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Episode 19 - A New Year


Phoenix1

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Attack 6/11』『Defense 14』『Resistance 8』

H.P 5 (+5 Party)』

Condition: None
Active Powers:
Notes: Bigger on the Bun-side

Chapi would look to the police box and raise a brow... but then it clicked! "Oh, secret elevator to the time travel thing, got it!" stepping inside thereafter. Then, a moment later, she could be heard (with a cavernous echo for good measure) "NOT an Elevator!!"

 

Sufficed to say, there was much bun zoom inside as she nerded out over consoles and tech stuff.

Edited by Keramane (see edit history)
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"Unless I've misunderstood what Dr Brown said, we will have to do whatever it takes to bring them with us," Sorin said, quietly. "Or, more specifically, to stop them getting to Fen's past self."

He left that thought somewhat unfinished as Dr Brown led them back around the building (somewhere Sorin had only been once before, and even then it hadn't really been deliberate - this was where he'd landed when Fen had yeeted him off the roof teaching him to fly) to...uh, a blue box that appeared out of nowhere?

Yeah, Sorin was gonna be honest, even by Dr Brown's standards he was a little confused. But Chapi's sudden exclamation roused him from his bewilderment and he carefully followed her in.

...and then he came back out and kinda walked around the box before going back in.

...and then he came back out again and looked over to Nicoale. "...you know, on the one hand I kinda want to know what this looks like to your Semblance. But on the other I feel like it might give you a headache."

(He did eventually go back into the box for real, of course, because as bizarre as this situation was they did still have a mission...even if there wasn't technically any time pressure right at this moment as far as he knew.)

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The feral grin only widens on Rhys's face when the vampires come out to meet them themselves. Finally time to start this thing. He turns to give Robin a confident smirk...when he sees the other boy be engulfed in mist and smoke. Out of reflex Rhys grabs for Robin's hand, but his hand hits nothing but mist as Robin is taken away from them.

 

B-Bump

 

His breath comes harder, raggedy, as his mind transports back to the Battle of Beacon.

 

B-Bump

 

He's kneeling on the ground again, before two bodies--mangled, broken. A nightly sight in his nightmares, but now a third body lies with them.

 

B-Bump

 

Robin's mangled corpse lies beside Marron's and Jade's, the small boy's body nearly unrecognizable...except for the eyes. The eyes that stare at Rhys in shock and silent plea: Why didn't you help me?

 

The chains around him feel suffocating as he gasps for air. His fists clench and unclench spasmodically as he abruptly turns to face the emergent zombies. His vision is blood red, his right eye crimson and his left eye golden.

 

"Move..." he whispers, all he can get out. Then in an instant he's beside the first zombie, arm cocked back and bulging with feral power.

 

"MOVE!"

 

OOC

Array set to:

 

Apollo's Senses: Just Olfactory Counters Concealment [5]

 

Hyppolyta’s Belt: Reduced Defense 5, Enhanced Resistance 5. Strength gains Penetrating, Contagious (Limited [Launch only]). [20]

 

Maneuver Training: Enhanced Strength 10 (Extra Condition, Precise, Quirk [Maneuvers only]) [20]

 

Combat Training: Damage 10 (Multiattack) {20}

 

Nemean Grappling: Damage gains Penetrating [10]

 

Push Through: Mundane Physiological Immunity [5]

 

Move action: Adjacent to first zombie.

 

Standard action: Attack first zombie with Frantic Strength, AoA/PA for 5. Using Multiattack to Overwhelm Immunity, and Penetrating to Pierce Resistance. DC 30+Penetrating vs Damage, DC 25+Penetrating vs Launch/Grab. These crit on a 16+

 

Vampire 1

 

Potential launches:

Vampire 2

Vampire 3

Vampire 4

Vampire 5

Vampire 6

Vampire 7

Vampire 8

 

Move-by action: Adjacent to wherever Vampire 1 ended up to maintain a grab, if it ended up grabbed.

 

Status: Fatigued, Defense 0(10)

HP: 2

 

Name
Vampire 1
24
1d20+10 14
Vampire 2
18
1d20+10 8
Vampire 3
13
1d20+10 3
Vampire 4
27
1d20+10 17
Vampire 5
15
1d20+10 5
Vampire 6
25
1d20+10 15
Vampire 7
16
1d20+10 6
Vampire 8
16
1d20+10 6
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Robin didn't even have the time to shout out a warning about the sudden appearance of his old gang before he was gone, pulled in to the darkness beneath the mountain by the grey mist. He didn't know exactly what was going on and for once his Semblance wasn't exactly helping but once his feet were safely back on solid ground his Faunus eyes were already accustomed to the lack of light, though he very much wished that they weren't as the mist coalesced in front of him back in to the devil himself.

