Kistler Posted March 24 Clone Share Posted March 24 (edited) Gareth Kindly "Oh? Your neighbor's a heretic? So tell me more about that..." RACE Half-Elf CLASS Inquisitor (Sanctified Slayer) STR 1816 from point buy, +2 from Race (+4) DEX 14 (+2) CON 12 (+1) INT 10 (+0) WIS 15 (+2) CHA 7 (-2) BASICS SAVES Initiative +2 Speed 30/20 feet Alignment Chaotic Good Fortitude +3 (CON) Reflex +3 (DEX) Will +4 (WIS) SKILLS Proficiencies/Race Skill Rank Total Bonus Acrobatics 0 +0 Bluff 0 -2 Climb 0 +2 Diplomacy 0 -2 Disable Device 1 +5 Escape Artist 0 +0 Handle Animal 0 0 Heal 0 +2 Intimidate 0 -1 Knowledge (Religion) 1 +4 Knowledge (Planes) 1 +4 Linguistics 1 +1 Perception 1 +8 Ride 0 +0 Sense Motive 1 +7 *Sleight of Hand 1 +4 Stealth 1 +4 Survival 0 +2 Swim 0 +2 Use Magic Device 0 +0 Simple Weapons Morningstar (Deity) Polearms (Race) Light and Medium Armor All Shields Low-Light vision Ancestral ArmsProficiency with Fauchard/Polearm weapon group Keen Senses+2 to Perception Elven ImmunitiesImmune to sleep, +2 to saves against enchantment Flexible Half-BreedAlter Self 1/day, limited to Elf, Human, or Drow forms. Languages: Common Elven Hallit Inquisitor Archetype: Sanctified SlayerLevel 1: Slayer's Studied target feature, using Inquisitor level. Replaces Judgement. Level 4: 1d6 Sneak Attack damage, +1d6 every 3 levels. Replaces later Judgement ability. Level 8/16/17/20: Gain a slayer talent or Slayer appropriate Rogue talent, but not an advanced Slayer talent. Replaces Second and Third Judgement, Slayer, and True Judgement class abilities. Class, FEATS, AND TRAITS Deity Inquisition Class Features Milani, Breaker of Chains, The Everbloom, Goddess of Hope and Freedom from Oppression Clandestine: Disappear 1rnd/lvl, 3+WIS times/day Monster Lore+WIS to Knowledge checks to identify monster weaknesses Stern Gaze+Lvl/2 to Sense Motive and Intimidate Studied TargetMove action. +1 to Bluff, Knowledge, Perception, Sense Motive, and Survival against target. +1 to attack and damage. DCs of other abilities increase by 1. 1 target at a time, until target is dead or new target studied. If dealing sneak attack damage, can study as immediate action and apply damage. At levels 5/10/15/20 the bonuses increase by 1. At each interval the Slayer (Inquisitor) can maintain these against an additional target. At level 7 Study Target can be used as a Swift action. Spontaneous Divine Casting Advancement Feats Bonus Feats Traits/Drawbacks Combat Reflexes Deft Dodger+1 to Reflex Saves Trap Finder+1 to Disable Device, and DD is a class skill Can use Disable Device to disarm magical traps. Touched by Divinity1/day first domain spell. Milani as chosen deity, Domain of Good, First spell is Protection from Evil. Self-DoubtingThe first time each day failing a Will save or a skill check, take a -2 penalty of the next check of that kind. Gareth Kindly - Inquisitor of Milani Apathy and Apostasy The man peered over the brim of his coffee cup as he took a sip, the older lady across the table looking around the chamber nervously. Perhaps the reputation of the inquisition preceded this room, but it had been some time since they had earned that reputation. Since the last of the oppressors had fallen before the noble revolution. A long, boring time. "You say you neighbor is a heretic ma'am?" his tone was dry and lifeless as old bone. "Oh yes! Matilda Baghern is worshipping dark gods. I just know it! I've seen her head into the woods every Oathday, and taking offerings! Candles and wine and things." He can't help but sigh. Just a small one, a little drop of his shoulders. This again. Busybodies and people going on picnics. Maybe some Green Faith worshiper. A worst, a tryst... "I see. Now you know this is a serious accusation? Do you have any evidence you'd like to submit?" "Well, young Ms. Nell on the other side of her just had a baby born, and no husband, mind you. But everyone know what a good and proper girl she is." She gave him a conspiratorial look and dropped her voice to a whisper, "It has to be demon spawn. From Mattie's dark workings." She nods with confidence. He rubs his forehead and closes his eyes, pausing to take a deep breath. And another