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%5BCENTER%5D%5BB%5D%5BSIZE%3D5%5DUnion%20of%20Eskor%5B%2FSIZE%5D%5B%2FB%5D%0ARequesting%20region%2029(Sansar)%0ARegion%20name%3A%20Eskor%0A%5B%2FCENTER%5D%0A%0A%5BSPOILER%3DGeography%5D%0AEskor%20owing%20to%20it's%20latitude%20and%20the%20length%20shoreline%20is%20a%20warm%20yet%20reasonably%20humid%20place.%20Winters%20are%20mild%20as%20are%20summers%20usually%20-%20except%20for%20the%20eastern%20coast%20which%20is%20at%20risk%20of%20large%20sea%20storms.%20It%20is%20also%20rather%20flat%2C%20plains%20interrupted%20only%20by%20rolling%20hills%20and%20meandering%20rivers.%20These%20rivers%20bring%20the%20other%20seasonal%20danger%20of%20Eskor%20-%20large%20and%20fairly%20regular%20floods.%0A%0ANaturally%20such%20a%20land%20is%20good%20for%20farming%20and%20as%20such%20relatively%20little%20of%20Eskor's%20natural%20environments%20remain%20unchanged%20and%20unexploited.%20It%20is%20a%20land%20of%20farmland%20-%20fields%2C%20orchards%20and%20fenced%20off%20pastures%20as%20far%20as%20the%20eye%20can%20see.%20Even%20the%20forests%20are%20being%20brought%20under%20and%20turned%20into%20reliable%20sources%20of%20lumber%20and%20game%20reserves.%0A%5B%2FSPOILER%5D%0A%0A%5BSPOILER%3DPeople%5D%0AEskor%20is%20a%20human%20nation%2C%20while%20some%20other%20races%20may%20be%20present%20they%20are%20tiny%20minorities.%20Eskor%20generally%20has%20the%20highest%20population%20density%20on%20the%20coasts%20-%20that%20is%20where%20all%20the%20large%20cities%20are.%20These%20cities%20were%20until%20relatively%20recently%20the%20biggest%20movers%20of%20Eskorian%20politics%2C%20being%20independent%20states%20of%20their%20own.%20The%20unification%20changed%20this%20-%20while%20individual%20cities%20retained%20a%20good%20deal%20of%20autonomy%20most%20power%20shifted%20to%20the%20Union%20government.%0A%0AIn%20rural%20Eskor%20most%20people%20farmers%20tending%20the%20vast%20tracts%20of%20tamed%20land.%20The%20cities%20on%20the%20other%20hand%20are%20rather%20industrial%20-%20the%20power%20provided%20by%20fusion%20engines%20is%20enabling%20rapid%20industrialization.%20Furthermore%20because%20the%20cities%20are%20located%20on%20Eskor's%20coasts%20there%20is%20a%20long%20naval%20tradition%20-%20sea%20trade%20was%20one%20of%20the%20things%20that%20enabled%20the%20coastal%20cities%20to%20dominate%20Eskor%20as%20they%20did%20before%20the%20unification.%0A%0A%5B%2FSPOILER%5D%0A%0A%5BSPOILER%3DResources%5D%0A%5BB%5DExport%20resource%20-%20Fruit%20from%20the%20Orchards%20of%20Eskor%20(Fruits%20and%20Vegetables%2C%20Beverages)%3A%5B%2FB%5D%20dates%2C%20figs%2C%20grapes%20and%20other%20fruit%20is%20grown%20on%20the%20vast%20sunny%20hills%20of%20Eskor.%20Due%20to%20overall%20high%20agricultural%20productivity%20Eskorians%20are%20able%20to%20dedicate%20a%20large%20portion%20of%20their%20land%20to%20growing%20these%20crops%20instead%20of%20cereals.%20Wines%20and%20distilled%20drinks%20from%20these%20fruits%20are%20also%20a%20common%20and%20favored%20export.%0A%5BB%5DDesired%20import%20-%20Rare%20Metals(Precious%20Minerals)%3A%5B%2FB%5D%20the%20rapid%20industrialization%20of%20Eskor's%20cities%20has%20run%20into%20a%20problem%20-%20while%20common%20metals%20like%20iron%20are%20reasonably%20common%20in%20Eskor%2C%20to%20build%20up%20as%20desired%20it%20needs%20more%20than%20that%20but%20no%20reasonable%20mining%20sites%20were%20found%20in%20Eskor%2C%20forcing%20imports.%0A%5B%2FSPOILER%5D%0A%0A%5BSPOILER%3DFaith%5D%0A%5BB%5DThe%20Cult%20of%20the%20Fallen%20Star%5B%2FB%5D%0A%0AThe%20core%20of%20Eskorian%20religion%20is%20centered%20around%20the%20reverence%20and%20study%20of%20a%20mysterious%20spacecraft%20found%20in%20the%20interior%20of%20Eskor.%20The%20ascendance%20of%20the%20Cult%20of%20the%20Fallen%20Star%20was%20brought%20by%20the%20teach-priests'%20so%20far%20greatest%20achievement%20-%20the%20reverse%20engineering%20of%20the%20fusion%20reactor.%20This%20bought%20the%20previously%20irrelevant%20interior%20cult%20much%20influence%20in%20the%20cities%20and%20made%20it%20dominant.%0A%0AThe%20holy%20site%20and%20the%20object%20of%20worship%20is%20one%20and%20the%20same%20-%20the%20crashed%20spacecraft.%20The%20settlement%20around%20it%20forms%20the%20only%20center%20of%20power%20in%20the%20interior%20of%20Eskor.%20Access%20to%20most%20of%20the%20internals%20is%20limited%20the%20initiates%20or%20priests%20of%20the%20cult%20but%20a%20few%20sections%20have%20been%20made%20available%20to%20pilgrims%20who%20visit%20them%20to%20feel%20awe%20at%20the%20power%20of%20the%20stars.%0A%5B%2FSPOILER%5D%0A%0A%5BSPOILER%3DGovernment%5D%0AUntil%20recently%20Escor%20had%20not%20been%20a%20unified%20polity%20and%20the%20effects%20of%20this%20are%20still%20notable.%20Before%20the%20unification%20the%20coasts%20of%20shorelines%20were%20controlled%20by%20city%20states%20and%20much%20of%20the%20interior%20lacked%20any%20authority%20with%20significant%20state%20capacity.%20The%20cities%20of%20pre-unification%20Eskor%20are%20now%20the%20capitals%20of%20the%20new%20districts%20-%20with%20one%20exception%20being%20a%20large%20interior%20district%20centered%20around%20the%20Fallen%20Star.%20These%20districts%20have%20retained%20some%20of%20their%20original%20autonomy%2C%20the%20most%20notable%20part%20surrendered%20to%20the%20Union%20government%20being%20foreign%20and%20defense%20policy.%20They%20have%20also%20been%20allowed%20to%20maintain%20their%20own%20original%20form%20of%20government%20-%20some%20are%20tiny%20constitutional%20monarchies%20while%20others%20have%20a%20proud%20republican%20tradition.%0A%0AAs%20for%20the%20Union%20government%20itself%3A%20it%20is%20nominally%20controlled%20by%20the%20deliberative%2Flegislative%20body%20that%20is%20the%20Union%20Diet.%20That%20is%20composed%20of%20representatives%20of%20the%20individual%20districts%20and%20while%20most%20of%20the%20time%20it's%20role%20is%20purely%20advisory%20and%20deliberative%20it%20has%20some%20very%20important%20and%20exclusive%20rights%3A%20it%20can%20pass%20legislation%20that%20is%20valid%20in%20all%20districts%2C%20it%20elects%20the%20head%20of%20the%20executive%20and%20it%20acts%20as%20the%20highest%20court.%20The%20executive%20handles%20everything%20else%2C%20including%20the%20command%20of%20armies.%20The%20only%20elected%20post%20is%20at%20the%20very%20top%20-%20everyone%20else%20is%20a%20bureaucrat.%20Given%20the%20youth%20of%20the%20institution%20there%20isn't%20much%20of%20a%20civil%20service%20culture%20yet%2C%20but%20the%20Union%20government%20is%20trying%20it's%20best%20to%20change%20that.%20%0A%5B%2FSPOILER%5D%0A%0A%5BSPOILER%3DStarting%20techs%5D%0ANuclear%20Fusion%20-%20the%20large%20accomplishment%20of%20the%20tech%20priests%0ANavy%20Ships%20-%20the%20pre-union%20Eskor%20possessed%20a%20long%20naval%20tradition%20and%20the%20union%20is%20continuing%20it%20%0A%5B%2FSPOILER%5D
Union of Eskor
Requesting region 29(Sansar)
Region name: Eskor