In one way this was a relief, this was far more in line with what Robin had expected to happen the last time he had met Chro but in another, much more real way, none of this was a relief at all because that was Chro and he was a vampire!

"And the answers still no!" Robin shrieked back at him, drawing Inugame from underneath his coat with a flourish to deflect the knife, even if he couldn't hide the trembling in his voice or the tail between his legs "You shoulda gone back to Vacuo! My friends are gonna tear through your whole gang in ten seconds! Then they'll come find me!"

It took a few more seconds but he managed to force his legs in to action, rushing towards Chro and swinging out hard with his bat before bouncing passed him to try and put as much distance between them as possible.

OOC

Move Action Move in to Close with Chro

Move-by Standard All-Out/Power Attack +5 Chro with Grand SlamRobin Attack DC31/26 Resistance against Damage & Progressive Immobilized&Impaired/Stunned&Disabled if that hits. Robin is Deflected (w/Reflect) at 1d20+11 this turn.

Move Action Move as far away from Chro as possible

HP 5

Status -5 Defence/Deflect w/Reflect (1d20+11)

 

 

Name
Robin Attack
18
1d20+9 9
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ELEGANCE - Annoying as they appear to be, at least they have some grasp of tactics.

METTLE - Tactics to cowardly delay the inevitable.

MIRTH - Party's over, they nabbed the doggo.

Lapis is not amused to see their team leader getting taken behind (and, presumably, beneath) enemy lines, and said lines skulking in the shadows. Rhys is taking this much worse still, for reasons yet to be discovered, but that will have to wait. These bargain bin "vampires" are simply going to kite them in the dark if the team lets them. That particular issue needs to be nipped in the bud post-haste.

"Later. It's alright," Lapis tells Ben, walking past him towards the entrance.

Signing to Anya, Nick, and Ben: I will attempt to bind them in place.

The picture of poise, Lapis approaches the vampire den, adjusting his hood, mask, and finally gloves. Patterns within patterns were woven into his outfit, as if one could lose themselves in an ever more intricate maze the closer they looked. Fixing the vampires with his unusually cold gaze, he spreads his hand, patterns of violet lines moving in mesmerizing patterns in the dark of night, before they come rushing at the vampires. They may seek to dodge or twist out of the coils of thread. But they may yet find themselves only deeper within their grasp, gravitic Dust and self-tightening knots winding tightly around them, whether in the flesh or their attempts to flee in their mist forms.

Lapis Centaurea does not take kindly to his friends getting kidnapped.

Actions

Free Lapis switches to Thread. The Variable Descriptor 2 (Dust) is set to Gravity.

Move closer.

Standard Attack all vampire spawn with DC 21 Affliction (Impaired+Vulnerable+Immobilized > Disabled+Defenseless+Stunned; Extra Condition, Progressive, Shapeable Area, Limited Degree)

No external modifiers included in the rolls.

 

Edited by Ridai (see edit history)
Name
Attack vs Vampire Spawn 1
24
1d20+11 13
Attack vs Vampire Spawn 2
18
1d20+11 7
Attack vs Vampire Spawn 3
29
1d20+11 18
Attack vs Vampire Spawn 4
21
1d20+11 10
Attack vs Vampire Spawn 5
29
1d20+11 18
Attack vs Vampire Spawn 6
13
1d20+11 2
Attack vs Vampire Spawn 7
24
1d20+11 13
Attack vs Vampire Spawn 8
17
1d20+11 6
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Once again Anya was glad she'd been able to pick up the faster, subtler signing her new class used. She hopped down off the sleigh, trying to nod reassuringly to Ben and Nick. Cavalry's here, we'll get her back.

Actually, that gave her an idea. If ever there was a time for something to lift spirits, this seemed a good one. Her skimming of a promising playlist was interrupted by, well, the vampires. Anya started up the music as she moved forward, outwardly trying to look completely at ease. "I've got you all covered," she said aloud, wandering into the den before extending a hand palm up at the enemies, gesturing back at herself. "Bring it."

 

OOC

Free: Set array to Precision Sonar {11}, Combat Rhythm {22}, Acoustic Aegis {11}

Move: Getting in closer, but not actually in base with the vampires just yet. Presumably near Rhys.

Standard: Putting up Deflect 11 with Secondary Effect on all allies.

