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Name: Whipcrack (Jason Hunt)

Concept: Cool-headed Mover
Aspirations: slow down enough to have a heart-to-heart with a teammate; use training to be useful; make a genuine friend
Origin Path:
Adventurer (Justin Malta, distance runner Sneaky •)
Role Path: Muay Lopburi Specialist (Grand Master Chun Nguyen: Muay Lopburi master Influential •)
Society Path: Project Utopia (Bill Thomas: Covert Ops Well Connected •)

Skills: Athletic (specialty: ) •••, Close Combat (specialty: bare-fists) •••, Enigma •, Integrity ••, Larceny ••, Survival •
Attributes: (Finesse Approach) Intellect ••, Cunning ••, Resolve ••, Might •••, Dexterity •••••, Stamina ••, Presence ••, Manipulation •••, Composure •••
Skill Tricks: Deadly Strike (mixed action with Close Combat uses highest dice pool, not lowest)

Edges: Hair Trigger Reflexes •, Fast Draw •, Hardy •, Precise Martial Arts • (Precise Strike), Fame •
Mega-Attributes: Mega-Dexterity •••, Mega-Stamina •
Mega-Edges: Rapid Strike •, Mega-Speed •, Multitasking •

Quantum Powers: Quantum Attack •• (Thunder Punch Sonic(1), Brutal (1)), Warp •
Quantum: •••(Quantum points 25)
Transcendence: 2

 

Health: Bruised, Injured, Maimed, Taken Out

 

Armor: 0
Scale: Durability 2, Leadership 1, Mental 1, Might 1, Power 1, Size 1, Speed 4

 

Experience Points spending: 150/150 XP (+1 Dex: 10 exp; +2 Quantum: 32 exp; +5 Mega-Edges: 60 exp; +2 1/2 Mega-Edges w/Transcendence: 12 exp; +3 Quantum Powers: 36 exp)

 

Background: Jason grew up in the remote Canadian wilderness. He was used to long distances between neighbors, plane drops for food and supplies, and being self-reliant. His hobbies were what would be considered extreme sports in other parts of the world, but were just the way of life for him. The nearest "town" was about 20 miles away with no roads connecting where he lived to there. So Jason grew tired of waiting on the planes to make trips when they felt like it, and he started running to the village and back. Of course he took all day to run there and had to spend the night the first few times, but he found running relaxing and quickly worked his time down to about 3 hours of relatively flat, but still heavily wooded trail running.

He had to do distance learning, but went into town 2-3 times a week for social events. One of the options in town was an old thai martial arts studio. With his endurance and natural strength training, Jason took to it quite easily and made steady progress. Then one day, just after arriving in town, he heard there was an emergency up toward where he lived and a helicopter had been dispatched about an hour ago. He turned around and took off to get back and see what was going on. He kept pushing for more and more speed, to make it back in time to help. Suddenly his powers erupted and he was running faster than he ever had. He made it back to his house in a matter of minutes, but with the long delay, it was already too late. Some kind of propane tank accident had caught his house and the surrounding woods on fire. The helicopter was able to dump water on the fire and get it out, but his family had been unable to escape. Jason was still young at 17, but didn't have any other family nearby. Master Nguyen took him in and he finished his last year of high school in the town.

With his newly erupted powers, Jason learned to fight like never before, run like no else could, and eventually bend space itself. He stayed pretty local for several years, not fully utilizing his warping ability, as running fast could get him where he wanted and he more or less understood it. Then he headed to Winnipeg for university and even without any blood family back home, he found himself missing the place. Next thing he knew there was a portal to the front of the community center where he had learned martial arts next to him. Word spread pretty quickly about him and he was approached by Project Utopia. They want him to join a new Canadian version of Project Tomorrow, he hasn't really thought of himself as a hero, but he has a strong desire to make sure others don't end up losing their loved ones like he did.

Edited by alchemical_rogue
New Direction (see edit history)
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This is very much a work in progress (including the name). I have not played this system before, so please critique and let me know. I tried to use the Genius Archetype with its "customization" options and kind-of creating my own Origin Path.