sigh. "I'm sure ma'am. We'll-" He pauses and shakes his head, "we'll look into it. You can return to your home, and know nothing you said will go beyond these walls. Milani guide you to freedom." As the old woman left the man put his face in his hands and looked to the ceiling for salvation. It had been so long since the revolution. "What are we even doing?" He says to the empty room. No answers come. "I don't know, Jos... I trained hard for this. Liberating the oppressed, fighting evil! Slavers, tyrants, you name it." He takes a sip of ale from his mug. "But now I'm just stuck in this job. The higher-ups in the church give me scroll after scroll of paperwork like I'm some scribe. And I just give scroll after scroll to the next cleric down the line. Ever since the revolution we don't DO anything any more." His friend finish his mead, "That sounds rough buddy. Listen, there's this maid over at the manor who said she'd be getting out for some fresh air about now, so..." He nods, "It'd be wrong of me to keep you. Go on. I'll catch up with you later." "...back then I had a real purpose, you know? Find those murderous nobles, hunt down turncoats and spies in the rebel cells. All good work of Milani. But now everything's fine. We're looking for ghosts in every corner, but nobody is trying to overthrow the rebellion. Would that even make sense?" he pauses, seemingly overtaken by the conundrum he stumbled on, "Anyway, I'm just not sure this is what I want to do anymore. I want to go somewhere I can actually help change things. Anything would be better than just wasting away like this." The donkey beside him continues munching on its oats contemplatively. A moment later a man walks out of the shop, "Hey! Are you gonna buy that donkey, or just talk at it?" Back at his small office he heard things, often when others were gathered around the water barrel, rumors filtering through the network of agents working in the name of Milani. Corruption in Mendev, leaders, either cursed by demons or their own greed, taking advantage of their people. He'd heard of the Mendevian crusades, the demons pouring through from the Worldwound. There hadn't been a true call for a crusade in some time, but was that the work of demons, or simple human corruption all on its own? If there was one thing Gareth had learned, corruption always led to oppression, and oppression always preceded a revolution. This was just the type of task he was suited to. "And then I put this little filly through her paces, let me tell you. I rode her all day, sweat down her flanks..." The chief inquisitor pointed proudly to the new portrait of his favorite horse he'd hung in his office as he rambled on. "Oh did you want something, Garret? Oh the Mendev thing? Yes, well we're sending Wellsley. He's just the man. Now keep up the good work with those reports." There comes a time when the discontent changes its timbre. There's a palpable shift when fomenting emotions boil over into riotous uprising, and revolution begins. Before, Gareth had been a part of this. Now, it was a part of him. He was the oppressed, the downtrodden, the one living a life of servitude in desperate need of liberation. Was he betraying Milani more by leaving his post, or by staying? He thought long on this, up in the hours of the night or during the long shifts at his desk, staring at papers that no longer held meaning to him. Holding his Order of the Rose on its iron chain, studying his copy of The Light of Hope. And it really didn't take that long to decide that staying was the greater betrayal. Staying was abandoning those in need. Staying was harming the innocent through inaction. He'd always had a knack for sudden disappearance, a little from his ever-morphing face, and a little from his line of work back when the revolution was only a whisper in dark alleys and a murmur in smoke-filled basements. And so one day he simply disappeared, changing his cloak and his face and walking unseen out through the gates to the road leading north. His small quarters, usually rather bare with only his sparse belongings, were now completely emptied. He was taking action, confronting oppression, and