OzzyKP Posted March 6 Clone Share Posted March 6 Sunna Halvesen——————————Round 3 "Thanks for your eyes," she called back to Denrag, then moved forward another 30 feet. With no enemies on her yet, she took this moment to ask Matravash for some additional assistance in this battle, hoping for a bit of divine luck to strike down these vile demons. OOC and Actions Sunna Halvesen------------------------- HP: 101 (101 base) AC: 30 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor) - DR 2/- vs Evil Outsiders Hands: Waveblade ===== Reactions ===== ===== Actions ===== Swift: Activate Ghost Slayer Move: 30 ft forward Standard: Cast Divine Favor Ongoing Effects and Daily Use Things Ongoing Effects: Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 98 rounds remaining Purity judgment (+1 sacred on all saves): Till end of combat Deflect Arrows feat (can deflect one ranged attack per round): 8 rounds remaining Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 8 rounds remaining Divine Favor (+1 luck on attack & damage): 10 rounds remaining Remaining Resources: Martial Flexibility Remaining: 6/7 Dimension Door distance: 100 ft/160 ft Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 3/3 1st level spells: 1/2 Arrows: 40/40 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Penchant Posted March 8 Author Clone Share Posted March 8 (edited) One Erinyes dies. The other Erinyes fires on Quake but rolls terribly. The Shadows go invisible. The Babau bide their time. Denrag blasts Babau 1 AC 23 for 23 damage Quack attacks Erinyes and Shadow (E 30, 28)(S 12, 11, 15) Sabrael summons Hound Archon and starts summoning another Sunna casts Divine Favor Erinyes 2 moves back (5 foot step) and full attacks on Quake Shadow 1 takes a move action to become invisible. Shadow 2 takes a move action to become invisible. Shadow 3 takes a move action to become invisible. Babau 1 moves and hides Babau 2 moves and hides The party has initiative Edited March 8 by Penchant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls E2 Attack 1 19 1d20+14 5 E2 Attack 2 22 1d20+14 8 E2 Attack 3 15 1d20+9 6 Link to comment Share on other sites More sharing options...
Drunva Posted March 9 Clone Share Posted March 9 AC: 28(30 vs Fiends) | HP: 136/136 NL Damage: 56| Burn:7|Denrag Sheet | Elemental Overflow: 2/+4 (+2 Con|+2 Dex) Denrag gave Sunna a nod as he spied the babau moving out of sight to the southeast. "They're falling back, probably hoping to draw us in." It was unfortunate that there was little they could do but play along. Still, he doubted the fiends realized just how far he could truly see when he needed. He drifted forward a bit more, hoping to catch a glimpse of the creatures. When none appeared, he gauged where they might have gone and loosed another current of air in a similar direction. This time he left it diffuse, causing no damage to the area but in return he was able to maintain the air current without further straining his body. Instead he prepared himself to wield the silver and iron wind. Hopefully they would come to grips soon and though he couldn't see Quake he knew enough of the man to figure he was pressuring the group from the other side. "They've moved southeast, I'll try and get a read on their location. No sign of the shadow demons though. " Denrag grunted as he saw one of the Babau. He turned his head, trying to speak so his voice didn't carry too far. "The Babau seem to be retreating around a building, probably waiting for us." Actions/ Mechanics Pre battle buff: Starting the day with 3 Burn in Enveloping Winds Active Effects: Enveloping Winds 40% miss chance vs ranged attacks Defiant Armor (DR 2/- vs Evil Outsiders) Elemental Overflow: 35% chance to negate criticals/sneak attack Elemental Impossibility: 10/10 Move: Move to Y14, 5ft above the ground Standard: Attack into square H26 with Gusting infusion. Sacrificing damage to make it last 1 round without burn cost. ( location of perception marked by circle) Free: Activate Elemental Impossibility (1 burn) Perception Small circle indicates 'second' position for vision/hearing. Name xDiceName xDiceResult xDiceString xDiceRolls Perception 24 1d20+12 12 Link to comment Share on other sites More sharing options...
