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Thread : Adventure 01 - The Missing Claus
Started at Aug 9 '22 11:37am by SMARTAgentKC
Visit at https://og.myth-weavers.com/showthread.php?t=539127
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[Post 1]
Author : SMARTAgentKC
Date : Aug 9 '22 11:37am
Thread Title : Adventure 01 - The Missing Claus

Hey-o players, have I got a humdinger for you all to chew on. Seems the northern kingdom sending out a missing person's report. Their patron of children and crafts, commonly known as Santa Claus to most has mysteriously disappeared. Reports from them say the night before they discovered their patron missing that a loud bolt of magical lightning was seen and heard and by the time they could find out what got hit. It was discovered Santa Claus was missing and where he was last seen had the odor of brimstone a common smell for dark magic. They are thinking someone in the dark lands is up to no good and need assistance to go investigate quietly. They don't want to stir anything up if it was just a magical accident or a misunderstanding but if the magic was able to pierce the magical defenses of the northern kingdom then it could be one of the infamous villains. Santa Claus is an icon for the light and if something happens to him it could cause big problems so if he's in trouble get him out of it.

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[Post 2]
Author : SMARTAgentKC
Date : Sep 5 '22 11:03pm

It's been a rather normal morning in the Royal colleges. The chef guild is lively as Kronk is making his rounds helping people and guiding them to make the perfect dish.

The mage tower has many students studying and practicing their magic. Princess Melusine from Atlantica has been incorporating some magic she discovered from the Eastern Sea and everything seems to be going smoothly

Classes are going on as normal in the prince and princess academies minus the absence of two particular princesses who have decided to cut Etiquette class to go do some training in the Training grounds and discovered a gladiator from Greece and a Warrior woman from the Land of Dragons were using it to lightly spar after some light greetings, The four train together in various ways sometimes sparing, other times using their skills against each other to practice.

However, everyone would notice when a beam of rainbow light arc over the colleges making a loud noise as a winter sleigh being pulled by a single flying reindeer materialized. It was being driven wildly by what appeared to be a teenage elf who is doing his best to drive it but it was clear he had very little experience with high-speed sleigh flying. He skates the sleigh into the gates barely missing the edges and brings it down with an almost hasty bump. When he's approached by the guards of the school. He, in a panting exhausted voice, said "I need to speak to Merlin urgently, it's a matter of great importance." The young elf is escorted to the Mage towers where Merlin was.

It would be about half an hour later when you all would be summoned by a small scroll appearing to you to report to Merlin at the academy halls for an urgent request that needed your assistance. You would make your way to the main meeting hall only to see Merlin and the teenage elf from earlier waiting for you.

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[Post 3]
Author : Prehysterical
Date : Sep 6 '22 9:04pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
"Listen, I know you like salt, but not everybody likes their food as salty as you do. You don't need to add salt during every single step of making mashed potatoes! If people want to sprinkle some on at the end, that's fine, but let's try to keep the sodium down, okay? The Princesses may be very cheery and bright, but they're also under a lot of stress. Anything we can do to help keep the blood pressure down is kosher... Speaking of which, you did use kosher salt, right?"

The hulking figure of Kronk looks completely out-of-place, both in the tight kitchen and in his white chef hat and apron, but he walks like someone completely at home as he moves between stations to check on preparations for tonight's dinner. His practiced nose picks up the scent of something burning and horror shocks his system. "MY SPINACH PUFFS!" How could he make such a mistake again?!

Scurrying to the oven as fast as he can, which is difficult due to dodging around both countertops and kitchen staff, Kronk finally arrives to find that the inside of the oven is filled with smoke. Darn it, and he had just made a batch of the new recipe, too! Kronk opens the door and uses a towel to try and fan the smoke out. While it is necessary, the other chefs aren't thankful as the kitchen space fills with smoke. Coughing himself, Kronk hurries to the window and opens it to help vent the smoke out. Kronk almost looks like a pining Princess as he squeezes his shoulders through the window frame and takes a deep whiff of fresh air.

This happens to put him in the perfect position to see a rainbow flash in a cloudless sky. Kronk expresses wordless wonderment as he watches the display. Wait... Rainbows don't usually sound like thunder... and why is it heading for the gate? Is that... is that a sleigh?

Before Kronk can properly absorb the full ramifications of this oddity, two heart-stopping sounds erupt behind him as the last of the smoke vapors out of the window.

The first is the sound of breaking glass. The second...

"Oh, bother..."

It's not clear whether Pooh's accident is a result of disorientation from the smoke or a cruel jest from the gods just after the smoke is gone. Either way, Kronk squeaks as he turns around to see mass hysteria, the sound of angry buzzing wings drowning out the clatter of pans and the screams of the chefs.

"No, not the bees! Not the bees! AAAAAAGH!"

In a split second decision between defenestration and finding out if he is allergic to bee stings, Kronk opts for the devil he knows: gravity. Only his extreme athleticism lets him turn what would be a villainous death into an escape route.

During the next thirty minutes, Kronk waits for the buzzing and screaming to stop before navigating his way back up to the kitchen to play damage control. It's a complete mess. One of the chefs is morosely wearing a pizza on his head like some sort of avant-garde culinary fashion haute couture, just ripping off pieces and stuffing them forlornly into his mouth. The mashed potatoes are splattered on the wall like a crime scene, complete with the outline of an unfortunate chef. The roast fowl is completely fouled as it spread-eagles on the floor. Worst of all, the grand castle cake for dessert is entirely covered in bees! Looks like they will be celebrating a new queen...

All heads turn darkly toward Kronk, a scapegoat for their pain and suffering. Eyes gleam wicked light reflected from the surfaces of brandished pans, cleavers, and rolling pins. Kronk forces a weak chuckle and a sheepish grin, wondering if a different kind of game will be served up tonight as a back-up option...

Like a messenger from Heaven, the scroll appears beside Kronk. While its appearance is as surprising as one would expect, Kronk welcomes the distraction from the slowly approaching formation of miffed chefs. Reading over the scroll, Kronk's thick eyebrows shoot up and he waves a dainty goodbye to his fellow chefs. "Well, would you look at that? For some reason, Merlin actually wants to see me, of all people! Sorry, fellas, normally I would stick around and help pick up..." Kronk begins inching his way toward the door, every step matched by the irate kitchen staff. "But, I, uh..."

"I gotta run."

Kronk slams the door shut behind him. The sound is immediately followed by a barrage of meaty blows from flying metal utensils against the door. Thank goodness for hand-carved mahogany! With another squeal of fright, Kronk starts literally running for the academy halls.

Such is his haste that Kronk finds himself the first there, still clad in his kitchen attire and smelling slightly of smoke. Realizing his disheveled state, Kronk rubs his neck bashfully. "Hey there, uh, Mister Merlin, sir... I came as fast as I could. What did you, uh... need help with?" Kronk regards the young elf curiously, almost having to crane his neck down to see the short fellow.

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[Post 4]
Author : Rumrunner
Date : Sep 6 '22 11:50pm

https://lumiere-a.akamaihd.net/v1/images/open-uri20150422-20810-17w4lb8_fc845067.jpegPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 52/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 4/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |
It was getting more and more complicated to sneak out of the Princess Academy and to the Training Grounds, as it was becoming nearly expected of Merida and especially during Etiquette class.  If one were to ask the Young Princess of Dunbroch, she would have groaned at the tedious requirements, but in truth, in her heart of hearts, she loved the challenge! Finding new excuses or more commonly ways of escaping the dormitories unnoticed were particularly thrilling.  Generally she waited until the other princesses had done their morning chores, that way she could avoid all of their Singing! Like aaaugh!!! Do they need to sing and dance and summon a swarm of birds just to make some beds?  Merida never summoned birds to make her bed, because the few times she tried her sheets ended up with crows that tore up her blankets and left droppings everywhere.  

Today though, she had worked out another plan... she slinked out of her room at dawn, just as the shutters swung open in Snow and Cindy's rooms, followed by sung melodies and the cheerful accompanying twitter of songbirds.  Soon other windows opened and more songs from Aurora and Belle... Merida patted the pouch at her side with a grin and began to run.  Passing each door she cracked it and slung in a pouch that exploded when it hit the ceiling, raining down a cloud of birdseed.  The birds went crazy!  Silly princesses should learn that a good meal trumps and pretty voice, that goes for birds as well as anyone else, Kronk had taught her that much.

Shrieks erupted from the dorms and as princesses ran about frantically, waiving their arms as their birdy friends made enthusiastic attempts to get all the seeds from their flowing hair and the crevasse of their sleeping gowns.  With the chaos as cover Merida slipped into Calla's room.  "Come On! It will only be so long before they figure out what happen and I heard there were some guests at the grounds." The redhead was bouncing with impatience, but before long they were off!  Laughing hysterically the young princess Dunbroch made crazed expressions, imitating the other girls covered in birdseed and mobbed by their would be helpers.  "I mean, why is it okay to have small animals do all your work but not the hired help?  Well I think I might be a bit offended if you gave my job to a wee birdy, wouldn't you?  Besides, I think this whole thing only proves what I've been saying all along... It's easy to be all proper when everyone and everything is doing what you want... ...and it pays them back for all that torture they put me through about my room, then a day of singing and chores! A full day! "Besides a real ruler needs to know how to keep poised in the midst of complete anarchy... did I tell you about the time I calmly walked unarmed through a battle of four clans in Dunbroch, silencing them all with only my dignity and then, then I gave a speech to reunited the kingdom?  Well I did... stop laughing Calla! I did so!"

https://i.imgur.com/tEV23ft.png?1

At the training grounds there were visitors from other realms, they spoke with odd accents and addressed themselves strangely.  When the newcomer said he was Orion in his Grecian accent, Merida scrunched her face and raise and eyebrow, and replied in a rather heavy Scottish accent: "au'r'y-on what?  After some confusion, some shoulder punching and light sparring.  The jumbled redhead decided to call the warrior Ori, and if he wanted any more letters he'd have to fight for them.

Between the lot of them there was horseback riding, racing, more incredibly the martial artist girl was able to race the horses!  She was amazing, great practice as a moving target she could even snatch arrows right out of air and fling it back! Fortunately Merida was out of range, because she was too busy bouncing and clapping to even think of dodging it.

The fun was only halted when the rainbow appeared.  At first Merida thought it was some sort of princess alert, but her keen eyes picked out the elf driven sleigh near instantly, and her curiosity drove her to investigate.  She was still pestering the guards to let her check out the sleigh, when a scroll from Merlin appeared.  With an extended tongue for the guards she and her bouncing red hair emphatically strode past them.

In the meeting hall her disposition changed somewhat.  Merlin was generally a nice man, sympathetic to her pathetic attempts at magic, but now he looked serious.  She looked about, semi-nervously and clucked her tongue a few times, then shook her head, suddenly aware.  She bounced a curtsy, and gave a cringe-worthy smile: "Princess Merida of Dunbroch, responding to your summons? ..um... master Merlin.  What do be the... um... matter of urgency?" She asked, obviously in dire need of the class she'd cut that very morning.

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[Post 5]
Author : Habsfan
Date : Sep 7 '22 3:26am

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

Morning had come to the Princess Academy, soon songs would be sung and good natured if annoying advice might be given out, just like everyday she'd spent here. It was almost as bad as the tutors her father had sent her way when she was younger. Luckily she had other things to keep herself busy. She's already been up for a bit and done some morning exercises. The best time to do them if one didn't want to be interrupted. She had just finished getting dressed for a new day when the ruckus began.

Princess Calla could already guess that Merida was up to something, probably causing a distraction to allow them to sneak out and head to the Training grounds once again. Right on cue, the princess of Dunbroch snuck in with a big smile on her face. Bouncing in place as Calla's earlier thoughts were proven, then off the went, Merida leading the way and explaining what she had done, as well as an event she had supposedly managed back home. This brought a laugh to the blonde princess. "I'm sure you did." Her tone was teasing and giggling followed right after. A stray thought went to her home and the 'bears' that inhabited it compared to the ones Merida had told her about...

One stealthy escape later

They had arrived at the Training grounds and met Su Yichan and Orion Iraklidis. After getting in some time practicing her horsemanship, they seemed to have paired off. Merida and Yichan doing what she'd call accuracy and avoidance practice. Meanwhile, she wanted to work with Orion, have him help her with her swordsmanship. "So, what's home like?" She blocked a swing that came in on her left. "I've been learning about the world, but growing up, my father focused more on the area around the Moors and our allies." She tried a feint, but Orion was able to see through it.

They went a little back and forth before the strangest interruption happened. There was a loud noise, followed by what looked to be a sleight pulled by a flying reindeer...and that was a rainbow right behind. "Strange, not the strangest thing I've seen mind, but still strange." She looked to the others and had to quote a fellow blonde she had met once. "This is getting curiouser and curiouser." There went Merida and it looked like training was over for the moment. Cleaning up after herself, and Merida, kept Calla busy until a scroll with a summoning's from Merlin appeared before her. Off they went and she was once again following her fellow princess of action.

As they neared the man himself, Calla could see a slight change in her friend. She seemed a bit nervous, cautious? Whatever it was, she put in the back of her mind for now and brought out her skills in etiquette that had been taught to her since she was quite young. She gave a formal curtsy and spoke while rising. "Princess Calla Dunwyn of the Moors, present as requested Master Merlin. We have arrived" she gave a slight pause here, motioning with her hand as to include everyone present, "to answer your urgent request for aid. What is the problem and how can we be of help?"

 

 

 

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 6]
Author : Xennone
Date : Sep 7 '22 8:26pm

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  6/6
When the dawn breaks, Yichan arrives at the Training Grounds to meditate under the sunrise. As important as the training of the body is the training of the mind, to be tranquil as the forest. She expels each idle thought with each of her exhales.

There has been lots on her mind ever since she is stationed here in the Academy. It is one thing to know, but another to see the abundance of magic. Grand acts of magic being practiced as if they are things of mundanity, and talking animals and animated objects are common occurrences here. Just now she hears the footsteps of a certain yellow bear making his way into the kitchen.

Her meditation ends as another sets foot on the Training Grounds. She turns to see a Grecian man and can immediately sense that he is well-trained in combat. "You must be here to get some training in before the day begins," She puts her hands together in a greeting, then falls into her fighting stance, "Perhaps we can engage in some light sparring?" Then she immediately charges at him without his response. With just a few blows traded, she can tell that his form does not lie, and that he has a lot of experience in combat.

In the midst of their sparring, Yichan suddenly tilts her head and catches an arrow. There is only one with such skilled archery in this Academy. She dusts off her uniform and It is a more formal greeting given that the two princesses are still nobility. the two approaching princesses. Judging by the time and the huge commotion from the princesses' quarters, they are most definitely skipping their classes. She chuckles: "With the amount of classes that you two have skipped, it is no wonder that your combat skills have increased so much." Then they proceed with their usual training regime.

When the sleigh first soars over their heads, Yichan isn't particularly alerted by its presence. Ever since Mulan sent Shan Yu flying with fireworks, there has been a general consensus in the Land of Dragons that things can fly pretty easily. Though when a young elf exits from the vehicle, she cocks an eyebrow. If she remembers correctly, wasn't the driver supposed to be an older, jollier man?

Shortly after the sleigh's arriaval, the scrolls appear beside them. She unravels hers horizontally, then had to turn it as she remembers that scrolls are written differently here. Seeing that is a summon from Merlin, and the others at the Training Ground are called as well, she proceed to Though her strides are long, they are steady and almost silent, with just the occasional squeaks due to how clean the floors are here. The princesses (excluding Merida) have been relentless on the cleanliness here.  with the group to meet the great wizard.

When they reach Merlin's room in the Tower, she sees the hulking figure of Kronk already present in the room. Another practitioner of magic, and a powerful one at that. His food is so divine that it must be works of magic. Just thinking about it makes her a little hungry. Though the priority currently is the matters of Merlin. "Master Merlin" She gives a formal greeting, then awaits for him to explain the reason for seeking them out.

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[Post 7]
Author : MaJunior
Date : Sep 7 '22 9:51pm

Orion is out on the training grounds before the sun crests the horizon, practicing against wooden dummies in the quiet of dawn. He isn't a Princess, so he doesn't have those stupid classes to go to. He isn't a wizard or sorceror or whatever you call the magic users, so he doesn't have those stupid classes to go to, either. After years spent in the Colloseum, he arguably doesn't need to train in combat either. However, Orion knows he would never forgive himself if he let his skills deteriorate. Besides... this was known to him. It was familiar. It was routine. It was calming, even reassuring. For all of its issues, and danger, the Colloseum had been a known evil. This... land... was a great deal more uncertain.

He noticed Yichan arrive, early as usual. He smiled briefly, because a dedicated warrior was something he understood, even respected. Sure, her methods were different, but if his time surviving as a gladiator had taught him anything, it was that all that mattered was what worked.

He lost himself in the faint whistle from swinging his gladius, the solid "thok" noise as the edge of his sword hacked into the dummies. Repetition was key to training, so your body would know how to react even before you thought about a situation. Those ingrained, reflexive responses could make the difference between life and death.

Orion realized the Princesses were here again. Eventually, things sorted themselves out and he paired off with the blonde in armor. As the practiced, he noticed something coming in, in the air. He put it out of his mind to focus on Calla, who was distracted. Without hesitation, Orion spun his blade as he struck, essentially punching his opponent in the sternum with the pommel of his weapon, metal ringing against metal.

"Always focus on immediate threats," he admonished, but she seemed to not hear him as she was already starting to clean up. Shrugging, Orion headed back out to the training dummies. He would have spent the day there, but a scroll had other ideas. While he wasn't thrilled about being summoned, he knew better than to ignore it. The others ran off, towards the tower. Orion stopped off to grab his pack first, and when he arrived there were plenty of other people already there. Stepping into the room, he glanced around and simply stated, "I was summoned."