Status: Deflected, Counters/Pierces Concealment (Auditory), Counters Illusions (Auditory)

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Fen shoves aside the confusing, concerning thoughts as DOLORES reveals itself. She already knows the way the machine works, so there's no hesitation in her movements as she steps towards the time machine. She doesn't look back; there's nothing to see there for her anyways, at this point.

Once everyone is inside DOLORES, and before she starts them moving, Fen turns to the group, making sure to grab their attention. One last thing, before we go, she signs, using the slower, more deliberate method once again. Ignore the crying girl. No one can help her.

Turning to face one of DELORES' screens, Fen takes a deep, slow, silent breath, then opens her eyes. You know where to go. Let's go, she signs to the (apparently) living machine.

Edited by Zelphas (see edit history)
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Posted (edited)

Team FLNS

Yeah I'd mention Delores was bigger on the inside but I see you've figured that out for yourselves.

Anyway. Other good news is that Doctor Brown has fixed the button labels since last time. Although that kinda didn't matter because Delores was entirely capable of traveling through time on her own initiative. Kinda how we got here in the first place. So at Fen's request she once again dropped down the unnecessarily enormous screen and wrote in simple size 12 font (while also outputting a slightly reverby female voice on speakers)

Hello again Miss Fen!

Hello friends of Miss Fen!

I'm glad we finally get to go on an Adventure! :-D

And then everybody but Fen would hear a very distinct VWORPing sound, and a moment later Delores would print/say:

You have arrived at your destination!

Oh my! There appear to be several large avian monsters attacking some innocent faunus!

DON'T WORRY I'LL HELP!

...

...

...I don't have any weapons on the outside. :-(

Anyway. Outside of Delores you were no longer on top of the mountain. You were in a forest. A forest that...looked like a bomb had gone off. Within a maybe hundred-foot radius area, not a single tree had leaves or twigs attached. The larger and sturdier ones were cracked, stripped of bark, or otherwise damaged. The smaller ones had been entirely uprooted. The forest floor there was bare earth, stripped of grass and leaves and bark. Beyond that roughly circular area, it looked like normal forest.

Well. Most of you were in a forest, anyway.

Fen was in the scene of her worst nightmare.

Twelve faunus men were doing battle with eight Nevermores, and it wasn't going well. Several of them were injured, a couple seriously. Physically injured, bleeding from cuts and gashes. To eyes fresh to the scene, it was clear evidence that if they were able to raise Aura barriers, they were broken.

Of course, Fen knew her brothers were able to raise Aura barriers. She also knew why they weren't up now.

But they were, at this time, all still up and fighting. Fighting with the same tactics they had trained their sister in, so long and yet not so long ago.

Which is to say, every last one of them was shooting at the Nevermores from within the branches of a tree.

Off to the south, thankfully growing more distant, everybody but Fen can hear a thunderously loud thumping and crunching sound, and a great bellows of air, as if a monstrously enormous Grimm were stomping through an enormous field of bones while huffing and puffing with enough force to leave an entire farm full of little pigs homeless. ...Or as if a newly Loud Fen Fable were running through a forest full of twigs and dry leaves, sobbing with every step.

Chapi

Your Accurate hearing puts her at about a hundred and fifty yards away at the time you all leave Delores.

OOC

Here's a Map. The Nevermores and Fen's brothers have been added to the status tracker (the numbers on the map are order of appearance on the status tracker). Their conditions are current as of the end of the last NPC turn.

Fen's brothers' Auras are broken, meaning they are subject to lethal damage in this battle (double Stagger = Incap, normal Incap = Dying, 5 degree Resistance failure vs. Damage = Dead). However, they do not qualify as Minions. Since retrieving them safely is your objective for this mission, even though they are allies in this battle, you may each Interpose for one of them each round on top of your regular Interposes, and when Interposing for them you may roll a Defense check as a Resistance check, rather than substituting your Resistance for theirs and keeping their die roll, if you wish to. Fen, you in particular may Interpose for your brothers any number of times so long as you have available movement (all of your Interposes count against your one total of movement, although as usual for Interpose this is on top of movement from actual move actions). However, only the first such Interpose each round allows the Defense roll substitution; any further ones require you to simply substitute you Resistance and keep their die roll normally (though you may of course also reroll with Hero Points or Defensive Effort). Interposing for them doesn't award Hero Points; they're still active allies in the fight, not helpless bystanders.

