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Maryn Saoirse - Human Oracle


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Maryn Saoirse

1708495819645.png.f80c4cf796d7fd95801e25ad59e0acc2.pngClass: Life Oracle
Archetype: TBD
Ancestry: Human Background: Cook
Gender: Female (She/Her)
Age: 39
Height: 5'4"
Weight: 205#

 

Show Alignment

Tenets:

  • Protect those close to you
  • Earn your keep
  • Embrace your talents

Anathema:

  • Put self first at expense of others
  • Needlessly harm without cause
  • Disrespect others' ideals

Show Statblock

Pathbuilder sheet can be found Here+

 

Maryn Saoirse Oracle 1


Medium | Human Versatile Heritage | Humanoid

Perception +4;
Languages Common, Halfling
Skills Acrobatics +0, Athletics +1, Diplomacy +7, Intimidation +7, Lore: Cooking +3, Medicine +4, Religion +4, Society +3, Survival +4
Str +1, Dex +0, Con +3, Int +0, Wis +1, Cha +4
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Healer's Tools


AC 14; Fort +6, Ref +3, Will +6
HP 22


Speed 25 feet
Melee Dagger +4 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+1 P
Divine Known Spells DC 17, attack +7; 1st Heal, Magic Weapon (2 slots); Cantrips Light, Prestidigitation, Shield, Needle Darts, Forbidding Ward, Stabilize
Focus Spells (2 points) 

Healer's Blessing action_single_black.png Range 30 feet; Targets 1 willing living creature Duration 1 minute

Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once. 

Heightened (+1) The additional healing increases by 2 HP.

Life Link action_single_black.png Range 30 feet; Targets 1 creature other than you Duration 1 minute

You forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell, the target recovers 1d4 Hit Points. The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can't otherwise be mitigated in any way. The spell ends immediately if you fall unconscious. You can Dismiss the spell. 

Heightened (3rd) You can target 2 creatures other than you. Increase the initial healing to 3d4 and the maximum damage reduced and Hit Points lost to 5. 

Heightened (6th) You can target 3 creatures other than you. Increase the initial healing to 6d4 and the maximum damage reduced and Hit Points lost to 10. Heightened (9th) You can target 4 creatures other than you. Increase the initial healing to 9d4 and the maximum damage reduced and Hit Points lost to 15.


Additional Feats Cooperative Nature, Forensic Acumen, Seasoned, Toughness
Additional Specials Mystery (Life), Mystery Domain Spell (Not Selected), Oracular Curse, Revelation Spells

Show Backstory

The Early Days

The early days of Maryn are something she talks little about, but everything she does divulge settles on a few consistent facts: She is decidedly human, has lived in some part of Varisia her whole life, though did not grow in in Korvosa. Her fair skin and fiery red hair give hints that she is of mixed Varisian and Ulfen heritage, so any stories of her childhood being "someplace north of Riddleport" was decidedly plausible. Born to a tailor and carpenter, her storytelling by the fire often jokes about how she is a second-generation adventurer, how her parents settled and "domesticated" after having her.

She was a vibrant child, often scraping knees with the other kids and fueled by tales of her parents' former exploits. Often spending free time outdoors, it was almost expected that she would leave the nest on some grand adventure of herself.

Such fate was sealed in the forests along the Varisian border one day when she happened upon a strange shaman whilst wandering one afternoon. She was a strange woman...clearly in her crone years, exotically dressed, covered in tattoos and walking with a gnarled staff. Maryn approached, her curiosity overcoming her as she stood face to face with the woman. She introduced herself to the young girl in a heavily clipped accent, identifying herself as a fertility priestess of a long-forgotten entity of power. She explained that this was no chance meeting, and before Maryn could react she was blessed by the priestess.

The feeling of warmth and life suffused her very being, filling her with an exhilaration she could not fathom to explain. She felt alive, more than ever before. It was not long after this encounter that she found herself packing her bags, setting herself out to spend her post-adolescence broadening her experience of the world.

