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BlackCloudCoalitionBannerMedium.png.df57d44bce6ace928f9686bf4a782cf0.png

The Black Cloud Coalition
Capital:
North Way Cluster (Běizhōu Qún | 北週群 | Region 2)
Suaka Beruntung (Region 15)
(Region 103)

(Region 104)

暗雲 聯盟
{"Ànyún Liánméng"}
Round 7

[EE18, EE19, EE20]


Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī'
Diplomacy 8 | Military 10 | Economy 2 | Faith 2 | Intrigue 7

 

Actions:

  1. [Military 10] - Invent Military Technology: Electronic Override Networking Sphere Projector (aka E.O.N.S. Projector), gaining +1 Renown from Wonders of the 99,803rd Era

    E.O.N.S. Projector

    Effect: +1 to Tactical Maneuvering Rolls

    Requirements: Arcane Amplification, Algorithmic Imagination, Computers resource

    Slot: Electronic Warfare & Countermeasures

    The Electronic Override Networking Sphere Projector system (or EONS Projector) is the result of an initial collaboration between hundreds of Coalition tinkerers, designers, engineers and runesmiths. Thousands more were required to finalize the design, but at last, the veil of secrecy can be lifted, ready to display to the whole system as the pride of the Coalition's military research & development syndicates. Making use of an admixture of technomancy and electrokinesis, the EONS Projector, true to its name, uses an electromagnetic runic amplifier system to project a networking field over a massive area, up to and including orbital battlefields with large enough deployment systems. This field forcibly networks together local computer systems, advanced electronics, and even certain arcane interfaces, creating a medium through which to conduct otherwise impossible assaults on otherwise inaccessible systems, engage in unorthodox methods of reconnaissance, and intercept enemy communications. Maintenance and exploitation of such a network during battle conditions, however, requires the sort of rapid and intuitive response capabilities only possible for true artificial intelligences.
  2. [Diplomacy] - Encourage Settlement in Region 103
    Send forth your tired, your poor;
    Your frustrated masses yearning to live free;

    Every exile from your teeming shore.
    Send these, the tempest-tost and homeless to me,

    And they will carry a torch to a new golden door.
  3. [Diplomacy] - Attend Event - Pan-Tekhum Mageball
    An opportunity knocks...

    Subactions

    Offer E.O.N.S. Projector to SCM in exchange for Soom-Pattern Rayguns
    Offer E.O.N.S. Projector to GCC in exchange for Tesseractic Storage
    Offer E.O.N.S. Projector to SEV in exchange for Hyperlight Transceiver
    Offer E.O.N.S. Projector to CAS in exchange for Android Industrialization
    Offer E.O.N.S. Projector to XXX in exchange for ...

  4. [Intrigue] - Prospect Region 103 looking for Exotic Matter, with Thanks To Viewers Like You bonus
    These craters and dusty plains could hide eons of experiments, anomalies, and history. In the vacuum stillness of Aridyin, anything might have been preserved.
  5. [Intrigue] - Secret Action
    Even the most flagrant of criminals know it is sometimes better to act with discretion. In the dark, in the lightless pitch beneath the clouds of Badal's night side, unseen airships glide silently away from their berths, payloads unknown, destinations concealed, and crews well-trained...

 


Non-Actions:

 

  • Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in the North Way Cluster (Region 2); otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. Use BRG Reputation 2 to act as though in control of the media support in the region.

    • The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly.

  • Do NOT allow the conversion of Soul's Expression to Soul's Fascination

    • Local Coalition members remain deeply suspicious of this odd spiritual fusion...

  • ArkHive submissions?
    • Hai Ping & Dao Mao strategy guides for SpaceWar! - now adapted to serve as basic military primers for Voider officers and personnel.

      SpaceWar! Fleet Paradigms Overview

      Each faction in Nom Champsi's SpaceWar! is characterized by a unique paradigm of warfare - these paradigms are distinguished by the prevalent technology and stratagems that shape a force's methods and means of diminishing their enemies while maintaining their own fighting efficacy.

      One of the three primary factions, The Syndicates are known for their Missile Doctrine, relying on a number of medium ships using guided weaponry en masse, in conjunction with a prodigious EWar capacity, or both to attain first strike superiority and overwhelm point defense before an enemy can strike back. This makes Syndicate forces well suited to hit-and-run skirmishing around an orbital body, but often lackluster in sustained engagements; battles including Syndicate vessels are often highly dependent on the opening stages of the conflict, even more than most.