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[Post 8]
Author : Solomon Black
Date : Sep 7 '22 10:17pm

https://i.imgur.com/vkSFmpY.jpg Mornings in the Mage's Tower were rather quieter then the some of the others. Many of the students were up to the wee hours of the morn awaiting the Witching Hour, studying they stars, or simply pouring through texts unable to stop. It was that relative quiet in the morning that Mel enjoyed, even if she was an early riser herself. And even if it was considerably less posh then what her station might merit her across the way, well that simplicity had made accommodating some 'special needs' of its aquatic occupant much easier.

After securing breakfast for herself and Cake along with some fresh tea Melusine had returned to her room, picking up the report where she had left it the previous evening. She'd only returned to the Academy someone recently but a flurry of reports on her findings in that far land had been received well by the faculty. Now Mel was hard at work on another, her most technical yet.

She'd already disseminated a brief summary of the differences between Easter and West, now there would come the hard work of breaking down the esoteric formula to display the underlying image sources and how they were reextracted from basic principles. Then of course there was how differing use of incantations and somatic forms could substantially alter the results of an otherwise similar spell form. It was her own submission that these contrasts could be applied to several unresolved problems within modern practice. Traditional interpretations held these to be innate metaphysical features, but if alternative practices demonstrated otherwise that would demand instead the problems were those of practice and in turn could be resolved. Of course that was all rather too ambitious for a single confined body of work to achieve but if she could demonstrate several of the underlying principles perhaps it could inspire others to look at the issues. If only she could format this diagram...

A loud boom that set her teacup to rattling brought Mel back to the surface. She wasn't truly bothered, the occasional bang was only to be expected among magical neophytes and it wasn't all that long ago when she herself could be sent sprawling by a hesitant incantation or improper gesticulation. The brief interruption had made her lose place though and now getting back into the current was escaping her. Well maybe it was time for a break? Looking around her chamber Mel noticed it was starting to slide into disorder. That wouldn't do, she might not be as fastidious about at as other noble scions still stationed in the Academy but dust was one of her least favorite things up here in the air. She was just finishing up when Cake clacked his claw against her desk. A note of summons hung in the air before the familiar reached up to snag it in his claw. Hurrying over Mel thanked her small assistant and read the note briefly. Exchanging her light chamber robe for a full outfit Mel told Cake to hold things down here and headed to Merlin's chamber.

 

Bare webbed feet padded along the stone floors. While in many ways she had taken to surface fashions she could just never see the point of shoes. Fancy robes in the style of the Land of Dragons hid most of her scales from a casual glance, though the wave and scale patterns of her robes were perhaps just a little too one point. If she was actually trying to hide anything that was, truth be told Mel was personally as happy walking around in shells but long robes helped against drying out on long days in musty old libraries. Which wasn't as dangerous for her as some air breathers seemed to think, but it was extremely itchy and uncomfortable. Finally Mel reached the door and discovered to her surprise she was not the guest there.

"Well now unless this is starting some new intercollegiate study group there must be blood in the water," Mel mused to herself as she made her way in.

Some of the assembled cast was already familiar to her. Meridia of course, who she'd been roped into tutoring a time or three and Calla of Dunwyn who'd so far avoided being saddled with such extra assistance at least from Melusine. All held titles to this and that, but much like back home there being three in this room alone showed how far that really went around this campus. The large man from the kitchens was a surprise, she thought his name was something "crank" or "krump" something but he'd helped her sort through an array of dishes to select piscine free items. A very nice man come to think of it. The last by her face and attire was from the Land of Dragons then, a rarity much like Mel herself here, but she didn't think they had ever met before. The last some other fighting man it looked like, perhaps a Hellenic? Also a stranger to her at any rate.

"Good morning everyone," she said bowing slightly in greeting then adding for those who might not know her, "I am Melusine of Atlantica, a student here."

She skipped all the fancy titles she might have added to that.

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[Post 9]
Author : SMARTAgentKC
Date : Sep 9 '22 4:43pm

Merlin hummed as the six he summoned came as called. "Thank you all for coming, I hate to have pulled you all away from your morning routines but this came up almost unseen by me." He turned to the young elf "this young one is named Ventus, he's one of the many who work in the far north kingdom to provide a valuable service that most take for granted and his scene-making arrival is a bad omen of trouble and he needs your help." He turned to the young elf "Ventus perhaps you could explain it better than I could

The young elf sighed "Everyone I want to keep this quiet for the most part but last night someone used powerful dark magic and made my boss, Santa Claus, the patron of crafting and children, disappear.

After a pause to let the gathered react to the statement he continued

"We're not entirely sure who did it but the magic traces had the smell of brimstone a common stench left behind by those who use dark magic to do their dirty deeds and while we don't know who they were strong enough to target someone behind a kingdom protected by a lot of magic and cause them to disappear." He looked at Merlin "I came to Merlin to see if he could tell me if he knew anyone with that type of power and while he admitted that he knew a few who were powerful enough, he was sure they wouldn't do anything as rash as kidnap a well-known figurehead of the keepers of light not without knowing someone would respond and do something against them."

"yes quite right... those villains know not to make trouble," Merlin stated "however it could be at best an accident of an apprentice of theirs or worse a prank either way we must put things back to how they were. As soon as my two charges finish casting the scrying spell I setup, we should have a location of Santa Claus and be able to send a rescue party to retrieve him."

"Merlin! Merlin!" An excited male voice called out

Arthur a now strapping teen of 14 came running into the room with a similarly aged teenage girl with hazelnut hair and a rather soft face on his tail

Merlin made a noise "Ah Arthur, Hazel, I trust my scry spell worked."

"actually no... it didn't." Arthur stated "or at least not in the way we thought it would."

Merlin made a noise "what?"

Hazel pulled out a hand sized device that looked like a cross between a telephone and a mirror "when we triggered the magic to try and find Santa it went to his um... what do they call it, Grid page.

Merlin groaned "oh confounded modern technology. ruin a perfectly good scrying spell."

Arthur hummed "well that's just the thing Merlin we know where Santa Claus is and we think he's in trouble big trouble."

Merlin hummed "how do you know that."

Hazel worked with the device to pull something up "here he sent out a message to the Grid about an hour ago and it says a lot"

~~~

Static would be had as Santa Claus appeared on the mirror face "oh I hope this works, I'm glad that red little brat left his device behind and Curtis insisted I get a page here." He hummed "oh it's seems I'm recording good." He coughed "anyone who my friend on my grid page I need your help badly, I'm currently being held captive by the nasty being known as Oogie Boogie and his trio of brats. I'm not fully sure where we're at but if this grid records where I login in, it should say I'm somewhere in the land of darkness, I think I hear the ocean so I think it's Rogueport but I'm not fully sure where. Anyways please hurry, that monster has plans to take over Christmas and kill..."

"hey! who said you could use my device Sandy Claws." A high pitched male voice stated "and what are you doing." A red clothed teenager came on the screen "huh... you recording a message..." A laugh would be heard "oh please as if anyone would dare come save you from the clutches of king of nightmares Oogie Boogie," He laughed "hey Shock Barrel check it out, ole Sandy Claws is trying to send out a call for help."

"well how rude" Shock a blue outfitted teenager stated as she took the device and showed up on the screen "and we were just planning to have a little fun with him. We weren't going to hurt him."

"yeah, just a little fun." Barrel added as he came on "but you know... it would be a lot more fun if others came... we could have our own little party and we could use all our new toys we got."

"hey you're right." Lock chirped "that would be more fun. What do you think Shock."

"I say let's do it, hey give me that phone, I know how to start things right"

The video would be widely shaken as the recording phone was moved around harshly and then set up on something. Santa was seen still somewhat bound however now with him was the trio of Lock Shock and Barrel

"Okay on a one and a two and a three." Shock counted

"Na La La La La La La,
 La La La La La La" The trio sang

We kidnapped Sandy Claw, and we locked him up tight
If you come to Grimhilde castle, and try to start a fight.
We'll hit you with everything we got and make you run in fright
You won't be rescuing anyone because we rule the night!

We kidnapped Sandy Claws, and not going to let him go
For if we did at all, Oogie will moan and groan
We want our boss to be happy so don't ruin our plan
We plan to take good care of our new old man

Santa looked frightened "get me out of here!" He cried out

The video ended

~~~

Merlin just stared for a moment "well... that uh... was informative..."

Ventus moaned "oh man, and I thought when he was kidnapped the first time was bad..." He moaned "now it's publically known! This is bad really bad..."

Merlin hummed "calm down Ventus, now that we know where he's at, it's just a matter of sending a force to liberate him." He looked at the six before him "I do hope you all are up to the task."

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[Post 10]
Author : MaJunior
Date : Sep 9 '22 10:05pm

Orion watched the entire display without his face betraying thought or emotion, his eyes narrowed. When the video ends, and Merlin adds his words of... encouragement? Orion huffs, and rests his hand on the handle of his gladius.

"Alright," he says quietly, "we kill the three odd-looking children and whatever this... 'Oogie-Boogie' is, retrieve the fat man in red, and bring him back here... correct?"

It is said with a simple finality.

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[Post 11]
Author : Rumrunner
Date : Sep 9 '22 11:06pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 52/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 4/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |
As Merlin was beginning to talk, Merida was waiting for the point the headmaster was trying to make.  It was of little surprise that he never got to it and instead delegated the explanation to the rather frazzled elf named Ventus.  As she was waiting for the point, the redheaded maiden's mind began to wander, wondering how fast that sleigh could go, and if it could indeed outrun her bow, her wanderings were so distracting that it took her a moment before she finally clued in to what the elf had said.

"Santa!" She clasped her hands to her mouth in disbelief.  Her thoughts went to her three young brothers who'd be crushed at this news, not to mention without the motivation of do-gooding for goodness sake that Santa inspired, the kingdom would suffer greatly under the unreigned tripplets.  What was more, from what she recalled the North was an invariable fortress of magic and excessively guarded beyond that.  Afterall, stopping Christmas was a very appealing plot to any who wished to cause misery and distress on a large scale and fast.

Her adrenaline was already running high when they were interrupted and the video began.  Merida definitely could relate to Santa and Merlin when it came to the frustration with technology.  She'd take wood and string over any of the gadgetry coming from the West Coast.

She didn't know what to think of most of it, except that this seemed like a dare and a trap, but she did indeed dare and the trap, well... there was no way they would expect this group and she could fill them with quarrels before they were within a hundred paces.  But it was one thing to think about filling those little brats with arrows, quite another to state bluntly the intention to murder children.

As if on a swivel her head twisted fast towards Orion followed by the mass of bouncing crimson curls, her jaw hanging open in shock.  "We donnay kill wee children yeh great oaf."  She blurted after a look around to the others in the room to see if any others were struck dumb for the moment.  "Tha goal is to rescue Santa, if we must put an end to Oogie Boogie, then we can fill his sack with blades and arrows, set him on fire even... but the three wee ones, well I think a great warrior could manage to not murder the brats and just lay them low, ya?" The Princess Dunbroch declared.

"Sooo... when do we leave and which way do we ride?" She asked, hoping that she would have an excuse to take Angus for an adventure.

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[Post 12]
Author : Xennone
Date : Sep 10 '22 3:03pm

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  6/6
Yichan grows more concerned as Merlin explains the situation. It is absolutely unacceptable for such a benign patron to be kidnapped. She kneels down to accept the mission. "Of course, Master Merlin. The Patron will be safely brought back with the utmost importance."

Then she stands up and turns to the others, "Princess Merida speaks true, the safety of the Patron should be our priority. However, the three children and the Oogie Boogie will be eliminated if they were to obstruct the rescue mission." She looks to the ones who seem concerned with the premise of killing children, "This is the second time that they have kidnapped the Patron. If they have the guts to commit such a crime twice, then they are also prepared to be eradicated."

Yichan furrows her brows as she considers the situation. Since the message is public, there may have already been people set up in anticipation of their arrival. And for it to be at the Grimhilde's Castle of all places, the other villains in the lair would be threats even if they are not a part of the kidnapping plot, even worse if they are. Not to say that the Rogues Bluff is a place of lawlessness with inhabitants being mostly criminals. The princesses' identities may draw unnecessary attention from just the vagabonds there alone. "If I can humbly make a suggestion, the three princesses need to hide their identities if we don't want to draw attention."

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[Post 13]
Author : Prehysterical
Date : Sep 10 '22 5:29pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
Ventus's admission of Santa's abduction prompts a huge gasp of shock from Kronk. He knows firsthand that, well, villains are villainous, but to kidnap Santa Claus?! Friend to all children and bringer of joy in the winter season? That is too far! Even his shoulder devil (invisible to anyone else) gasps at the thought.

Speaking of devils, 'smelling of brimstone'... There are a few villains that Kronk can remember having dark magic like that, but not well enough for a positive identification. Who knows, maybe even Yzma of all people decided to graduate past alchemy and straight into the dark arts!

Kronk doesn't exactly know what a 'Grid' is, but the footage with Santa and the three children is heart-wrenching. "That's it." The devil pumps his fork with a click. "Oogie Boogie's going down!" Kronk has the nagging feeling that he somewhat recognizes where Santa is being held... but no matter how hard he wracks his brain, he can't refine the vague feeling into something sharper. Grimhilde's castle, sure, but where in the castle?

Merida is not alone in her shock at Orion's suggestion. Kronk's eyes go wide as he gapes at the Greek, unable to believe his ears.

"Hey, if they want to play with fire, big man, they should be prepared to get burned!"
"They're children, Kronk! You're an adult. You know better. They don't."

Kronk sets his jaw resolutely as he reminds the others, "You know, you guys, I've hung out with a lot of villains, scoundrels, and otherwise bad people. Lots of talk about 'ends justifying the means' and killing kids. And this whole conversation right now is... reminding me a little too much of that.

This is a rescue operation, not a war. We get in, we free Santa, we get out, and we save Christmas! It's as simple as that. They're kids! We can outsmart them. Besides, I know some people..." Kronk turns to Merlin with perhaps the most serious expression anyone has ever seen him wear... especially in a chef's outfit. "I'm gonna need to get my gear."

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[Post 14]
Author : Solomon Black
Date : Sep 11 '22 10:39pm

https://i.imgur.com/vkSFmpY.jpg "Santa, Santa... oh right the solstice fairy with the presents!" Mel seemed lost in her own thoughts briefly.

Seasons were not precisely absent beneath the sea but they were much less pronounced and merfolk holidays were a rather different set. She learned of different ones since coming ashore but hadn't given them much thought beyond when classes would not be in session. Still the magic of such events was obvious even if it wasn't personally relevant, and a disruption like the imprisonment of a central figure was... concerning... to say the least. Also who was supposed to have accomplished the capture? Something about that seemed off but Mel couldn't put her finger on it just yet.

While she considered the matter it seemed her fellows were falling over themselves, Mel caught bits and pieces of it, it seemed the Hellene had a ruthless streak to him. Of course his suggestion was not exactly ideal, such things had a way of coming back to haunt you later. Certainly she was not about to allow anything unethical though. Still best to get off the matter.

"Thank you for the concern, but I wouldn't worry too much for my identity though. My grandfather had seven daughters so there's rather lot of us to keep track of."

Even if Mel theoretically was close enough to the throne to make her more valuable then her many many cousins.

"That said it would doubtless be best if everyone could avoid drawing attention to themselves... but before even that we'll need to get there. Master Merlin is there anything you might offer us in terms of supplies or transport? I can carry most anything."

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[Post 15]
Author : SMARTAgentKC
Date : Sep 13 '22 6:26pm

Merlin hummed as people gave general agreement to do the mission but asked various questions including supplies.

Merlin hummed "I can make arrangements to get you all to Rogueport in a matter of moments, I have a contact who holds a tower there to keep an eye on things. From there Grimhilde Castle overlooks the bluff that borders the town and it is a straightforward path to get to the castle from the town. Getting inside the castle without detection will be difficult. I've heard recently that Queen Grimhilde keeps a massive pack of hyenas there led by an awakened lion as guard animals and I've heard rumors they are vicious when provoked and have been given strict orders to keep the rabble out and they do it with glee."

"sounds scary." Hazel chirped

Arthur hummed "couldn't one just magic their way inside Merlin."

Merlin hummed "at close range possibly but it would have to be within the castle boundary and even then you might be detected by her mirror."

Hazel blinked "her mirror?"

Merlin hummed "she possesses a powerful magical wall mirror that gives her truthful insight into things she asks and while I don't know its full capabilities. The spirit inside is a slave of hers."

Arthur hummed "and if she asks if someone entered her castle... it would tell her."

"Exactly." Merlin stated "and there's also word that a bunch of well-known villains who take up residence there and many of them wield or study magic as their primary source of power. If they have a ward that detects active magic they would learn of an intruder's presence."

Arthur hummed "sounds like it's going to be tough to get inside."

