Leonidas1789 Posted May 1 Clone Share Posted May 1 (edited) Sabrael Gandhari - Human Sorceress 8 (Character sheet) AC: 30 | HP: 15 temp + 72/72 | Speed: 30' | Initiative: +12 | Damage Reduction: 5 acid, cold, fire, electricity | Fast Healing 1 | Condition: Normal Sabrael wonders how she can help her allies see the invisible demons; she remembers a spell she knows, which might come in very handy in this situation. She chooses the area of effect as carefully as she can so the spell avoids her allies as much as possible. Cast: Glitterdust, targeting the northwestern corner of the central archon's square. Note to DM, Quake, Denrag and Sunna: Quake can take control on the archon whose shoulder he's sitting on. The archons are all hasted. Quake, Denrag, Sunna and Sabrael are under the effect of the archons' magic circle against evil aura. OOC N/A Edited May 1 by Leonidas1789 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Spell penetration on SD 1 13 1d20+8 5 Spell penetration on SD 2 21 1d20+8 13 Link to comment Share on other sites More sharing options...
Grand Poobah Posted May 1 Clone Share Posted May 1 (edited) QUAKE - Tiny Cat with wings two small horns and a needle tiped tail HP: 30 / 103 [+11 temp] AC 43 Touch 28 FF 39 | Initiative 1 | DR 5/Evil SR 13 Speed [50][50f ], darkvision 60 Space 5 ft.; Reach 5ft. Attacks, Cold iron, magic and good +1 to hit from haste [+20/+15 /+18/+18/+18/+18] Gore 1d3 +10 , Tail 1d2 +7 ,Claws: 1d2+7, Bite 1d3+7, Power attack & haste [+17/+12/+15/+15/+15/+15] for +8 damage Actions Quake instructs the angel to move around the battle and come in at the upper corner of the shadows advance, keeping clear of their propable reach. The hastened angel quickly covers the distance. Before they move it used its aid ability. Sitting on the sholder Quake waits for his turn in battle when he is brought into reach. He uses his healing ability before te tiny annilam swipes futiously at the shadows tying to hit the demon with all his tiny might. SHADOW: 4 will miss from concealment, 3 hit. 18,16,21 for 55 good damage ROLLS Gore1 Gore2 Tail Claw1 Claw2 Bite1 Miss Low hits Gore1 Gore2 Tail Claw1 Claw2 Bite1 Restoring Form Aid Miss 1 low hits Miss 2 low hits Miss 3 low hits Miss 4 low hits Miss 5 low hits Miss 6 low hits Miss 7 low hits Edited May 1 by Grand Poobah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Restoring Form 4 2d8 3,1 Aid 11 1d8+8 3 Gore1 24 1d20+17 7 Gore2 21 1d20+12 9 Tail 34 1d20+15 19 Claw1 27 1d20+15 12 Claw2 33 1d20+15 18 Bite1 18 1d20+15 3 Miss Low hits SyntaxError: Unexpected token , 1d00,1d100,1d100,1d100,1d100,1d100 Gore1 19 1d3+18 1 Gore2 19 1d3+18 1 Tail 17 1d2+15 2 Claw1 21 1d20+15 6 Claw2 16 1d2+15 1 Bite1 18 1d3+15 3 Miss 1 low hits 77 1d100 77 Miss 2 low hits 62 1d100 62 Miss 3 low hits 77 1d100 77 Miss 4 low hits 65 1d100 65 Miss 5 low hits 41 1d100 41 Miss 6 low hits 25 1d100 25 Miss 7 low hits 38 1d100 38 Link to comment Share on other sites More sharing options...
Penchant Posted May 7 Author Clone Share Posted May 7 (edited) Sunna attacks but hits only shadows Sabrael casts Glitterdust, revealing one Demon Quake takes an AoO for 13 damage and does 55 damage to Demon. It dies. Shadow Demon 2 bites and claws Archon, Archon dies. SD takes 5' step as it claws Sunna for 4 Damage. Shadow Demon 3 takes 5' step to flank Sunna and full attacks. She takes 27 points of damage. The party is up! Edited May 7 by Penchant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls AoO on quake 28 1d20+11 17 Damage on Quake 13 1d8+1d6 7,6 SD bite on Archon 16 1d20+11 5 Bite damage on Archon 6 1d8+1d6 4,2 SD claw on Archon 22 1d20+9 13 Claw damage on Archon 3 2d6 1,2 SD claw on Sunna 25 1d20+9 16 Claw damage on Sunna 4 2d6 1,3 SD bite on Sunna 32 1d20+13 19 Bite damage on Sunna 10 1d8+1d6 6,4 SD claw on Sunna 20 1d20+11 9 Claw damage on Sunna 9 2d6 6,3 SD claw on Sunna 19 1d20+11 8 Claw damage on Sunna 8 2d6 4,4 Link to comment Share on other sites More sharing options...