      The Legions, true to their name, make use of what we will call Carrier Doctrine. This paradigm uses short endurance remote (crewed or uncrewed) specialized fighting platforms in large numbers, themselves tended to or carried by dedicated support craft, allowing for true specialization in the tactical and operational levels respectively. Each carrier group will often possess a wide variety of strike craft variants intended to handle distinct situations, and are often reliant on intersupportive capabilities, feints and deception, and overwhelming enemy fire control capabilities to keep losses affordable and limited to their relatively expendable strike-craft during engagements while maintaining operational flexibility and battlefield control. Though this specialization comes at a cost and create serious vulnerabilities for incautious commanders, time is often on the Legion's side, and anyone expecting to win will need to either settle in for a long haul of attrition to carve away their strike forces, or find a way to punch through to their support vessels in order to secure a decisive victory.

      Despite the diversity of ship variants available to them, The Orders are still recognizable as using a Battleship Doctrine carried over from previous relies on direct fire capabilities meant to break through more sophisticated defenses by straightforward concentration of fire. Simple to supply, low on logistical requirements, and more than capable of continuous pressure during sustained engagements, the Orders' ships are usually heavy on defenses to survive until within effective range, where they can peel apart their opponents layer by layer.

    • The history of The Wise Woman's Rapier on Badal, more detailed?
    • Scorbic The Hound...
  • The Black Cloud Bounty Board (BCBB) is open for business!
    • Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over!
    • Bounty Board Mechanics

      Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself.

      Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors.

      Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis.

      Current Black Cloud Bounty Distributors: None (yet).


News and Rumors

  • Chatter in the forums...
  • Rumors abound...
  • The Coalition's liaison with the Eucrus Alliance doesn't take long to report approval by the relevant councils on the subject of a proposed cohabitation and cooperation agreement regarding Badal's orbital ring structure. An exchange program will take significantly longer to approve, though there are already a number of volunteers interested in studying the orbital shipyards...
  • Violence...

Statistics

Special Actions Available: Intrigue 5
Special Actions Used: Military 5

Heir None

Diplomacy

Reputation & Favors
Imperial Court: Friendly [2], 1 Favors (Expected Change: +0 Favors)
Pan-Tekhum Worker's & Trader's Union: Friendly [2], -1 Favors (Expected Change: +0 Favors)
Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: +0 Favors)
International Renown: Jewel of Tekhum [4] (Expected Change: +0 Renown)

Organization Bases
Union Hall (2)

Embassies
The Illumined Utopian

Cultural Identities
Property Wrongs (Increased die size for Thefts)

Great Works
None

Military

Ground Units: 5 (Expected Change: +?)

  • The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì)
  • The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì)
  • The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì)
  • The White Fleet of the West ( )
  • The Gold Fleet of the Stars ( )

Space Units: 2 (Expected Change: +0)

  • Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng)
  • Devil Dragon's Demesne ( )

Unit Cap: 8 (Base 4 + 3 Regions + 1 Support)

Government Support
2
 
Generals
None

Admirals
Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well.

Fortresses
None

Perfected Tactical Doctrines
None

Military Technologies

None


Active Ground Front Technologies:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A


Active Space Front Technologies:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A


Active Multi-Front Technologies:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

Economy

Treasure: 2 (Expected Change: -1)
Treasure Cap: 5

Trade Posts
Effective Total TPs 1
Treasure Rate 0

Trade Post Resource Use Support Rate
2.1 Cybernetics & Prosthetics None Open 2


Mercantile Support
None

Arcologies
None

Trade Routes
None


Civilian Technologies  

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

Faith

Media Support
None

Faith Size: N/A
Organized Faith Bonuses
None

Artifacts
None

Holy Orders
None

Miracles
None

Intrigue

Espionage Agency: None

Claims

2 - Integration

Total Passive Effects

Traversal: 
Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal
Wet Navy Ships: Ground Units can cross water.
Dust Hardening

Actions
None

Defensive
None

Misc
None

 

Rolepgeek

Rolepgeek

BlackCloudCoalitionBannerMedium.png.df57d44bce6ace928f9686bf4a782cf0.png

The Black Cloud Coalition
Capital:
North Way Cluster (Běizhōu Qún | 北週群 | Region 2)
Suaka Beruntung (Region 15)
(Region 103)

(Region 104)

暗雲 聯盟
{"Ànyún Liánméng"}
Round 7

[EE18, EE19, EE20]


Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī'
Diplomacy 8 | Military 10 | Economy 2 | Faith 2 | Intrigue 7

 

Actions:

  1. [Military 10] - Invent Military Technology: Electronic Override Networking Sphere Projector (aka E.O.N.S. Projector)