Merlin hummed "indeed nevertheless it must be done if Santa is to be freed. As for supplies, I can provide an item that will make your escape possible once you have Santa Claus." He lightly twirled his wand and summoned up a device that looked similar to the one that Arthur and Hazel used to display the message from Santa Claus. "I have procured a communication device that will allow people to get in contact with our tower here and I have modified it to be able to be used as a targeting beacon so that teleportation magic can be cast upon those in range of it to be able to pull them out of a potentially fatal situation but the power is quite limited and should not be used without dire need. I would recommend you use it if you manage to free Santa but find yourselves running for your lives from those that pursue you, I do not have to state that you will be going deep into the land of darkness and will encounter those who wouldn't blink as they use their dark magic to destroy you. I'll also equip you with some magical ointment that can be used to heal wounds and cure diseases. I also have a wide stock of potions and other consumables that you are welcome to partake in for this mission. Although if it's one of those harder-to-make ones, I will require your aid in remaking it. When you all are ready to leave please report to the main gate and I will send you to Rogueport to begin your mission of liberating Santa Claus

~~~ OOC: Final Prep Stage ~~~

If you all want any potion or consumable magic item from Common to Uncommon Rarity. It can be provided. I'm giving you all a full jar of Keoghtom's Ointment which contains five doses that heal for 2d8+2 and cures poison and any disease.

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[Post 16]
Author : Habsfan
Date : Sep 13 '22 11:50pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

Calla listened patiently as Merlin, then Ventus explained what was going on. Santa kidnapped! This was indeed bad news and if the video that followed was to be believed, they would most definitely be walking into a trap. As she pondered on what might be needed, the others started talking, first Orion with a blunt and very intense suggestion, then Merida, Yuchin, Kronk and Melusine piped in. Saving Santa was the priority as far as she was concerned, death though...  

"Death should never be considered lightly. I'd much rather we get in and out with Santa." She listened once again as Merlin, Arthur and Hazel shared a bit more information. Using magic to directly get in was off the table, but maybe another form of it could help them out. "Master Merlin, would you be able to provide everyone with a potion of climbing? That should give us some options for means of entering Grimhilde Castle." The princess of Dunwyn continued to think about what else she would want to bring on this quest as the discussion continued.

 

 

 

 

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 17]
Author : Rumrunner
Date : Sep 14 '22 9:47am

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 52/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 4/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |
Merida was happy to hear a relative consensus on not at least seeking out to murder children, though with the variable level of commitment, she could not help but think that if it came to it, it may be necessary.  Shaking her head with a scrunch of her face, she forced the thought out and focused on the task at hand, or at least the closest distraction at hand.  The redhead bobbed over to the shelves, looking at the dusts, powders, potions and scrolls, pondering what could be useful.  In truth she knew little about what these things were, and some of them seemed like horrible options.

"So master Merlin... do you have any scrolls with spell like squiggles on them?  I was trying to learn one, but have yet to perfect it: Pass without a trace I believe it is called." She asked, while unraveling various parchments and looking at them with squint eyed, lip curled and nose scrunched bewilderment, sometimes turning them sideways, angle-wise or upsidedown, before wiping her nose and stuffing them back in their nook.

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[Post 18]
Author : MaJunior
Date : Sep 14 '22 9:21pm

Orion watches the others start looking at books and scrolls, waiting patiently until his jar of ointment is passed to him. Tucking it in a belt pouch with his own partial jar, he pats the pouch before anouncing, "I will meet everyone at the gate. The other... variables... in our mission notwithstanding, the sooner we get started the better. This Sandy person isn't going to save themself. I don't know that I need anything beyond healing, but I will trust you all to get anything I need for any plans you concoct. Of course, I have no issue with simply walking in the front door, but we'll figure it out I'm sure. Perhaps a distraction?"

With that, he casually turns and heads out, sandles padding his footfalls as he heads down the hallway, getting progressively quieter.

Almost completely out of earshot, you catch a hint of whistling echoing back through the hallway. It's upbeat, you might almost think it sounds... happy?

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[Post 19]
Author : Prehysterical
Date : Sep 14 '22 10:42pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
A lot of what comes out of Merlin's mouth is magic mumbo jumbo, but Kronk understands the presence of the guard hyenas and the powerful magic of the villains very well. After a moment of tapping his jutting chin, Kronk proposes, "If they've got Old Nick all locked up, we're gonna need something greasier than three oinkers wearing pants! Anything that fits the bill, Mr. Merlin?"

With his requisition out of the way, Kronk excuses himself. He runs back to his quarters to gather up his weapons and armor... Items that he rarely uses, and he is happy for it. Also, Kronk offers a few prayers, just in case.

Kronk will request an Oil of Slipperiness from Merlin to help spring Santa.

Kronk has prepared his spells for the day. I've marked them already on the character sheet, but they are:

Compelled Duel
Detect Magic
Protection from Evil
Shield of Faith

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[Post 20]
Author : Xennone
Date : Sep 15 '22 6:40pm

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  6/6
"A mirror that answers truthfully? Then all the more reason to keep a low profile, for it cannot answer questions that are not asked. To them, we have to be as mysterious as the dark side of the moon."

Yichan then proceeds to check over her equipments as the others inquire about the magical implements. They are venturing into the villain's lair, so she needs to make sure that she has everything she needs. After a careful check, she waits patiently for the others.

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[Post 21]
Author : SMARTAgentKC
Date : Sep 16 '22 4:43pm

Merlin hummed as the three requests came in and he summoned his trademarked carpet bag sat it upon a table sideways and opened it and rummaged through it almost sticking his full head into it, "hmm, potion of climbing, I do believe I have that in mass in storage, you'd be surprised on how often someone needs to scale a building to get a repair done. Aha... here we are," He pulled out the potions of climbing. "I think one vial each will do the trick."

He then went back in "Pass without trace... oh I do believe I got that written down somewhere... now where is it, a ha... here we go." He pulled out a scroll "one scroll of pass without trace."

He hummed as Kronk said his request, "something greaser than three oinkers wearing pants you say... hmm... now what could that..." He went back into his bag "hmm... ah this might do the trick." He pulled out a transparent container filled with thick black goo. "This oil of slipperiness will make anyone get out of any restrainment but do note that to apply it takes a full 10 minutes for it to work on a person but if you pour it on the ground anyone following you would go sliding in an instant."

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[Post 22]
Author : Rumrunner
Date : Sep 18 '22 9:07pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 52/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 4/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |
Merida held the scroll, clenching it and bouncing back and forth with glee before stuffing it in her belt pouch.  "Eeeeee, that's it exactly! Thank you master Merlin, oh... and I'll just grab this and this for Su and Ori, I mean, t'would be a shame for them to not take you up upon your most gracious offer, one I'm sure they'll regret once they fully understand the full um.. you know... like how hard this is going to be and stuff.  Thank you Sihr"

Snagging a couple of random items, she bowed her way out and after the others, stopping briefly to grab a second quiver of arrows at the training grounds, a few apples, as well as her "go bag" that she kept stashed there, in case she needed to get away in a hurry.

Reaching the main gate, she tossed an apple at Yichan from behind, fully expecting the martial artist to catch it. grabs two random vials/flasks of consumables for orion and Yishan.

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[Post 23]
Author : SMARTAgentKC
Date : Sep 27 '22 6:43pm

As the group gathered at the gate ready to head off, Merlin appeared before them. “do take care all of you, Oogie boogie and his minion brats may seem to be a bunch of jokers but Oogie boogie is quite capable of mentally destroying those he gets in his clutches. I've heard rumors he can quite literally materialize your worst nightmares, so be vigilant and don’t let your fear control you because if it does, Oogie Boogie will win and that ‘is’ a nightmare.” With a wave of his wand, Merlin triggered a teleport spell.

The group would materialize in the land of darkness next to what appeared to be a decrypt crumbling tower just outside of a seedy-looking port town. The area was dimly lit despite it supposedly being daytime but that was considered normal for the land of darkness. Kronk would recognize the town as Rogueport and have a good general idea of where they were in comparison to their goal however before they could head off towards their destination, a voice echoed in all their collective heads

“So you all are the ones that were sent…” A hum was heard “yes you will do, follow the road out of town and up the cliffside, in the castle above you will find your target but take caution, whispers have come to me saying that plans are being hatched as we speak, mind lurking in the shadows, they are not your friend.”  

~~~

Upon traveling the road and making it to a castle on a cliff side, They would see a rather high fence of iron bars with spikes over the top. Connected to the road was a set of iron wrought gates with a lock on them and a small magical orb, there did not appear to be any active guards watching but something suggested that not everything was as it appeared to be.

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[Post 24]
Author : Prehysterical
Date : Sep 28 '22 7:53pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
Kronk returned to the group clad in the traditional battle armor of his homeland. On top of Kronk's already hefty stature, the armor lent Kronk a surprisingly competent and serious look for once.
https://cdna.artstation.com/p/assets/images/images/022/104/398/large/kaolin-p-screenshot000.jpg?1574128351https://i.pinimg.com/736x/22/d6/60/22d6604f255079c85a37f02fcf423fc1.jpg
He nodded solemnly to Merlin's warnings. Kronk didn't know Oogie Boogie that well, personally, but even villains spoke about him like a monster hiding in the closet or under the bed.

Ah, bad old Rogueport... If their mission wasn't so pressing, Kronk could have given the improvised posse the grand tour. The voice in his head was a little spooky, but was that even the weirdest part of what had happened today?

As they arrived at the gates, even a novice like Kronk could tell that there was something dark and diabolical about the barrier... well, more dark and diabolical than usual. He held up a hand to stall the others. "Hang on a second there, Scouts... Let me check something real quick..." After blinking his eyes a few times, Kronk's eyes began to gleam like the golden idols in the Emperor's palace.
Turns out that I forgot that Kronk has the Eldritch Sight Invocation, so he doesn't even need Detect Magic! :D
 SMARTAgentKC I don't usually do this because it feels like cheating, but can I swap out that out for a different spell? I would keep all my other spells the same.

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[Post 25]
Author : SMARTAgentKC
Date : Sep 30 '22 1:31am

(Go ahead and switch)
As Kronk's eyes go golden, he picks up the following magic traces.
The high fence around the castle has traits of both abjuration and illusion magic. The illusion magic appears to be in various pockets of shadow near the fence almost as if the shadow is hiding something within it. The abjuration appears to be both interlaced with the fence and over the top of it. You figure climbing the fence is liable to trigger something

On the gate however you detect both abjuration and evocation magic, especially by the orb. You wonder what would happen if someone tapped the orb

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[Post 26]
Author : Prehysterical
Date : Oct 1 '22 7:28pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
"This whole thing is covered in magic from top to bottom," Kronk reported with concern. "I don't even want to know what trying to climb the fence would do... Same with the orb."

Kronk stroked his chin thoughtfully as he turned to the others. As his eyes fell on Yichan Su, a small smirk curled his lips. "Hey, Yichan... you ever wanted to see just how high you can go?" He looked between her and the fence knowingly.
I swapped out Detect Magic for Heroism

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[Post 27]
Author : Rumrunner
Date : Oct 1 '22 8:07pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 52/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 4/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |
Scrunched her face and looked at the fence, she knew she had techniques for bypassing the thing, she could even get most of the others over with some magical assistance, but... then there was Kronk.  That massive man would have no chance of being lifted to hauled over the fence in any way that was discree... "Wait... I have an idea.  I grabbed this for Yishan, but I think it will do you better if my memory serves." She looked Kronk up and down with a grin and handed him a flask with a tag hanging from it that said "Drink Me".  Continuing to rummage through her backpack the redhead began explaining.

"Take that in a moment Kronk, it'll make you easier to get over tha fence.  I'm not sure how long it will last and we need to make sure we can all get over.  I'll be summoning a mystical creature that should be able to give us a lift.  Tis a wee thing, but it's strong as a great bear... Ahha! Here we go..."  Merida withdrew a gilded acorn from her pack and began a ritual, chanting in strange words until a shimmering shape appeared, it began coalescing, slowly taking shape until it was fully the shape of a raven.  https://static.wikia.nocookie.net/pixar/images/7/74/Brave_the_crow.jpg"Yes I said it was small, but he's carried me aloft more than once. We'll make a loop with some rope, he'll take on end and fly up and we'll hold on the bottom of the loop as best we can.  He'll get us all over and we avoid all this ya?!" cast Summon Beast, then later use Use potion of diminutiveness on kronk
Small beast has same carrying capacity as medium, and it has a strength of 18, so that 270lbs.  Kronk is 300+ armor and stuff, so he needs some shrinking.

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[Post 28]
Author : Habsfan
Date : Oct 3 '22 8:33pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

Merlin had teleported them and Calla looked around. She'd heard a bit about Rogueport, just enough to know it wasn't like anything in the Moors. It was as she looked over the place that she had heard the voice in her head. Sure, it sounded helpful or at least non-threatening, but she wasn't sure how well they could trust it.

Arriving at the castle, the information from the voice was checking out. Kronk gave them a warning and Merida cave them a solution. "That sounds like it could work Merida, thank you." The blonde princess checked her armour and gear, making sure everything was secure before they used this method to get over the fence. "Who wants to go first?"

 

 

 

 

 

Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 29]
Author : Xennone
Date : Oct 4 '22 1:35am

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  6/6
"Let me do the honour of going in first then. Just in case the magic will trigger regardless." Having years of experience heading into dangerous situations, Yichan speaks up. With the type of enemies they are up against, there is no harm in being too careful.

She steps forth to the raven and looks at the creature with reverence. All mystical creatures deserves such respect, especially ones that are the same size as the Great Dragon Mushu. Holding on to the raven, she gets ready and braces herself to land over the fence.

Action: Dodge action just in case.

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[Post 30]
Author : MaJunior
Date : Oct 5 '22 7:26pm

Orion listened for a moment as everyone started discussing how to bypass the gate, before falling back and turning his back on the group. He wasn't ignoring them... not exactly, at any rate... but he was keeping a watchful eye behind them. "Just tell.me what you all decide on," he quietly calls back over his shoulder, his unwavering gaze looking for any signs of movement.

1d20+4

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[Post 31]
Author : Rumrunner
Date : Oct 8 '22 4:21pm

https://static.wikia.nocookie.net/pixar/images/7/74/Brave_the_crow.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 52/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 4/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |

With Yichan Su setting the precedent, the summoned spirit raven easily lifted her up over the fence.  With little effort each of the women were held aloft and dropped gently on the other side.  Orion was the first struggle, with the rope looped under his arms the oversized crow had to flap furiously to get the warrior over the pointed steel skewers.  Then there was Kronk.  The black bird raised an eyebrow and looked at Merida, to Kronk then back to Merida with mouth agape and eyes wide.  The redhead just nodded and the true test of strength was at hand.  Having transported as much of his gear as possible over it was only the hulking man that was left.  Again the loop was set and brought taut, Kronk stood way back, gave his big dumb grin crouched and jumped as high as he could while the bird did his best to bring him the rest of the way over, flapping feathers and sweating with exertion in the attempt.

"CAAAWAAAHHGHGH!"1d20+4z 1d20+4z

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[Post 32]
Author : SMARTAgentKC
Date : Oct 10 '22 6:07am

With the struggled cry the Raven managed to get Kronk over the fence with about an inch to spare and was able to make him land without incident Once upon on the other side of the fence, things seemed clear for the moment but it quickly became clear your entrance wasn't that quiet as this convo was heard

"Hey did you hear that." A sharp feminine voice snapped
"huh? Hear what." A male voice replied
"Thought I heard something near the gate, sounded like a crow getting mauled."
"ah it most likely just a few birdbrains fighting over a scrap or something besides I'm eating. Ain't there a human thing where a guy gets to eat in peace without the job bothering him about stuff."
A scoff was heard "we aren't human remember, we're lucky we each get three hunks of meat a day plus a nice private den to sleep in because of this job and I ain't gonna screw that up."
"Yeah well if you leave your hunk of meat to go chase a crow you better make sure he's meaty enough first."
"If it's gone by the time I get back. You won't like what I do to you."
"Okay Okay, Ed and I won't touch your meat. Darkland swear."
"humph."
 
As you all look in the direction of the voices you notice by the west side of the gate appears to be an area where some large animal dens are near. You're not sure why you didn't see them before but then Kronk remembers there was pockets of illusion magic woven within the fence itself in his detect magic most likely covering the view from the other side. You may have managed to clear the fence without too much issue, but the other side isn't a safe area and now you are in a danger zone.

~~~  Initiating infiltration mission  (https://www.youtube.com/watch?v=a6qMW-6KZT0) ~~~

Okay players, every turn you each will have to roll me a stealth check due to the noise of the crow. The DC for this Initial roll is 16. Kronk and Calla remember your heavy armors give you disadvantage to your rolls. You all do have a spell scroll available that might help with this part of the mission, but that item only gives you one hour of a benefit so it's up to you.

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[Post 33]
Author : Rumrunner
Date : Oct 10 '22 7:35am

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 52/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 4/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |
Merida held out a hand in front of the others, arm extended to her side and fingers splayed.  Pulling her hair back behind her ear with one hand she strained to listen.  It didn't seem like they had sounded any alarm yet, though she narrowed her eyes at the crow, whose plumage was in as bad a shape as ever and simply shrugged indifferently but gave a tiny hop out of the archer's reach just the same.  

The redhaired princess furrowed her brow.  She disliked relying so much on magic, and there were potentially other options, but when hunting bear, you don't shoot the fox.  Her calloused fingers slipped a piece of parchment from her pocket.  It would not only do them good now, but with the hyena's patroning the area it would help them later too, removing their scent as they made their way into the castle.  

Reading the scroll quietly she closed her eyes and mouthed the words: "Vada sine vestigium"

The scroll turned to dust and her shadow grew moving like the wind and rolling over each of them concealing them from view and muffling whatever sound they made, even straightening the grass as they lifted their feet.  That part made Merida smile and she pressed her hands into the grass several times, watching the blades flick back into shape multiple times.

"Stayy silent... we need to sneak our way in, can anyone see a window or door that isn't the main gate?" Cast pass without trace, we all get +10 to our stealth check
1d20+17z
1d20+9z

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[Post 34]
Author : Prehysterical
Date : Oct 10 '22 9:44am

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
Having just barely made it over the fence, Kronk gave a quiet sigh of relief. Seeing the disheveled heap that was his impromptu delivery service, Kronk picked the raven up in his huge hands and began stroking it reassuringly. "Nice work, little buddy," Kronk quietly praised.

Even on his best day, Kronk wasn't that great at stealth. He thought he was, but it had more to do with people not wanting to acknowledge the sheer awkwardness than actually bypassing notice. This was doubly true while in his battle armor, so Merida's magic proved a welcome blessing. "All right... Time to go all Mission Kim Possible!" Kronk pantomimed sneaking and skulking, even with the obscuring magic.

Stealth: 1d20+11z
Disadvantage: 1d20+11z
Not going to bother rolling Perception because Kronk can't match a 27 even on his A-game.

The changed dice are because I forgot to put in the "z" for the die rolls and it didn't like me editing them in after the fact. No cheating here.

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[Post 35]
Author : MaJunior
Date : Oct 10 '22 9:51am

Orion nods silently when he realizes what happened, tightening his grip on his shield and drawing his gladius as he begins to move forward. He lowers himself, diminishing his profile as his eyes sweep the area ahead of them, glancing periodically towards the den where all the noise is coming from. Looking for a secluded point of entry as he moves, it takes a few seconds to realize Orion is making a sweeping arc so as to avoid line of sight with the den as the party searches for away in.

1d20+18
1d20+4

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[Post 36]
Author : Xennone
Date : Oct 10 '22 11:08am

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  6/6
Yichan bows to the raven in respect. A mighty creature indeed. She glances over to where the voices are. It is a relief that they didn't arouse their attention, but they will have to be more careful. She keeps her senses sharp and alert while looking around to see if there are other presences here.

She has been on many a stealth mission, so moving without making a sound is her forte. However, there is no such thing as being too careful, especially since there are those who dons armor. She nods to Merida, and with the magic that was casted she becomes as silent as the night.

Stealth: 1d20+17z
Perception: 1d20+6z. Looking to see if there are other enemies around like patrols and such.

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[Post 37]
Author : Habsfan
Date : Oct 11 '22 12:41am

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

"Thanks little guy." Calla smiles at the crow, but with her helmet on, it was not seen. They were all over the fence, but now came the tricky part, sneaking around in heavy armour. Luckily Merida had gotten a spell for that. "Quietest one in the lead for now?" She kept her sword sheathed for now, but had her shield at the ready.

 

 

 

 

1d20+11z
1d20+11z

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 38]
Author : SMARTAgentKC
Date : Oct 11 '22 11:46am

The use of the pass without trace spell scroll proved to be a wise decision as even with their heavy noisy armor both Calla and Kronk made not a sound as they moved and as long as they kept their voices down everyone should be clear.

Merida keen eyes locked onto several windows however they appeared to be solid panes were not easy access to the castle as they would have to be broken to get in without magic and was most likely also magically protected. She also locked onto a pair of side doors away from the main path to the front door of the castle, one on the left towards the animal dens, and one to the right towards what appeared to be a large well however the way the lighting had everything a shadow hang over it like a dark sheet. When she pointed them out Kronk almost immediately recognized them as servant entrances and exits and informed her of such. If a quiet entry point into the castle was to be had they had to use one of them. The question was which one should they use, left or right.

From the animal dens a Giant Hyena came out with a serious expression and started looking around "hmm..."