Stages of Change

From her late teens to early twenties, Maryn was making a name for herself as a sort of freelane mercenary...at least that is what she viewed her version of adventuring was. Taking odd jobs, applying her burgeoning talents, she found herself running escort, bodyguard, and basic reconnaisance missions. Her aptitude with tending to wounded and mild magical ability did not go amiss wherever she was applied, and the effects of the life essence emanating from her very being seemed to cause a morale boost with whomever she was with.

As it so happens, that is how she met who would eventually become her husband, Connor. By some chance of fate, she happened to be outside of Korvosa, and happened upon the aftermath of an ambush of a Korvosan Guard patrol. There were not many survivors, but she did not hesitate, quickly tending to and stabilizing the few that remained, including a handsome young man, clearly just joining the guard and likely on his first assignment. She jokes in this story that when Connor came to, he thought she was one of the angelic Valkyries, come to take him to the afterlife!

And so, the blessings of life bringing these two kindred spirits together, that Maryn found herself staying in Korvosa on a more long-term basis. Connor seemed to share his zeal for life and dedication to one's occupation, and under the blessings of the gods found themselves wed within the year. Maryn's connection to the energies of life seemed to thrive, compounding on her joy and happiness as she said her vows.

It wasn't long after that did Maryn find herself hanging up her adventuring gear, settling into a home in Korvosa's North Point. The additional essence of life that soon blossomed within her caused her to change her priorities, and in the following spring she welcomed her son Caleb into the world.

Descent into Despair

A fair and ideal world would have let this story be at its conclusion, a proper and homely happily ever after for a new family. Sadly, this would not be the case. Just two years after Caleb's birth Maryn would lose Connor during an operation outside the city limits. Missing, presumed dead was all she was told, and that she would have to vacate his home as it was reclaimed by the city. With a young boy on her hip, the woman had to resettle elsewhere, finding a flat in Old Korvosa. It was not the comfort she was used to, but she was determined to make the best of it for her and her boy. Work came easily enough; with her gift to make things brighter wherever she went, she had little trouble convincing a tavern in Midland to hire her, gaining some talent as a cook. Every day she would make hearty meals for the patrons, taking home the leftovers to feed herself and her son, settling into this new, less esteemed, but no less fruitful lifestyle.

As life went on, Maryn grew older, flourishing as a cook as she watched Caleb grow up. He inherited much of both his parents' zeal, showing interest in following in Connor's footsteps in the Korvosan Guard. Maryn supported him, encouraging him with lessons and trainers when she could afford it, gifting him her husband's wedding ring (left with her before he went missing) to wear about his neck when he became a teenager. She was proud, eager to see what he would become.

That was when the true tragedy struck.

A Common Thread(OOC)Adapting the Tragedy Common Thread, and taking Forensic Acumen as the related Skill Feat

The deepist pits of Maryn's dread arose one evening when she came home from work and finding Caleb not at home. He knew she liked to worry and always chastised if he missed a meal no matter the cause. She waited until nightfall, but when a Korvosan Guard arrived at her door, and not Caleb, the pit of dread grew to the point of being near suffocating. And then she saw it, as she was led to an alley..

...Caleb, stabbed in the chest and unmoving.

The sound that came from Maryn the moment she fell to her knees was not humanoid. Tears wept as she wailed, pushing the guards away as she looked upon her teenaged boy. Her pride and joy, all potential and source of pride, extinguished as if by some random act. Giving her some privacy, the guards looked away, and as the tears slowly faded, a cold emptiness took their place within the woman. Hugging her son one last time, she saw the signs of struggle, the marks of being searched through..and the missing ring from around his neck. Silently, she left the alley, departing into her now solitary life.

The Next Step

Some time passed after that tragic day, and Maryn had not been idle. Any time spent not laboring was investigating, inquiring, searching for that ring, the final physical manifestation of the love and life she had bloomed in her existence. She eventually found it, pawned and ridiculously overpriced, adding to her despair, but this time she had a name: Gaedren Lamm. Returning home, she knelt down beside her bed, eyes closed as she searched for that spark within her, that wellspring of life given to her so long ago as she pulled out a trunk from under the mattress.