    E.O.N.S. Projector

    Effect: +1 to Tactical Maneuvering Rolls

    Requirements: Arcane Amplification, Algorithmic Imagination, Computers resource

    Slot: Electronic Warfare & Countermeasures

    The Electronic Override Networking Sphere Projector system (or EONS Projector) is the result of an initial collaboration between hundreds of Coalition tinkerers, designers, engineers and runesmiths. Thousands more were required to finalize the design, but at last, the veil of secrecy can be lifted, ready to display to the whole system as the pride of the Coalition's military research & development syndicates. Making use of an admixture of technomancy and electrokinesis, the EONS Projector, true to its name, uses an electromagnetic runic amplifier system to project a networking field over a massive area, up to and including orbital battlefields with large enough deployment systems. This field forcibly networks together local computer systems, advanced electronics, and even certain arcane interfaces, creating a medium through which to conduct otherwise impossible assaults on otherwise inaccessible systems, engage in unorthodox methods of reconnaissance, and intercept enemy communications. Maintenance and exploitation of such a network during battle conditions, however, requires the sort of rapid and intuitive response capabilities only possible for true artificial intelligences.
  2. [Diplomacy] - Encourage Settlement in Region 103
    Send forth your tired, your poor;
    Your frustrated masses yearning to live free;

    Every exile from your teeming shore.
    Send these, the tempest-tost and homeless to me,

    And they will carry a torch to a new golden door.
  3. [Diplomacy] - Attend Event - Pan-Tekhum Mageball
    An opportunity knocks...

    Subactions

    Offer E.O.N.S. Projector to SCM in exchange for Soom-Pattern Rayguns
    Offer E.O.N.S. Projector to GCC in exchange for Tesseractic Storage
    Offer E.O.N.S. Projector to SEV in exchange for Hyperlight Transceiver
    Offer E.O.N.S. Projector to CAS in exchange for Android Industrialization
    Offer E.O.N.S. Projector to XXX in exchange for ...

  4. [Intrigue] - Prospect Region 103 looking for Exotic Matter, with Thanks To Viewers Like You bonus
    These craters and dusty plains could hide eons of experiments, anomalies, and history. In the vacuum stillness of Aridyin, anything might have been preserved.
  5. [Intrigue] - Secret Action
    Even the most flagrant of criminals know it is sometimes better to act with discretion. In the dark, in the lightless pitch beneath the clouds of Badal's night side, unseen airships glide silently away from their berths, payloads unknown, destinations concealed, and crews well-trained...

 


Non-Actions:

 

  • Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in the North Way Cluster (Region 2); otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. Use BRG Reputation 2 to act as though in control of the media support in the region.

    • The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly.

  • Do NOT allow the conversion of Soul's Expression to Soul's Fascination

    • Local Coalition members remain deeply suspicious of this odd spiritual fusion...

  • ArkHive submissions?
    • Hai Ping & Dao Mao strategy guides for SpaceWar! - now adapted to serve as basic military primers for Voider officers and personnel.

      SpaceWar! Fleet Paradigms Overview

      Each faction in Nom Champsi's SpaceWar! is characterized by a unique paradigm of warfare - these paradigms are distinguished by the prevalent technology and stratagems that shape a force's methods and means of diminishing their enemies while maintaining their own fighting efficacy.

      One of the three primary factions, The Syndicates are known for their Missile Doctrine, relying on a number of medium ships using guided weaponry en masse, in conjunction with a prodigious EWar capacity, or both to attain first strike superiority and overwhelm point defense before an enemy can strike back. This makes Syndicate forces well suited to hit-and-run skirmishing around an orbital body, but often lackluster in sustained engagements; battles including Syndicate vessels are often highly dependent on the opening stages of the conflict, even more than most.

      The Legions, true to their name, make use of what we will call Carrier Doctrine. This paradigm uses short endurance remote (crewed or uncrewed) specialized fighting platforms in large numbers, themselves tended to or carried by dedicated support craft, allowing for true specialization in the tactical and operational levels respectively. Each carrier group will often possess a wide variety of strike craft variants intended to handle distinct situations, and are often reliant on intersupportive capabilities, feints and deception, and overwhelming enemy fire control capabilities to keep losses affordable and limited to their relatively expendable strike-craft during engagements while maintaining operational flexibility and battlefield control. Though this specialization comes at a cost and create serious vulnerabilities for incautious commanders, time is often on the Legion's side, and anyone expecting to win will need to either settle in for a long haul of attrition to carve away their strike forces, or find a way to punch through to their support vessels in order to secure a decisive victory.

