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Doørfin Stormforge - Dwarven Warrior-Smith


Malkavian Grin

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"Wut? Yer sayin' mah name wrong, again. It's Doørfin. Doørfin. Ya got t' roll yer tongue! Ach, t' th' forge with ya all!"

Doørfin is a Dwarf on a mission to become the world's greatest blacksmith. He has left his civilian life behind after a bad goblin infestation burst from the tunnels beneath his hold and killed many of his friends and family.

Knowing full well his ability to craft things outweighs his ability to fight, Doørfin is convinced that wearing and wielding his own creations will bear the most fruit in keeping him alive.

Many folk see Doørfin in a strange light; a Dwarf content on the surface to sell his services or blade. He does not adhere to lawful ideas like most of his kin, thinking it better to judge everything individually.

 

"Journeyer" Doørfin Stormforge Blacksmith Neutral Dwarf
Speed 2015' Init. +0 AC 16 HP 24 EXP 0

Lucky Sign
Conceived on horseback:
+1 on Mounted attack rolls
Language(s)
Dwarf, Common, Orc

Weapon Training
Battleaxe, club, dagger,
handaxe, longsword, mace, short sword, spear, twohanded
sword, waraxe, warhammer, crossbow, javelin, shortbow, sling
Armor Training
Any

Sword and Board
When using a weapon and shield, gain Shield Bash attack at d14 + deed die, dealing d3 damage.

Infravision
A dwarf can see in the dark up to 60’.

Underground Skills
When underground, Dwarves receive a bonus to detect traps, slanting passages, shifting walls, and other new construction equal to their class level.
Additionally, a dwarf can smell gold and gems. A Dwarf can tell the direction of a strong concentration of gold or gems within 100’. Smaller concentrations, down to a single coin, can still be smelled but require concentration and have scent ranges as low as 40’ (for a single coin or gem).

Luck
A Dwarf’s Luck modifier applies to attack rolls with one specific kind of weapon. Chosen weapon: Waraxe

  STR 15 (+1) PRS 8 (-1)  
  AGL 10 (+0) INT 10 (+0)  
  STM 13 (+1) LCK 13 (+1)  

 

Level Deed Die Crit Die/Table Action Die Ref Fort Will
3 +d5 1d14/III 1d20 +1 +2 +1

 

Weapon To Hit Damage Notes
Handaxe x2 +2 1d6+1 range: 10/20/30, +STR dmg. at close range only
Waraxe +2 1d8+1 Reflavored longsword
Warhammer +2 1d8+1 --
Sling (bullets x30) +1 1d4 range: 40/80/160, +STR dmg. at close range only

 

Armor Bonus Check Penalty Speed Penalty Fumble Die Notes
Chainmail +5 -5 -5 d12  
Shield +1 -1 -- --  

 

Worn/Used Gear Equipment Money

Patched-up cotton clothing

Hard leather boots

Fitted leather gloves

Cloak bearing Stormforge Clan emblem (lightning bolt striking into an anvil)

Backpack

Candle x10

Chalk x10

Crowbar

Flint & steel

Forgin' hammer & steel tongs

Iron spikes x6

Rations (10 days)

Torches x5

Waterskin

0 copper coins

0 silver coins

159 gold coins

Name
Stats
11,11,14,8,8,9
repeat(3d6,6) 3,3,5,2,3,6,5,6,3,1,4,3,1,6,1,3,2,4
Rerolling Hopeless Stats
8,9,10,9,10,10
repeat(3d6,6) 5,1,2,1,5,3,6,3,1,3,5,1,3,1,6,3,2,5
Wow, that's still a -1... REROLL!
10,12,10,8,13,15
repeat(3d6,6) 6,1,3,1,5,6,3,3,4,3,1,4,3,5,5,5,5,5
Gold
350
10d6*10 6,3,2,3,2,2,4,2,6,5
Lucky roll
5
d30 5
Extra Language roll
85
1d100 85
Level 0 HP
4
1d4 4
Level 1 HP
4
1d10 4
Level 2 HP
6
1d10 6
Level 3 HP
6
1d10 6
ZtH Level 2, Stamina 12
8
3d6 2,2,4
ZtH Level 3, Stamina 12
12
3d6 5,4,3
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  • 2 weeks later...
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HP 24/24 | AC 16 | R+1 F+2 W+1 | Luck 13/13 (+1) | Init. +0 | Speed 15' | Combat


Doørfin's template for social encounters.

Ah'm thinking like this, he thought. "And now Ah'm yellin'!" he yelled.

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HP 24/24 | AC 16 | R+1 F+2 W+1 | Luck 13/13 (+1) | Init. +0 | Speed 15' | Combat


Doørfin's template for combat encounters.

Ah'm thinking like this, he thought. "And now Ah'm yellin' but with a helmet!" he yelled.

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