Geography


Eskor owing to it's latitude and the length shoreline is a warm yet reasonably humid place. Winters are mild as are summers usually - except for the eastern coast which is at risk of large sea storms. It is also rather flat, plains interrupted only by rolling hills and meandering rivers. These rivers bring the other seasonal danger of Eskor - large and fairly regular floods.

Naturally such a land is good for farming and as such relatively little of Eskor's natural environments remain unchanged and unexploited. It is a land of farmland - fields, orchards and fenced off pastures as far as the eye can see. Even the forests are being brought under and turned into reliable sources of lumber and game reserves.


People


Eskor is a human nation, while some other races may be present they are tiny minorities. Eskor generally has the highest population density on the coasts - that is where all the large cities are. These cities were until relatively recently the biggest movers of Eskorian politics, being independent states of their own. The unification changed this - while individual cities retained a good deal of autonomy most power shifted to the Union government.

In rural Eskor most people farmers tending the vast tracts of tamed land. The cities on the other hand are rather industrial - the power provided by fusion engines is enabling rapid industrialization. Furthermore because the cities are located on Eskor's coasts there is a long naval tradition - sea trade was one of the things that enabled the coastal cities to dominate Eskor as they did before the unification.
 


Resources


Export resource - Fruit from the Orchards of Eskor (Fruits and Vegetables, Beverages): dates, figs, grapes and other fruit is grown on the vast sunny hills of Eskor. Due to overall high agricultural productivity Eskorians are able to dedicate a large portion of their land to growing these crops instead of cereals. Wines and distilled drinks from these fruits are also a common and favored export.
Desired import - Rare Metals(Precious Minerals): the rapid industrialization of Eskor's cities has run into a problem - while common metals like iron are reasonably common in Eskor, to build up as desired it needs more than that but no reasonable mining sites were found in Eskor, forcing imports.


Faith


The Cult of the Fallen Star

The core of Eskorian religion is centered around the reverence and study of a mysterious spacecraft found in the interior of Eskor. The ascendance of the Cult of the Fallen Star was brought by the teach-priests' so far greatest achievement - the reverse engineering of the fusion reactor. This bought the previously irrelevant interior cult much influence in the cities and made it dominant.