      Despite the diversity of ship variants available to them, The Orders are still recognizable as using a Battleship Doctrine carried over from previous relies on direct fire capabilities meant to break through more sophisticated defenses by straightforward concentration of fire. Simple to supply, low on logistical requirements, and more than capable of continuous pressure during sustained engagements, the Orders' ships are usually heavy on defenses to survive until within effective range, where they can peel apart their opponents layer by layer.

    • The history of The Wise Woman's Rapier on Badal, more detailed?
    • Scorbic The Hound...
  • The Black Cloud Bounty Board (BCBB) is open for business!
    • Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over!
    • Bounty Board Mechanics

      Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself.

      Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors.

      Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis.

      Current Black Cloud Bounty Distributors: None (yet).


News and Rumors

  • Chatter in the forums...
  • Rumors abound...
  • The Coalition's liaison with the Eucrus Alliance doesn't take long to report approval by the relevant councils on the subject of a proposed cohabitation and cooperation agreement regarding Badal's orbital ring structure. An exchange program will take significantly longer to approve, though there are already a number of volunteers interested in studying the orbital shipyards...
  • Violence...

Statistics

Special Actions Available: Intrigue 5
Special Actions Used: Military 5

Heir None

Diplomacy

Reputation & Favors
Imperial Court: Friendly [2], 1 Favors (Expected Change: +0 Favors)
Pan-Tekhum Worker's & Trader's Union: Friendly [2], -1 Favors (Expected Change: +0 Favors)
Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: +0 Favors)
International Renown: Jewel of Tekhum [4] (Expected Change: +0 Renown)

Organization Bases
Union Hall (2)

Embassies
The Illumined Utopian

Cultural Identities
Property Wrongs (Increased die size for Thefts)

Great Works
None

Military

Ground Units: 5 (Expected Change: +?)

  • The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì)
  • The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì)
  • The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì)
  • The White Fleet of the West ( )
  • The Gold Fleet of the Stars ( )

Space Units: 2 (Expected Change: +0)

  • Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng)
  • Devil Dragon's Demesne ( )

Unit Cap: 8 (Base 4 + 3 Regions + 1 Support)

Government Support
2
 
Generals
None

Admirals
Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well.

Fortresses
None

Perfected Tactical Doctrines
None

Military Technologies

None


Active Ground Front Technologies:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A


Active Space Front Technologies:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A


Active Multi-Front Technologies:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

Economy

Treasure: 2 (Expected Change: -1)
Treasure Cap: 5

Trade Posts
Effective Total TPs 1
Treasure Rate 0

Trade Post Resource Use Support Rate
2.1 Cybernetics & Prosthetics None Open 2


Mercantile Support
None

Arcologies
None

Trade Routes
None


Civilian Technologies  

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

Faith

Media Support
None

Faith Size: N/A
Organized Faith Bonuses
None

Artifacts
None

Holy Orders
None

Miracles
None

Intrigue

Espionage Agency: None

Claims

2 - Integration

Total Passive Effects

Traversal: 
Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal
Wet Navy Ships: Ground Units can cross water.
Dust Hardening

Actions
None

Defensive
None

Misc
None

 

Rolepgeek

Rolepgeek

BlackCloudCoalitionBannerMedium.png.df57d44bce6ace928f9686bf4a782cf0.png

The Black Cloud Coalition
Capital:
North Way Cluster (Běizhōu Qún | 北週群 | Region 2)
Suaka Beruntung (Region 15)
(Region 103)

(Region 104)

暗雲 聯盟
{"Ànyún Liánméng"}
Round 7

[EE18, EE19, EE20]


Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī'
Diplomacy 8 | Military 10 | Economy 2 | Faith 2 | Intrigue 7

 

Actions:

  1. [Military 10] - Invent Military Technology: Electronic Override Networking Sphere Projector (aka E.O.N.S. Projector)

    E.O.N.S. Projector

    Effect: +1 to Tactical Maneuvering Rolls

    Requirements: Arcane Amplification, Algorithmic Imagination, Computers resource

    Slot: Electronic Warfare & Countermeasures

    The Electronic Override Networking Sphere Projector system (or EONS Projector) is the result of an initial collaboration between hundreds of Coalition tinkerers, designers, engineers and runesmiths. Thousands more were required to finalize the design, but at last, the veil of secrecy can be lifted, ready to display to the whole system as the pride of the Coalition's military research & development syndicates. Making use of an admixture of technomancy and electrokinesis, the EONS Projector, true to its name, uses an electromagnetic runic amplifier system to project a networking field over a massive area, up to an including orbital battlefields with large enough deployment systems. This field forcibly networks together local computer systems, advanced electronics, and even certain arcane interfaces, creating a medium through which to conduct otherwise impossible assaults on otherwise inaccessible systems, engage in unorthodox methods of reconnaissance, and intercept enemy communications. Maintenance and exploitation of such a network during battle conditions, however, requires the sort of rapid and intuitive response capabilities only possible for true artificial intelligences.
  2. [Diplomacy] - Encourage Settlement in Region 103
    Send forth your tired, your poor;
    Your frustrated masses yearning to live free;