Just to make sure it's clear, rushing the Fable brothers into Delores and whisking them off isn't a victory condition here - the end result of that would be the Nevermores chasing down Past Fen and killing her, altering history and preventing your actions from impacting the present. You have to defeat the Nevermores if you want to save them. Delores is enough of a TARDIS plot device that she has little enough to fear from Nevermores, so you could potentially take cover within her yourselves - but in any round you do so, her doors will prevent you from Interposing for the Fable brothers if they need it (she can open and close them for you during a move action, but not during a reaction). If a Nevermore has no active targets to attack on its turn, it will go after Past Fen.

Fen, if there was ever a time to face your fear and channel your hatred, it's now. Your Black Wings Complication has no immediate effects. This may change if the Nevermores kill one of your brothers.

All PCs are on turn.

Team RACL (PC Results and Ally Turn)

Rhys's chain wrapped around the first vampire, binding it tightly, and he brought it crashing down on the next. That vampire, however, was able to dodge aside in a shadowy blur of celerity.

Lapis wove his threads throughout the building. About half of the vampires were fast enough to dodge them, and one of those that was not was able to burst free of the gravity well with a surge of vampiric potence. But the one Rhys had bound, and two others besides, were caught in the pull of the Gravity Dust woven into the threads, their arms and legs suddenly locking tight and even their eyes and mouths being forced shut, leaving them essentially paralyzed.

With Anya playing defense, Nick and Ben went on offense.  "Ah for the love of- again!?" Nick grumbled as Robin got misted away, just like Solstice had. "I am so sick-" he raised the North Pole up onto his shoulder "-of you things-" the Atlesian battlestaff began unfolding and expanding "-and your freaking!" and in an instant "Mist!" it had become "Nonsense!" a full-sized bazooka.

And Santa Claus...went to town.

Ben relied on his Semblance for area damage, which the vampires had proven rather resistant to. But Benjamin Julian IV, you see, he was one of the more clever students in the Spring Class of 1202. He of course had long since concocted a plan for enemies who were resistant to lightning.

ADD MORE LIGHTNING!

Leaping up over Nick, he literally rode his teammate's rocket into the room, backflipping off of it to land beside Rhys just as the blast exploded among the vampires, and pointing his rifle, he charged its bayonet with a bolt of lightning, gathering a full charge of his Semblance into it like a lightning rod...and pulled the trigger, a bullet shooting out and an intense lightning behind it as it bounced and chained among the vampires.

Mechanics

I uh...may have forgotten to do your map the other day. But here it is now: Map

Nick:
Free: Reconfigure Huntsman. 11 points to Combat Training, 33 points to Bazooka Blast, 11 points to Bazooka Breach.
Move: Oh, he's fine.
Standard: Attack the vampires with Bazooka Blast (centering the blast in B:C 10:11). On a hit, Resistance DC 26 vs. [Physical] [Ballistic] Secondary Effect Damage, Resistance DC 21 vs. [Physical] [Ballistic] Weaken Resistance. I...think I'm gonna roll Resistance checks in the OOC after I see who gets hit. He'll Routine the attacks against the Defenseless ones because I...don't really want to figure out if Area attacks should be able to Finishing Attack or not.
Vampire 2 (DC 22) Santa

Vampire 4 (DC 22) Claus

Vampire 6 (DC 22) Is Going

Vampire 7 (DC 22) To

Vampire 8 (DC 22) Town! (Crit)

Ben:
Move: Into J10.
Free: Reconfigure Huntsman. 22 points to Combat Training, 22 points to Lightning Bolts Light, 11 points to Bayonet Thrust, 22 points to Stab and Shoot.
Standard: Attack all vampires still standing (looks like he has enough Richochets and line length to hit them all) with Oh Say Can You See, By The Lightning Bolt's Light. On a hit, Resistance DC 26+Multiattack vs. [Energy] [Lightning] Penetrating (Pierce Immunity), Secondary Effect Damage. The first non-Defenseless vampire he attacks also gets Resistance DC 21 vs. [Physical] [Ballistic] Weaken Resistance, if he hits by at least three points. He'll Routine against the Defenseless ones.

Ben vs. Vampire 2 (DC 22) Miss

Ben vs. Vampire 4 (DC 22) Miss

Ben vs. Vampire 6 (DC 22) Hit

Ben vs. Vampire 7 (DC 22) Hit

Ben vs. Vampire 8 (DC 22) Miss

Enemy turn to come.

Robin

Chro just gave you a wry grin as his body became briefly like shadow and vapor, your bat passing through him harmlessly, though he was solid again the next moment. "You know Robin, I've always liked that about you. You never let not having a clue what's going on stop you from taking bold, decisive action. But let me explain things to you. It'll be just like old times."