~~~

Okay Players, you got a choice, two possible entrances have been detected, If you move towards the animal dens and fail the stealth check you might trigger more guards to become active. If you move away from the animal dens and towards the door by the well, you might discourage animal patrols but there could be other things lurking in the shadows

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[Post 39]
Author : Rumrunner
Date : Oct 11 '22 8:46pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 52/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 4/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |
So it was either get up close with the hyena's and the very obvious danger they presented or the servant's entrance with who knew what sort of danger.  A breeze then floated the scent of the animal dens under Merida's nose and the choice became clearer.  She'd spent quite enough of time mucking out stables to know that that way held no pleasure, and these were hyenas who would and could eat just about anything.  Pulling her cloak low over her face she crouched and tippy-toed over towards the well, making sure the others stayed within range of her spell.

The question on her mind though was:  What well is this?  She looked over cautiously towards it and called to the wisps...
Using detect portal ability, is this an "Enchanted" well or maybe a wishing well?

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[Post 40]
Author : Habsfan
Date : Oct 13 '22 11:44pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

Following along behind Merida, Calla tried to mimic the other princess's moves. Sure, it was a bit awkward to do so in her armour, but so far, so good. "So, we use the servant's entrance? I doubt we want to announce our arrival by getting into a fight right away." The blonde looked to the others, hoping to hear their vote on which path they should take. She was just thankful that not only was her armour dark in colour, she hadn't buffed it in quite a while as well.

 

 

 

 

1d20+11z
1d20+11z

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 41]
Author : Prehysterical
Date : Oct 13 '22 11:49pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
"Yeah, let's go with that," Kronk agrees. "If it's close to the kitchen, I can probably get us through.

...That, and I don't like the idea of wandering through a hyena den."


1d20+11z
1d20+11z

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[Post 42]
Author : MaJunior
Date : Oct 14 '22 7:06am

1d20+18

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[Post 43]
Author : Xennone
Date : Oct 17 '22 5:41pm

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  6/6
Yichan nods to Calla and creeps forward, though she is still letting Kronk lead because of his familiarity with all kitchens.

Stealth: 1d20+17z

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[Post 44]
Author : SMARTAgentKC
Date : Oct 18 '22 2:14pm

As the group moved away from the hyena dens and towards the servant's entrance by the well their movement went generally unnoticed by the patrolling hyena but the sooner they got inside the better.

As they passed by the well Merida's portal detection didn't pick anything up but Kronk's Detect Magic spell did detect illusion magic in the shadow that was covering over the well and when they entered the area a small orb of it split off and appeared to be going towards Merida

Stealth Check
1d20+7z
1d20+5z
2d6+3z

Merida would suddenly feel what felt like a sharp claw go into her head causing pain but when she tried to feel where she had been hit by there was no blood. Was it something with her senses... or was she being attacked by something she couldn't see. Wait what was that warning that the voice said something about the shadows not being your friend. hmm...

Players roll initiative

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[Post 45]
Author : MaJunior
Date : Oct 18 '22 5:59pm

1d20+2

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[Post 46]
Author : Habsfan
Date : Oct 18 '22 9:08pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

 

 

 

1d20+1z

 

 

Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 47]
Author : Rumrunner
Date : Oct 18 '22 9:28pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 44/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 4/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |
Biting back a stream of curses, her eyes squinted and her brows furrowed as she whipped towards where she suspected the assault came from.  "Yeh think you'll burrow my brain do ye.  Well, two can play that game." She raised her bow.

 1d20+4z

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[Post 48]
Author : SMARTAgentKC
Date : Oct 19 '22 6:47pm

Battle Map (https://docs.google.com/spreadsheets/d/1_X_lUwnD-oodWDLuHadtiYRjCSBowd5hHIPXqmf9GMQ/edit?usp=sharing)

OOC: Battle map is linked folks, note about the pink enemy square, only Kronk can see it by his magic detection, the others can't see it while it is under the field of shadow but figure there is something there that attacked Merida

https://www.youtube.com/watch?v=3gPbA751bAs

Enemy Turn

The shadows near Merida seemed to shift and flow together like a black ink sludge making it's exact details undeterminable however an inky clawed hand seemed to form out of them and took another swipe at Merida it's inky black claws passing through her head and leaving no physical damage but her brain just took another strike for 8 damage

1d20+5z
2d6+3z

The black claw then melted into the pool of shadows making it hard for most to pinpoint where to attack  (attacks at disadvantage) however Kronk could see it via his magical detection (normal roll)

Players are up

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[Post 49]
Author : Prehysterical
Date : Oct 19 '22 7:48pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
While Kronk was surprised by the appearance of the shadow, his golden sight otherwise allowed him to respond quickly. His face settles into an uncharacteristically fierce scowl as he takes up a battle stance. This is a creature that is neither man nor beast, but malevolent shadow made manifest. "Square up, buster."
Kronk moves directly west (V12) of the shadow and attacks with an Unarmed Strike. Since that is his Fighting Style, Kronk does not provoke an Attack of Opportunity.

Attack: 1d20+7z
Damage: 1d8+4z bludgeoning damage

Sadly, despite seeing the shadow clearly, Kronk's swipe completely whiffs.

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[Post 50]
Author : Habsfan
Date : Oct 19 '22 8:49pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

Seeing some strange shadow type of hand attack Merida, Calla tried to slash at it with her longsword. She swung twice, attempting to strike the creature as it hid in the shadow.

 


First attack
1d20+7z
1d20+7z
1d8+4z

Second attack
1d20+7z
1d20+7z
1d8+4z

 

Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 51]
Author : Rumrunner
Date : Oct 19 '22 9:05pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 36/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 4/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |
Merida ground her teeth as the spectral claws raked once more across her mind, the assault came from.  She had no words for what was happening but she had spite and anger.  The redhead spit "..", the leveled her bow, summon the power to pierce through space itself, she loosed her arrows.

At the same time the summoned raven swoops down to attack, then swoops back towards Merida.

Bonus action to use planar warrior.
1d20+10z
1d20+10z
1d20+10z
1d20+10z
1d8+5z 1d8zt
1d8+5z

1d20+6z
1d20+6z flyby attack so no OA... but seriously a nat 20 to a nat 1!

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[Post 52]
Author : Xennone
Date : Oct 20 '22 8:08am

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5/6
Hearing the attack but unable to see the assailant, Yichan adjusts her belt to reveal a pearl. It is a treasure bestowed to her unit that can illuminate any normal darkness despite being a stone. It is risky as it reveals their location to those who might be peering out the windows of the castle, but it is more important to finish the battle fast. She faces towards where Merida is, rushes in, and begins to pummel the unseen attacker.

Action: Attack 1: To hit: 1d20+7z. If disadvantage still: 1d20+7z. If hits: 1d6+7z bludgeon/magical
Attack 2: To hit: 1d20+7z. If disadvantage still: 1d20+7z. If hits: 1d6+7z bludgeon/magical
Movement: To W13
Object interaction: takes out Luminous pearl (everbright lantern: same effect as continual flame. sheds light in 120 foot cone, closest 60 ft is bright light and the rest dim)

If any attacks hit: spend 1 Ki point for Stunning strike (Con save DC 15). Bonus Action: Ki-fueled attack: To hit: 1d20+7z. If disadvantage still: 1d20+7z. If hits: 1d6+7z bludgeon/magical

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[Post 53]
Author : SMARTAgentKC
Date : Oct 24 '22 5:08am

Yichan in a moment's reaction pulls out her Lumimous Pearl and it's light shines in a cone bathing the area in front of her with light, This proves to be a very effective move as the enemy now without it's cover is completely exposed and it is also weakened by bright light. A screeching howl was heard as the enemy is revealed to be a Shadow Demon. You see a crouched winged creature of black shadow (https://static.wikia.nocookie.net/criticalrole/images/3/3d/Shadow_demon.jpg) right next to Merida, it's thin clawed hands now shielding its beady eyes from the bright light as it turns away.

This allows Yichan to move to an attack and although her aim is quite off for the first strike her second strikes true and hits the demon for 9 damage

1d20+1z

The hit however had aligned to positive KI energy which was the exact critical counter to a shadow demon so not only was it stunned for at least the next turn, the positive energy surged through the demon and on the follow up strike hammered the demon with a radiant elemental blow dealing 26 more damage (doubled the 13) (-35/??)

And if that wasn't enough the stunning causes all attack rolls to have advantage. So in what appeared to be an all out smash attack the demon was sent flying with yowling howl as it was vaporized in the light. (Total damage from Calla and Merida was enough to kill it) (0/66)

~~~ Meanwhile ~~~

The giant hyena from earlier came back. "My meat had better not be touched Banzai." It snapped in a stern female voice

"didn't touch it at all Shenzi." A male giant hyena replied as he pointed to a hunk of meat still laying on a rock "you find your crow."

"Nah I didn't find nothing not even a wounded one to finish off." Shenzi replied as she went over and took a bite of her meat

The shadow demon's screeching death howl was heard

Banzai lifted up his head then turned it in the direction of the well "hold up that sounded like the Shadow Demon over by the well and if he's howling..."

Shenzi growled "it means someone is here!" She let out a couple loud yips "Scar! we got company." She called "Shadow Demon shouting an alarm

"ugh... and I was just about to take my morning nap..." A male voice groaned with a lion's growl "oh how the mighty have fallen to such a dismaying role of a guard dog" He growled "go and deal with these intruders. I will be following"

Shenzi scarfed down her meat "yeah we're on it, Banzai Ed, let's go."

~~~ back with the players ~~~

In the distance you hear the yips of Hyenas sounding an alarm. It seems the screeching death of the shadow demon has triggered an alert. You all only have a few moments before the Hyenas come to party. Looks like your only choice to avoid a fight appears to be the servant door and you have no time to make a disguise, so you'll have to go in as is.

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[Post 54]
Author : MaJunior
Date : Oct 24 '22 1:27pm

"Stand our ground now, or let them keep chasing us?" Orion's question is calmly matter-of-fact, as he turns to face the direction of the hyenas. "I'll abide by your choice, but we need to make one now... and know that it is likely only a matter of time before this fight happens."

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[Post 55]
Author : Xennone
Date : Oct 24 '22 5:28pm

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5/6
After dispatching the shadow demon, Yichan quickly tucks the pearl back in, concealing its brilliant light. Though by the sounds of the yips, it seems like the hyenas are alerted regardless. With that in mind, she keeps a mental note to look for some meat if they ever pass by the kitchen. It will come in handy as a distraction, or more than a distraction if they can rub on the poison of the Queen's apple.

Hearing Orion's query, Yichan places her hand firmly on his shoulder: "I admire your bravery, but we should head in while we still can. That scream is enough to alert all the guards in the vicinity. If we stay, the enemies will come unendingly. On the other hand, while they rush here, the rest of the castle will be relatively less guarded. We still have the Patron to rescue after all."

She gives Merida a quick look. Seeing no visible injuries, she checks in with her: "Are you alright, Princess Merida? What manner of injury did you receive?"

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[Post 56]
Author : Rumrunner
Date : Oct 24 '22 5:38pm

oops forgot these:
1d20+2z 1d20+2z

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[Post 57]
Author : Rumrunner
Date : Oct 24 '22 5:47pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 36/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 4/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |
Merida glared at Yichan in the darkness.  "You know that was a trap? One to get you to use a light... we could have finished it in the dark, but nooo ye had to put on a right show for the yipping blighters over the way!   Oh, and I. Am. Fiine... so let's go."  The redhead's eyeroll was audible in the shadows even with out the short sharp exhale that accompanied it.  She didn't answer in detail about the wounds, she wasn't bleeding so she was fine, juuuust fiiiine, besides this was not the time for a chit chat.

Still cloaked in shadows themselves, assuming nobody produced another light, the archer tippy toed quickly towards the door, not hesitating to make her way inside.

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[Post 58]
Author : Prehysterical
Date : Oct 24 '22 6:37pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
"Ah, biscuits," Kronk swears as the element of surprise is lost. Oh well, nothing can be done now. Good thing he's good at running. "You want me to guide you guys, or bring up the rear for the hyenas?"

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[Post 59]
Author : MaJunior
Date : Oct 24 '22 9:43pm

"Lead," Orion suggests. "Let me be the first the currs meet when they find us."

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[Post 60]
Author : Habsfan
Date : Oct 25 '22 3:13am

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

The shadow was dead thanks to some fast thinking by Yichan and now the alarm was sounded. "Right, time to move." Calla headed into the kitchen, ready for a fight. They'd need to keep a move on and hopefully keep one step ahead of any guards trying to find them.

 

 

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 61]
Author : Xennone
Date : Oct 28 '22 1:08am

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5/6
Despite Merida's reprimand, Yichan does not regret what she did. It is an act of dishonor to let another take the brunt of the attacks. The number of casualties should always be kept low. However, she speaks none of her thoughts. There is a mission at hand after all. Being surrounded by shadows, the others do not see her swallow her words before responding: "Understood, Princess Merida."

Then she quietly steps behind and follows as a flank, letting the others to lead. "After you, Kronk the guide."

Pre-emptive stealth? 1d20+17z (Assuming pass without trace is still active)

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[Post 62]
Author : SMARTAgentKC
Date : Nov 1 '22 3:28am

