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The Wicklund Salvagers (WIC)


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%5BCENTER%5D%5BB%5D%5BSIZE%3D5%5DThe%20Wicklund%20Salvagers%5B%2FSIZE%5D%5B%2FB%5D%0ACapital%20region%3A%2040%20(Davis%20Port)%5B%2FCENTER%5D%0A%0A%5BSPOILER%3DGeography%5DThe%20region%20is%20a%20vast%20desert%20bordered%20by%20ocean.%20Most%20of%20the%20area%20is%20uninhabited%2C%20but%20there%20is%20one%20major%20city%2C%20Davis%20Port%2C%20on%20the%20western%20ocean.%20There%20are%20also%20various%20temporary%20salvage%20operations%20going%20on%20at%20any%20given%20time%2C%20usually%20making%20camps%20under%20rocky%20ridges.%20The%20mountains%20to%20the%20northeast%20are%20unexplored%2C%20due%20to%20being%20far%20from%20the%20Port%20and%20requiring%20vastly%20different%20equipment%20to%20survey%20than%20the%20rest%20of%20the%20desert.%20The%20desert%20itself%20is%20mostly%20sandy%20with%20the%20occasional%20rocky%20outcrop%20and%20bush.%20No%20large%20animals%20are%20known%20to%20inhabit%20the%20region%2C%20but%20small%20lizards%20and%20birds%20are%20common%20sights.%20A%20discovery%20of%20a%20large%20ruined%20city%20was%20made%20around%2010%20years%20ago%20near%20the%20mountain%20foothills%2C%20known%20officially%20as%20Salvage%20Site%205317%20and%20colloquially%20as%20Domeland.%5B%2FSPOILER%5D%0A%5BSPOILER%3DHistory%20and%20Government%5DThis%20region%20was%20settled%20relatively%20recently%2C%20as%20the%20desert%20proved%20difficult%20to%20settle%20in%20after%20the%20War%20of%20Eternal%20Bombardments.%20Eventually%2C%20the%20high%20quantity%20of%20salvageable%20materials%20left%20in%20the%20desert%20drew%20in%20the%20Davis%20Salvage%20Operation%2C%20who%20built%20shelters%20from%20the%20salvage%20they%20couldn't%20find%20a%20way%20to%20sell.%20Although%20the%20Davis%20Salvage%20Operation%20is%20now%20defunct%2C%20the%20name%20was%20carried%20to%20the%20town%20it%20eventually%20grew%20into%3A%20Davis%20Port%2C%20still%20the%20only%20major%20settlement%20in%20the%20region.%20At%20first%2C%20the%20region%20was%20run%20by%20the%20Davis%20Salvage%20Operation%2C%20however%2C%20they%20found%20themselves%20unable%20to%20handle%20the%20pressures%20of%20governing%20a%20city%20and%20incoming%20competitors%20and%20broke%20down.%20In%20the%20panic%20left%20in%20their%20wake%2C%20power%20was%20seized%20by%20the%20Wicklund%20family%20of%20mages.%20It%20is%20currently%20run%20as%20a%20monarchy%2C%20with%20Erika%20Wicklund%20as%20the%20queen.%5B%2FSPOILER%5D%0A%5BSPOILER%3DPeople%5DThe%20people%20of%20the%20region%20are%20extremely%20varied%20physically%2C%20coming%20from%20all%20over%20in%20search%20of%20profit%20or%20escape.