Jump to content

Style?


namo

Recommended Posts

I tend to approach things top-down, so that's what I'm going to do here. If you're a bottom-up kind of person, do say so.

First off, do you have an idea what style of campaign you want to run?
If we start from a blank slate, it could be Sword & Sorcery, Noir, Horror, Intrigue, ...

Then: will it focus on combat? Exploration? Social interactions? Puzzles? Probably a bit of all of that, but where do you see yourself putting the accent(s)?

Link to comment
Share on other sites

The style I feel naturally inclined toward is Sword & Sorcery, except that I wouldn't be holding to the low magic characteristic. I expect magic to be a bit more accessible than that.

I'm really not much of a Noir or Intrigue guy, and certainly not Horror. This will also mean that social interactions are never going to be the biggest focus.

Link to comment
Share on other sites

9 hours ago, Keante said:

The style I feel naturally inclined toward is Sword & Sorcery, except that I wouldn't be holding to the low magic characteristic. I expect magic to be a bit more accessible than that.

I'm really not much of a Noir or Intrigue guy, and certainly not Horror. This will also mean that social interactions are never going to be the biggest focus.

OK, that sounds like "standard Pathfinder", then. 🙂

 

Do you intend to build the campaign yourself from scratch?
I'm asking because you could always adapt a module too; transposing it in your world would be a little work (adapting organizations, deities, ...), but much less than doing everything yourself.

If building it yourself, do you have a sketch of a plot?

Do you like to lean a lot on NPCs / story elements provided by players, or do you generally bring most of the ideas?

Link to comment
Share on other sites

Adapting modules is a good idea, and that's probably what I'll do. I see no need to make up everything myself. I'm not an endless fountain of creativity, I need lots of inputs to provoke my own thoughts.

I will always be delighted to hear an idea a player has and work it into what we're doing. And they can be gigantic ideas, too. I really want to impress upon everyone that while I will be the one ruling over decisions as the GM, I have not fleshed out a whole detailed world all my own such that other people's ideas would be intrusions upon my precious creation.

Edited by Keante (see edit history)
Link to comment
Share on other sites

ร—
ร—
  • Create New...