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Okoro Obiya


hoverfrog

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image.png.5a704cb33bf42dc565a9c259dcfc4fc4.pngOkoro Obiya

NG | male | human | researcher Branch: Uzunjati

Classroom Advantage: You don’t get tired after you Cram for Uzunjati classes.

Specialty Spell: mind games

Notable Skills: Athletics, Diplomacy, Performance, Occultism

Hobbies: sports, board games, card games, deep research dives into random topics

Most Well Known For: preparing an 8-hour presentation on a completely different topic than the teacher assigned

Strangest Quirk: is scared of butterflies

Common Associates: Chizire and Mariama (gaming group), Esi (exercise partner), Ignaci (talking him into bad decisions)

A bright-eyed and excitable Bonuwat youth from Senghor, Okoro’s love of eclectic research got him shipped off to the Magaambya to hone his talents and, some joke, to spare everyone else in Senghor from his enthusiasm. To Okoro, whatever has caught his interest for the month is the most exciting thing ever, and nothing can pry his attention and passion away from it. The self-directed nature of the Magaambya’s classes has allowed him to pursue these interests more often than a typical university, and Okoro is considered one of the top students at his rank. His relentless positivity in the face of challenges, setbacks, and the occasional near-death experience have likewise gained him many friends. Though his confidence and gusto can occasionally lead him to being shortsighted and even self-centred, most find him to be a bright spot in a complicated world.

Okoro is a natural athlete who excelled at aquatic sports in Senghor and now enjoys footraces and kickball in Nantambu. He also possesses a truly staggering collection of board games and card decks, and periodically drags fellow students into playing them. His most successful endeavour is his biweekly game night, often compete for favours, magical formulas, or campus secrets.

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