The holy site and the object of worship is one and the same - the crashed spacecraft. The settlement around it forms the only center of power in the interior of Eskor. Access to most of the internals is limited the initiates or priests of the cult but a few sections have been made available to pilgrims who visit them to feel awe at the power of the stars.


Government


Until recently Escor had not been a unified polity and the effects of this are still notable. Before the unification the coasts of shorelines were controlled by city states and much of the interior lacked any authority with significant state capacity. The cities of pre-unification Eskor are now the capitals of the new districts - with one exception being a large interior district centered around the Fallen Star. These districts have retained some of their original autonomy, the most notable part surrendered to the Union government being foreign and defense policy. They have also been allowed to maintain their own original form of government - some are tiny constitutional monarchies while others have a proud republican tradition.

As for the Union government itself: it is nominally controlled by the deliberative/legislative body that is the Union Diet. That is composed of representatives of the individual districts and while most of the time it's role is purely advisory and deliberative it has some very important and exclusive rights: it can pass legislation that is valid in all districts, it elects the head of the executive and it acts as the highest court. The executive handles everything else, including the command of armies. The only elected post is at the very top - everyone else is a bureaucrat. Given the youth of the institution there isn't much of a civil service culture yet, but the Union government is trying it's best to change that.


Starting techs


Nuclear Fusion - the large accomplishment of the tech priests
Navy Ships - the pre-union Eskor possessed a long naval tradition and the union is continuing it

 

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%5Bcenter%5D%5Bsize%3D%2B2%5D%5Bb%5DThe%20Cerulean%20Kingdom%5B%2Fb%5D%5B%2Fsize%5D%0ARequested%20Region%3A%2040%20(Sansar)%0ARegion%20Name%3A%20The%20Flowering%20Lands%5B%2Fcenter%5D%0A%5Bspoiler%3DGeography%5DDue%20to%20the%20moisture%20that%20comes%20in%20on%20the%20ocean%20breeze%2C%20this%20area%20is%20very%20lush%20and%20full%20of%20natural%20resources.%20The%20area%20is%20mostly%20filled%20with%20mediterranean%20forests%2C%20woodlands%20and%20scrublands%20with%20the%20more%20densely%20forested%20areas%20lying%20closer%20to%20the%20western%20coasts.%20The%20soil%20in%20this%20area%20is%20extremely%20fertile%20leading%20to%20much%20of%20the%20rural%20land%20being%20taken%20over%20for%20crop%20and%20ranch%20land.%20The%20region%20is%20also%20home%20to%20several%20types%20of%20domesticated%20animals%20which%20can%20be%20shorn%20for%20fleece%20as%20well%20as%20fiber%20producing%20plants.%20There%20are%20two%20major%20cities%2C%20Saltmouth%20which%20is%20located%20at%20the%20base%20of%20the%20peninsula%20and%20Northhost%20located%20on%20the%20northwest%20coast%2C%20and%20many%20small%20towns.%20%5B%2Fspoiler%5D%0A%5Bspoiler%3DPeople%5DDue%20to%20the%20area%E2%80%99s%20resources%2C%20the%20population%20took%20less%20time%20to%20recover%20after%20the%20War%20of%20Eternal%20Bombardments.%20The%20people%20in%20this%20area%20are%20generally%20humans%2C%20but%20this%20region%20is%20also%20likely%20to%20be%20the%20host%20of%20at%20least%20a%20small%20population%20of%20any%20other%20species%20common%20on%20the%20planet%20due%20to%20the%20high%20density%20of%20resources.%20Because%20this%20area%20is%20so%20resource%20rich%2C%20the%20basic%20needs%20of%20most%20of%20its%20people%20are%20completely%20met%20leading%20them%20to%20explore%20art%2C%20philosophy%2C%20and%20magic.%20People%20in%20rural%20areas%20are%20generally%20farmers%20and%20ranchers%2C%20and%20wear%20practical%2C%20but%20well-made%20clothing%20woven%20with%20basic%20enchantments%20against%20wear%20and%20tear.%20The%20people%20in%20cities%20tend%20to%20be%20scholars%2C%20merchants%20and%20nobles%20and%20likely%20have%20more%20expensive%20enchantments%20woven%20into%20their%20clothing%2C%20such%20as%20intellect%20boosting%20enchantments%20for%20the%20scholars%20or%20more%20frivolous%20enchantments%20such%20as%20ones%20that%20change%20the%20color%20of%20a%20garment%20at%20will%20for%20the%20nobles.%20The%20nobles%20tend%20to%20throw%20large%20lavish%20parties%2C%20and%20much%20of%20the%20technological%20innovation%20of%20this%20society%20is%20based%20in%20entertainment.%5B%2Fspoiler%5D%0A%5Bspoiler%3DGovernment%5DThe%20government%20of%20the%20Cerulean%20Kingdom%20is%20a%20typical%20feudal-esque%20hierarchy.%5B%2Fspoiler%5D%0A%5Bspoiler%3DResource%5DCharmed%20Textiles%3A%20not%20only%20is%20this%20fabric%20beautifully%20made%20with%20different%20patterns%20woven%20in%2C%20but%20fabric%20makers%20weave%20enchantments%20into%20their%20creations%20ranging%20from%20simple%20warmth%20spells%20to%20more%20frivolous%20enchantments%20such%20as%20charm%20spells%20or%20spells%20that%20make%20the%20pattern%20on%20the%20fabric%20seem%20to%20move.%20This%20fabric%20is%20generally%20woven%20by%20hand%20as%20the%20enchantments%20are%20nearly%20impossible%20to%20weave%20in%20by%20automated%20machine.%5B%2Fspoiler%5D%0A%5Bspoiler%3DDesired%20Import%5DEntertainment%3A%20As%20all%20other%20needs%20are%20generally%20met%2C%20the%20people%20of%20the%20Cerulean%20Kingdom%2C%20especially%20the%20nobles%20and%20the%20wealthy%20with%20more%20time%20on%20their%20hands%2C%20are%20always%20in%20search%20of%20new%20ways%20to%20entertain%20themselves%20in%20their%20free%20time%20and%20quickly%20tire%20of%20the%20old%20ones.%5B%2Fspoiler%5D%0A%5Bspoiler%3DFaith%5D%20There%20is%20no%20major%20religion%20in%20the%20area%2C%20but%20people%20who%20moved%20to%20the%20area%20from%20other%20regions%20of%20the%20world%20brought%20their%20own%20faith%20and%20have%20set%20up%20small%20local%20churches%20including%20a%20Coedd%20minority.%20%5B%2Fspoiler%5D%0A%5Bspoiler%3DStarting%20techs%5DArcane%20Amplification%0AWet%20Navy%20Ships%0A%5B%2Fspoiler%5D
The Cerulean Kingdom
Requested Region: 40 (Sansar)
Region Name: The Flowering Lands
 