Grand Poobah Posted May 8 Clone Share Posted May 8 (edited) The little cat leaps again into the shadow demons space flying and bouncing about, snapping and clawing at his ellusive prey. His luck seems to hold as black blood sprays about him more often than not. 4 Attacks Hit for = 68 Quake HP: 40 / 103 [+10 TEMP] AC 43 Touch 28 FF 39 | Initiative 4 | DR 5/Evil SR 13 Speed [50][50f ], darkvision 60 Space 5 ft.; Reach 5ft. Attacks, Cold iron, magic and good Mechanics HP: 30 / 103 [+11 temp] 13 damage=>HP: 28 / 103 [+ temp] =>Heal, Aid, fast heal HP: 40 / 103 [+10 TEMP] Attack Hit for = 68 (16,17,17,18) Edited May 8 by Grand Poobah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Restoring Form 11 2d8 6,5 Aid 10 1d8+8 2 Gore1 28 1d20+17 11 Gore2 24 1d20+12 12 Tail 32 1d20+15 17 Claw1 28 1d20+15 13 Claw2 25 1d20+15 10 Bite1 19 1d20+15 4 Gore1 21 1d3+18 3 Gore2 19 1d3+18 1 Tail 16 1d2+15 1 Claw1 35 1d20+15 20 Claw2 17 1d2+15 2 Bite1 18 1d3+15 3 Miss 1 low hits 54 1d100 54 Miss 2 low hits 95 1d100 95 Miss 3 low hits 8 1d100 8 Miss 4 low hits 37 1d100 37 Miss 5 low hits 30 1d100 30 Miss 6 low hits 16 1d100 16 Miss 7 low hits 17 1d100 17 Link to comment Share on other sites More sharing options...
Drunva Posted May 11 Clone Share Posted May 11 AC: 28(30 vs Fiends) | HP: 121/136 THP: 8 NL Damage: 88 | Burn:11 |Denrag Sheet| Elemental Overflow: 2/+4 (+2 Con|+2 Dex) Seeing Sunna take blows from the obscured foe, Denrag flowed forward and attacked with the force of a hurricane. Given the need to end this battle, and trusting in his comrades to carry on should he fall, he continued to push his body past its limits. The empowered wind hammer crashed into the space he suspected the enemy to be. Of the flurry, only one managed to find it's mark. His attending Archon waited, ready to Aid again if necessary. (1 Hit Damage: 33 Good/Bludgeoning (after Empowering) Actions/ Mechanics Pre battle buff: Starting the day with 3 Burn in Enveloping Winds Active Effects: Enveloping Winds 40% miss chance vs ranged attacks Defiant Armor (DR 2/- vs Evil Outsiders) Elemental Overflow: 55% chance to negate criticals/sneak attack Elemental Impossibility: 4/10 Using Kinetic Blade Infusion for 1 burn (Kinetic Blade) - 2(Infusion specialization) = 0 Burn Accepting 1 Burn to Empower the Blast (Will multiply damage after rolling) 1 Burn accepted this round 5' Step back into melee Full attacking: attack bonus: +6 BAB, + 5 Dex, +2 Overflow, +1 Aid, +1 Haste Attacking Shadow Demon 3 Archon Action: Damage: Name xDiceName xDiceResult xDiceString xDiceRolls Miss chance (above 50 to hit) 8 1d100 8 Kinetic Blade vs Shadow demon 3 25 1d20+15 10 Attack 1 Good Bludgeoning damage 25 4d6+12 4,2,2,5 Miss chance 2 (above 50 to hit) 80 1d100 80 Haste Attack vs Shadow demon 3 29 1d20+15 14 Haste Attack Good Bludgeoning damage 22 4d6+12 1,4,2,3 Iterative miss chance (above 50 to hit) 4 1d100 4 Iterative attack vs Shadow demon 3 13 1d20+10 3 Iterative attack Good Bludgeoning damage 23 4d6+12 2,6,1,2 Link to comment Share on other sites More sharing options...