"First, the gang is the least of your friends' problems."

"Second? They're not my gang anymore."

"Don't worry though. You'll understand soon enough."

Chro's dagger snapped back onto its hilt, and then sank into it. When it popped out again, it was tipped with a clear, greenish substance.

The thing about getting as far away from Chro as possible was that it, necessarily, meant backing up against a wall. Chro leaped in an odd sort of motion, leaping backwards even as his body titled forwards, his feet planting onto the wall...and sticking there. With the flash of a fang-filled grin, the gang leader took off in a shadowy blur, racing along the walls of the room, angling just slightly upward until he stood above you, bending forward at the waist until he was face-to-face with you, albeit upside-down. "Boo!" he said lightly, as he slashed his dagger in a blurring series of strikes at every piece of exposed skin he could reach. The cuts were too shallow to cost much Aura even if they did hit...but the contact poison the blade would leave behind was another story.

Mechanics

Not bothering with a map here, but figure the room's about 30' radius with the aforementioned big column in the center and no other terrain features of note.

Chro:
Free: Reconfigure Vampire. 8 points to Celerity, 4 points to Spider Climb, 12 points to Slam, 12 points to Flurry, 12 points to Hasted Dodge, 12 points to Energy Drain, 24 points to Contact Poison.
Move: Up onto the wall and into Close range of Robin, standing on the wall above him.
Standard: Attack Robin with Contact Poison, Accurate Attacking for 2. On a hit, Resistance DC 25+Multiattack vs. [Material/Physiological] [Poison] Damage and Resistance DC 20 vs. [Material/Physiological] [Poison] Progressive Weaken Resistance. Chro is Deflected.
Chro Attack (DC 22) Holy crap. Hit, full Multiattack on the Damage. DC becomes 30/20.

Robin is on turn.

 

Edited by Phoenix1 (see edit history)
Name
Vampire 2 (DC 22)
29
1d20+11 18
Vampire 4 (DC 22)
29
1d20+11 18
Vampire 6 (DC 22)
26
1d20+11 15
Vampire 7 (DC 22)
29
1d20+11 18
Vampire 8 (DC 22)
31
1d20+11 20
Ben vs. Vampire 2 (DC 22)
12
1d20+11 1
Ben vs. Vampire 4 (DC 22)
18
1d20+11 7
Ben vs. Vampire 6 (DC 22)
28
1d20+11 17
Ben vs. Vampire 7 (DC 22)
24
1d20+11 13
Ben vs. Vampire 8 (DC 22)
18
1d20+11 7
Chro Attack (DC 22)
33
1d20+14 19
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Posted (edited)

Team RACL (Ally Results and Enemy Turn):

Nicholas Kristopher Krimson may have been a jolly old elf young man, but he was a jolly young man packing a bazooka, so let it never be said that threatening his friends was anything even vaguely resembling a good idea. The explosion ripped through the vampires. The three who had been bound by Lapis's threads had no defense at all and their Auras broke immediately. But even one of the free ones went down, and two others had their Auras (one a pale green, one a silvery-blue) start crackling and flickering as he drove them into the red. None of them escaped the blast entirely unharmed. Ben's follow-up bolt of lightning didn't achieve quite as substantial a result (in at least some part because like half the potential targets were already down by the time he fired it), but it still dropped another vampire and took some Aura off of a second.

And I mean okay, you could say the two of them were fighting to get to their embattled friends and teammates. But even so, for a moment there they just kinda looked at each other.

"Hohoho!" Nick chuckled, looking at Rhys, who as the only original RACL member still present was obviously most qualified to answer the question. "So do you guys just make everyone you're up against weaker? Has that been your secret this whole time?"

"Not to argue what is actually a highly plausible hypothesis, but to be fair, we had been more in the middle of the room earlier. Our area attack capability was substantially more curtailed by the tactical situation."

"Bro next time I will shoot the rocket at my feet I don't even care! Solstice can heal us."

"Ah. Somehow I get the feeling this is going to be a longer year than the last one."

One of the vampires turned to mist and sank into the floorboards...and two others rose up from them, while four more clouds of mist floated into the room from under the doors along the sides. The clouds-

"Oh, right. This nonsense."

Ahem. The clouds...floated? I mean on the one hand yeah technically on the other hand it was pretty fast to be a "float"...whatever the clouds speed-floated around Rhys and Ben, coalescing into the form of six more vampires. The newcomers attacked with hasted strikes of their bare fists, dark energy crackling around them, two each attacking Rhys and Ben while the other two each went for one of Nick and Anya. The two previous vampires fired blasts of darkness of their own at Nick and Anya, to support the attack by their fellows.