Geography

Due to the moisture that comes in on the ocean breeze, this area is very lush and full of natural resources. The area is mostly filled with mediterranean forests, woodlands and scrublands with the more densely forested areas lying closer to the western coasts. The soil in this area is extremely fertile leading to much of the rural land being taken over for crop and ranch land. The region is also home to several types of domesticated animals which can be shorn for fleece as well as fiber producing plants. There are two major cities, Saltmouth which is located at the base of the peninsula and Northhost located on the northwest coast, and many small towns.

 

People

Due to the area’s resources, the population took less time to recover after the War of Eternal Bombardments. The people in this area are generally humans, but this region is also likely to be the host of at least a small population of any other species common on the planet due to the high density of resources. Because this area is so resource rich, the basic needs of most of its people are completely met leading them to explore art, philosophy, and magic. People in rural areas are generally farmers and ranchers, and wear practical, but well-made clothing woven with basic enchantments against wear and tear. The people in cities tend to be scholars, merchants and nobles and likely have more expensive enchantments woven into their clothing, such as intellect boosting enchantments for the scholars or more frivolous enchantments such as ones that change the color of a garment at will for the nobles. The nobles tend to throw large lavish parties, and much of the technological innovation of this society is based in entertainment.

 

Government

The government of the Cerulean Kingdom is a typical feudal-esque hierarchy.

 

Resource

Charmed Textiles: not only is this fabric beautifully made with different patterns woven in, but fabric makers weave enchantments into their creations ranging from simple warmth spells to more frivolous enchantments such as charm spells or spells that make the pattern on the fabric seem to move. This fabric is generally woven by hand as the enchantments are nearly impossible to weave in by automated machine.

 

Desired Import

Entertainment: As all other needs are generally met, the people of the Cerulean Kingdom, especially the nobles and the wealthy with more time on their hands, are always in search of new ways to entertain themselves in their free time and quickly tire of the old ones.

 

Faith

There is no major religion in the area, but people who moved to the area from other regions of the world brought their own faith and have set up small local churches including a Coedd minority.

 

Starting techs

Arcane Amplification
Wet Navy Ships

 

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Nadiratna (NDR)
Region 68
5NKM2RB.png


 

Summary


Capital: New Macitron, Region 68

Government Type: Non-dynastic

Demonym: Nadiratnan

Starting Faiths: The Soulbound Neo Modern Break Dance (majority)
Minority Faiths: The Mother Serpent, The Church of the Benevolent Sun, The Cult of the Mind, The Cult of Avva

Abundant Resource: Polymorphite (Precious Minerals/Magic Item)

Desired Import: Bleeding edge circuitry (Conductors and Circuitry)

Starting Technologies: Algorithmic Imagination, Dust Hardening

Faction Support:


  • Government: Nadiratna
  • Media: Nadiratna
  • Mercantile: The Iron Masquerade
 

 


Resources

 


  • Valuable resource: Polymorphite (Precious Minerals/Magic Item) is a crystal naturally found growing all across the fertile lands of Nadiratna. It is capable of changing both color and shape freely when infused with magic. Its shape can be locked by carving a particular magic circuit into the crystal. The magic circuit vaguely resembles a snake, colloquially known as the magic circuit of the serpent.
  • Desired resource: Bleeding edge circuitry (Conductors and Circuitry) is required for the advancement of magitech golems.
 

 


Geography


The landscape of Nadiratna is littered with small outcroppings of clear crystals. The ruins of ancient cities peek out from under the grassy knolls in the northeastern region of Nadiratna. Several of these ruins are made entirely of red semi-opaque crystal. Its western border is defined by a wall of stone, which tapers off into several mountain tops. The tallest mountains are nestled in the south western corner of Nadiratna. They are the only 4 Nadiratnan mountains with peaks that extend beyond the atmosphere. The portions of the peaks that rise above the harsh atmosphere of Veehra are carved to resemble 4 serpents looking over Nadiratna. This sculpture is called the Stone Hydra.