    Every exile from your teeming shore.
    Send these, the tempest-tost and homeless to me,

    And they will carry a torch to a new golden door.
  3. [Diplomacy] - Attend Event?
    ...
  4. [Intrigue] - Prospect Region 103 looking for Exotic Matter
    These craters and dusty plains could hide eons of experiments, anomalies, and history. In the vacuum stillness of Aridyin, anything might have been preserved.
  5. [Intrigue] - Secret Action
    Even the most flagrant of criminals know it is sometimes better to act with discretion. In the dark, in the lightless pitch beneath the clouds of Badal's night side, unseen airships glide silently away from their berths, payloads unknown, destinations concealed, and crews well-trained...

 


Non-Actions:

 

  • Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in the North Way Cluster (Region 2); otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. Use BRG Reputation 2 to act as though in control of the media support in the region.

    • The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly.

  • Do NOT allow the conversion of Soul's Expression to Soul's Fascination

    • Local Coalition members remain deeply suspicious of this odd spiritual fusion...

  • ArkHive submissions?
    • Hai Ping & Dao Mao strategy guides for SpaceWar! - now adapted to serve as basic military primers for Voider officers and personnel.

      SpaceWar! Fleet Paradigms Overview

      Each faction in Nom Champsi's SpaceWar! is characterized by a unique paradigm of warfare - these paradigms are distinguished by the prevalent technology and stratagems that shape a force's methods and means of diminishing their enemies while maintaining their own fighting efficacy.

      One of the three primary factions, The Syndicates are known for their Missile Doctrine, relying on a number of medium ships using guided weaponry en masse, in conjunction with a prodigious EWar capacity, or both to attain first strike superiority and overwhelm point defense before an enemy can strike back. This makes Syndicate forces well suited to hit-and-run skirmishing around an orbital body, but often lackluster in sustained engagements; battles including Syndicate vessels are often highly dependent on the opening stages of the conflict, even more than most.

      The Legions, true to their name, make use of what we will call Carrier Doctrine. This paradigm uses short endurance remote (crewed or uncrewed) specialized fighting platforms in large numbers, themselves tended to or carried by dedicated support craft, allowing for true specialization in the tactical and operational levels respectively. Each carrier group will often possess a wide variety of strike craft variants intended to handle distinct situations, and are often reliant on intersupportive capabilities, feints and deception, and overwhelming enemy fire control capabilities to keep losses affordable and limited to their relatively expendable strike-craft during engagements while maintaining operational flexibility and battlefield control. Though this specialization comes at a cost and create serious vulnerabilities for incautious commanders, time is often on the Legion's side, and anyone expecting to win will need to either settle in for a long haul of attrition to carve away their strike forces, or find a way to punch through to their support vessels in order to secure a decisive victory.

      Despite the diversity of ship variants available to them, The Orders are still recognizable as using a Battleship Doctrine carried over from previous relies on direct fire capabilities meant to break through more sophisticated defenses by straightforward concentration of fire. Simple to supply, low on logistical requirements, and more than capable of continuous pressure during sustained engagements, the Orders' ships are usually heavy on defenses to survive until within effective range, where they can peel apart their opponents layer by layer.

       

    • The history of The Wise Woman's Rapier on Badal, more detailed?
    • Scorbic The Hound...
  • The Black Cloud Bounty Board (BCBB) is open for business!
    • Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over!
    • Bounty Board Mechanics

      Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself.

      Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors.

      Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis.

      Current Black Cloud Bounty Distributors: None (yet).


News and Rumors

  • Chatter in the forums...
  • Rumors abound...
  • A new broadcasting network?
  • Violence...

Statistics

Special Actions Available: Intrigue 5
Special Actions Used: Military 5

Heir None

Diplomacy

Reputation & Favors
Imperial Court: Friendly [2], 1 Favors (Expected Change: +0 Favors)
Pan-Tekhum Worker's & Trader's Union: Friendly [2], -1 Favors (Expected Change: +0 Favors)
Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: +0 Favors)
International Renown: Jewel of Tekhum [4] (Expected Change: +0 Renown)

Organization Bases
Union Hall (2)

Embassies
The Illumined Utopian

Cultural Identities
Property Wrongs (Increased die size for Thefts)

Great Works
None

Military

Ground Units: 5 (Expected Change: +?)