Mechanics

Vampire 2:
Free: Reconfigure Vampire. 16 points to Shadowblend, 14 points to Gaseous Form, 2 points to Bat Form, 16 points to Fast Healing.
Move: Staggered.
Standard: Move through the floorboards.
End of Turn: Regenerate a Bruise.

Vampires 4 and 7:
Free: Reconfigure Vampire. 8 points to Shadowblend (Visual), 8 points to Slam, 8 points to Projection, 8 points to Hasted Dodge, 16 points to Fast Healing.
Move: 7's Dazed, 4's fine.
Standard: Aid Vampires 13 and 14. Vampires 4 and 7 are Deflected.
Aid for V13 +5

Aid for V14 +5

End of Turn: Regenerate a Bruise each.

 

Vampires 9 through 14:
Move: Into the room in gaseous form and over to surround Rhys and Ben.
Free: Reconfigure Vampire. 8 points to Shadowblend (Visual), 8 points to Slam, 8 points to Flurry, 8 points to Hasted Dodge, 16 points to Energy Drain.
Standard: Attack with Energy Drain. On a hit, Resistance DC 23+Multiattack vs. [Physical] [Bludgeoning] Damage and Resistance DC 18 vs. [Material/Mystical] [Spirit] Weaken Effect and Resistance. Vampires 9-14 are Deflected.
V9 Attack on Rhys (DC 15) Hit, Full Multiattack. DC becomes 28/18.

V10 Attack on Rhys (DC 15) Crit but immune, Full Multiattack. DC becomes 28/18.

V11 Attack on Ben (DC 21) Hit, +2 Multiattack. DC becomes 25/18.

V12 Attack on Ben (DC 21) Hit

V13 Attack on Anya (DC 23) +5 for Aid. Hit.

V14 Attack on Nick (DC 20) +5 for Aid. Misses anyway because Nick can do no wrong.

All PCs are on turn.

 

Edited by Phoenix1 (see edit history)
Name
Aid for V13
26
1d20+8 18
Aid for V14
21
1d20+8 13
V9 Attack on Rhys (DC 15)
25
1d20+8 17
V10 Attack on Rhys (DC 15)
28
1d20+8 20
V11 Attack on Ben (DC 21)
28
1d20+8 20
V12 Attack on Ben (DC 21)
25
1d20+8 17
V13 Attack on Anya (DC 23)
22
1d20+8 14
V14 Attack on Nick (DC 20)
9
1d20+8 1
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"...I take it you two know each other?" Sorin asked, as Delores greeted Fen. Other than that, though, he just checked his weapon and shield before they were VWORP'd to the past and the doors opened to reveal carnage.

He did spare Fen a glance, of course he did, but he was also fully aware that the most useful thing he could do to support her right now was to deal with the Nevermores and save her brothers.

"If you can fire any of the weapons you have on the inside out the doors, it'd help!" he called to Delores, slipping out the door and taking to the treetops himself, flying straight past one of the Nevermores - and one of the Fables - and heading towards one of the further-away Nevermores.

While he was mid-air from a particularly long jump, he drew his sword and...kinda scraped it against his buckler as it spun on its mount. One might have expected the metal on metal to produce sparks - instead, it produced glittering motes of Dust that were funneled down the blade by the Wilson's nanites and coalesced into the brush-tip of the weapon as he landed on the treetop besides three of Fen's brothers.

"Uh, hey, this is going to be a bit confusing but we're on your side, promise!" So saying, and sounding a little like Robin - or at least, like Robin did on a normal day - he leapt again and swept his paintbrush through the air, sending Earth Dust cascading down to solidify into...basically a big hollow ball that formed around the three bird Faunus. Hopefully it was a sturdy tree they were on.

Sorin himself landed on top of the rock sphere, shield expanded to full size, ready to intercept any incoming beaks or talons. The Dust palette was mostly concealed beneath the shield, but there was a small Dust launcher built into the hilt, so he rotated it around to the green segment and fired a spray of Plant Dust at the Nevermore, just to make sure its attention was on him.

And if it went for the Earth Dust barrier, he had his weapon ready in his other hand to make sure the Nevermore regretted it, the tip thoroughly steeped in Fire Dust.

OOC

Free: Reconfigure Tactical Combatant. 13 points to Orange Feather, 11 points to Tower Shield, 11 points to Shield Slam, 11 points to Green Feather (forgoing the Reversible because it's not like I'm going to want to let the Nevermore out), 11 points to Red Feather, 5 points to Weapon Analysis, 1 point to Weapon Mimicry for the 'treat natural weapons as weapons' feature, 2 points to Pistol Shot and 4 points to Wings of Gold for Winged Aura Mobility 8.