Grand Poobah Posted March 16 Clone Share Posted March 16 (edited) QUAKE : Large Lion HP: 103[91] | AC 36Touch 17 FF 35 | Initiative 1 | DR 5/Evil SR 13 Speed [70][70f ], darkvision 60 Space 10 ft.; Reach 10ft. Latest sheet here ----------------------- Quake throws the body of the demon asside and turns on the Erinyes 2. His attacks are laced with power that sends half of the attacks wide but lands a vicious bite, claw and tail slam. His bite gets hold of the demom, and Quake lets out a muffled roar through teeth and flesh. ----------------- Bite w -4 power attack Bite2 Grab Claw 1 Claw 2 Tail Damage Bite2 Damage Claw 1 Tail Edited March 17 by Grand Poobah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Bite w -4 power attack 18 1d20+16 2 Bite2 30 1d20+11 19 Claw 1 34 1d20+14 20 Claw 2 21 1d20+14 7 Tail 23 1d20+14 9 Damage Bite2 29 2d6+21 4,4 Damage Claw 1 20 1d8+16 4 Tail 24 1d8+17 7 Grab 44 1d20+26 18 Link to comment Share on other sites More sharing options...
OzzyKP Posted March 19 Clone Share Posted March 19 Sunna Halvesen——————————Round 4 With all the enemies hidden from view there isn't much Sunna can do but continue to cautiously advance. Knowing the shadows would likely conceal themselves, she remembers her training for fighting invisible enemies. OOC and Actions Sunna Halvesen------------------------- HP: 101 (101 base) AC: 30 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor) - DR 2/- vs Evil Outsiders Hands: Waveblade ===== Reactions ===== ===== Actions ===== Swift: Martial Flexibility to replace Deflect Arrows with Blind Fight Move: 30 ft forward Standard: Ready attack vs. any enemy that comes near Ongoing Effects and Daily Use Things Ongoing Effects: Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 97 rounds remaining Purity judgment (+1 sacred on all saves): Till end of combat Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 10 rounds remaining Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 7 rounds remaining Divine Favor (+1 luck on attack & damage): 9 rounds remaining Remaining Resources: Martial Flexibility Remaining: 5/7 Dimension Door distance: 100 ft/160 ft Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 3/3 1st level spells: 1/2 Arrows: 40/40 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Leonidas1789 Posted March 23 Clone Share Posted March 23 (edited) Sabrael Gandhari - Human Sorceress 8 (Character sheet) AC: 30 | HP: 72/72 | Speed: 30' | Initiative: +12 | Damage Reduction: 5 acid, cold, fire, electricity | Fast Healing 1 | Condition: Normal Sabrael sends both summons forward with Denrag and Sunna (one each) to help them in their attack. Seeing that the entire party is attacking, she moves forward and starts summoning yet another Hound Archon. Cast: Summon Monster IV (Hound Archon). Note to DM, Denrag and Sunna: Denrag's archon will attack together with Denrag, targeting the same enemy, and Sunna's archon will do the same with Sunna's target. Also, each archon will cast Aid on the champion they are with: Sunna +15 temp. hit points, +1 to hit and saves vs. fear Denrag +9 temporary hit points, +1 to hit and saves vs. fear Finally, both Denrag and Sunna are under the effect of the archons' magic circle against evil aura. OOC N/A Edited April 4 by Leonidas1789 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Aid: Sunna temporary hit points 15 1d8+8 7 Aid; Denrag temporary hit points 9 1d8+8 1 Link to comment Share on other sites More sharing options...
Penchant Posted March 24 Author Clone Share Posted March 24 (edited) Drunva pings another location to spot from Quake moves to attack the Erines and the shadows around him come alive slashing at him but none pierce his skin. Several of his attacks hit the Erinyes and he manages to grab her. Sunna shifts her battle stance and readies to engage with the enemy Sabrael moves her minions with the party and starts working on a third The Erinyes attempts to activate an ability but fails Quake and the Erinyes are fireballed three times. Quake must make 3 will saves and 3 reflex saves (Fireballs are shadow evocation, saves will reduce the damage appropriately) Babau move in the darkness The party has initiative Edited March 24 by Penchant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Shadow AoO 1 26 1d20+13 13 Shadow AoO 2 16 1d20+13 3 Shadow AoO 3 26 1d20+15 11 Erinyes concentration 20 1d20+17 3 Fireball 1 33 10d6 2,6,1,1,1,4,6,2,5,5 Fireball 2 38 10d6 3,3,4,1,5,6,3,1,6,6 Fireball 3 31 10d6 1,6,3,2,6,1,4,1,2,5 Link to comment Share on other sites More sharing options...