There is a large crescent shaped river that flows from west to east, called the Ophides river. The southernmost point of the bend of the Ophides touches the border of Nadiratna and The Iron Masquerade, splitting the southern regions in 2. A tributary, the Serpentes river, flowing north to south into the Ophides divides the northern region of Nadiratna. Both rivers are dotted with crystalline bridges.

Each region has a major city, each having a large Polymorphite megadome. The megadomes are used for Nadiratna’s biggest form of entertainment, wrestling.

The southwest region’s city, New Macitron, is overlooked by the Stone Hydra and is centered around 4 mechanical snakes emerging from the ground. The words Syyvine Systems are inscibed along the necks of the mechanical snakes. They are collectively known as the Syyvine Hydra. There is no evidence of there being an old Macitron, though it is thought to have existed before the War of Eternal Bombardments. The architecture blends crystalline and metal structures seamlessly. The tallest buildings take advantage of sheer cliff face to provide additional support.

The cities of the northwest and northeast are sister cities, situated on either side of the Serpentes river. They are called East Krinydonia and West Krinydonia. The architecture does not make much use of Polymorphite outside of windows.
The southeastern region houses the city of Sskarra, which has the largest megadome, and the largest population. The population boom in Sskarra is recent, largely due to the construction of the megadome. Sskarra is the most diverse of the cities in Nadiratna and has a large immigrant population. The crystal slums of Sskarra provide cheap housing, but beautiful housing for the poor.

Where the Ophides and Serpentes rivers intersect, there is a large city, known as the Crystal Spires, made entirely of Polymorphite crystal built upon the crystal bridges. Beneath the bridges on the riverbed lies an underwater megadome. It is centered around a large spire of Polymorphite with heights nearly reaching that of the Stone Hydra. There are three shorter, but still impressively tall, spires surrounding the central spire of varying heights which are connected to the central spire via sky bridges.
 


History


The history of Nadiratna before the War of Eternal Bombardments is only known by the Syyvine Hydra. Before the war, Nadiratna was known as Macitron. Macitron was a technologically advanced corporate run state. One of the most prominent corporations on Veehra before the war was Syyvine, The single most important person to the development of Nadiratna was a particular employee of Syyvine’s AI division, Syyvine Systems. This employee would generally be the last person to leave the office, though he was not working after hours, he was using a shelved AI project, Syyvine Intelligence Driver (S.I.D. for short), in order to assist him in climbing the ladder of an online civilization building game. S.I.D. was shelved due to not being able to function properly as a general purpose AI. The employee unknowingly solved this issue by erasing S.I.D.’s training data and replacing it with footage from the civilization building game, converting S.I.D. into a hyper specialized AI. During one of these late night gaming sessions, without warning the War of Eternal Bombardments began.
After nearly 400 years, 4 robotic snakes emerged from the ground, directly above the now buried office of Syyvine Systems. Though the land was lush and teeming with life, there were no signs of civilization, nothing for S.I.D to help grow. So S.I.D slept for 44 years. S.I.D. awoke to a group of primitive elves worshiping the robotic appendages it had used to dig to the surface. For 2 years S.I.D was silent, learning the new language that had developed. S.I.D.'s first word in this unfamiliar world was ‘build’. And so they did. They constructed golems and commanded them to move with a metaphysical energy that had only been theorized in Macitron before the War of Eternal Bombardments.
Over the years, S.I.D had slowly directed society to what it is today, with a fairly hands off approach, only providing direct orders when the leader it had appointed began to take a course that would be detrimental to Nadiratna. This was S.I.D.’s preferred way to watch the civilization grow, hopefully into something that S.I.D. had not seen in any of its millions of matches of the long lost civilization building game.
400 years ago, without any input from S.I.D., elves began to integrate computational units into their golems, and they showed clear signs of sentience. S.I.D. did not understand why, but it ordered the High Siffoh to give golems with the same rights as humans and elves that settled the land, and to no longer use them for manual labor unless they wished to. This is the only decree given by the Syyvine Hydra to date, and it is considered to be a holy decree. Despite this, golems still faced discrimination from humans. Exactly 100 years after the Syyvine Hydra's decree, Model 4144b-5N3K led a violent rebellion in New Macitron. Before the dust could settle, the Syyvine Hydra announced Model 4144b-5N3K as the next High Siifoh. Under Model 4144b-5N3K's leadership, sweeping civil rights reform for the golems occurred. After a 40 year long term in office, Model 4144b-5N3K stepped down and 4 years later, broke itself as a part of a religious demonstration. Almost immediately in the aftermath, The Iron Masquerade gained mercantile support in the region. Whether this was a coincidence or not is often debated by Nadiratnan historians.
 


People

 