Field Map (https://docs.google.com/spreadsheets/d/1_X_lUwnD-oodWDLuHadtiYRjCSBowd5hHIPXqmf9GMQ/edit?usp=sharing)

https://www.youtube.com/watch?v=6Y1pd9B5cmc

Quickly but silently the group entered into the servants' entrance on the east side. They had very little time to enter into Grimhidle Castle without detection and close the door behind them. Fortunately, they are able to get inside without issue and no one is seen approaching the area as they enter. Once inside they see they are on a hallway that runs the perimeter of the castle interior. Designed to be used by the servants to be able to do their work behind the scenes while the main hall is occupied, the hallways provide a simple if long pathway in which to access the main hall and other castle facilities including the kitchens which Kronk recognizes is to the right of them down the east side hall towards the back end of the Castle. To the left of them and running west across the main entrance foyer is another hallway however it quickly become clear that path is not the one they can go down because the following scene happens just as they catch their breath

~~~

"Scar!" A stern woman's voice sounded off "What is all that racket!"

"Forgive the noise your majesty." A growly voice stated "but the Hyenas have been alerted to an intruder over in the eastern courtyard and have roused their ranks to find and deal with it."

"An intruder dare think they enter my castle without my permission." The stern woman voice stated "They will pay for their insolence. So why are you here instead of out there."

"I am going to be patrolling the castle interior hallways and rooms starting with the ground floor to make sure that if an intruder somehow got into the castle, they will be quickly found and dealt with." Scar replied evenly "If they try to leave the same way they came in, the hyenas will get them. If they stay inside the castle I will." He growls in delight "unless your majesty has a different order."

"no I don't. Proceed with your search. Start with the eastern hallway. the closest door to the eastern courtyard is the servant one that connects to there by the well.

"Of course I was just on my way over there."

"Good and when you or your hyenas find the intruder bring them to me. I want to question them myself"

"Of course."

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[Post 63]
Author : Prehysterical
Date : Nov 2 '22 6:42pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
Pointing to the right, Kronk whispers, "Follow me! Kitchens are this way! If anyone stops us, let me do the talking." Doesn't sound like there's going to be time for any sneaky shenanigans.

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[Post 64]
Author : Rumrunner
Date : Nov 2 '22 7:42pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 46/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 2/2 L2 | Conditions[/B]'] Constant disarray |
Once inside Merida, produced a sprig of mistletoe and said some incomprehensible gibberish while waggling her fingers over it.  Ten plump berries sprung from the sprig and tumbled into her hand.  She stuffed them all into her mouth at once.  "Wead ve way Konk" Came the muffled noise over the berry juice dribbling down her chin, juice that she promptly wiped in the back of her hand and sleeve.  Thumping her chest she swallowed them, immediately feeling better as they made their way to the kitchens as quietly as she could.
Cast goodberry and eat them all, then 1d20+17z towards the kitchen.

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[Post 65]
Author : MaJunior
Date : Nov 10 '22 7:37am

Orion wordlessly falls in at the back of the line, headed towards the kitchens.

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[Post 66]
Author : Habsfan
Date : Nov 12 '22 4:26am

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

They made it inside and while they had not encountered anyone at the door, they couldn't stop yet. "Lead the way Kronk." Calla followed the big man, staying close to Merida for now. It also made it easier to talk to the other princess. "You sure you're okay?" She let the concern show in her eyes, as she kept her voice low.

 

 

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 67]
Author : Xennone
Date : Nov 12 '22 11:08am

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5/6
Yichan follows the others. Hearing the conversation outside, she whispers to the others: "Keep an eye out for things that can hide our scent. If Scar is coming after us, we will need something that will throw off his sense of smell."

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[Post 68]
Author : Prehysterical
Date : Nov 12 '22 1:00pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
"Best part about going into the kitchen in this place," Kronk replies to Yichan. "Best-smelling part of the castle... unless it's century egg day. If Scar pick out our scent among all these smells, he missed his calling as a food critic."

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[Post 69]
Author : SMARTAgentKC
Date : Nov 14 '22 6:06am

The group makes their way into the kitchen. The kitchen is rather spacious and has several stoves and ovens for creating a feast when called for and the lingering smell has a mixture of foods from various lands including what smells like Arabic tea.

Kronk give me a history check to see if your memory serves you for your next move.

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[Post 70]
Author : Prehysterical
Date : Nov 15 '22 7:31pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
The smell of tea tells Kronk that Jafar is present in the castle. Jafar is very particular about his blends... as the staff have found out to their great chagrin.
1d20-1
No way

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[Post 71]
Author : Rumrunner
Date : Nov 21 '22 9:58pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 46/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 2/2 L2 | Conditions[/B]'] ...passing without a trace |
Rolling her eyes with a sigh, Merida nodded to Caleigh.  "I'm fine, I know some spells that can undo being hurt... just not undo being discovered.  We're going to have to be quick and clever from here." She looked around for something that may help as a disguise, perhaps aprons, hats, bonnets, or a trolley or two...
1d20-1z

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[Post 72]
Author : SMARTAgentKC
Date : Nov 24 '22 4:58pm

Unfortunately for Kronk his memory fails him so badly that he starts to daydream about tea blends and other things including things that would go with tea that he forgets for a moment that he's still in danger somewhat. However, Merida statement about not being discovered snaps him back to attention.

Merida investigation however quickly picks up a nearby cupboard where spare kitchen outfits for servants and such. Now they had the challenge of trying to disguise themselves as servants of the castle.

~~~ Skill Challenge - Hiding among those who serve ~~~

Okay players I want you all to make me an Intelligence or Wisdom Deception or Disguise Kit Check this will be the check to see if you can make a proper disguise. This result here and the next one will affect the mission to see if you can investigate the castle freely or be caught in the kitchen which doesn't necessarily mean a mission fail but it will adjust the story a little.

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[Post 73]
Author : MaJunior
Date : Nov 24 '22 6:48pm

Orion lets out a sigh, but begins putting on the uniform, not sure if his shield will give him away or not.

1d20+4

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[Post 74]
Author : Prehysterical
Date : Nov 26 '22 7:06pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
After getting derailed by thoughts of tea and cooking, Merida's comment snaps Kronk back to reality. Fortunately, out of all of them, Kronk is most at home in the kitchen. He puts on a chef's hat and apron (over the conspicuous battle armor) and begins grabbing anything close by that can serve to whip up a quick dish.
Wisdom Deception check: 1d20+1z
Advantage: 1d20+1z

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[Post 75]
Author : Xennone
Date : Nov 27 '22 1:19am

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5/6
As much as Merida's magic can cover their tracks, it is good to have a backup plan for when it wears off. Yichan grabs one of the uniforms and changes into it. The good thing of training one's body to be as resilient as stone is the lack of need for armor, which quickens the process.

Hopefully the outfit will suffice. No one in the castle knows what the intruders look like, and she doubts the villains cared enough of their staff to know what they all looked like. However, just to be on the safe side, she also wipes some grease on as a part of the disguise.
Wisdom Deception: 1d20+3z

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[Post 76]
Author : Rumrunner
Date : Nov 27 '22 1:12pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 46/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 2/2 L2 | Conditions[/B]'] ...passing without a trace |
Pulling on a serving apron and dress if she could find one, then tried to contain her mass of curls in a bonnet was quite a bit difficult, but not impossible, especially with the aid of a ribbon to bind it all together.
1d20+3z

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[Post 77]
Author : Habsfan
Date : Nov 28 '22 7:52pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

They were in the kitchen and Merida had found them clothes to use for a disguise. That was the good news. The bad was that Kronk had seemed a little distracted and she wasn't sure if she was putting the outfit on right. "Does this look right to anyone?" The blonde wasn't sure if she had put together a proper disguise.

 


1d20+1z

 

Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 78]
Author : SMARTAgentKC
Date : Dec 2 '22 9:56pm

You all hastily put on aprons and other servant clothing and while a couple of people have an initial issue with making a believable disguise because of all the armor and shields they are wearing a few adjustments and positioning with Kronk in the middle at the stove, Yichan and Merida at opposite sinks and Orion and Calla off to the side so that anyone who enters must take a look around to notice them.

Within a few moments, the door to the kitchen opens almost like magic and a black maned lean muscled lion with piercing yellow and green eyes enter into the kitchen with a hunters look. His eyes for a moment pop as if he was caught slightly off guard by the presence of people in the kitchen but they quickly turned back to the hunters look "hmm???" He growled "Well now what have we here... a crew working on today's appetizers?" He chuckled then turned to Kronk "Oh chef might I inquire what's on the menu for today and have you seen any riff-raft sneak into the kitchen while you were here, it appears someone got over the fence by the well and might have gotten inside the castle. Her majesty hates uninvited guests."

~~~ Skill Check - acting like the help

Thanks to pass without trace, Scar is unaware you all are the intruders however you better roll some good cha + deception rolls this next round

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[Post 79]
Author : Prehysterical
Date : Dec 4 '22 11:11am

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
Kronk has difficulty believing that Scar can't immediately tell that said intruders are right under his leonine nose, but he'll take a free win when he can get one. He stirs flour and water in a pot on a burner, pretending to be more busy than he really is as he responds to Scar's question.

"Thought I'd mix it up today and go for some gravy pies. My family's recipe traditionally calls for chameleon, but they don't stock a lot of that here in the castle, so I'm thinking either lamb or beef for the filling. By the way, can we talk about how ironic it is that a dish called 'shepherd's pie' is made with beef instead of mutton? You'd think with a name like that, it would be sheep, but... well, I guess someone wouldn't be a good shepherd if they were butchering their own sheep for food."

In a rare moment of mental clarity, Kronk realizes an opportunity to make the situation better. He looks around conspiratorially before asking Scar, "Listen, uh, could I ask for a small favor? Could you avoid telling Maleficent that I was here in the kitchen? I heard through the thorn vine that she's got Santa Claus locked up in a dungeon here in the castle. Whatever the big man's going through, I'm sure he could use a good meal right now. I don't know why she kidnapped him, but I feel like I owe Old Saint Nick that much for being so good to my family and friends. You know how stingy she can be with the food outside of her inner circle of villains, so you can imagine how bad she's going to be with the prisoner. Bone soup, most likely, and not the good kind with the marrow, either.

If you could do that, I would appreciate it. Oh, and to answer your earlier question, I haven't seen anyone who shouldn't be here."
Kronk will use a bonus action to Channel Divinity for Emissary of Peace. For the next 10 minutes, Kronk gains a +5 bonus to Charisma (Persuasion) checks.
1d20+10z
Yikes! Glad I didn't get stingy with that one, myself.

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[Post 80]
Author : SMARTAgentKC
Date : Dec 5 '22 10:31am

Scar growled as he listened to the request almost seeming annoyed by the whole concept. "oh I suppose I can let this little good deed slip by without me telling anyone." He chuckled "in exchange that upon next meat drop off for the dens you, you add a second hunk to my portion." He bargained "oh and by the way, you might want to put extra effort on that meal for Santa Claus... I hear it's going to be his last." He chuckled as he headed back out of the kitchen

~~~ Skill Check Clear? ~~~

Roll me an insight on Scar's last statement

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[Post 81]
Author : SMARTAgentKC
Date : Dec 8 '22 1:01am

~~~ Check Results ~~~

You can clearly tell that Scar is not joking about the prepared dinner being the last meal Santa gets, You got the dreaded feeling that Santa's usefulness has reached its end and if someone doesn't break him out and get him away from the castle he's done for and for the moment Scar is not going to harass you as you have managed to convince him that you belong there. You have managed to buy yourself a little time in the castle but from an omnipresent perspective (you can use your little shoulder devil to relay this info) You better not go anywhere but the dungeon from the kitchen because if Scar or anyone else catches you in other places. Your current story may not hold up. Thankfully you still got say 50 minutes of pass without trace so now your mission is to find where the dungeons are. Fortunately someone is about to give you all a boost

A light pulsing hum was heard as the communication device Merlin gave you all buzzed. If you would look at it a screen would show a 3d outline of the castle layout which had several and two points would appear on it, one pulsing red the other with a yellow pointer. The yellow pointer would appear to be diagonally above the red dot and it looks like from where you are at by the kitchen there is a small passage that would get you to the floor below,  

Text would appear below the map as a message came to the device from a user named Yensidthedark100

"It sounds like you've made it inside. The dungeons are below you; you can get there from the kitchen through a secret staircase in the kitchen. Don't ask how I know this just follow my instruction if you want to free Santa Claus."

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[Post 82]
Author : Prehysterical
Date : Dec 13 '22 8:24pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
Relief at Scar's acceptance is dashed by the knowledge that Santa is living on borrowed time. Looking around at the others, Kronk sets aside the roux sauce he had been in the process of making. He hates to waste, but it was a reasonable sacrifice.

"All right, gang, we better get a move on. Santa's going to be singing with the angels if we don't bust him out. For all I know, Scar could be back in half an hour looking for his extra cut of meat." Kronk sets aside his apron and chef's hat on a rack. "Keep your station clear," came the words from Remy in his mind.

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[Post 83]
Author : MaJunior
Date : Dec 14 '22 8:13am

With naught but a nod, Orion takes off his disguise (such as it was) and gets ready to move out.

"I'll bring up the rear again," he adds, so there is no confusion.

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[Post 84]
Author : Xennone
Date : Dec 15 '22 3:36am

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5/6
Disguise is not her specialty, since she mostly worked with mostly stealth and combat missions, which means it is a relief when Kronk convinces Scar to leave. After the lion leaves, she pats the big guy on the back. "Good work, Kronk, and thank you. We would've been in a pickle if it weren't for your quick thinking."

Then the Merlin's message arrives. It seems like he is aware of their movements, in which case a report won't be necessary. Yichan removes the disguise and proceeds to find the secret staircase. Once everyone is ready, she will open and enter the staircase.

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[Post 85]
Author : Habsfan
Date : Dec 17 '22 2:57am

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

Well, looks like they were on a tighter schedule then they had originally thought. Calla took the disguise off her armour and followed after Yichan. "Good job Krunk." She nods to the large chef. "We should get going, time's against us and we don't know what we'll find on the way." She made sure that her shield and sword were both ready for action once again.

 


1d20+1z

 

Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 86]
Author : Rumrunner
Date : Dec 17 '22 9:36am

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 46/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 2/2 L2 | Conditions[/B]'] ...passing without a trace |
She yanked off the bonnet, her red curls exploding out form underneath, as she slumped with a sigh.  "Well that was truly awful...Now let us follow that wee blinky thing ya?" She gave Krunk a slap on the back with a wide grin.  He'd done good, but she wasn't going to be the third to sing his praises, besides it wasn't her style.  She looked at the schematic device and then took in their surroundings, trying to get her bearings, then just shrugged and looked to Kronk.  "Sooo.... Lead the way ye great lumox"

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[Post 87]
Author : SMARTAgentKC
Date : Dec 19 '22 7:44pm

A secondary glance at where people found the kitchen clothing revealed that right nearby was a secret staircase that went downward, going down it the group wound up in a storage room with various food and other things including cookware. However across the storage room was another door and opening it led the group into a dimly lit hallway where it became clear that this was the dungeon floor castle. Not only did the air have a chill to it, but the doors also had locks on the outside designed to keep whoever was on the other side in. However, it seemed the locks themselves were easily sliding ones that wouldn't pose a problem to any of the group. The question was, where was Santa Claus. Oh wait you have a marker showing where he is... looks like he's in the middle of the floor on the right side.

Assuming you walk over to the room closest to the marked spot on the map, what do you do? The door itself is solid wood with no visible openings and everything appears to be quiet almost too quiet you should say...

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[Post 88]
Author : Prehysterical
Date : Jan 4 '23 6:41pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
Kronk blushes bashfully at the deluge of praise as they descend. He was never called a thinker...

As they come to the marked location, Kronk scratches his head under his helmet. "Hang on a sec... Let me check this out," he whispers.
Kronk will use his Eldritch Sight to investigate for any magic.

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[Post 89]
Author : Rumrunner
Date : Jan 5 '23 9:10pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 46/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 2/2 L2 | Conditions[/B]'] ...passing without a trace |
Merida followed along.  Once at the door she raised her hand to knock on it, but it seemed like Kronk had other plans.  So she shrugged and waited, keeping an eye out for possible threats that could be lurking in the shadows.

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[Post 90]
Author : SMARTAgentKC
Date : Jan 9 '23 10:03am

As Kronk taps into the divination magic his patron gave him. His sight pierces through the wooden door without difficulty and picks up traces of necromancy and illusion magic hiding towards the front corners of the inner room and in the back of the room however in the center of the room you also detect dark enchantment magic being wrapped around a glowing light trying to suppress the magic the light has and for the moment it's working and the light is unable to get free of it's bindings. To you this suggest whoever wields that light magic is in trouble and can't break free not without help.

Fortunately there doesn't appear to be any alarm magic or other magic surrounding the door so you should be able to go in but something tells you that once you're in, you'll need to be ready for a fight.

~~~ OOC: Ambush detected ~~~

Alright players use of the ability managed to prevent a surprise attack if you rush into the room. If the room layout was a clock, you got enemies at high noon, 4:30 and 7:30 (aka N, SE, and SW) and what appears to be your target in the exact center. The battlefield is set all you got to do is walk in and roll initiative if you decide to.

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[Post 91]
Author : Rumrunner
Date : Jan 15 '23 7:50am

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 46(8)/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 2/2 L2 | Conditions[/B]'] ...passing without a trace |
Merida closes her eyes for a moment, and suddenly a couple of small glowing blue wisps start circling around her before flying directly into her eyes.  As she lifts her lids her eyes glow blue and and she has an ethereal aura surrounding her.  She knocks her bow, then gives a nod to the others, ready to enter.    Wisping(shifting), gains 8 temp hp and advantage on wisdom checks

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[Post 92]
Author : Prehysterical
Date : Jan 16 '23 5:24pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1
Pulling the shield from his back, Kronk tells the others, "Let me go in first. Follow in behind me."

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[Post 93]
Author : Habsfan
Date : Jan 18 '23 10:05pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

"Ready when you are." Calla stood behind Krunk, ready to follow the larger man into the room.

 

 

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 94]
Author : Xennone
Date : Jan 22 '23 6:04am

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5/6
With the Patron on the other side of the door, they are facing the precipice of their mission. Yichan adjusts her breathing, clearing her mind of excess thoughts. She nods to the others, then gets ready to hold off any enemy that will get in the way of the rescue mission.

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[Post 95]
Author : SMARTAgentKC
Date : Jan 23 '23 5:43am

With Kronk taking the lead and shield at ready he opens the door and immediately a rank smell invades his nostrils, the smell of death and decay is notable. However he is undeterred and enters with the others. In the center of the room strung up with a binding rope and bindings around his wrists. He sees a white haired bearded old man in a red heavy suit lined with white fur and Kronk immediately knew it was the man himself Santa Claus. The old man seemed alright physically, but he had a gag over his mouth.

Santa looked and saw Kronk and a slightly surprised look came across his face. He then saw the others in armor and weapons drawn and got a relieved look but then turned concerned. He made a muffled sound and he gestured to front right and front left of himself as if he pointing out possible threats. However thanks to your group preparing, you got an idea that there was an ambush waiting for you and with your guard up you take defensive stances

Two large mauls wielded by a pair of full armored warriors who looked like orcs each came at opposing sides. However both Mauls were blocked by Calla and Orion respectively who were quite capable of handling things

"hey the heroes was supposed to be crushed by that Ambush!" A male voice snapped from up ahead

In their walking bathtub at the stage located in the back of the room. Lock Shock and Barrel were audience to this ambush.

"Well clearly they are not Lock." Shock the female of the group snapped "it seems they came prepared for a fight."

Barrel laughed "well I'll bet they'll enjoy this as much as we will. Oh Ezra, play us that music you bought, Let's get this party started!

Over in the far left corner a ghostly DJ materialized with his setup "Battle Tracks locked and loaded, One moment and I'll zip ole saint nick out of harms way." With a stretch of a rope and a surprise grunt from Santa, Santa was pulled away from the center of the room and over to where the DJ was, "Relax Nicky." The DJ said as a battle barrier surrounded the two so that no attacks or anything could get through to them "you just keep there and be a good little hostage while the spooks give these heroes a once over for thinking they can come and rescue you."

Santa spat out his gag "when those heroes free me, you can be sure the council will hear about this!"

"yeah yeah..." Erza sneered "quiet, you're ruining the show. Get em spooks!"

