I've managed to uncover a few of its reported properties. First, the sword can part chains and manacles when its wielder speaks the word merrydale. It also enables its wielder to breathe underwater while holding it. Other than those two powers, I have little else to offer you." Taking another sip of his mead, the scribe continues his tale, interrupted only by the light swish of a broom and the clinking of clean mugs being stacked at the bar by Jhaele. "Randal must have believed that possession of this sword would put him in a better position to free Dagger Falls from the hands of the Zhentarim, for he led the adventuring group into the tomb himself. According to Ariton, a loyal servant and the lone survivor of the expedition, Randal successfully freed the sword from a horde of undead that were within Shraevyn's tomb. The group was ambushed as they left the crypt by a Zhent force of mages who had somehow learned of Randal's expedition. They nearly defeated the free Dalesmen, but Randal, wielding the Sword of the Dales, crushed them and their magical creations with minor injuries to his party." "What happened next was totally unexpected and ultimately fatal for the group. Although it happened quickly, Ariton was able to provide some useful information. Undead, mostly skeletons but a few ghouls and zombies as well, rose from the earth. The Dalesman watched in horror as his doomed friends fell before the onslaught. He also caught a glimpse of an odd emerald light that struck Randal to the ground. Ariton insists that Randal was still breathing but unable to move after this attack. Smart enough to realize he could not fight all of the undead alone, Ariton managed to escape undetected and flee to Elminster's tower for assistance. He gave me a sword, not the Sword of the Dales, but an enchanted blade nonetheless, that he recovered from the tomb in return for a meal and some healing potions. He has since returned to Daggerdale to inform the freemen of what transpired." Clasping his hands before him, Lhaeo leans in and sets his gaze upon each of you in turn. "The Realms needs heroes, right here and right now. I ask you to go and rescue Randal Morn." A long silence fills the air before Lhaeo speaks again. "I can offer you this magical sword and a few potions if you are willing to accept this dangerous quest. In addition, you will be granted some land in the Shadowdale area when you return Randal Morn to his people alive. Do you have any questions?" Edited February 2 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll 14 drop(4d6,lowest,1) 1,2,6,6 roll 15 drop(4d6,lowest,1) 2,4,5,6 roll 15 drop(4d6,lowest,1) 2,4,5,6 roll 6 drop(4d6,lowest,1) 1,1,1,4 roll 15 drop(4d6,lowest,1) 1,3,6,6 roll 12 drop(4d6,lowest,1) 2,2,4,6 Hit Points lvls 2-4 13 4d6 2,3,6,2 Starting Gold 110 2d6*10 6,5 Stout blood chance 100 1d100 100 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted January 23 Author Clone Share Posted January 23 (edited) Well, I'll have to think about what class to make with those numbers. It doesn't look like I have a specialist in the works. Maybe a halfling thief. Edited January 23 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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