Drunva Posted March 24 Clone Share Posted March 24 AC: 28(30 vs Fiends) | HP: 136/136 THP: 9 NL Damage: 56| Burn:7|Denrag Sheet | Elemental Overflow: 2/+4 (+2 Con|+2 Dex) Denrag's face cracked into a wide grin as Sabrael's reinforcements moved up to himself and Suna. "Well met! Now on me! Let's see if these Babau intend to keep running ." With his angelic escort, Denrag drifted further into the darkness, taking care not to outpace the vision of his companions. His grey eyes attempted to locate any targets. Failing to see anything in the immediate area, he hurled another burst of wind forward to extend his vision and hearing once again, and allowing him to see behind the nearest building. Even with his extended senses, he couldn't see where the enemy had gotten off to. "No sign of the Babua now, but it looks like Quake has downed one of the Erinyes. Can't make him out though." Actions/ Mechanics Pre battle buff: Starting the day with 3 Burn in Enveloping Winds Active Effects: Enveloping Winds 40% miss chance vs ranged attacks Defiant Armor (DR 2/- vs Evil Outsiders) Elemental Overflow: 35% chance to negate criticals/sneak attack Elemental Impossibility: 9/10 Move: Move to F14, 5ft above the ground Perception Standard:Windblast into square S14 with Gusting infusion. Sacrificing damage to make it last 1 round without burn cost. ( location of perception marked by circle) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 13 1d2+12 1 Windblast 30 1d20+13 17 Link to comment Share on other sites More sharing options...
Grand Poobah Posted March 25 Clone Share Posted March 25 (edited) Quake is shaking the Erinyes held in his bite and tearing into it with his claws. All about him blasts of fire fill the darkness and while he resists the mental onslaught that accompanies the flame he is still scorched by the partial reality of the blast. --------------- HP: 103[92] [less fireballs] | AC 36Touch 17 FF 35 | Initiative 1 | DR 5/Evil SR 13 Speed [70][70f ], darkvision 60 Space 10 ft.; Reach 10ft. Latest sheet here --------------- Summary Saves With Adaptive Defence Will Saves :Three Pass Ref Saves :16,29,22 Enemy is grappled [-2 AC] so Bite/Bite/Claw/Claw Hit For Damage: 26, 28, 24, 20 Grab: Sucessfull Adaptive Defence Will 1 Edited March 25 by Grand Poobah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Adaptive Defence Will 1 25 1d20+18 7 Will 2 30 1d20+18 12 Will 3 37 1d20+18 19 Reflex 1 16 1d20+12 4 Reflex 2 29 1d20+12 17 Reflex 3 22 1d20+12 10 Bite w -4 power attack 23 1d20+16 7 Bite2 31 1d20+11 20 Claw 1 22 1d20+14 8 Claw 2 23 1d20+14 9 Tail 15 1d20+14 1 Damage Bite2 28 2d6+21 5,2 Damage Claw 1 24 1d8+16 8 Tail 22 1d8+17 5 Grab 35 1d20+26 9 Damage Bite1 26 2d6+21 1,4 Damage Claw 2 20 1d8+16 4 Link to comment Share on other sites More sharing options...