"Trick or Treat!" The trio of brats called out as they threw out three objects that shimmered

Three surges occurred as a sword wielding orc, an bird archer and a lizard mage all materialized like magic

The bathtub made a horse like noise as it prepared to ride into battle

https://www.youtube.com/watch?v=IxrFLb3P8K4

~~~ Roll Initiative! ~~~

Battle Map (https://docs.google.com/spreadsheets/d/1_X_lUwnD-oodWDLuHadtiYRjCSBowd5hHIPXqmf9GMQ/edit?usp=sharing)

OOC: The enemy rolled extremely low, (literally a 2) a 5 or better will allow you to go before the enemy

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[Post 96]
Author : Rumrunner
Date : Jan 23 '23 10:32pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 46(8)/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 2/2 L2 | Conditions[/B]'] ...passing without a trace |
Merida enters the room and quickly surveys the targets.  Hired goons for the most part, they needed to thin the numbers.  The mage would be her target, they were usually quick to fall, but if you left them even a few seconds they could cause havok   Wisping(shifting), gains 8 temp hp and advantage on wisdom checks 9rounds
1d20+4z lol also rolled a 2... but my dex wins.
Bonus Action: hunter's mark on mage
Action: Sharpshooter attacks on mage
1d20+5z
1d20+5z
1d8+16 1d6zttypo, that should be 27
1d8+16 1d6zttypo, that should be 25

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[Post 97]
Author : Prehysterical
Date : Jan 24 '23 6:18pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 56/56Initiative: +1 | Perception: +1 | Stealth: +1 | Armor Class: 19
Oh, to see Santa in such a state hurts Kronk's soul! Sure, they've walked right into a trap, but at least Calla and Orion are on their game with deflecting the swinging weapons. At least Santa is out of the line of fire, even if he is still captive.

Seeing Merida focus on the finger-waggler, Kronk realizes that nasty things will likely happen if the mage stays up. He moves right up to the mage and throws out a right hook.
Rolling Initiative preemptively because Kronk's Dex is not great: 1d20+1z
Okay, we good.
Kronk moves to P10.
Unarmed Strike Attack roll: 1d20+7z
Damage: 1d6+4z Blunt damage

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[Post 98]
Author : Habsfan
Date : Jan 25 '23 1:27am

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

Having blocked the swing of a maul by one of the armoured orcs, Calla used her shield to finish the deflection and open up her opponent to a swing of her sword. She put her weapon to use and sliced first across her opponents chest, then used her momentum to turn her second strike into an 'upper' cut.   

 


1d20+1z

1d20+7z
1d8+4z
1d20+7z
1d8+4z

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 58 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 99]
Author : Xennone
Date : Jan 25 '23 11:25pm

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 51/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5/6
Yichan glances at the barrier. Things of magical nature is out of her territory, but the others should have a way of dealing with it. She yells to those with magic: "Leave the enemies to us. Focus on getting the Patron out!" She then closes distance with the sword-wielding orc. With great speed, her hands strike at the orc's neck and knees, then finally kicks them in the chest, pushing them back and away from her companions.

Initiative: 1d20+6z
Movement: Move to L12

Action: Extra Attack gives two attacks
Attack 1: To hit: 1d20+7z. Damage: 1d6+7
Attack 2: To hit: 1d20+7z. Damage: 1d6+7

Bonus Action: Martial Arts BA attack: To hit: 1d20+7z. Damage: 1d6+7

Crusher feat allows pushing target 5 feet after dealing bludgeoning damage.

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[Post 100]
Author : SMARTAgentKC
Date : Jan 28 '23 12:21am

Upon the ambush starting Orion calls upon the spirit of the bear and growls as his rage triggers

He then recklessly attacks his armored foe with a shortsword and deals 20 damage in total dealing a nice chunk of HP out of his foe but the foe is still ready for more (-20/??)

Calla also fights her armored goon dealing 8 damage to it (-8/??)

Yichan goes for the sword goon and while her first hand hits the armor's target and doesn't deal damage, the second hand lands on the neck causing the sword goon to stumble backward which allowed it to avoid the big kick however Yichan did not expect to miss on her kick and threw herself off balance causing her to have to "cartwheel" backwards thankfully she did it with a decent amount of grace and was able to keep herself from falling on her backside. She only managed to do a little damage (-11/??)

However this minor flub did not go unnoticed by the enemies.

"hey Barrel what do you call a ninja who can't hit shit." Lock queried

"what?" Barrel asked

"an nonja!" Lock replied then both he and Barrel laughed

Shock rolled her eyes "you guys are idiots,"

Merida shoots her arrows and while the first arrow is deflected by the mages staff he takes the second one with a grunt and to add insult to injury Kronk comes up and give the mage more or less a love tap and hurts him a bit more (-30/??)

~~~ Enemy Turn ~~~

The mage hissed at being arrowed and punched and his staff surged with electricity and zapped Kronk for a minor 3 damage jolt but enough to cause Kronk to be unable to respond when it scooted away from Kronk and ducked behind one of the lower steps giving it half cover from ranged attacks. It swore curses at Merida in a hissing language then started to heal itself (-21/??)

The sword goon advanced on Yichan and slashed twice finding meat and dealing 15 damage total

The range goon pulled out a glowing arrow and notched it into it's bow and aimed upward. A targeting circle seemed to come out of it then it circled around Merida, Orion and Calla

Dj Erza made a noise "hey hey hey, here it comes Range goon's special power move Storm of Arrows!

The archer launched his arrow and a rumbling occurred then a barrage of arrows rained down upon the three heroes that were encircled. They would have to make a dex save of 14 or be hit with 11 points of piercing damage and gain a wound damage of 3 point that would apply for the next two turns. If the save was made they would only take half of the initial damage and avoid the wound condition

DJ Erza snickered "now that's how you make it rain ain't that right Santa.

Santa made a negative noise "You lot are enjoying this far too much for your own good."

DJ Erza rolled his eyes "some party guest you would be. Hey now it's over to the trio of terror, hey you three what's first on your menu of attacks."

Shock made a noise "some magic I've been practicing." She laughed "I call it Shock's Shocker!" She gathered up electricity into her hands and threw a sphere of ball lightning at Kronk who took the hit for another 11 damage

Shock laughed "I sure shocked him didn't I."

The trio laughed

DJ Erza laughed "yes indeed. We'll finish up this round with our two armored goons trying to smash some warriors in.

Both armored goons attacked their foes and while Calla was able to block her opponent Orion wasn't but his raging bear spirit only allowed some punishment to get through dealing 7 damage to Orion

DJ Erza growled "come on Goons, you can do better than that." He grumbled "ah whatever. It's the heroes turn now."

~~~ Heroes are up ~~~

OOC: it appears we have lost Majunior to the ghostly realm of inactivity (last login Jan 5th.) but don't worry I'll NPC his character for this big battle

Battle Map (https://docs.google.com/spreadsheets/d/1_X_lUwnD-oodWDLuHadtiYRjCSBowd5hHIPXqmf9GMQ/edit?usp=sharing)

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[Post 101]
Author : Prehysterical
Date : Jan 30 '23 9:04pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 42/56Initiative: +1 | Perception: +1 | Stealth: +1 | Armor Class: 19
Despite all of the violence and darkness, it is the children's swearing that causes Kronk's shoulder angel to gasp in shock. "Language!" Kronk, meanwhile, watches in astonishment as the snake mage somehow wriggles out of danger before Kronk can catch him. Looking around at the melee, the only feasible course of action seems to be helping Yichan, who seems to be struggling. Swinging a curve around, Kronk comes up right behind the sword. "Got your back, cupcake!" Sportsmanship and "honor" were the last thing on Kron's mind as his fist whistled toward the goon's head. These guys were trying to hurt his friends.
Kronk moves to L10, taking a diagonal to prevent any attacks of opportunity. Yichan and Kronk are now flanking the sword goon.
Attack roll: 1d20+7z
Advantage: 1d20+7z
Damage: 1d6+4z bludgeoning damage

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[Post 102]
Author : Rumrunner
Date : Jan 31 '23 9:05pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 46(2)/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 2/2 L2 | Conditions[/B]'] ...passing without a trace |
With a wicked grin, Merida pursued the mage.  He was injured and she would finish the task, it wasn't like hunting kids as they discussed before, this was a hired mercenary and deserved what they had coming to them.   Wisping(shifting), gains 8 temp hp and advantage on wisdom checks 8rounds
Move: NNW 7sq towards Mage
Action: Sharpshooter attacks on mage
1d20+5z
1d20+5z

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[Post 103]
Author : Xennone
Date : Feb 1 '23 1:44am

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 36/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5/6
She gives a grateful look to the big man. "Nice, quite the hit you did there!" Taking advantage of the goon's brief falter from Kronk's strike, her fists lay into the opening. Then aiming to his side, she kicks him over to the left.

Initiative: 13

Action: Extra Attack gives two attacks, Advantage from flanking
Attack 1: To hit: 1d20+7z, 1d20+7z. Damage: 1d6+7z
Attack 2: To hit: 1d20+7z, 1d20+7z. Damage: 1d6+7z

Bonus Action: Martial Arts BA attack: To hit: 1d20+7z, 1d20+7z. Damage: 1d6+7z

Crusher feat allows pushing target 5 feet after dealing bludgeoning damage.
If hits: move target to K11

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[Post 104]
Author : Habsfan
Date : Feb 2 '23 8:38pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

That's right you big goon. Pay attention to me and leave the others alone. Calla brought her shield up to block another blow, then she sung her sword in a pattern her father had shown her, a light cut high, with a heavy cut at the back of your opponents knees. The sooner this orc fell, the sooner she could move on to the next threat.   

 

 

1d20+7z
1d8+4z
1d20+7z
1d8+4z

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 52 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 105]
Author : SMARTAgentKC
Date : Feb 7 '23 2:09pm

Kronk moved behind the sword goon and gave it a good punch sending the goon forward and right into a three hit fist and kick combo by Yichan and the final kick caused the goon to go flying and poof into smoke being defeated (0/55)

Erza grunted as the sword goon was defeat "well you know what they say don't bring a sword to a fist fight, you're gonna lose."

Merida unfortunately tried to attack the mage goon with some arrows however when she notched and fired them one arrow snapped in half taking the other with it and both arrows ended up skittering across the floor.  

The trio laughed at this

Shock hummed "you know I can't figure out why someone would use a longbow inside a place, inside shooting weapons are usually a crossbow or a shortbow, or better yet a slingshot."

Lock scoffed "ha, some just like to overcompensate with big weapons."

Calla had managed to avoid getting wounded by the storm of arrows but the pelting of the barrage was enough to get her be concerned about any of the range goon's future attacks but first she had to deal with her opponent in front of her and she managed to strike twice with her longsword dealing 19 damage (-27/??)

Orion had a worse time with the arrows despite his senses picking up the big attack he still took the hit although he toughed through the pain and was only lightly wounded (38/53) however he tried to swing his sword again but the enemy was able to block it

~~~

The Mage Goon feeling safe in its cover gathered magical energy and cast a regen spell on himself the other enemies were out of range of the effect and it slowly healed itself restoring 11 total this round and gaining a 5 regen for the next 10 rounds or until fully healed (-10/??)

The Range goon hopped onto the stage putting some distance between him and the two melee fighters nearby just in case they decided to team up on him. He then notched two arrows and fired them at Merida. The first arrow missed but the second one hit for 11 damage (37/52)

Both Armored goon bought up their weapons and slammed them respectively into their opponent, Calla took 8 blunt damage (44/58) and Orion ended up taking 7 more damage (31/53)

Erza chuckled "seems this is our round for damage, hey trio what's your next move."

Barrel hummed "well I'm thinking since these two in front of us don't have a target I'm thinking we should barrel into them to let them know we are also a target!"

Lock laughed "alright hang on everyone we're gonna ram em! Charge!"

The bathtub made a noise like a goat as it reared then came at Kronk and Yichan

~~~ Player Reactions Needed, ~~~

 Prehysterical  Xennone

To determine what happens Kronk needs to make a choice he can either dodge the attack and try to make a dex save vs a DC14 to avoid the barreling bathtub or he can attempt to tank it with a DC14 strength save taking half damage on a 22 damage roll on a save or the full damage and being pushed 20ft backwards on a failure. Yichan will also need to make a dodge and make a DC14 dex save if Kronk either dodges or fails to tank the hit to avoid damage herself.

After this is resolved, all players may go.

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[Post 106]
Author : Rumrunner
Date : Feb 7 '23 2:54pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 32/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 2/2 L2 | Conditions[/B]'] ...passing without a trace |
Merida glared at the trio, but kept focused on her target.  The Mage was healing and so far at least he'd been kept out of the fight.  Now that she could get a clearer shot she was hopeful that she could keep him out of the fight for good  Wisping(shifting), advantage on wisdom checks 7rounds
Move: WNW 7sq towards Mage to get a clear shot
Action: Sharpshooter attacks on mage
1d20+5z
1d20+5z

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[Post 107]
Author : Prehysterical
Date : Feb 7 '23 6:37pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 26/56Initiative: +1 | Perception: +1 | Stealth: +1 | Armor Class: 17
It's nice to see teamwork make the dream work... Unfortunately, the dream quickly becomes a nightmare as the haunted bathtub surges forward. Kronk tries to set his feet to stop the bathtub from bowling him over, but his weak ankles betray him yet again. He takes the charge fully on his jutting chin and finds himself slammed back.
1d20+4z
Ow
Yeah, I think I'm going to use that here. Takes Kronk's Reaction.
1d12+3z reduced damage
Upon seeing Merida uncharacteristically miss both of her shots, Kronk tries to throw some encouragement her way. "Hang in there, Merida! You got this!" Merida cannot see it, but Kronk's shoulder angel flies from his shoulder and gives her a pat on her own shoulder.
Kronk is going to spend 2d6s to heal Merida as a Bonus Action.   Rumrunner Merida is healed for 10 hp.
2d6z
Looking back to the ugly smiles of the children, the kindly man's brow drops as he glowers at their poor behavior. "I think it's past your bedtime, kiddos..." Dropping his shield, Kronk does the unthinkable: he tries to lift the bathtub up over his head.
1d20+10z
Since Kronk has Little Giant, he counts as Large size for the purpose of lifting objects.

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[Post 108]
Author : Xennone
Date : Feb 9 '23 12:59am

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 36/51 |Speed 55ft |PP 16 |Init +6 | Ki:  4/6
Seeing the bathtub barreling towards them, Yichan dodge rolls to the side in effort to avoid the hit head-on. Although she has trained her body, her main focus has been speed, not resiliency.

Recovering from the dodge, she sees that Kronk is more vulnerable to attacks in his current state. As Merida is on the magician, she splits off to take care of the archer. He has been quite troublesome for a while. She positions herself in front of him, trying to prevent him from aiming for anyone else.

Of course, there is a much better way. Focusing her ki into her fist, she strikes into the archer's abdomen
Initiative: 13
Move: F6, but ideally in a position to prevent line of sight against any other players.

Action: Stunning strike on first attack that hits, DC15 Con Save. Advantage in case stunning strike succeeds.
Attack 1: To hit: 1d20+7z. Damage: 1d6+7z
Attack 2: To hit: 1d20+7z, 1d20+7z. Damage: 1d6+7z

Bonus Action: Martial Arts BA attack: To hit: 1d20+7z, 1d20+7z. Damage: 1d6+7z

Crusher feat allows pushing target 5 feet after dealing bludgeoning damage. Going to slam the ranger into the barrier just to see if that will work.

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[Post 109]
Author : Habsfan
Date : Feb 12 '23 9:00pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

Calla continued her assault on the orc goon in front of her. Swinging her sword twice more, she kept up the pressure even as she took some hits. The others were dealing with other threats, she trusted them to keep going.    

 

 

1d20+7z
1d8+4z
1d20+7z
1d8+4z

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 44/52 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 110]
Author : SMARTAgentKC
Date : Feb 16 '23 12:04am

As Kronk gets rammed by the bathtub and is pushed backwards, Yi Chan dodges out of the way and the brat trio laugh with delight but those laughs turn into exclaims of fright as Kronk lifts the bathtub and them up and over his head

Lock made a noise "Hey what are you doing."
"put us down your moron!" Shock exclaimed in fear
"yeah and don't you dare think of throwing us against the barrier." Barrel added

Merida makes her way to where the mage was hiding and tries to take another couple of shots but the attacks miss.

Yi chan makes her way towards the range goon and attempts to slam him against the barrier with her attacks and she manages to connect and forced the goon to be pressed against the barrier. The barrier hums with a forcefield like effect and the archer squawk in pain of being crushed between magic barriers and physical fists.

Calla fought against her opponent and managed to land a hit against him dealing 9 more damage

Orion attempted to recklessly attack again but his attack was blocked again

~~~ Enemy Turn ~~~

Lock growled "hey let's rock the tub and make this idiot let us go."