Free: Analyse the Nevermores' natural weapons. Expertise (Grimm)

Free: Mobility to increase speed can't fail.

Move: Into O18, or just above it.

Standard: Create a barrier around F4-6, Deflect for said barrier, and attack the Nevermore with the Affliction. DC21 Resistance vs Physically Impaired+Dazed/Physically Disabled+Stunned/Transformed [traits to 0]
Attack

Move-by Action: Land on the barrier.

EDIT: Free: Dismiss the barrier, because Sorin is smarter than his player is. XD

Status: Fine, Reaction to deflected attacks on Barrier (SE Team Attack Only Damage 11).

Edited by Llyarden (see edit history)
Name
Expertise (Grimm)
28
1d20+18 10
Attack
27
1d20+11 16
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Robin yelped as his former leader appeared menacingly above him, reducing his normally unthinking ability to avoid harm into a panicked flailing and letting Chro's dagger find its mark. His aura took the brunt of the attack but it faltered enough to allow his sinister poison in to his system. What he hadn't counted on was the child abuse foresight and training of Auntie Wulf! A toxin or a poison here or there could buy here peace and quiet for a few hours at a time so while he might feel a little queasy later it wasn't enough to slow him down.

"I'm not scared of you!" He yelled, mostly trying and failing to convince himself of that, shifting his bat back to its shotgun form and pulling the trigger letting the recoil send him flying back across the room to put some space between the pair of them and give him some breathing space to try and calm the jackhammering of his heart and get his breathing back under control.

OOC

Move Dazed

Standard All-Out/Power Attack +5 at Chro with Gunplay Gunplay DC26+Penetrating Resistance vs Damage if that hits. Robin moves to the other side of the room & is Deflected w/Reflect at 1d20+13

End of Turn Regeneration removes a Bruised/+1 Defence

HP 4

Status -3 Defence/Deflect (w/Reflect) 1d20+13/Fatigued

Name
Gunplay
31
1d20+11 20
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Nick feels a gaze in the back of his neck as he talks about shooting his bazooka at his feet, courtesy of Lapis (Mettle and Mirth point laughing fingers at Nick, Elegance does the poised equivalent of a facepalm by touching her closed fan to her forehead). "I need to improve my treatment methods, Professor Wulf is causing too many concussions."

But now is not the time or place for such a discussion. More pseudopires appear, one of them punching at Anya as another blasts her. A rush of air and Lapis is suddenly in front of her, hands drawing violet trails through the air. A weave of gravity thread surrounds his left glove, physically stopping then slapping the blast aside, while his other equally enshrouded hand full stops the evilly-crackling fist. After two years as part of a full-on Huntsman team questing through the Mistralian wilderness, things like these have long become standard for Lapis channeling Mettle.

The very same defensive motions turn out to be almost distractions, dizzyingly complex webs of threads (additionally attached to various needles already embedded in the surrounding walls and ceilings) already having sprung up around Rhys and Ben. With the slightest motion of Lapis' hands, the traps snap shut, away from the Huntsmen, and around the gothderp goons to lock their limbs at awkward angles against themselves and each other. There is no escape for the more distant goons either.

Lapis steps back out of Anya's way, only pulling the webs tighter as he does so.

Actions

Interposing for Anya, full resist.

Move from M8 to L8

Standard Attack all vampire spawn with DC 21 Affliction (Impaired+Vulnerable+Immobilized > Disabled+Defenseless+Stunned; Extra Condition, Progressive, Shapeable Area, Limited Degree)

Nat 20 Crit vs V9

No external modifiers included in the rolls. Path for the 120ft line is K9 -> K10 -> J11 -> H12 -> I10 -> I9 -> J8 -> C10

 

Edited by Ridai (see edit history)
Name
Attack vs V4
30
1d20+11 19
Attack vs V7
18
1d20+11 7
Attack vs V9
31
1d20+11 20
Attack vs V10
19
1d20+11 8
Attack vs V11
26
1d20+11 15
Attack vs V12
29
1d20+11 18
Attack vs V13
30
1d20+11 19
Attack vs V14
26
1d20+11 15
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Attack 6/11』『Defense 14』『Resistance 8』