  • The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì)
  • The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì)
  • The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì)
  • The White Fleet of the West ( )
  • The Gold Fleet of the Stars ( )

Space Units: 2 (Expected Change: +0)

  • Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng)
  • Devil Dragon's Demesne ( )

Unit Cap: 8 (Base 4 + 3 Regions + 1 Support)

Government Support
2
 
Generals
None

Admirals
Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well.

Fortresses
None

Perfected Tactical Doctrines
None

Military Technologies

None


Active Ground Front Technologies:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A


Active Space Front Technologies:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A


Active Multi-Front Technologies:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

Economy

Treasure: 2 (Expected Change: -1)
Treasure Cap: 5

Trade Posts
Effective Total TPs 1
Treasure Rate 0

Trade Post Resource Use Support Rate
2.1 Cybernetics & Prosthetics None Open 2


Mercantile Support
None

Arcologies
None

Trade Routes
None


Civilian Technologies  

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

Faith

Media Support
None

Faith Size: N/A
Organized Faith Bonuses
None

Artifacts
None

Holy Orders
None

Miracles
None

Intrigue

Espionage Agency: None

Claims

2 - Integration

Total Passive Effects

Traversal: 
Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal
Wet Navy Ships: Ground Units can cross water.
Dust Hardening

Actions
None

Defensive
None

Misc
None

 

Rolepgeek

Rolepgeek

BlackCloudCoalitionBannerMedium.png.df57d44bce6ace928f9686bf4a782cf0.png

The Black Cloud Coalition
Capital:
North Way Cluster (Běizhōu Qún | 北週群 | Region 2)
Suaka Beruntung (Region 15)
(Region 103)

(Region 104)

暗雲 聯盟
{"Ànyún Liánméng"}
Round 7

[EE18, EE19, EE20]


Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī'
Diplomacy 8 | Military 10 | Economy 2 | Faith 2 | Intrigue 7

 

Actions:

  1. [Military 10] - Invent Military Technology: Electronic Override Networking Sphere Projector (aka E.O.N.S. Projector)

    E.O.N.S. Projector

    Effect: +1 to Tactical Maneuvering Rolls

    Requirements: Arcane Amplification, Algorithmic Imagination, Computers resource

    Slot: Electronic Warfare & Countermeasures

    The E.O.N.S. Projector...
  2. [Diplomacy] - Encourage Settlement in Region 103
    ...
  3. [Diplomacy] - Attend Event?
    ...
  4. [Intrigue] - Prospect Region 103 looking for Exotic Matter
    ...
  5. [Intrigue] - Secret Action
    Even the most flagrant of criminals know it is sometimes better to act with discretion. In the dark, in the lightless pitch beneath the clouds of Badal's night side, unseen airships glide silently away from their berths, payloads unknown, destinations concealed, and crews well-trained...

 


Non-Actions:

 

  • Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in the North Way Cluster (Region 2); otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. Use BRG Reputation 2 to act as though in control of the media support in the region.

    • The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly.

  • ArkHive submissions?
    • Hai Ping & Dao Mao strategy guides for SpaceWar! - now adapted to serve as basic military primers for Voider officers and personnel.

      SpaceWar! Fleet Paradigms Overview

      Each faction in Nom Champsi's SpaceWar! is characterized by a unique paradigm of warfare - these paradigms are distinguished by the prevalent technology and stratagems that shape a force's methods and means of diminishing their enemies while maintaining their own fighting efficacy.

      One of the three primary factions, The Syndicates are known for their Missile Doctrine, relying on a number of medium ships using guided weaponry en masse, in conjunction with a prodigious EWar capacity, or both to attain first strike superiority and overwhelm point defense before an enemy can strike back. This makes Syndicate forces well suited to hit-and-run skirmishing around an orbital body, but often lackluster in sustained engagements; battles including Syndicate vessels are often highly dependent on the opening stages of the conflict, even more than most.

      The Legions, true to their name, make use of what we will call Carrier Doctrine. This paradigm uses short endurance remote (crewed or uncrewed) specialized fighting platforms in large numbers, themselves tended to or carried by dedicated support craft, allowing for true specialization in the tactical and operational levels respectively. Each carrier group will often possess a wide variety of strike craft variants intended to handle distinct situations, and are often reliant on intersupportive capabilities, feints and deception, and overwhelming enemy fire control capabilities to keep losses affordable and limited to their relatively expendable strike-craft during engagements while maintaining operational flexibility and battlefield control. Though this specialization comes at a cost and create serious vulnerabilities for incautious commanders, time is often on the Legion's side, and anyone expecting to win will need to either settle in for a long haul of attrition to carve away their strike forces, or find a way to punch through to their support vessels in order to secure a decisive victory.