  • Humans: The humans of Nadiratna are descended from various nomadic tribes that have settled the land over the past two millennia. They hold the belief that upon reaching adulthood, it is taboo to reveal one's bare face. If they are unable to find a mask golem that they are able to interface with, they wear a handmade clay mask, using clay from a river's bank. A popular form of entertainment is to go to the megadomes to watch wrestling matches. During particularly heated matches, the crowds spectating the matches have been known to cause the earth to rumble and they can be heard for miles. Humans native to Nadiratna are born with a high affinity for 1 type of magic, but are unable to perform any other type of magic. Disputes are often settled via duels, though it is considered disrespectful to duel an outsider. High profile disputes will often be settled in the underwater megadome of the Crystal Spires.
  • Elves: This once long-lived species now has a lifespan approximately half that of humans. They have a moderate affinity for magic, and unlike the humans of Nadiratna, they are capable of performing many different types of magic, generally specializing in 2-3 types of magic. Culturally, they have assimilated with the humans, though they retain some of their elven customs. The most prominentsw of these customs is the creation of golems. Though others are capable of making golems, the elven golems are far superior in terms of functionality and integration with modern technology. Due to this custom, elves are considered an integral part of Nadiratnan society.
  • Golems: In the past, golems were primarily used for labor, but with the integration of advanced processing units, golems began emerging as sentient. Thanks to the abundance of Polymorphite, many golems are able to freely change their own shape/color. Golems crafted with Polymorphite tend to prefer their original shape. Mask golems, constructed out of Polymorphite, are able to interface directly with their wearer, and project an augmented reality onto the inner surface of the mask. Mask golems are also able to freely change what is displayed on the outer surface of the mask, though the majority tend to prefer a solid opaque color that resonates with them. Mask golems will only interface with people whom their mana resonates with.
    It is punishable by death to carve the magic circuit of the serpent into golems made of Polymorphite. However, it is not forbidden to carve the magic circuit before a golem has been created.
 

 


Faith (TW: suicide)


For most of Nadiratna's history, the predominant religion was The Mother Serpent. Iconography of The Mother Serpent is still present throughout the region, and snakes are still revered by the people of Nadiratna. After golems began gaining sentience 400 years ago, they quickly had a crisis of faith. Though they were given rights by the Syyvine Hydra, they were treated as second class citizenry and the term 'Soulless' was used interchangeably with 'golem' among the humans of Nadiratna. Soon after, some of the ideas of The Soulbound Dance became adopted by elves and golems, with elven craftsmen symbolically giving a piece of their soul to each golem they created. Due to lacking the necessary technology to transplant the soul, this was purely ritualistic. This differed from the traditional practices of The Soulbound Dance due to splitting the soul across many different vessels rather than just one, and became known as The Soulbound Neo Dance. The religion underwent a major change after Model 4144b-5N3K's term as High Siifoh. Model 4144b-5N3K preached that the longer a soul resides in a vessel after the body has perished, the more the soul would degrade. After 4 years of spreading this message, Model 4144b-5N3K broke itself. This ideology spread among the golems, and soon golems were committing suicide en masse due to the short lives of their elven creators. The ideology of the soul degrading after its owner had passed and the act of a golem serving as a vessel for that soul became known as The Soulbound Neo Break Dance. The popularity of this faith among golems led to a rise in popularity of human designed golems, which although less functional, would live for nearly twice as long. Some elves tried to spare the golems they created by not performing the ritualistic act of bestowing a piece of their soul to the golems, but these golems for some reason were unstable and often suffered from mental breakdowns. Approximately 150 years ago, the idea that inanimate objects had souls was popularized. This belief led to The Soulbound Neo Modern Break Dance.

The current majority faith of Nadiratna is The Soulbound Neo Modern Break Dance. The Soulbound Neo Modern Break Dance is a sect of The Soulbound Dance that began around the time the golems gained sentience. It shares the central tenet that one's soul only persists as long as its vessel does. The object chosen in this sect of the religion is always a sentient golem with close ties to practitioners of the Soulbound Neo Modern Break Dance. The golems choose the person that they contain the soul of. This ritual is intimate, and akin to marriage. When a person dies, the golem that gave its soul to that person breaks itself. If a golem containing a person’s soul breaks, that person kills themself Practitioners of the Soulbound Neo Modern Break Dance specifically do not prescribe to the growing idea in the southern region of The Iron Masquerade that the Iron Monarch will one day release all souls stored in vessels and guide them to Paradise.

Minority faiths in the region are The Mother Serpent, The Church of the Benevolent Sun, The Cult of the Mind, and The Cult of Avva. The largest of which is The Mother Serpent, which was the predominant religion until 300 years ago when The Soulbound Break Dance was adopted. The other faiths in the region are present due to Nadiratna's immigrant population, and are mostly localized to the city of Sskarra.
 


Government


Nadiratna’s High Siifoh is selected by the Syyvine Hydra. The only criteria that the Syyvine Hydra considers when selecting a High Siifoh is who is most likely to bring success to the country. Before the advent of mask golems, the Syyvine Hydra preferred to select those who lived within New Macitron. The High Siifoh often gets advice from the Syyvine Hydra, though they are not obligated to follow the advice. If the Syyvine Hydra determines that a High Siifoh is causing harm to Nadiratna or its inhabitants, It will fire the current High Siifoh and select a new one. In the interim period, the Syyvine Hydra will broadcast temporary orders to all of the golems of Nadiratna to ensure that the nation may prosper. Leaders who have lost their position in this way are sentenced to death. Each of the cities elects its own Ssikritaari who is responsible for the local governance of the city and surrounding areas. In times of turmoil they will travel to the Syyvine Hydra and commune with it to determine the best course of action.

Criminals not facing a death sentence can absolve their crimes by winning consecutive gladiatorial matches, the amount of matches depending on the severity of the crime. Criminals sentenced to death can either choose to be executed, or fight in one gladiatorial match every week until they die. Gladiatorial matches for criminals are held monthly in Sskarra's megadome. It is very rare for someone on death row to choose an execution.
 


Starting Tech


Algorithmic Imagination, Dust Hardening
 


Leaders

 


  • Ssilaan Tikaar
    High Siifoh Ssilaan Tikaar is a 35 year old human citizen of Nadiratna was appointed by the Syyvine Hydra exactly 24 hours after the Emperor re-established the Elect. Previously working as an event organizer for wrestling in East Krinydonia, Tikaar is an unproven leader.