H.P 5 (+5 Party)』

Condition: None
Active Powers:
Notes: Timey-Wimey Bun

Perhaps one of the benefits of having a semblance that lets you stop time is that wardrobe changes are instantaneous and can occur anywhere. However, being Chapi, she still went to a place with no line of sight so that in case something bizarre happened her team wouldn't see her bare bun. Still, Ninja Chapi! returns to the front, this time sporting a new mask. And once the doors were open, she was gone. ClockStopper molasses engulfed her as she moved to collect the Fable siblings from the battlefield, plucking them from wherever they were stationed and in whatever state and forcing a hand-holding chain-of-friendship to ensure they were all able to last in ClockStopper's peculiar timey-wimey wonderland. If any fainted or slipped the grip she'd reclaim them with relative ease but the final destination would be Dolores wherein the Fable siblings would be deposited and released from her grip.

 

Standing in the doorway, scarf flapping dramatically in the wind, Chapi would speak to the doubtlessly confused brothers! "Wandering Hunters. Here to kill Grimm. No questions. Wait here. Sister's safe. We'll deal with the Nevermores. Don't die! That's an order!" and immediately rush back out to the battle! Dramatic!

Mechanics

So, Chapi activates I'm Late!, Heritage Training: Hare's Endurance, You're Late! and Between the Moments to form the world's longest conga-line and drag all the Fables back to Dolores for safekeeping. Mathed the path and I have 200ft of movement to spare so it should be wholly doable.

 

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Rhys rolls with the punches of the vampires without a sound. Even the solid hit to his solar plexus is shrugged off with just a bare grunt. He powers through the pain and glares at the nearest vampire with promised vengeance in his gaze. He grunts at Nick's joyous comment, unable to bring himself to even smirk at the other boy's infectious grin. Instead he just readjusts his grip on the chain-like brass knuckles around his hands.

 

"Whoever you all are--you will regret this!"

 

With a feral roar he lashes out at the nearest vampire with a vicious backhand, sending them careening into the others like dominos.

 

OOC

Arrays set to:

 

Apollo's Senses: Just Olfactory Counters Concealment [5]

 

Hyppolyta’s Belt: Reduced Defense 5, Enhanced Resistance 5. Strength gains Penetrating, Contagious (Limited [Launch only]). [20]

 

Maneuver Training: Enhanced Strength 10 (Extra Condition, Precise, Quirk [Maneuvers only]) [20]

 

Combat Training: Damage 10 {10}

 

Push Through/Endurance of Zeus: Partial Physical Immunity {20}

 

Prowess of Ares: Damage gains Precise, Incurable {3}

 

Ranged Combat Training: Ranged 3

 

Move: Dazed

 

Standard: Attack V11, AoA/PA for 5. Crits on a 16+ vs DC 30 Damage

 

Vampire 11

 

Launches:

Vampire 12

Vampire 2

Vampire 4

Vampire 7

Vampire 9

Vampire 10

Vampire 13

Vampire 14

 

Status: Defense 10, Partial Physical Immunity

HP: 2

 

 

Name
Vampire 11
22
1d20+10 12
Vampire 12
16
1d20+10 6
Vampire 2
24
1d20+10 14
Vampire 4
20
1d20+10 10
Vampire 7
28
1d20+10 18
Vampire 9
18
1d20+10 8
Vampire 10
26
1d20+10 16
Vampire 13
13
1d20+10 3
Vampire 14
12
1d20+10 2
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Fen steps out into the nightmare.

The ground shakes under her feet, unsteady, as she remembers. Now, she knows that it's because of her, or her past self; with her sound at full blast, she is shaking the ground with every sob, just as she tore away the leaves and many of the branches of the trees nearby. The shaking is less than she remembered, but she is farther away from herself. She looks towards the town, where someone is stumbling, newly deaf, nearly blind, staggering as fast as she can in the hope that if she gets far enough away, she'll outrun the nightmare of the day...

Fen shakes her head. Ignore the crying girl. You can't help her. It's her fault.

Bursting into sudden motion, Fen launches herself at the nearest Nevermore, heedless of anything but the need to destroy them all, immediately. She places her backwards-mounted gun against the hated feathers and fires, disappearing in silent fire before flying back and away.

OOC

Move Action: Shift to T32.

 

Standard Action: Use Kickback on NM6, All-Out Power Attacking for 5. Attack On a hit, Resistance DC 30/25 vs. Penetrating Damage Linked Launch towards/into NM5.

Accuracy to hit NM5 On a hit, Resistance DC 30 vs. Damage.

Fen moves back to Z32.

Status: -5 AoA.

 

Name
Attack
15
1d20+10 5
Accuracy to hit NM5
25
1d20+10 15
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