The nightmare trio tried to rock the tub and the tub struggled within Kronk's hands

~~~

OOC: Kronk give me a second athletics check to maintain the grabble if you pass then the tub is unable to break free and you gain an opportunity to use your reaction either attack it critically dealing damage or throw it at another enemy or other target like say a barrier that is between you and Santa but due to the bathtub being a large object, anyone within a 5 foot splash of the targeted point is going to have to make a dex save to avoid taking damage.

 Prehysterical

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[Post 111]
Author : Prehysterical
Date : Feb 16 '23 6:31pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 26/56Initiative: +1 | Perception: +1 | Stealth: +1 | Armor Class: 17
"You kids are in timeout... and I'm taking away your toys." Kronk defeats the magic bathtub's attempts to escape, but refrains from tossing the bathtub at the barrier. Too much risk of hurting the kids, rotten as they are.

Instead, Kronk opts to disable their porcelain predator perch by landing a solid punch into its vulnerable underbelly.
Kronk's unarmed strike deals 1d8+4z x2 bludgeoning damage

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[Post 112]
Author : SMARTAgentKC
Date : Feb 20 '23 11:23pm

Upon his statement that he is putting the kids in timeout. Kronk punches the bathtub's underbelly. A shimmer of magic occurs and seems to absorb the blow

Lock scoffs "time out forget that. I'm not gonna listen to some meathead."

Shock huffs "no matter what you do you won't get us to obey."

The bathtub then gained a crack

Barrel hummed "uh guys um... I think our bathtub has sprung a leak."

"huh?" Shock moaned

A second crack followed

Lock looked "no way... no... he didn't just one shot our tub did he..."

A third crack appeared followed by a fourth

"uh..." Barrel moaned

"Abandon tub!" Shock shouted

All three brats leapt from the tub just in time for the tub to shatter with an explosion.

The trio tumbled to the ground and landed prone taking enough fall damage to put them out of the fight with stars around their heads.

DJ Ezra grunted "man talk about sinking a tub."

Santa grunted as he struggled with his bonds and managed to break free. "alright that is enough." He held up his hand which started glowing with radiant light "release me now and put down that barrier."

DJ Ezra put his hands up in a surrendering stance "whatever you say Nick."

The barrier surrounding the DJ booth deactivated.

Santa hummed "now to aid my heroes." Radiant magic surged and a glowing star appeared to warp in and spiral like a sawblade and slam into the heavily armored orc that was fighting Orion, the star seemed to snap the enemy in two and caused it to be destroyed.

Santa huffed "I may be past my prime but as long as the light lives, I still have some fight in me."

The range goon was stunned and passed it turn

The mage goon seeing that Merida was after it charged up some magic and went at Merida with electricity at it's feet. "Eat this Thunder Step!" It snapped then upon stepping on the ground near Merida a surge of magic occurred and an explosive boom occurred just as the mage goon warped into nothingness only to appear on the other side of the room. Merida tough as she was withstood the magical explosion only taking a little damage

The mage goon came out of his warp with a scoff and made a hissing taunting comment in some unknown language

The Armored Goon attempted to attack Calla but she blocked it

Orion made his move and came in with a shortsword to hit the Armored Goon and managed to land a good strike it was almost defeated.

~~~

Players are up!

Battle Map (https://docs.google.com/spreadsheets/d/1_X_lUwnD-oodWDLuHadtiYRjCSBowd5hHIPXqmf9GMQ/edit?usp=sharing)

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[Post 113]
Author : Xennone
Date : Feb 21 '23 10:15pm

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 36/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5/6
Seeing the jolly old man free, Yichan exclaims: "Patron Santa Claus! If you can still walk, please make way for the exit. We will make sure that no further harm comes to you." Then she headbutts the archer in front of her, cleaning up the goons before escorting Santa to the hidden stairway.

Initiative: 13

Action: Extra Attack gives two attacks, Advantage from Stunned on the Ranger goon.
Attack 1: To hit: 1d20+7z, 1d20+7z. Damage: 1d6+7z
Attack 2: To hit: 1d20+7z, 1d20+7z. Damage: 1d6+7z

Bonus Action: Martial Arts BA attack: To hit: 1d20+7z, 1d20+7z. Damage: 1d6+7z

If the goon dies, the remaining attacks will be on Armored Goon by Calla so people can start moving by without AOO

Movement: J17 if the Ranger goon dies.

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[Post 114]
Author : Rumrunner
Date : Feb 22 '23 7:17am

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 34/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 2/2 L2 | Conditions[/B]'] ...passing without a trace |
The thunderstep blew Merida back onto her heals, the skin on her face pulling back taught and her frizzball of a head of hair blown into a cone.  Twisting around to locate the mage once more, she loosed two more arrows in fiery fury.   Wisping(shifting), advantage on wisdom checks 7rounds
Move: S 7sq towards Mage (I think that's the mage)
Action: Sharpshooter attacks on mage
1d20+5z
1d20+5z
1d8+15 1d6zt
1d8+15 1d6zt

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[Post 115]
Author : Habsfan
Date : Feb 27 '23 10:37pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

Blocking the armoured goons attack, Calla swung her sword once again. The longsword slashed out once, twice, then she brought her shield up to defend herself once again. Santa was free and it was about time they left.    

 

 

1d20+7z
1d8+4z
1d20+7z
1d8+4z

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 44/52 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 116]
Author : Prehysterical
Date : Feb 28 '23 12:00am

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 26/56Initiative: +1 | Perception: +1 | Stealth: +1 | Armor Class: 17
It's honestly a minor miracle that Kronk is not cut by the shards of exploding bathtub over his head, porcelain raining down like Hades taking out his anger on his Olympian relatives. The satisfaction of destroying the magic tub is dampened by a twinge of guilt as Kronk sees the children lying unconscious on the floor. "Don't be sad, big man. That worked out about as well as it could have," his shoulder devil consoles him. Kronk's shoulder angel glowers disapprovingly, but can't really disagree.

Following up behind Yichan, Kronk lays a reassuring hand on her shoulder. "Nice moves, Yichan!" The mix of the words and touch is soothing.
Kronk heals Yichan for 10 hp. Unfortunately, couldn't reach Merida without giving up an action to move.

Thankfully, Santa is now finally free. "Sorry about waiting until the 11th hour, but Christmas is still on, old man! Let's get you out of here."

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[Post 117]
Author : SMARTAgentKC
Date : Feb 28 '23 5:13am

Yichan finished off the range goon with a two hit combo followed by a headbutt finisher which caused her enemy to be defeated. (0/55) Then she called to Santa instructing him to head for the exit.

Santa made a light noise of agreement "yes I shall do so."

Merida finished off the mage enemy with a pair of Arrows (0/50) and Calla finished off the armored goon with her second slash finishing it off (0/60). All active enemies were defeated.

Yichan made her away towards the exit watching the DJ in case he made a move. She passed by Kronk

Santa made his way to the group and Kronk apologized for keeping Santa waiting and then healed Yichan with his lay on hands

Santa hummed as he shook his head "no I am grateful you all arrived and managed to defeat all those currently here but we must make haste, I don't know where Oogie Boogie went off to but I'm sure the minute he finds out that someone come to free me and has managed to defeat the trap his brat's setup. He'll be upset."

"Upset?" A boisterous voice called out "ah you're wrong Sandy, I'm actually quite happy. Not everyday I get to fight some wannabe heroes."

https://www.youtube.com/watch?v=IDq0FrQEdcw

DJ Ezra chuckled "Show not over yet Nicky, you all ain't leaving until the Boogie man says so."

Santa huffed "watch us." He turned and headed for the door

The door swung close

Santa growled "I refuse to stay here a minute longer." He went over to the door and knocked on it. A resounding knock was heard and magic shimmered

Santa hummed as he opened the door and used mage hand to keep it open "Let us depart." He stated

"eh wait wait wait a moment Sandy, you can't just walk out on me!" Oogie Boogie stated as he entered from the right of the stage "come on Sandy, you know I was just having a little fun with you. I wasn't planning on destroying you or nothing."

"Your definition of fun is vastly different than mine." Santa retorted "besides I'm a very busy man and have no time to entertain you."

"oh come on... I traded my best pair of dice for ya." Oogie whined "can't you at least honor that exchange."

"not when I had no say in the matter." Santa retorted "Now I am leaving with the heroes but I'll give you something to play with." He made a point and his star like spiritual weapon seemed to spin up and rev up like a saw blade and shot towards Oogie Boogie.

Oogie made a yelp as he leaned to the side to avoid the weapon which narrowly missed him "whoa hey Sandy no need to get fiesty with me."

Santa huffed "Heroes we are leaving now." He headed out the door then growled as he saw something "oh great... more evil doers. Move aside Scar I don't have time for you"

If the group would look outside they would see several Giant Hyenas on both sides of the hallway and Scar just outside the door all effectively blocking all exits from the dungeon area

"why Santa I'm here to escort you and your friends to her majesty Queen Grimhilde. After all I'm sure you want to leave this place without any further injuries."

Santa exhaled "what does she want?"

"merely to talk or so I'm told." Scar stated "besides from my point of view it's either her or the boogie man and I think she is a little more reasonable would you not agree."

Santa growled

Scar hummed "I must add if you try to leave without seeing her the other hyenas are just waiting outside. I am sure they would love to sink their fangs into you not to mention some of those in current attendance."

Some of the hyenas nearby snickered

"yeah we could go for a rolly polly sandy claws." A male in front stated "bonus meat like him could last us for days

"Banzai show some respect, that there is Santa Claus." The female in the lead of the pack said "You know if you're on his nice list, you get all the meat you could ever want."

"yeah yeah, I'll believe it when I see it." Banzai stated

Santa exhaled "Heroes, what do you say, they are at least offering a path out which is a lot more than our current host is offering... I will support whatever decision you make to the best of my ability."

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[Post 118]
Author : Rumrunner
Date : Feb 28 '23 9:53pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 34/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 1/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 3/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 2/2 L2 | Conditions[/B]'] ...passing without a trace |
Merida gripped her bow hard and made a fist with the other hand, the whitening of her knuckles being the only thing that kept them from shaking.  Scar, well he was a beast and certainly no Mordu, but the Boogie Man, he was something else, and she couldn't even be sure that her arrows would affect him any more than a pin in a cushion.
 At least they weren't running for their lives yet... then she remembered the gift from Merlin.  Relaxing her hands she put on a more princessly air herself, though her accent still did come through if a little less rough than normal. "Well, Ah du believe that would be a sound offer Mister Oogay.  Perhaps i twould be alreight ef we goen see whot the Queen has to say.   Better tea with the Queen than the present alternatef... so let us listen to what she has to say and mayhaps we'll even get a chance to get our own Beak-on, I mean... talk royalty to royalty..."  By all that was holy she hated princess work!

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[Post 119]
Author : Xennone
Date : Mar 3 '23 8:14pm

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 46/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5/6
Yichan gives a grateful nod to Kronk, but then furrows her brows as Scar appears with the hyenas. Being surrounded in an enclosed space, there are no ways out without a nasty fight, and the objective is to get the Patron back safely. She doubts the Queen is truly looking for diplomacy, but they will have to go along with it until they are in a more advantageous location.

Acknowledging the tension of the situation, she reluctant agrees with the meeting with the Queen. However, she is visibly on her guard as she stays close to Santa Claus, looking for any signs of potential threats.

Readying attack in case anyone makes a move on any of the party members.

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[Post 120]
Author : Prehysterical
Date : Mar 4 '23 8:35pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 26/56Initiative: +1 | Perception: +1 | Stealth: +1 | Armor Class: 17
Kronk feels his heart sing as the slimy voice of Oogie-Boogie makes his presence known. Of course, that's nothing compared to seeing Scar staring at them with a hyena escort at his back. So much for getting out of here before the deception was revealed... He wonders why they aren't teleporting out already, but Merida seems to have an idea in mind. Kronl will trust her on it. He makes sure to retrieve his dropped shield from the floor, which he had almost forgotten in his haste.

"I have a bad feeling about this," both Shoulder Angel and Devil comment, in unison for once.

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[Post 121]
Author : SMARTAgentKC
Date : Mar 6 '23 7:41am

With Merida making the statement that they will talk with the queen over dealing with Oogie Boogie, Oogie frowned "humph," he commented "fine if you all want to talk to the queen, I'm coming with, I got a few things to say to her myself.

Santa exhaled "It seems we are taking your offer Scar, lead us to her majesty

Scar snickered slightly "right this way. Mr. Claus"

~~~

The group and Santa would be led out of the dungeon floor and into the main hallway Oogie would follow

Queen Grimhilde also known as the Evil Queen was by her mirror looking at something but when the group came in. She turned and it went opaque to hide whatever she had been looking at.

Scar hummed "Your excellency, your intruders and the patron they came to rescue Santa Claus. Also Oogie Boogie has something to say."

Queen Grimhilde seemed to get a stiff taken back face "what are you doing out of your dungeon Oogie Boogie... I told you to stay in there."

Oogie growled "now look here Sister, I have been staying in my dungeon, as miserable a place as it can be. I know you don't like the sight of me but I'm only here to state that if you want my help, you'll make sure Sandy Claus stays with me."

Santa made a grimace

Queen Grimhilde frowned "I am afraid that can not be allowed. If anything bringing Santa Claus here has caused more problems than it's worth." She glanced at the mirror "I have just been contacted by the council of light and they are demanding the return of Santa Claus and demanding to know why. I stated that I was unaware of the kidnapping of Santa Claus but after learning about it and seeing the message saying that he was here, I knew it meant trouble so I am letting Santa Claus go free without any further incident and extending an apology to him for his kidnapping

Oogie Boogie growled

Santa Claus exhaled in relief "a wise decision Queen Grimhilde. I will do you a favor and leave with those that came for me without another word"

"nevertheless, I will not tolerate the intrusion of the uninvited into my castle no matter the reason. Therefore those that came for you Santa Claus will be punished."

"I think not." Santa Claus stated "because I am the one who called them here, therefore any punishment you give should be on me. However any punishment you give out is countered by the punishment you should receive in exchange for your evil Grimhilde and you owe much if I'm not mistaken. After all you did a lot of evil to your step daughter Princess Snow White and even manage to poison her in an eternal sleep so that she could be buried alive." He shook his head "not to mention that you tried to murder several of her companions when they pursued you for your wicked deed."

"must you draw upon the past!" Grimhilde hissed "I have paid my debt. I have died once and then been banished to the dark lands since that incident." She frowned "everything I had was taken from me and given to that little perfect brat."

Santa Claus hummed "still doesn't make clear on why I was kidnapped, I heard something about a best pair of dice."

Grimhilde huffed "I have no idea what you are talking about."

"oh come off it sister." Oogie growled "you know exactly what he's talking about, the big plan to rewrite the fates by endings told. You and that witch Maleficent were planning on changing the past but that Sea Witch one upped ya and..."

"Be silent!" Grimhilde shouted

Oogie growled "I won't be." He looked at Santa "it's all true Sandy, she and that witch maleficent had a plan to gather us all and use our collective powers and magic to change the past but that Sea Witch Ursula took the artifact they tried to get and now dangles it in front of them saying that she won't hand it over until a little deal is made and in the meantime the rest of us now have our own past present and future at sake.

Santa blinked at the statement "use magic to change the past but that's impossible unless you have..." He grunted "no... you can't possibly have that." He looked at Grimhilde "tell me you didn't try to go for the sundial of Cronus."

Grimhilde tipped her nose up at this "I have never laid eyes on it." She stated then hummed as she gave a look to Santa "that Sea Witch however..."

Santa Claus grunted "no... she has it."

"so she claims..." Grimhilde stated "and she was quite proud of herself about it as well saying she stole it right from underneath the academy's noses."

Santa Claus exhaled "no this is worse than I can fathom..." He hummed "I must tell the council."

"oh no Sandy, you ain't going nowhere." Oogie growled "not while I'm still got the boogie." He pulled out what appeared to be a square device and tapped it "Mira Mira contact the MCP, tell him I need my order delivered immediately.

The device bleeped "MCP I contact thee..." A feminine voice replied "a request for immediate order delivery."

A second surge sound "MCP responding," A deep male voice responded "payment confirmed and order has been processed, your order is downloading."

The device glowed with magic

"Download complete." The feminine voice replied "Do you wish to execute File, HeavyDiceHitter.Exe

Oogie Boogie chuckled "Yes Execute" He stated then pressed the device and it surged

https://www.youtube.com/watch?v=5zfwMbB1goM

Magic surged all around Oogie and when the magic went away, Oogie was changed (https://static.wikia.nocookie.net/disney_mirrorverse/images/b/b3/Oogie_Boogie.png/revision/latest/scale-to-width-down/350?cb=20220708114220). His sackcloth bag like skin now reinforced with what appeared to be a thick vest clipped together by a spider emblem. A sturdy trenchcoat was donned by him and in his 'hands' which now had metal end caps had a massive spiky shield designed like a simplified roulette wheel in one and a massive chain attached to a large pair of spiked dice almost like a massive flail in the other. His feet had sandal like shoes but it seemed most likely that they were outlets for something creepy crawly.

Oogie laughed as he flexed with his new armaments with a spin of his shield and the massive chain and flail made a loud heavy grind against the floor. "Come on Sandy, one last dance before the night is up."

Santa grimaced "no thank you... I do not dance."

Oogie chuckled "too bad I do..." He laughed loudly

~~~ Roll Initiative ~~~

OOC: Introducing the Boss of the chapter, Heavy Dice Hitter Mirrorverse Oogie Boogie.

1d20+2z

Ooh and he's got high initiative. 21 or better boys and girls oh and if you want to trigger the beacon, It will take 3 rounds to execute the teleport.

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[Post 122]
Author : Habsfan
Date : Mar 7 '23 4:53pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

Calla fell silent as first the offer was made, then taken. Merida had the right of it and there was nothing she could add to what her companions had said. Then things had escalated in the throne room and Boogie was now looking quite different. Nevermind everything else that had been talked about, fight Oogie first, deal with that after. She got into a defensive stance and waited for an opportunity.     

 

 

1d20+1z

 

 

Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 44/52 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 123]
Author : Rumrunner
Date : Mar 7 '23 7:48pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 34/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 0/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 0/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 1/2 L2 | Conditions[/B]'] ...passing without a trace |
It was more information than they would have gotten in the dungeon, that got an affirmative nod from the princessing princess.  Merida could barely even contain a wriggle of excitement as there were talks of peace, apologies, and the return of SandySandy Santa Clause.  Her eyebrow then arched into her mass of curls, pulling up her lip and even tilting her head as discussions proceeded into punishments, fates, and crow noses. Wait what was happening?!

Oogie was getting so mad, and sooo big.  This was not good, they needed to get out.  "Beak on! Cah-Caw!"  She called, forgetting who had the beacon, but hoping they would activate it.   1d20+4z

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[Post 124]
Author : Xennone
Date : Mar 16 '23 1:11pm

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 36/51 |Speed 55ft |PP 16 |Init +6 | Ki:  5(-?)/6
Yichan is on guard while the authority figures talked, so she is quickly able to act when Oogie begin to transform. She immediately triggered the beacon, but they will have to survive as the device readies. The chain and flail is going to be very troublesome. She rushes towards the new form of Oogie Boogie and strikes, focusing all of her ki to incapacitate him.  They will need to stall as much as they can.