%20Culturally%2C%20the%20lack%20of%20most%20raw%20resources%20has%20led%20to%20repairing%20and%20tinkering%20being%20highly%20valued.%20The%20primary%20magic%20learned%20by%20those%20in%20the%20region%20is%20temperature-based.%20A%20basic%20application%20would%20be%20to%20keep%20a%20room%20or%20camp%20at%20a%20comfortable%20temperature%20in%20the%20thermally%20fluctuating%20desert%2C%20and%20more%20advanced%20applications%20can%20be%20used%20to%20reshape%20metal%2C%20melt%20sand%2C%20and%20fracture%20various%20materials.%20Salvage%20operations%20are%20done%20with%20small%20crews%20of%20around%20ten%3A%20two%20to%20three%20surveyors%2C%20two%20to%20three%20mages%2C%20and%20four%20to%20six%20machine%20operators.%20The%20vast%20majority%20of%20the%20population%20are%20permanent%20residents%20of%20Davis%20Port.%20%5B%2FSPOILER%5D%0A%5BSPOILER%3DFaith%5DNo%20one%20faith%20can%20be%20said%20to%20have%20a%20major%20backing%20in%20the%20region%3A%20in%20the%20Davis%20era%2C%20settlers%20brought%20diverse%20faiths%20to%20the%20region%2C%20and%20the%20Wicklund%20family%20has%20not%20yet%20chosen%20to%20support%20any%20of%20them.%20Churches%20of%20different%20denominations%20are%20not%20uncommon%20in%20Davis%20Port.%20A%20focal%20point%20for%20religious%20activity%20is%20the%20Platinum%20Square%20Temple%2C%20which%20does%20not%20have%20a%20fixed%20faith%2C%20but%20allows%20religions%20too%20small%20to%20have%20a%20permanent%20building%20to%20rent%20it%20out%20and%20congregate.%20%5B%2FSPOILER%5D%0A%5BSPOILER%3DResources%5DTheir%20primary%20exports%20are%20Salvaged%20Components%20(Conductors%20and%20Circuitry%2C%20Construction%20Materials).%0AThe%20local%20mountains%20and%20desert%20provide%20mineral%20resources%2C%20but%20it's%20hard%20to%20grow%20crops%20due%20to%20the%20harsh%20conditions.%20%0ADesired%20Import%3A%20Fruits%20and%20Vegetables%5B%2FSPOILER%5D%0A%5BSPOILER%3DTechnology%5DAs%20the%20cost%20to%20reclaim%20salvage%20has%20been%20growing%20over%20the%20years%20due%20to%20nearby%20salvage%20dwindling%2C%20they%20have%20been%20looking%20for%20ways%20to%20keep%20up%20trade%3B%20the%20latest%20push%20is%20to%20completely%20repair%20salvaged%20vehicles%20and%20spacecraft%20to%20sell%20at%20a%20much%20higher%20price.%20While%20they%20have%20not%20yet%20mastered%20this%2C%20they%20have%20learned%20some%20of%20the%20principles%20governing%20their%20construction.%0AStarting%20techs%3A%20Pseudogravity%20En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The Wicklund Salvagers
Capital region: 40 (Davis Port)