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Hey there, sure let me do some first impression critique:

-Quantum 1 to 3, is 32 experience (+2 quantum trait, at 16 experience each)
-6 Mega-attributes = 72 experience
-4 Mega-Edges = 48 experience (look like its an error on the quick pick option in the genius archetype, as even in the paragraph before, they mention choosing 3 dots worth of Mega-edges. Inventor is 2, Prolific is 1, Resourceful is 1)

Seems to be a little over the 150 experience, 152 experience total.

If you added +1 attribute like the Genius template suggest, would be 162 experience total.

Edited by Vecnahand (see edit history)
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yeah, I wasn't sure if the archetype was wrong or if my math was wrong, but that is what I noticed as well. I'll re-tweak to bring it in line with the 150 XP. I also don't know what to do with the Scale section. As far as I can tell, it only has meaning relative to something else.

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37 minutes ago, alchemical_rogue said:

yeah, I wasn't sure if the archetype was wrong or if my math was wrong, but that is what I noticed as well. I'll re-tweak to bring it in line with the 150 XP. I also don't know what to do with the Scale section. As far as I can tell, it only has meaning relative to something else.

Yeah sometime worth double checking and for Scale no worries will help you with it later when the sheet is done.

Other notes: If you are planning to be a gadgeteer type, you should really consider the attunement edge and the Q-Tech mega-edge, due to how nova tech and quantum tech works in the game. Without those, it could prove difficult to do what you want to do.

 

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Alright, i changed directions because it sounds like Gageteer would require knowledge of a lot of subsystems that I just don't know yet. Hopefully this will be a little easier to get off the ground. If you wouldn't mind giving it a once-over and double checking my math. Does having 2 dots in Stamina plus taking the Mega-Stamina edge give the effect of 3 Stamina (thus adding another health track)? Between Mega-Stamina and Hardy I would think they would have it, but I don't see anything explicitly stating you would. Also does Hardy and Mega-Stamnia kind-of do the same thing? I can choose a different Edge (maybe Direction Sense to enhance Warp powers) if so.

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3 hours ago, alchemical_rogue said:

Alright, i changed directions because it sounds like Gageteer would require knowledge of a lot of subsystems that I just don't know yet. Hopefully this will be a little easier to get off the ground. If you wouldn't mind giving it a once-over and double checking my math. Does having 2 dots in Stamina plus taking the Mega-Stamina edge give the effect of 3 Stamina (thus adding another health track)? Between Mega-Stamina and Hardy I would think they would have it, but I don't see anything explicitly stating you would. Also does Hardy and Mega-Stamnia kind-of do the same thing? I can choose a different Edge (maybe Direction Sense to enhance Warp powers) if so.

Gave it look, you get 1 skill trick for free so decide which one.

For the stamina question, it doesn't increase your rating but does give you durability scale specifically for resisting pain and conditions relating to Stamina, such as fatigue, hunger, or thirst. If you want to get some extra benefits, you should consider the Dense Flesh mega-edge, it just requires mega-stamina but gives you additional health, so with 1 dot (limited by your dots in Mega-Stamina), you would get one bruised injury condition.

Hardy and Mega-Stamina have different stuff, while Mega-Stamina will give enhancement to resist indirect damage, Hardy will make you tougher against environmental conditions and of course you end up healing twice as fast. While Mega-Stamina will help you resolve the Injury condition faster.

 

 

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Signposting a bit, the Toughness Mega Edge might also be worth a look. That's one of the options to grant you a blanket Durability Scale increase, rather than Mega Stamina's limited one. (The other is Quantum Field, if you want more of a 'toughen up, super shield' effect)

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Alright I'm done for now. I'll take edges to toughen him up as we get experience, he can be a little soft for now, having relied on his speed to not get hit. I am not sure if taking Muay Lopburi as the skill specialty for Athletics is too much in conjunction with the role path and the close combat specialty.

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