Initiative: 24
Will spend a ki point for each attack until Oogie is stunned.

Action: Extra Attack gives two attacks. Advantage if Oogie got stunned.
Attack 1: To hit: 1d20+7z. Damage: 1d6+7z
Attack 2: To hit: 1d20+7z, 1d20+7z. Damage: 1d6+7z

Bonus Action: Martial Arts BA attack: To hit: 1d20+7z, 1d20+7z. Damage: 1d6+7z

Object interaction? : Trigger the beacon

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[Post 125]
Author : SMARTAgentKC
Date : Mar 16 '23 5:32pm

Yichan gets the initiative and activates the beacon then goes for a multi hit attack on Oogie Boogie, her first two hits impact but are tanked by Oogie easily but her third follow up lays a hit into Oogie with stunning energy but Oogie is unaffected by the stun condition due to him gaining immunity to the condition.

Oogie laughed as he took the hit (-9/???) "oh that was a nice kick, I felt that, hee hee hee, here let me show you a real hit." He winded up his flail and attempted to slam the spiked dice into Yichan but she was nimble and avoided the hit. However Oogie brought his shield around in a follow up and slammed Yichan with the spiky shield almost like she was getting hit with a spiked wall and she was knocked back 5 feet and to make matters worse bugs leapt out of the shield and started biting her, dealing additional poison damage dealing a total of 15 damage

"ha no one ever expects a second hit am I right."

~~~

Remaining Players up!

OOC: there is no real battle map to this as there is only one target to deal with, You are either going to be in melee range of Oogie to deal a melee attack, be at a distance to be at range,

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[Post 126]
Author : Rumrunner
Date : Mar 17 '23 8:33pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 16 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 34/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 0/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 1/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 1/2 L2 | Conditions[/B]'] ...passing without a trace |
It was all madness, Yichan was already in the thick of it and Oogie seemed to take a hit without giving the slightest of cares.  Moving sideways to keep in range of the beacon Merida focused her breath.   Oogie was the enemy now, and he would feel the brunt of her quarrels.  She breathed with the shots, drawing her bow back with precision and releasing the infused arrows to tear through his burlap body.

"Eat arrows you rotten sack of horse dung!" 1d20+5z
1d20+5z
1d8+15 1d6 1d8zt
1d8+15z

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[Post 127]
Author : Habsfan
Date : Mar 18 '23 10:24pm

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

Yichan had hit Oogie, then the burlap creature had struck back. Calla charged in as arrows flew towards her target. "You want a fight that badly Oogie? Then I guess we'll have to give you one." She swung her sword towards his left side, planning to move into a flank with Yichan as the fight went on.      

 


Dash Action followed by bonus attack action(Charger)
1d20+7z
1d8+9z

 

 

Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 44/52 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 128]
Author : Prehysterical
Date : Mar 20 '23 10:09pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 26/56Initiative: +1 | Perception: +1 | Stealth: +1 | Armor Class: 19
The meeting with the Queen devolves into a confusing argument. She's going to let them go, but not let them go? But then Santa tries to take the blame, which he can't because the Queen has to let him go? And Oogie Boogie won't work for the Queen unless Santa stays? It's too much for the poor man!

And that's even before the big revelation of Evil's plan! Just who even is this Cronus guy? He must be important if his sundial can change time itself! Fortunately for Kronk (and unfortunately for everyone else), Oogie Boogie becomes a much more immediate concern.

Thankfully, the girls seem to be on top of it. Calla even manages to score a devastating blow! Still, Yichan has taken a nasty hit. Time to give Oogie Boogie too many targets to handle! Kronk charges in from another angle.
Kronk moves to flank and attacks Oogie Boogie.
Attack roll: 1d20+7z
(Invalidate this advantage roll if flanking is not possible: 1d20+7z
Damage: 1d6+4z bludgeoning damage
Wow... A crit from both Calla and Kronk... Oogie Boogie's jazz is about to get rocked.
In that moment, as Kronk goes in to help his friends, his eyes and fist glow with holy, righteous fury. If anyone ever deserved to get a fist in the mouth, it's this guy! Oogie Boogie will be hearing sleigh bells ringing in his non-existent ears!
Kronk will burn a 1st level spell slot to deal an additional 2d8z radiant damage. Not sure how that interacts with the crit.

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[Post 129]
Author : SMARTAgentKC
Date : Mar 21 '23 3:10am

Merida responded to Oogies attack by shooting her wisped charged Arrows and Oogie managed to bring up his shield and both arrows hit it

"Ha I ain't nobodies pincushion." He taunted

Calla, Kronk and Orion all came at Oogie attempting to deal a nasty combo of sword strikes and divine punches some of which would have hit critically dealing a lot of damage but then something happened. A magical effect seemed to go through the attacks of Calla and Kronk and if one managed to see it, it appeared that a sparking clash had dice cubes crash into each other, Calla's weapon had one which was shattered by another and her longsword strike was knocked sideways causing it to deflect harmlessly off Oogie's armored body, while Kronk's had two dice cube and although one was shattered by an impact with an opposing one, the second dice blasted through and continued in the direction of Oogie and Oogie took a divine fist to his mouth. Orion came in swinging in rage and smashed into Oogie right side with his shortsword. However the real smacker was from ole Saint Nick while the group had him practically pinned in melee, a glowing star shined up above him and fired a radiant laser and although a dice appeared above Oogie trying to shield him the laser pierced through and blasted Oogie with divine fire. Shields of Light also surged around Orion and Yichan increasing their AC  by 2

Overall  even with the dice in his favor Oogie took 47 damage between the connected attacks and spells. (-56/???)

Oogie growled as he shook off the blows. "boy, you all sure know how to turn a guy into a punching bag but I got to warn you this bag ain't filled with soft stuff oh no... it's full of creepy crawlies and now it's their turn to party."

~~~ Legendary Action: Oogie's Swarms ~~~

"Bugs away! Blegh!" Oogie called out as from his mouth, fists and feet, swarms of bugs were either launched like catapulted rocks or sent along the ground like low attitude missiles targeting everyone.

Santa grunted as the bugs swarmed him and bit at him. "ugh... I hate bugs..." (-9/???)
Orion wasn't even affected by the swarm that came at him. He was so used to it, he was almost immune to bugs

Everyone else needs to make a DC14 Con Save or take 19 poison damage (taking half on a passed save)

Grimhidle made a disgusted face "must you make such a mess," She stated "your worse than the hyenas!"

"That one I can agree with." Scar replied

Oogie laughed "can't handle the bugs then get off the dance floor sister. This is my party"

Grimhidle huffed

~~~ Round 2 ~~~

Meanwhile back at the academies in the mage tower, Merlin was working with Arthur, Hazel and Ventus to make the teleportation spell work.

"I sure hope they got Santa," Ventus muttered as he set one of the symbols "I don't trust that Evil Queen to keep to her word. Even if she said she had no idea Santa was in her castle"

Arthur hummed as he set another "we wouldn't have either had Santa not sent out that message from another's phone."

"mmm hmm..." Hazel moaned as she worked hers "thankfully the beacon is working and I'm sure they only are using it because it's bad otherwise."

Merlin hummed as smoke was in the air from his pipe and he had images of the fight going on and he was working on the rest of the spell "oh it's bad, Oogie Boogie tapped into some potent magical power, power I'm not fully familiar with, it's completely transformed him from a sack of bugs to a full on Dark Knight complete with a stylized flail and spiky shield. Quicker we get them out of there the better.

"Right." Was the unified reply

~~~

OOC:  Xennone Back to you Yichan, Your AC been boosted by two (to 19 I believe) thanks to Santa using Shield of Faith on you but you still got to roll a con save and beat a 14 because of Oogie's bugs

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[Post 130]
Author : Xennone
Date : Mar 21 '23 11:21am

https://i.pinimg.com/564x/e9/f1/38/e9f1381c77372a4942e890a67ed00221.jpgYichan Su |Variant Human Monk (Way of Open Hand) 6 |Sheet (https://www.myth-weavers.com/sheet.html#id=2691810)|AC 17 |HP 30/51 |Speed 55ft |PP 16 |Init +6 | Ki:  3/6
Yichan feels the ki dissipate into Oogie Boogie without a ripple. Though it fails, it is a valuable piece of intel regardless. However, the price for it is some heavy injuries. Though the bugs aren't able to all get to her, the sheer amount of the critters still made her inhaled a proportional amount of rot.

Feeling the poison settling in, Yichan stops attacking and takes up a defensive stance, bracing herself for any incoming attacks. At the same time, she takes a deep breath and exhales, letting her ki course through her body and cleanse herself of the poison in her bloodstream.

Initiative: 24
Action: Wholeness of Body heals 18
Bonus Action: Patient Defense: Dodge

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[Post 131]
Author : Prehysterical
Date : Mar 21 '23 5:44pm

https://cdnb.artstation.com/p/assets/images/images/026/926/999/large/leo-batic-11-kronk8x11.jpg?1590103085 Kronk (https://www.myth-weavers.com/sheet.html#id=2685435)

HP: 1/56Initiative: +1 | Perception: +1 | Stealth: +1 | Armor Class: 19
While Kronk's shoulder angel gasps at Oogie Boogie's manipulation of chance, his devilish counterpart heckles the oversized sack of bugs. "You couldn't cheat your way out of a bag of chips, sackhead!"

The assault of creepies crawlies send poison coursing up Kronk's thin legs. He staggers on his feet, barely able to stand. "Whoa there, big fella... You look about ready to keel over any second!" Indeed, Kronk finds himself scrambling to find the ointment that he had received earlier. Kronk rubs desperately at the bite marks on his legs to stop the flow of poison.
Kronk heals 2d8+2z hp
Realizing that Merida is in a vulnerable spot against the cheating villain, Kronk pulls out a slip of paper with one of those hokey phrases from a cookbook. He mutters it to himself as he prays for Merida's safety.
Kronk uses his Bonus Action to cast Shield of Faith on Merida, raising her AC to 18.

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[Post 132]
Author : Habsfan
Date : Mar 22 '23 12:43am

https://cdnb.artstation.com/p/assets/images/images/013/784/555/large/marc-elliott-l-hommedieu-disneycalla.jpg?1541081294

If the big burlap sack of a villain thought a few bugs would slow her down, he was wrong. "This is no time to slow down, we need to keep the pressure on him." Calla focused her full attention to Oogie and let loose with a four slash combo that went left to right, looking for a chink in his magical defences. If she did enough damage to him, he'd have to shift his focus to her and that would give her friends a moment to recover.      

 


Attack Action (2 Attacks)
1d20+7z
1d8+4z
1d20+7z
1d8+4z

Bonus Action, Second Wind, Yichan, Kronk and Merida each heal 6hp due to Rallying Cry.
1d10+6z
HP does not reflect what healing happens this turn.

Action Surge to use another Attack Action (2 Attacks)
1d20+7z
1d8+4z
1d20+7z
1d8+4z

 


Calla Dunwyn (http://www.myth-weavers.com/sheet.html#id=2679002)
Human Fighter: Banneret 6 Good

AC  HP 33/52 Speed 30ft(20ft in armour)

Str 16 (3) Dex 13 (1) Con 16 (3) Wis 12 (1) Int 10 (0) Cha 14 (2)

Variant Human, Free skill: Acrobatics.
Background Skills: History, Persuasion.
Fighter Skills: Athletics, Perception.
Languages: Common, language 1(Sylvan), language 2(exchanged for prof with calligraphy tools)

Resilient:
Choose one ability score(Charisma). You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability

Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Fighting Style:
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Rallying Cry:
When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.

When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.

ASI 4th level:
Strength and Wisdom +1

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Extra Attack:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

ASI 6th level:
Constitution and Dexterity +1

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[Post 133]
Author : Rumrunner
Date : Mar 22 '23 9:16pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 18 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 25/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 0/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 1/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 1/2 L2 | Conditions[/B]'] ...passing without a trace |
Her expert aim was needed, precision above power as Oogie seemed able to block accurate shots.
They just needed to survive a bit longer.

"If you'll nay be a cushion, ye can be a hay bale full of qarrels ye overgrown knot of rotted knickers!" 1d20+10z
1d20+10z
1d8+5 1d6 1d8zt
1d8+5z

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[Post 134]
Author : SMARTAgentKC
Date : Mar 27 '23 1:54am

The bugs had some of the group reeling as expected by Oggie, Kronk was about to fall over but he managed to pull out some ointment and heal himself up of the poison and restored some health but he was hurting, Yichan took a moment to use her own KI energy to heal herself and flush out the poison before it set in while Calla, Orion, Santa and Merida all seemed to have strong poison resistant bodies. Calla called out to keep the pressure on Oogie and went at him with her sword flashing and it was sword vs shield as Oogie tanked all her hits, had the sword not been a magic infused sword it would have broken against Oogie's magic boosted shield but thankfully it only created a few sparks. However while Oogie was busy with Calla, Merida put an arrow through him while the second missed (-74/???). Orion came in with his short sword and recklessly attacked but his aim was off and he just bounced off a solid part of Oogie's trenchcoat almost like it was a back shell. Santa, seeing his heroes were taking some heavy damage, decided to use one of his best abilities. He clasped his hands in a prayer "Mighty star of a snow filled night, grant these heroes your healing light."

A shining multi-pointed star appeared and shined sending healing energy to the group restoring 29 HP to each one and even recovering Santa fully

Oogie growled "hey who said you can shine that light here Sandy."

"yeah Santa that light a little much tone it down for us denizens of the dark." A hyena added

Grimhilde made a grimace "that star... "

Santa hummed "You all should be fortunate that I don't channel it's full power otherwise all would be begging for forgiveness for any misdeed you have done and I do mean any misdeed even one done in fun."

Oogie growled "always got to be a stick in the mud eh Sandy, I mean what's wrong with a misdeed done in fun."

Santa growled "fun fun fun... I'm growing tired of you using that word. Sooner this fight gets finished the better.

"and fortunately I think I got this spell done in record time." Merlin's voice called out

Santa grunted "Merlin?"

"yes Santa it is I. I've got a scry lock on you and the others, I'm pulling you all out."

Oogie grunted "huh? hey wait a moment you guys can't leave now." He deflected Calla back and turned to go for Santa "come on Sandy... I..." He was stopped by Orion blocking him. "huh? hey get out of my way." Oogie took a swing and Orion and clubbed the Grecian's gladiator but the man stood firm even though the attack hit him hard

"Go!" Orion shouted as he held the overgrown sack of bugs back

Santa hummed "Merlin, get us out now."

Merlin hummed "Higitus, figitus, migitus mort, magic symbols of transport, send our heroes and Santa back to the mage tower, teleport!"

Light surged as symbols surrounded the group and one by one they started teleporting away.

Oogie grunted "no, no... Sandy don't leave me."

Santa hummed "for the last time Oogie Boogie, it's Santa Claus." He vanished into a teleport

Orion hummed as he was the last to go and he vanished

"Noooooooo!" Oogie's long wail was heard through the shifting magic as the group found themselves being recalled to the mage tower.

~~~ Battle Sequence Complete: Heroes survived ~~~

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[Post 135]
Author : Rumrunner
Date : Mar 30 '23 9:49pm

https://artinsights.com/wp-content/uploads/2013/11/merida-brave-pixar-disney-art-artinsights.jpgPrincess Merida of DunBroch - Character Sheet (https://www.myth-weavers.com/sheet.html#id=2685197) | Application (https://www.myth-weavers.com/showthread.php?p=16097676#post16097676) https://www.dungeonmastersvault.com/image/black/checked-shield.svgAC: 18 | https://www.dungeonmastersvault.com/image/black/health-normal.svg HP: 25/52 | https://www.dungeonmastersvault.com/image/black/awareness.svg PP: 19  | https://www.dungeonmastersvault.com/image/black/walking-boot.svg Speed: 35ft | Features[/b]']Wisping: 0/1 Short rest
Mark of the Wisps: 1/1 Short rest
Favored foe: 1/3 long rest
Detect Portal 1/1 short rest
Spell slots: 3/4 L1, 1/2 L2 | Conditions[/B]'] ...passing without a trace |
The wildfire of a princess blinked as she apparated mid shout while drawing back another arrow.
 She let it fly into the ceiling then spun with a laugh, her hair bouncing as she very animatedly explained what had happened "Tha' was so Great! Hah-Haahh, it was all like, I'm thee queen tsk tsk, sniff sniff, proper proper,  Oogie was No way lady, then Sea witch sundial of Cornhusks! then woosh! Boogie man, groows liake all huuge 'n giantastic, Rawr I got a wheel an Iam ful o' bugs that'll gitcha! Yishan was all boom-boom-boom like she had a dozen arms in a blur around her, and I was all like pew pew pew, arrows raining death upon the giant pincushion an... oh man, that was wicked.  I though Mordu was a walking furry demon, but Oogie, too bad he'd make such an ugly head on a wall... but that was just awesome...!" She spun around around again excitedly despite her hopefully mild concussion and too bloody attire, then flopped into whatever might pass for a chair nearby.

"But thanks Professor Merlin! That was some expert bippity boppitying for sure, it would take me a million years to do that sort of magic." She squited at him a second. "How old are you, probably not half tha?"

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[Post 136]
Author : SMARTAgentKC
Date : Mar 31 '23 5:00pm

Please continue the game here.

https://test.myth-weavers.com/index.php?/topic/4672-adventure-1-epilogue-sundial-circumstances/

Rumrunner I've managed to port over your last post to the topic above so that you don't have to repost.

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[Post 137]
Author : Rumrunner
Date : Mar 31 '23 5:03pm

Thank you sir

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Downloaded from OG Myth-Weavers (https://og.myth-weavers.com) at Mar 23 '24 7:46pm.

 

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