      Despite the diversity of ship variants available to them, The Orders are still recognizable as using a Battleship Doctrine carried over from previous relies on direct fire capabilities meant to break through more sophisticated defenses by straightforward concentration of fire. Simple to supply, low on logistical requirements, and more than capable of continuous pressure during sustained engagements, the Orders' ships are usually heavy on defenses to survive until within effective range, where they can peel apart their opponents layer by layer.

       

    • The history of The Wise Woman's Rapier on Badal, more detailed?
    • Scorbic The Hound...
  • The Black Cloud Bounty Board (BCBB) is open for business!
    • Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over!
    • Bounty Board Mechanics

      Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself.

      Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors.

      Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis.

      Current Black Cloud Bounty Distributors: None (yet).


News and Rumors

  • Chatter in the forums...
  • Rumors abound...
  • A new broadcasting network?
  • Violence...

Statistics

Special Actions Available: Intrigue 5
Special Actions Used: Military 5

Heir None

Diplomacy

Reputation & Favors
Imperial Court: Friendly [2], 1 Favors (Expected Change: +0 Favors)
Pan-Tekhum Worker's & Trader's Union: Friendly [2], -1 Favors (Expected Change: +0 Favors)
Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: +0 Favors)
International Renown: Jewel of Tekhum [4] (Expected Change: +0 Renown)

Organization Bases
Union Hall (2)

Embassies
The Illumined Utopian

Cultural Identities
Property Wrongs (Increased die size for Thefts)

Great Works
None

Military

Ground Units: 5 (Expected Change: +?)

  • The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì)
  • The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì)
  • The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì)
  • The White Fleet of the West ( )
  • The Gold Fleet of the Stars ( )

Space Units: 2 (Expected Change: +0)

  • Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng)
  • Devil Dragon's Demesne ( )

Unit Cap: 8 (Base 4 + 3 Regions + 1 Support)

Government Support
2
 
Generals
None

Admirals
Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well.

Fortresses
None

Perfected Tactical Doctrines
None

Military Technologies

None


Active Ground Front Technologies:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A


Active Space Front Technologies:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A


Active Multi-Front Technologies:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

Economy

Treasure: 2 (Expected Change: -1)
Treasure Cap: 5

Trade Posts
Effective Total TPs 1
Treasure Rate 0

Trade Post Resource Use Support Rate
2.1 Cybernetics & Prosthetics None Open 2


Mercantile Support
None

Arcologies
None

Trade Routes
None


Civilian Technologies  

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

Faith

Media Support
None

Faith Size: N/A
Organized Faith Bonuses
None

Artifacts
None

Holy Orders
None

Miracles
None

Intrigue

Espionage Agency: None

Claims

2 - Integration

Total Passive Effects

Traversal: 
Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal
Wet Navy Ships: Ground Units can cross water.
Dust Hardening

Actions
None

Defensive
None

Misc
None

 

Rolepgeek

Rolepgeek

BlackCloudCoalitionBannerMedium.png.df57d44bce6ace928f9686bf4a782cf0.png

The Black Cloud Coalition
Capital:
North Way Cluster (Běizhōu Qún | 北週群 | Region 2)
Suaka Beruntung (Region 15)
(Region 103)

(Region 104)

暗雲 聯盟
{"Ànyún Liánméng"}
Round 7

[EE18, EE19, EE20]


Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī'
Diplomacy 8 | Military 10 | Economy 2 | Faith 2 | Intrigue 7

 

Actions:

  1. [Military 10] - Invent Military Technology: Electronic Override Networking Sphere Projector (aka E.O.N.S. Projector)

    E.O.N.S. Projector

    Effect: +1 to Tactical Maneuvering Rolls

    Requirements: Arcane Amplification, Algorithmic Imagination, Computers resource

    Slot: Electronic Warfare & Countermeasures

    The E.O.N.S. Projector...
  2. [Diplomacy] - Encourage Settlement in Region 103
    ...
  3. [Diplomacy] - Attend Event?
    ...
  4. [Intrigue] - Prospect Region 103 hoping for Exotic Matter
    ...
  5. [Intrigue] - Secret Action
    Even the most flagrant of criminals know it is sometimes better to act with discretion. In the dark, in the lightless pitch beneath the clouds of Badal's night side, unseen airships glide silently away from their berths, payloads unknown, destinations concealed, and crews well-trained...

 


Non-Actions:

 

  • Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in the North Way Cluster (Region 2); otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. Use BRG Reputation 2 to act as though in control of the media support in the region.