Leonidas1789 Posted May 13 Clone Share Posted May 13 (edited) Sabrael Gandhari - Human Sorceress 8 (Character sheet) AC: 30 | HP: 15 temp + 72/72 | Speed: 30' | Initiative: +12 | Damage Reduction: 5 acid, cold, fire, electricity | Fast Healing 1 | Condition: Normal Sabrael's last spell had been almost useless, but victory was near. The sorceress decided to cast a defensive spell on herself. Cast: Vanish Note to DM, Quake, Denrag and Sunna: Quake can take control on the archon whose shoulder he's sitting on. The archons are all hasted. Quake, Denrag, Sunna and Sabrael are under the effect of the archons' magic circle against evil aura. OOC N/A Edited May 13 by Leonidas1789 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
OzzyKP Posted May 14 Clone Share Posted May 14 (edited) Sunna Halvesen——————————Round 9 With just two left, Sunna finally found herself in the center of the action. She focused on the shadow demon to her north. Using her extensive training she swiftly imbued her waveblade with the ability to deal full damage to these intangible creatures. OOC and Actions Sunna Halvesen------------------------- HP: 77 (101 base, +15 temp hp, -8 Babau4, -4 SD r8, -27 SD r8) AC: 32 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor, +2 deflection) - DR 2/- vs Evil Outsiders Hands: Waveblade ===== Reactions ===== ===== Actions (Sunna) ===== Swift: Gain Ghost Touch property on Waveblade (full damage vs. incorporeal) Full Attack: Attack Shadow Demons Attack 1 (waveblade vs. SD 2): (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +1 aid, +3 weapon enhancement, +1 weapon focus, +1 divine favor, +2 flanking, -2 power attack) Damage 1 (waveblade vs. SD2): (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor, +4 power attack) Attack 1 Concealment (miss on 1-50) Attack 2 (haste, vs. SD) (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +1 aid, +3 weapon enhancement, +1 weapon focus, +1 divine favor, +2 flanking, -2 power attack) Damage 2 (waveblade vs. SD): (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor, +4 power attack) Attack 2 Concealment (miss on 1-50) Attack 2 Concealment (second attempt thanks to Blind-fight, miss on 1-50) Attack 3 Attack 3 (iterative vs. SD) (2 BAB, +8 STR, +2 dedicated adversary, +1 haste, +1 aid, +3 weapon enhancement, +1 weapon focus, +1 divine favor, +2 flanking, -2 power attack) Damage 3 (waveblade vs. SD): (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor, +4 power attack) Attack 3 Concealment (miss on 1-50) Attack 3 Concealment (try again with blind-fight) (If I kill SD 2, or it is already dead, then I 5 ft step east to flank SD3 with Denag). Ongoing Effects and Daily Use Things Ongoing Effects: Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 92 rounds remaining Purity judgment (+1 sacred on all saves): Till end of combat Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 5 rounds remaining Divine Favor (+1 luck on attack & damage): 4 rounds remaining Haste (+1 attack, +1 AC, +30 ft move, +1 extra attack): 5 rounds remaining Aid (+1 morale on attack & saves vs. fear, temp hp): 75 rounds remaining Magic Circle Against Evil (+2 deflection AC, can make extra save vs. mental control with +2 morale) Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 9 rounds remaining Remaining Resources: Martial Flexibility Remaining: 3/7 Dimension Door distance: 100 ft/160 ft Knockout: 1/1 Judgment: 0/1 Belt of Superior Maneuvers: 1/3 1st level spells: 1/2 Arrows: 40/40 Edited May 14 by OzzyKP (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 1 (waveblade vs. SD 2) 39 1d20+24 15 Damage 1 (waveblade vs. SD2) 26 1d6+20 6 Attack 1 Concealment (miss on 1-50) 100 1d100 100 Attack 2 (haste, vs. SD) 30 1d20+24 6 Damage 2 (waveblade vs. SD) 23 1d6+20 3 Attack 2 Concealment (miss on 1-50) 39 1d100 39 Attack 2 Concealment (second attempt thanks to Blind-fight, miss on 1-50) 25 1d100 25 Attack 3 (iterative vs. SD) 34 1d20+19 15 Damage 3 (waveblade vs. SD) 21 1d6+20 1 Attack 3 Concealment (miss on 1-50) 49 1d100 49 Attack 3 Concealment (try again with blind-fight) 83 1d100 83 Link to comment Share on other sites More sharing options...
Penchant Posted yesterday at 08:31 PM Author Clone Share Posted yesterday at 08:31 PM With the demons falling one by one, it comes down to the last two. The party slashes, hacks and pummels the bits of animate nothings until they become inanimate nothings and they disperse into the darkness. The battlefield grows quiet with only the distant sounds of war wafting over the remains of the village in front of the walls. The areas of shadow wink out revealing the overcast and stormy skies above. The city gates open and the garrison runs out taking positions on the field, in case any more of the lesser demons find their way over and an emissary trots to greet the party. "Hail, Holy heroes! Welcome. We are glad for so many of the Blessed to come to the city's aid. There are more of you on the Western and southern fronts but many have fallen in the day's battle. Come, you need relief by your appearance. The garrison will hold while we shift forces to close this gap that you have created." The emissary leads the party in through the gates. From what you see of the city, there was much fighting within the walls as well which is not surprising given the number of fliers in the ranks of the damned. You are led to an Inn which has been turned into a base by the army and there is a large map of the kingdom laid on on the main table. From the figures and markers on the map, things are bad but not hopeless. About a quarter of the towns and cities in the kingdom are marked lost with another half still under active siege. There are a motley collection of adventurers and hero types laying about in chairs and on cots, all battered and bruised. These are the elites of the adventurer breed and several of them shine with the holy light of the Chosen ones as you all do. The party levels up! As before you will gain gear and supplies equivalent to bring up to your new WBL so you can start planning that now. Quake will leave to join another group and you are free to meet the replacement in however manner you like to narrate. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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