OzzyKP Posted April 4 Clone Share Posted April 4 Sunna Halvesen——————————Round 5 "I'm right behind you, Denrag," she called out to her comrade. "It sounds like some nasty explosions up ahead, I hope Quake is ok." She continued to walk forward, finally reaching the patch of darkness. Her newly acquired darkvision coming in handy. She looks around for any sign of the enemy, and she calms her breath so she can better listen for any signs of invisible enemies approaching. OOC and Actions Sunna Halvesen------------------------- HP: 101 (101 base) AC: 30 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor) - DR 2/- vs Evil Outsiders Hands: Waveblade ===== Reactions ===== Perception (8 ranks, +3 class, +3 WIS, +2 dedicated adversary feat) ===== Actions ===== Swift: Activate ghost slayer feat Move: 30 ft forward Standard: Ready attack vs. any enemy that comes near Ongoing Effects and Daily Use Things Ongoing Effects: Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 96 rounds remaining Purity judgment (+1 sacred on all saves): Till end of combat Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 9 rounds remaining Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 6 rounds remaining Divine Favor (+1 luck on attack & damage): 8 rounds remaining Remaining Resources: Martial Flexibility Remaining: 5/7 Dimension Door distance: 100 ft/160 ft Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 3/3 1st level spells: 1/2 Arrows: 40/40 Name xDiceName xDiceResult xDiceString xDiceRolls Perception 36 1d20+16 20 Link to comment Share on other sites More sharing options...
Leonidas1789 Posted April 4 Clone Share Posted April 4 (edited) Sabrael Gandhari - Human Sorceress 8 (Character sheet) AC: 30 | HP: 15 temp + 72/72 | Speed: 30' | Initiative: +12 | Damage Reduction: 5 acid, cold, fire, electricity | Fast Healing 1 | Condition: Normal With her third summoning spell completed, Sabrael orders the first two archons to move forward, the first together with Denrag and the second with Sunna. The third archon casts Aid on the sorceress. She then moves forward with the third archon. and casts a Haste spell on the entire group. Cast: Haste, targeting the 3 archons, Denrag, Sunna, and Sabrael. Note to DM, Denrag and Sunna: Denrag's archon will attack together with Denrag, targeting the same enemy, and Sunna's archon will do the same with Sunna's target. Also, each archon will cast Aid on the champion they are with: Sunna and Sabrael: +15 temp. hit points, +1 to hit and saves vs. fear Denrag: +9 temporary hit points, +1 to hit and saves vs. fear Finally, Denrag Sunna and Sabrael are under the effect of the archons' magic circle against evil aura. OOC N/A Edited April 4 by Leonidas1789 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Aid: Sabrael temporary hit points 15 1d8+8 7 Link to comment Share on other sites More sharing options...
Penchant Posted April 7 Author Clone Share Posted April 7 (edited) Surprise Round! The Babau, who had climbed onto the roofs of the buildings, move into position making ready for their assault. The eagle eyed Sunna, however, spots them and is able to act as they rush in. OOC: Sunna and the Babau are the only ones able to act in the surprise round, and while their initiative is tied, Sunna will go first. Edited April 7 by Penchant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Denrag Initiative 20 1d20+9 11 Quake Initiative 21 1d20+2 19 Sunna Initiative 13 1d20+4 9 Sabrael Initiative 16 1d20+12 4 Babau Initiative 13 1d20+5 8 Link to comment Share on other sites More sharing options...