    • The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly.

  • ArkHive submissions?
    • Hai Ping & Dao Mao strategy guides for SpaceWar! - now adapted to serve as basic military primers for Voider officers and personnel.

      SpaceWar! Fleet Paradigms Overview

      Each faction in Nom Champsi's SpaceWar! is characterized by a unique paradigm of warfare - these paradigms are distinguished by the prevalent technology and stratagems that shape a force's methods and means of diminishing their enemies while maintaining their own fighting efficacy.

      One of the three primary factions, The Syndicates are known for their Missile Doctrine, relying on a number of medium ships using guided weaponry en masse, in conjunction with a prodigious EWar capacity, or both to attain first strike superiority and overwhelm point defense before an enemy can strike back. This makes Syndicate forces well suited to hit-and-run skirmishing around an orbital body, but often lackluster in sustained engagements; battles including Syndicate vessels are often highly dependent on the opening stages of the conflict, even more than most.

      The Legions, true to their name, make use of what we will call Carrier Doctrine. This paradigm uses short endurance remote (crewed or uncrewed) specialized fighting platforms in large numbers, themselves tended to or carried by dedicated support craft, allowing for true specialization in the tactical and operational levels respectively. Each carrier group will often possess a wide variety of strike craft variants intended to handle distinct situations, and are often reliant on intersupportive capabilities, feints and deception, and overwhelming enemy fire control capabilities to keep losses affordable and limited to their relatively expendable strike-craft during engagements while maintaining operational flexibility and battlefield control. Though this specialization comes at a cost and create serious vulnerabilities for incautious commanders, time is often on the Legion's side, and anyone expecting to win will need to either settle in for a long haul of attrition to carve away their strike forces, or find a way to punch through to their support vessels in order to secure a decisive victory.

      Despite the diversity of ship variants available to them, The Orders are still recognizable as using a Battleship Doctrine carried over from previous relies on direct fire capabilities meant to break through more sophisticated defenses by straightforward concentration of fire. Simple to supply, low on logistical requirements, and more than capable of continuous pressure during sustained engagements, the Orders' ships are usually heavy on defenses to survive until within effective range, where they can peel apart their opponents layer by layer.

       

    • The history of The Wise Woman's Rapier on Badal, more detailed?
    • Scorbic The Hound...
  • The Black Cloud Bounty Board (BCBB) is open for business!
    • Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over!
    • Bounty Board Mechanics

      Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself.

      Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors.

      Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis.

      Current Black Cloud Bounty Distributors: None (yet).


News and Rumors

  • Chatter in the forums...
  • Rumors abound...
  • A new broadcasting network?
  • Violence...

Statistics

Special Actions Available: Intrigue 5
Special Actions Used: Military 5

Heir None

Diplomacy

Reputation & Favors
Imperial Court: Friendly [2], 1 Favors (Expected Change: +0 Favors)
Pan-Tekhum Worker's & Trader's Union: Friendly [2], -1 Favors (Expected Change: +0 Favors)
Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: +0 Favors)
International Renown: Jewel of Tekhum [4] (Expected Change: +0 Renown)

Organization Bases
Union Hall (2)

Embassies
The Illumined Utopian

Cultural Identities
Property Wrongs (Increased die size for Thefts)

Great Works
None

Military

Ground Units: 5 (Expected Change: +?)

  • The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì)
  • The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì)
  • The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì)
  • The White Fleet of the West ( )
  • The Gold Fleet of the Stars ( )

Space Units: 2 (Expected Change: +0)

  • Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng)
  • Devil Dragon's Demesne ( )

Unit Cap: 8 (Base 4 + 3 Regions + 1 Support)

Government Support
2
 
Generals
None

Admirals
Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well.

Fortresses
None

Perfected Tactical Doctrines
None

Military Technologies

None


Active Ground Front Technologies:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A


Active Space Front Technologies:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A


Active Multi-Front Technologies:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

Economy

Treasure: 2 (Expected Change: -1)
Treasure Cap: 5

Trade Posts
Effective Total TPs 1
Treasure Rate 0

Trade Post Resource Use Support Rate
2.1 Cybernetics & Prosthetics None Open 2


Mercantile Support
None

Arcologies
None

Trade Routes
None


Civilian Technologies  

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

Faith

Media Support
None

Faith Size: N/A
Organized Faith Bonuses
None

Artifacts
None

Holy Orders
None

Miracles
None

Intrigue

Espionage Agency: None

Claims

2 - Integration

Total Passive Effects

Traversal: 
Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal
Wet Navy Ships: Ground Units can cross water.
Dust Hardening

Actions
None

Defensive
None

Misc
None

 

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