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House Rule: Modified Racial Attribute Limits


cailano

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Racial Attribute Maximums

The non-human races have significantly different body types from humans and thus different attribute maximums. This, along with the 20% bonus Humans get to earned XP, helps to balance the special abilities of the non-human races.

Note: some races can exceed 18 in an attribute. Since that can't be rolled on 3d6, the extra point has to come from the Zero-To-Hero rule or Player Level bonuses. Exception: Halflings.

Dwarf

Strength: 16, Dexterity: 14, Constitution: 19, Charisma 14

Elf

Strength: 14

Dexterity: 19

Elves can never roll more than 1d6 per hit die for hit points.

Half-Elf

Strength: 16

Half-Elves can never roll more than 1d6+1 per hit die for hit points.

Halfling

Strength: 8

Dexterity: 19 (Halflings receive a +2 bonus to Dexterity but max at 19)

Constitution: 14

Half-Orc

Strength: 19

Intelligence: 13

Wisdom: 16

Charisma: 13

 

What if you roll above your racial maximum?

Excess points are lost.

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