pesukarhu Posted February 4 Clone Share Posted February 4 PC Glyndwr Wuduweard Fairy Warlock 1 AC: 12 (leather) | HP: 11/11 | Initiative: +1 | Passive Perception: 11 Spell Slots: 2/2 | Spell Attack: +5 | Spell DC: 13 Glyndwr looks surprised at Alatia's comment. "Oh, no, I'm no watchman. I just help out sometimes. Mostly, I'm a woodcarver. You know, some ornament, some figurines, help some with fletching, some with the casks. Bit of this, bit of that. Really just trying to get out and meet more people." As names get shared he continues, "Charmed to meet you, Alatia, and you, Allera. Studying with the wizard, you say? That must be exciting. I don't think I'd be able to sit still that long." He focuses back to Alatia. "Like Allera says, it seems like the mines are the money around here, and that always attracts attention. For me, I just have a feeling that something's going on here, but I'm not sure what it is, or what I'm supposed to do about it, so I'm just talking to people, try to see what I can find out, and doing what I can to pay my room and board while I do so." Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
EDTA Posted February 6 Clone Share Posted February 6 PC Tess High Elf Rogue 1 AC: 14 (leather armor) | HP: 9/9 | Initiative: +3 | Passive Perception: 12, Darkvision 60 There weren't many places in town better to catch the comings and goings of the town than The Able Cart Coaching Inn. At least if you wanted to avoid getting an elbow to the face. But it was Tess' day off, or rather Elodie's, and there was no way in the hells she'd spend it at The Feral Dog. Better class of people here, except the gaggle of dwarves apparently. Fact it didn't smell like dog didn't hurt either. Tess didn't get there that often. What was the point? But today, she felt like doing something different. Why not? Seeing the newcomers could be fun too, if only to size up the talent. Not that piddling little snatch jobs were Tess' preference, noticing the one woman suddenly getting very nervous about thievery. "I'd be more worried about thugs than thieves around here, personally," the young elf says, interjecting in the conversation. "Especially around payday. You steer clear of places like The Feral Dog those days, there's always someone looking to take someone else's wages one way or another then. Or just stay away from The Feral Dog. That's just good advice in general." Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
MysteriousMiller Posted February 6 Clone Share Posted February 6 (edited) PC Riffraff RatfolkAbility Score Increase. Your Dexterity score increases by 2 and your Intelligence score increases by 1, but your Strength score reduces by 2. Age. Ratfolk have shorter lifespans than humans, reaching adulthood at around age 12. They live up to 60 years. Alignment. Ratfolk care more about their close-knit families and acquiring material goods than any lofty ideals. Most tend to be neutral in alignment. Size. Ratfolk are about 3 feet tall and weigh around 40 pounds. Your size is Small. Speed. Your base walking speed is 25 feet. Swim. Ratfolk are capable, if slow, swimmers. You have a swimming speed of 10 feet. Darkvision. Accustomed to living underground and in other dingy places, you have superior vision in dark and dim conditions. To a distance of 60 feet from yourself, you can see in dim light as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Nimbleness. You can move through a hostile creature’s space in combat as long as it is size Medium or larger. Pack Tactics. You have advantage on your attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. Rodent Empathy. You have advantage on Handle Animal checks to influence the behavior of rodents. Languages. You can speak, read, and write Common., ScoundrelSkill Proficiencies: Acrobatics, Sleight of Hand Tool Proficiencies: Gaming Set (Cards), Forgers Kit Languages: none Equipment: A set of common clothes, pouch containing 100 ball bearings, and a pouch containing 10gp Features Urban Explorer You are familiar with the layout and rhythms of towns and cities. When you arrive in a new city, you can quickly locate places to stay, where to buy good quality gear, and other facilities. You can shake off pursuers when you are being chased through the streets or across the rooftops. You have a knack for leading pursuers into a crowded market filled with stalls piled high with breakable merchandise, or down a narrow alley just as a dung cart is coming in the other direction. - Rogue 1 AC: 15 | HP: 9/9 | Init: +3 | PP: 15 Sneak Attack: 1d6 | DM Inspiration: 0 From the shadows in the corner of the bar there's a loud snigger and a hiss as the discussion turns to thieves, thugs and the Feral Dog. A short figure, perhaps a hooded halfling or gnome, sits nursing a half empty glass. "Good advice indeed, but there's more than one way for a fool to be parted from their money in this town..." states the voice from within the darkness of the hood, before the figure leans into the light revealing a pair of beady black eyes and a whiskered snout "...after all, there are rats everywhere!" Riffraff laughs heartily at his own joke, then realising that the newcomers might take offence and Arior might stop serving him, he holds up his hands. "My apologies...no intention to shock...just tryin' to find a little fun where I can! I forget that not everyone has seen the likes of me before" He winks at the robed priestess and adds "You should pop over to the Emporium if you want a closer look...we got all kindsa strangeness over there!" Then turning to Glydwr he spreads his arms wide, adopting as honest a pose as he can muster "And you don't need to worry about Ellival Moonmeadow's stuff...that kinda mischief is just not my style!" @FireHound @pesukarhu Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Edited February 8 by MysteriousMiller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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