Pulling out the old armor and equipment, the redheaded woman glanced at herself in the small mirror beside her bed. Her she was now: older, softer, rounder, worn with experience and time. But here she was, potentially about to become an adventurer once more...

Show Description

1708495819645.png.f80c4cf796d7fd95801e25ad59e0acc2.pngUnder normal circumstances, Maryn's appearance befits someone of her age, circumstance and profession. Dressing plainly, the woman's fiery locks kept back in a loose bun, she would work the kitchens in a simple linen dress, accented by an apron hugging her curves. Her face, often dusted lightly in spots with flour, almost always carries a gentle, nurturing expression to it, eyes bright and warm.

1708651745712.png.622b98b90c991427443d34f23433a8a6.pngIn the event that she does adventure at this stage of her life, her appearance is almost night and day. Her warmth diminished but still present as she stands, her posture straight and eyes forward. Her frame squeezes into a set of leathers with some armor accutrements, capable if not a bit ill-fitting. In truth, she has not had cause to wear armor for some time, and it shows.

Show Personality

Maryn is best described as a steady and supportive homebody who might be perceived by some as "playing adventurer." It is a fair assumption, as most adventurers average a younger level of maturity than she. Indicative of her age, she lacks much of the forward zeal and brashness of her contemporaries, generally taking an even measure of her tasks and pacing. She enjoys learning about others' endeavors, and takes pride in the success of her friends. She is also a big fan of creature comforts, refusing to devalue the impact of a good meal or a soft bed on one's morale.

Very few things will get under her skin, but when something does, the mama bear awakens. She does not take threats to those close to her lightly, and does not hesitate to step in to help should the need arise.

Show Harrow Card

images(4).jpeg.d324459026d1326b6943ae3703279de1.jpegIn mechanical terms, the intent with Maryn is to archetype into Medic first, then possibly eventually into something like Champion, depending on how her progression in the story unfolds. The Empty Throne represents her loss of self from her relatively recent events, to turn into a renewed sense of purpose

survivor.jpg.a73a2836a2d790f2ff810819ba6e1267.jpgAlternatively, the Survivor would also be thematically appropriate given her history with loss and striving to persist.

 

Edited by Toraka_Stormheart (see edit history)
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There's a kind of nurturing presence in this submission, her protective nature and such. An interesting, if unusual concept. A couple questions though, considering Maryn's nurturing and supportive nature, how does she plan to integrate herself into a potentially diverse and dynamic group of adventurers, especially given the potential age and experience gap? Given her recent loss and the emotional toll it has taken, how do you envision her dealing with the inevitable challenges and dangers that adventuring brings, both physically and emotionally?

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"Interesting if unusual" was definitely a goal with this character inspiration, so by this comment alone I will consider this a success!

These are excellent and valid questions and I will do my best to answer them.

  • In regards to integrating into a group of adventurers younger than her, I don't see that being much of an issue. Despite her campaign-entry motivations, the practical side of her realizes the value of finding others to cooperate with to fill gaps in her skillset. Since she has not adventured in some time (and her ability scores reflect this) her "effective" experience will match the younger folk. The idea is that she will be inspired by the younger adventurers and instinctively want to support them.
  • The loss and emotional toll is a definite reality for her, and will play a role in her character development. The initial motivation of vengeance will spur her on, but what happens after the inevitable (assumedly fairly early) resolution of this goal? My idea on this was twofold. One, this return to her former would reignite her connection to the life essence bestowed on her, encouraging her to revisit the occupation she held once again. Two, her bond to the party. Depending on how things go, it is not a stretch of the imagination to think that Maryn will look to the other, younger party members as a sort of surrogate family, and be motivated to stay with them to ensure their success.

 

I hope this sufficiently answers your questions! If you have more, please don't hesitate to ask them :)

Edited by Toraka_Stormheart (see edit history)
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