Geography

The region is a vast desert bordered by ocean. Most of the area is uninhabited, but there is one major city, Davis Port, on the western ocean. There are also various temporary salvage operations going on at any given time, usually making camps under rocky ridges. The mountains to the northeast are unexplored, due to being far from the Port and requiring vastly different equipment to survey than the rest of the desert. The desert itself is mostly sandy with the occasional rocky outcrop and bush. No large animals are known to inhabit the region, but small lizards and birds are common sights. A discovery of a large ruined city was made around 10 years ago near the mountain foothills, known officially as Salvage Site 5317 and colloquially as Domeland.

 

History and Government

This region was settled relatively recently, as the desert proved difficult to settle in after the War of Eternal Bombardments. Eventually, the high quantity of salvageable materials left in the desert drew in the Davis Salvage Operation, who built shelters from the salvage they couldn't find a way to sell. Although the Davis Salvage Operation is now defunct, the name was carried to the town it eventually grew into: Davis Port, still the only major settlement in the region. At first, the region was run by the Davis Salvage Operation, however, they found themselves unable to handle the pressures of governing a city and incoming competitors and broke down. In the panic left in their wake, power was seized by the Wicklund family of mages. It is currently run as a monarchy, with Erika Wicklund as the queen.

 

People

The people of the region are extremely varied physically, coming from all over in search of profit or escape. Culturally, the lack of most raw resources has led to repairing and tinkering being highly valued. The primary magic learned by those in the region is temperature-based. A basic application would be to keep a room or camp at a comfortable temperature in the thermally fluctuating desert, and more advanced applications can be used to reshape metal, melt sand, and fracture various materials. Salvage operations are done with small crews of around ten: two to three surveyors, two to three mages, and four to six machine operators. The vast majority of the population are permanent residents of Davis Port.

 

Faith

No one faith can be said to have a major backing in the region: in the Davis era, settlers brought diverse faiths to the region, and the Wicklund family has not yet chosen to support any of them. Churches of different denominations are not uncommon in Davis Port. A focal point for religious activity is the Platinum Square Temple, which does not have a fixed faith, but allows religions too small to have a permanent building to rent it out and congregate.

 

Resources

Their primary exports are Salvaged Components (Conductors and Circuitry, Construction Materials).
The local mountains and desert provide mineral resources, but it's hard to grow crops due to the harsh conditions.
Desired Import: Fruits and Vegetables

 

Technology

As the cost to reclaim salvage has been growing over the years due to nearby salvage dwindling, they have been looking for ways to keep up trade; the latest push is to completely repair salvaged vehicles and spacecraft to sell at a much higher price. While they have not yet mastered this, they have learned some of the principles governing their construction.
Starting techs: Pseudogravity Engineering, Wet Navy Ships

 

Edited by Syntax Error
Added region name (see edit history)
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Posted (edited)
 
Wikus Plains - Region 39
 
Geography
The southwestern corner of Chonkia is dominated by the Wikus Plains, getting cooler and wetter as the distance from the deserts of Davis Port increases. Most of the population is in cities along the coast, but smaller communities exist throughout the region. Aba, the capital city, is built around the ruins of a space elevator near the southwestern coast.  Large wildlife is in abundance in the interior of the Wikus Plains, with towns often being menaced by magical beasts. Off the coast lie two large islands, Lesser and Greater Sybellia; these are covered in treacherous jungle with cities along the coasts. Much of the interior of these islands are unexplored, but the parts that are have contained ancient buildings stretching far below the surface. It is prohibited for people outside the Adventurers' Guild to venture into the ruins, but criminals have occasionally made dens in their upper layers.
 
People
Outside of the islands, the majority (around seventy percent) of the population is composed of the native wikusians, winged draconic humanoids capable of breathing fire. Wikusians tend to be shorter and thinner than humans, averaging around 1.4 meters, with dull grey scales covering their bodies. The rest of the population is twenty percent human and ten percent other races. The coastal cities trend more diverse, with the interior being almost entirely wikusians. Island settlements are primarily human. The beasts in the area occasionally attack towns for unknown reasons; dealing with these threats is in the purview of adventurers. The Adventurers' Guild, based in Aba but with branches in other major cities, trains teams of adventurers to fight these threats, explore ruins, respond to emergencies, and generally deal with unexpected disasters.
 
Religion
The majority religion in the region is known as The Great Nail. Originally brought to the region by human settlers in the islands, it posits that metal is a divine gift, and that it should be used only in things intended to endure, not wasted on temporary things like metal cans. The Great Nail doesn't tend to congregate, but its followers put up metal statues and artistic pieces that one can say a prayer to. The Great Nail has been rising in prominence recently, especially along the coasts, as the fire-based tenets and rites of the native Magmatic Soul have proven difficult to reconcile with species other than wikusians. Most ceremonial fires in the major cities are still being maintained, although congregations have been dwindling.
 
Resources
Resource: Heroic Adventurers (Soldiers/Laborers). Desired Import: Weapons, Armor, and Munitions.
The Adventurers' Guild sponsors parties of skilled heroes going to foreign lands, collecting a portion of the rewards earned. It's common for these teams to take on side quests while out, doing assorted labor and filling temporary positions. The merchants in the area are always looking for more and better gear to outfit adventurers with, and such goods are in high demand.
 
Edited by Syntax Error
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