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Mercy

Name: Mercy Lykos
Type: Lupine
Occupation: Occult Explorer
Environment: Dominions of New England
Description:

Mercy is a intrepid archaeologist from the Dominions of New England. A prodigy, she is often either on a field mission or planning one. When the Centralized Intelligence Office recruited her to find the Fountain of Youth and threw resources behind the offer, she was skeptical. She knew other explorers who had devoted their careers, even lives, to that chimera. Given her overt and progressive politics, a leftover from her study days, the Office has not always been a steady or reliable ally. 

However, whether the Fountain is real, the resources of the Office are immense, and this is an opportunity to make new discoveries.The mission is simple:  locate the Fountain, study it as much as possible, and, if it is in danger of falling into non-Dominion hands, destroy it using a CIO bomb disguised as a pocket watch (what is it with the CIO and their weird gear?).

 


Attributes:

  • Coordination: 3D+2:
  • Endurance: 3D+1
  • Reflexes: 3D+2
  • Strength: 2D
  • Intellect: 5D+1
  • Knowledge: 5D+2
  • Magic: 5D+2
  • Mechanical: 3D
  • Perception: 4D+1
  • Confidence: 4D+2
  • Psionic Power:
  • Technical: 3D+2
  • Willpower: 3D

CP spent = 12x4=48


Skills: (List specific skills and their corresponding dice values)

Communications (9)

  • Confidence: Public Speaking 2D (Class Lectures 3D)
  • Perception: Radio: Basic 3D, Radio: Expert 3D

Computer (13)

  • Intellect: Computer Hacking 3D, Computer Language 3D
  • Technical: Computer Engineer 2D, Computer Programming 2D, Computer Repair 3D

Cowboy (10)

  • Coordination: Breaking/Taming a Wild Horse 3D, Roping 2D
  • Knowledge: Lore - Indians 3D
  • Reflexes: Horsemanship: Cowboy 2D

Cultural/Domestic (17)

  • Intellect: Architectural 3D (Ruins 3D), Economics 3D, Sculpture 3D (Ancient 3D)
  • Perception: Cook 1D, Drawing Pencil/Ink/Chalk 1D, Fishing 2D, Spelunking 2D

Espionage (28)

  • Confidence: Intelligence 2D, Communism 2D
  • Perception: Detect Ambush 3D [Jungle 3D], Detect Concealment 3D, Fieldcraft 2D, Jungle Survival 2D, Land Navigation 3D, Perception 3D, Track 2D, Trap/Mine Detection 3D, Wilderness Survival 2D

Medical (19)

  • Intellect: Diagnostic 2D, First Aid 3D, Field Surgery 3D, Medical Doctor 3D, Nurse 3D, Paramedic 3D, Veterinarian 1D

Physical (5)

  • Endurance: Swimming - Basic 3D, Swimming - S.C.U.B.A 2D

Rogue (11)

  • Perception: Concealment 2D, Dice Rolling 1D, Hide/Sneak 2D, Locate Secret Compartments 3D, Pick Locks 3D

Science (35)

  • Intellect: Anthropology 3D, Archaeology 3D, Astronomy 2D, Biology 2D, Botany 2D, Cartography 2D, Chemistry 2D, Chemistry - Alchemical 3D, Ecology 2D, Geology 2D, Mathematics (all 4) 2D, Paleontology 2D, Xenology 1D, Zoology 1D

Technical (35)

  • Technical: Antiquarian 3D, Chinese Antiquarianism 2D, Chinese Calligraphic Codes and Code Breaking 2D, Chinese Classical Studies 1D, General Repair/Maintenance 3D, History - Ancient Civilizations 2D, History - Native American 3D
  • Intellect: Language Latin 3D, Advanced Chinese 3D, Lore - Alchemy 3D, Lore - Demons and Lines of Power 2D, Lore - Folklore and Mythology 1D, Lore - Geomancy and Lines of Power 3D, Lore - Technology 2D, Philosophy 2D

Weapon Proficiencies (11)

  • Reflexes - W.P. Claws 3D, W.P. Sword 3D [Machete 3D], W.P. Bolt Action Rifle 3D [Hunting Rifle 3D]

Wilderness (14)

  • Perception - Hunting 3D, Identify Plants & Fruits 2D, Rope Works 3D, Sense of Direction 2D, Skin and Prepare Animal Hides 1D, Tame Animals 1D, Trap Construction 1D, Winter Survival 1D

Magic (see d6 Magic) (33)

  • Conjuration 3D+2, Alteration 3D+2, Divination 3D+2, Apportation 3D
  • All four have a specialization: Technomancy +3D+2 (except Apportation is only +3D)

Spells

  • All Technomancy and Wizardry (d6 Magic)
  • Countermagic (see d6 Fantasy, p. 99) (DC 19)

 


Special Abilities: (Describe any unique abilities, magical powers, or special attacks)

  1. Ability Name: [Description of what it does, any dice rolls needed, effects, and limitations]
  2.  

 


Weaknesses: (List any vulnerabilities or weaknesses)

  • Weakness: [Description of the weakness and how it can be exploited]
  •  

Equipment: To be assigned

  • [Item/Material]: [Description or Value]


Wound Levels: -0 (x1)/-1 (x1)/-2(x1)/-1d6(x1)/-1d6+1(x1)/-1d6+2(x1)/-2d6(x1)/-2d6+1(x1)/-2d6+2(x1)/3d6(x2)/-3d6+1(x2)/-3d6+2(x2)/-4d6(x3)/-4d6+1(x3)/-4d6+2(x3)/-5d6(x4)/-5d6+1(x4)/-5d6+2(x4)/-6d6(x5)

 

Remaining Character Points

  • Quick Study (3)
  • Enhanced Sense (12): Smell +6, Hearing +4
  • Extra Body Part (Tail) (0)
  • Natural Armor (Fur) (6): 2D armor
  • Natural HTH Weapon (Claw) (6): STR+3D
  • Hypermovement (Fleet) (2): +2 m/s speed
  • Environmental Resistance (Fur) (1): +3D vs heat and cold
  • Skill Minimum (Old World Occultist) (4): Conjuration, Alternation, Divination
  • Skill Minimum (Loremaster) (4): Lore: Alchemy, Lore: Magic, Antiquarian
  • Skill Bonus (Archaeologist) (3): +3 to Anthropology Archaeology, History - Ancient Civilizations
  • Skill Bonus (Explorer) (3): +3 to Land Navigation, Trap/Mine Detection, Architecture

 

474 - 48 (attributes) - 207 (skills) - 33 (magic) - 42 (remaining deductions) = 142

 


Design Notes/Facts:

* Intrepid archaeologist
* Brilliant prodigy
* Old World Occultist
* Allied with Dominions of New England
* Seeker of the Fountain of Youth

Troubles
* Scientific curiosity (Quirk - must study artifacts)
* Rival scientists (Enemy)
* Political views (Minor Stigma)
* Cultural Allergy - esp. slave courts
* Has her own agenda (Devotion R3) - needs more of a writeup
* Prejudice? (wolf)
* "For the greater good"
* Proud (Achilles Heel - failure as a scientist)

 

 

 


 

Edited by Azure Kestrel (see edit history)
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