OzzyKP Posted April 8 Clone Share Posted April 8 (edited) Sunna Halvesen——————————Round 5 - Surprise Round Sunna spots the Babau's a moment before they spring their trap, she shouts out a warning, "Look out, they are on the roofs!" She gets ready to trip enemies that come within her reach. OOC and Actions Sunna Halvesen------------------------- HP: 101 (101 base) AC: 28 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor, -2 lunge) - DR 2/- vs Evil Outsiders Hands: Waveblade ===== Reactions ===== ===== Actions ===== Free: Activate lunge (+5 ft reach, -2 AC) Free: Activate Belt of Superior Maneuvers (+1 CMB/CMD on trip) Trip (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 belt of superior maneuvers, +4 beast training, +1 weapon focus, +1 divine favor) Attacks of Opportunity (if needed): Trip(AoO1) (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 belt of superior maneuvers, +4 beast training, +1 weapon focus, +1 divine favor) Trip(AoO2) (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 belt of superior maneuvers, +4 beast training, +1 weapon focus, +1 divine favor) Trip(AoO3) (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 belt of superior maneuvers, +4 beast training, +1 weapon focus, +1 divine favor) Attack(AoO4) (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor) Damage(wave blade) (1d6 base, +6 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor) Attack(AoO5) (7 BAB, +6 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor) Damage(AoO5) (1d6 base, +6 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor) Ongoing Effects and Daily Use Things Ongoing Effects: Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 96 rounds remaining Purity judgment (+1 sacred on all saves): Till end of combat Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 9 rounds remaining Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 6 rounds remaining Divine Favor (+1 luck on attack & damage): 8 rounds remaining Remaining Resources: Martial Flexibility Remaining: 5/7 Dimension Door distance: 100 ft/160 ft Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 2/3 1st level spells: 1/2 Arrows: 40/40 Edited April 8 by OzzyKP (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Trip 33 1d20+26 7 Trip(AoO1) 44 1d20+26 18 Trip(AoO2) 31 1d20+26 5 Trip(AoO3) 41 1d20+26 15 Attack(AoO4) 24 1d20+21 3 Damage(wave blade) 19 1d6+14 5 Attack(AoO5) 32 1d20+21 11 Damage(AoO5) 19 1d6+14 5 Link to comment Share on other sites More sharing options...
Penchant Posted April 10 Author Clone Share Posted April 10 (edited) Denrag pings another location Quake kills Erinyes Sabrael casts haste Sunna moves to position and readies trippiness Shadow demons attack Quake. They are still invisible, but he knows their locations now (50% miss chance will apply) Babau charge in. Sunna trips two successfully. Babau 1 attacks Denrag Babau 5 attacks Denrag Babau 3 attacks archon Check the rolls against your AC and take appropriate damage. The attacks on quake are Touch Attacks. The party has initiative! Edited April 10 by Penchant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls SD1 bite on Quake (touch) 14 1d20+11 3 SD1 claw on Quake (touch) 23 1d20+9 14 SD1 claw on Quake (touch) 18 1d20+9 9 Bite damage 5 2d6 3,2 Claw damage 4 1d8+1d6 3,1 Claw damage 9 2d6 6,3 SD2 bite on Quake (touch) 24 1d20+11 13 Bite damage 10 1d8+1d6 8,2 SD3 bite on Quake (touch) 21 1d20+11 10 Bite damage 11 1d8+1d6 7,4 Babau Claw Denrag 16 1d20+12 4 Claw damage with Sneak attack 18 3d6+5 5,3,5 Babau Claw Denrag 14 1d20+12 2 Claw damage with Sneak attack 17 3d6+5 4,4,4 Babau Claw Hound Archon 16 1d20+12 4 Claw damage with Sneak attack 12 3d6+5 4,1,2 Link to comment Share on other sites More sharing options...
Grand Poobah Posted April 10 Clone Share Posted April 10 (edited) Quake "GRRRraaa" the great cat raws again and as claws and bites rain in on him from the shadows. He flies upwards and over where the demon seem to be and heads straight back towards their entry at full pace. He plans to heal himself and get some distance from the shadows. "The will work for my flesh" As he approaches he spots Denrag and flies down ready to aid him next round, flying above him and the summoned archon . "Both the Erinyes are down but I had to leave the shadow demon behind as they were invisible and about to tear into me" HP: 103[59] [less fireballs] + healing 10 | 69 less fireballs AC 36 Touch 17 FF 35 | Initiative 1 | DR 5/Evil SR 13 Speed [70][70f ], darkvision 60 Space 10 ft.; Reach 10ft. Actions : Move 10 feet up and over shadows (still in reach so no AO), Move 3xspeed [distance is 120 so at 3x50 easily makes it) arrive above just in his own reach Swift healing for 10 spot for battle understanding @Penchant while he saves his ref and will for the fireballs he will still get a few points of damage. How much? Also if he spots the archon he will fly to be above it just inside its aura.(still movement to do so) Healing as swift action Spot Edited April 10 by Grand Poobah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Healing as swift action 10 2d6 6,4 Spot 34 1d20+16 18 need a 20 20 3d20 2,12,6 Link to comment Share on other sites More sharing options...
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