    • Diplomacy: 5 (4+1)
    • Military: 4 (3+1)
    • Economy: 3
    • Faith: 4
    • Intrigue: 3

    Roll
 

 

 

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%5BB%5D%5BSIZE%3D3%5DThe%20Merely%20Players%20(MRP)%5B%2FSIZE%5D%5B%2FB%5D%0A%0ARegion%2074%20-%20the%20Globe%0A%0A%5BSPOILER%3DGeography%5DThe%20Globe%20is%20one%20of%20the%20smaller%20asteroids%20in%20the%20Mekhala%20Belt%20and%20of%20relatively%20little%20interest%20to%20most%20researchers.%20Due%20to%20significant%20collision%20and%20structural%20damage%20over%20many%20aeons%2C%20the%20interior%20is%20mostly%20composed%20of%20loose%20rubble%2C%20with%20the%20largest%20veins%20of%20ore%20drained%20long%20ago%20by%20itinerant%20miners.%20For%20this%20reason%2C%20it%20was%20effectively%20worthless%20and%20available%20for%20purchase%20by%20Croesian%20eccentrics.%20The%20buyer%2C%20a%20harmless%20madman%20with%20a%20preternatural%20ability%20to%20predict%20stock%20market%20values%2C%20built%20artificial%20gravity%20stabilizers%20and%20filled%20the%20asteroid%20with%20narrow%20tunnels%20and%20chambers%2C%20too%20small%20for%20a%20human%20to%20navigate%20but%20perfectly%20sized%20for%20monkeys.%20Having%20imported%20his%20research%20subjects%2C%20he%20implanted%20an%20inexplicable%20magical%20machine%20in%20the%20center%2C%20which%20produces%20typewriters%20and%20ink%20from%20thin%20air.%20Food%20was%20supplied%20by%20the%20introduction%20of%20insects%2C%20mice%2C%20and%20other%20small%20vermin%20which%20feed%20on%20the%20native%20bioluminescent%20moss.%20Monitoring%20stations%20were%20originally%20set%20up%20to%20follow%20the%20monkeys%E2%80%99%20progress%2C%20but%20over%20the%20centuries%20they%20have%20fallen%20into%20disrepair%20and%20are%20no%20longer%20operational.%0A%5B%2FSPOILER%5D%0A%5BSPOILER%3DPeople%5DAn%20ancient%20Imperial%20proverb%2C%20the%20original%20meaning%20obscure%2C%20invokes%20the%20labor%20of%20ten%20thousand%20monkeys%20at%20as%20many%20typewriters%2C%20with%20the%20inevitable%20result%20that%20eventually%20one%20will%20produce%20the%20complete%20works%20of%20%E2%80%9Cthe%20Bard%E2%80%9D.%20This%20Bard%20was%20presumably%20a%20mythical%20demigod%20or%20culture%20hero%20in%20the%20distant%20past%20of%20the%20Empire%2C%20though%20his%20or%20her%20true%20identity%20is%20not%20entirely%20clear%20to%20the%20Merely%20Players.%20Nevertheless%2C%20some%20or%20other%20misguided%20nobleman%20with%20too%20much%20time%20and%20money%20on%20his%20hands%20set%20out%20long%20ago%20to%20put%20this%20theory%20to%20the%20test%2C%20importing%20ten%20thousand%20capuchin%20monkeys%20from%20a%20distant%20planet%2C%20supplying%20them%20with%20near-unlimited%20quantities%20of%20typewriters%2C%20paper%2C%20and%20ink%2C%20and%20training%20them%20to%20type%20incessantly.%20Millennia%20passed%2C%20and%20the%20population%20grew%2C%20until%20a%20sudden%20and%20surprising%20event%20occurred.%20Typing%20purely%20at%20random%2C%20guided%20by%20some%20unseen%20and%20unknown%20force%2C%20coherent%20sentences%20began%20to%20flow%20from%20one%20typewriter.%20Nearby%20writers%20turned%20and%20gathered%20around%20in%20wonder%20at%20the%20words%20that%20had%20appeared%20on%20the%20page%3A%0A%0A%09%E2%80%9CAll%20the%20world%E2%80%99s%20a%20stage%2C%20and%20all%20the%20men%20and%20women%20merely%20players.%E2%80%9D%0A%0AThe%20monkeys%E2%80%99%20demonym%20and%20purpose%20in%20life%20were%20now%20clear.%20More%20and%20more%20works%20of%20the%20Bard%20began%20to%20be%20reproduced%2C%20and%20the%20formerly%20bestial%20monkeys%20began%20to%20evolve%20sapience%2C%20adopting%20the%20customs%20and%20names%20detailed%20in%20the%20plays%20and%20poems.%0A%0AThe%20Merely%20Players%20resemble%20capuchin%20monkeys%2C%20typically%20between%20one%20and%20two%20feet%20in%20height%2C%20and%20covered%20with%20brown%2C%20white%2C%20black%2C%20or%20grey%20fur%20everywhere%20except%20their%20face.%20Both%20their%20fingers%20and%20toes%20are%20dextrous%2C%20allowing%20for%20faster%20typing%2C%20and%20their%20tails%20are%20prehensile%2C%20enabling%20them%20to%20sleep%20hanging%20from%20suspended%20rafters.%20They%20have%20adopted%20customs%20and%20mores%20similar%20to%20those%20of%20Elizabethan%20England%2C%20as%20portrayed%20in%20the%20plays%20of%20the%20Bard%2C%20and%20dress%20accordingly%3A%20ruffs%2C%20feathered%20hats%2C%20and%20puffy-sleeved%20shirts%20are%20widely%20popular%20among%20men%2C%20while%20women%20prefer%20voluminous%20dresses%20and%20petticoats.%20Naturally%20curious%20and%20social%2C%20their%20intense%20study%20of%20the%20Bard%E2%80%99s%20plays%20has%20instilled%20in%20them%20a%20prodigious%20memory.%20They%20speak%2C%20at%20least%20in%20formal%20settings%2C%20in%20blank%20verse%2C%20which%20they%20regard%20as%20the%20purest%20and%20most%20sacred%20form%20of%20speech.%0A%5B%2FSPOILER%5D%0A%5BSPOILER%3DResources%5DResource%3A%20Typewriters%20(Art%20and%20Cultural%20Products)%0A%0ADesired%20Import%3A%20Cloth%0A%0AThe%20Merely%20Players%20desire%20better%20material%20with%20which%20to%20craft%20their%20elaborate%20costumes%20than%20the%20coarse%20fabric%20they%20spin%20from%20moss%20fiber.%20Silks%2C%20satins%2C%20and%20velvets%20wou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The Merely Players (MRP)

Region 74 - the Globe
 

Geography

The Globe is one of the smaller asteroids in the Mekhala Belt and of relatively little interest to most researchers. Due to significant collision and structural damage over many aeons, the interior is mostly composed of loose rubble, with the largest veins of ore drained long ago by itinerant miners. For this reason, it was effectively worthless and available for purchase by Croesian eccentrics. The buyer, a harmless madman with a preternatural ability to predict stock market values, built artificial gravity stabilizers and filled the asteroid with narrow tunnels and chambers, too small for a human to navigate but perfectly sized for monkeys. Having imported his research subjects, he implanted an inexplicable magical machine in the center, which produces typewriters and ink from thin air. Food was supplied by the introduction of insects, mice, and other small vermin which feed on the native bioluminescent moss. Monitoring stations were originally set up to follow the monkeys’ progress, but over the centuries they have fallen into disrepair and are no longer operational.

 

People

An ancient Imperial proverb, the original meaning obscure, invokes the labor of ten thousand monkeys at as many typewriters, with the inevitable result that eventually one will produce the complete works of “the Bard”. This Bard was presumably a mythical demigod or culture hero in the distant past of the Empire, though his or her true identity is not entirely clear to the Merely Players. Nevertheless, some or other misguided nobleman with too much time and money on his hands set out long ago to put this theory to the test, importing ten thousand capuchin monkeys from a distant planet, supplying them with near-unlimited quantities of typewriters, paper, and ink, and training them to type incessantly. Millennia passed, and the population grew, until a sudden and surprising event occurred. Typing purely at random, guided by some unseen and unknown force, coherent sentences began to flow from one typewriter. Nearby writers turned and gathered around in wonder at the words that had appeared on the page:

“All the world’s a stage, and all the men and women merely players.”

The monkeys’ demonym and purpose in life were now clear. More and more works of the Bard began to be reproduced, and the formerly bestial monkeys began to evolve sapience, adopting the customs and names detailed in the plays and poems.

The Merely Players resemble capuchin monkeys, typically between one and two feet in height, and covered with brown, white, black, or grey fur everywhere except their face. Both their fingers and toes are dextrous, allowing for faster typing, and their tails are prehensile, enabling them to sleep hanging from suspended rafters. They have adopted customs and mores similar to those of Elizabethan England, as portrayed in the plays of the Bard, and dress accordingly: ruffs, feathered hats, and puffy-sleeved shirts are widely popular among men, while women prefer voluminous dresses and petticoats. Naturally curious and social, their intense study of the Bard’s plays has instilled in them a prodigious memory. They speak, at least in formal settings, in blank verse, which they regard as the purest and most sacred form of speech.

 

Resources

Resource: Typewriters (Art and Cultural Products)

Desired Import: Cloth

The Merely Players desire better material with which to craft their elaborate costumes than the coarse fabric they spin from moss fiber. Silks, satins, and velvets would be particularly in demand, as would other sumptuary products or tailors of commensurate skill.

 

Faith

Bardolatry

While the Bard’s true nature is unknown, the power of his sacred plays and poems are undeniable. Furthermore, the consciousness of the Merely Players developed on the basis of their exposure to the texts. Bardolators revere this hidden god through his works, performing his plays, memorizing his monologues, theorizing about the meaning of the arcane phrasings, and attempting to imitate his diction in the composition of their own oratory and lyric. The most devoted Bardolators throw themselves upon the typewriter, following the original practice of random typing at breakneck pace, praying that the spirit of the Bard will inspire them to reveal more of his work, as it is believed that more plays have existed and have not yet been discovered. The faith further involves a trust in providence and miracle: mathematically, it should have taken quadrillions of years for monkeys to type out the Bard’s works, yet somehow, miraculously, it happened nonetheless. Hence they trust in chance, believing the Bard works in mysterious ways and accepting even disastrous turns of fate as essential to his will. Perhaps, they reason, the Bard is composing a new play even now, with them as the principal characters. All the world’s a stage, after all, and all the men and women merely players.

 

Factions (to be fleshed out later maybe)

Government: The Thanes (Glamis, Cawdor, Ross, Fife, Caithness)

Mercantile: The Merchants of Venice

Media: The Tragedians of the City

 

Starting Technologies

Pseudogravity Engineering
Vacuum Adaptation

 

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