overcoming his own despair to seize victory! Onward to Kenabres! Or course, during a journey it's always wise to stop for a nice cup of strong coffee, so he finds himself at the Honeyed Blackmoor Café, sipping a dark roast and looking out across Warehouse square. His purse light, but his hopes high. Now where to begin his investigations of the Mendevian leadership? Appearance and Personality Gareth is a man who just wants to feel useful. He was born with a fire burning in him to dedicate his life's work to Milani. Ideals of freedom and liberty filled his thoughts and were his obsession, and he's trained extensively with this sect of Milani. He is a devoted member of the religion, but woefully underutilized until he makes this change. Moving forward he may grow a bit despondent when he feels his talents are wasted, but will be downright jovial when he's freeing people from oppressors and overthrowing despots. He's not great with people and rather self-conscious around others. He'll continue to question whether this was a good decision or not, and occasionally be filled with doubts. He's a half-elf, but almost looks middle-aged before his time at the start of his story. By the end there's a new youth to him and an extra bounce in his step as he's found Purpose again. Sometimes his friends are sure he looks much more, well, 'elfy' than others. His ears are less pointed one day, or more pointed the next. His features solid and defined as a human's, or light and elegant as an elf's. It seems to vary day to day. The church didn't exactly pay well for his line of work, so beyond his clerical vestments he's only been issued an armored coat to protect himself. He wears an iron chain with Milani's rose motif strung across his chest, and a sadly deflated coinpurse at his hip. He carries a well-made morningstar on the other side of his rather unbalanced belt, and a fauchard in his hand, most of the time. Quote Tenets of Milani Edicts: -Confront oppression in all its forms -Defend the common folk -Overcome despair to seize victory! Anathema: -Abandon those in need -Enslave or oppress others -Harm the innocent through direct or inadvertent action Mechanics and Role Gareth will work great as a striker and secondary divine caster in the party, with some skill utility too. He'll be quite useful in combat with AoOs, teamwork feats, and sneak attacks, plus knowledge checks and decent spellcasting mixing utility with buffs. Mostly he'll focus on polearm combat and area control for his martial abilities, and Wisdom and Dexterity for his skills. I'm open to changing his Inquisition/Domain to better fill a gap in the party, like if a Face is needed the Conversion inquisition allows WIS to CHA skills, though I doubt that will be needed with several more CHA-friendly classes around. I used a trait to get disable device as a class skill and non-scaling trapfinding to add a little more utility, and there are some Slayer talents that can add to that later. He should be relatively Sneaky too, especially given his Inquisition. Overall he should be versatile and fun to play, always trying to be useful, but not dominant in any one area. Edited April 6 by Kistler (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Wealth 120 4d6*10 2,3,6,1 Link to comment Share on other sites More sharing options...
Kistler Posted March 25 Author Clone Share Posted March 25 (edited) Level Log Level 1 Race: Half-Elf Racial Abilities: Ancestral Arms (Fauchard), Flexible Half-Breed, Keen Senses, Elven immunities, Low-Light Vision Deity: Milani Alignment: CG Class: Inquisitor (Sanctified Slayer) FCB: +1HP Level 1 Feat: Combat Reflexes Traits: Deft Dodger, Trap Finder, Touched by Divinity (Good Domain) Drawbacks: Self-Doubting Skills: Disable Device, Knowledge (Planes), Knowledge (Religion), Perception, Sense Motive, Stealth Background Skills: Linguistics, Sleight of Hand Edited March 25 by Kistler (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kistler Posted March 25 Author Clone Share Posted March 25 (edited) Shopping Log Starting Gear Rolled Wealth: 120gp Weapons: 37.1gp, 18.5lb -Fauchard (14gp, 10lb) -Dagger (2gp, 1lb) -Cestus (5gp, 1lb) -CI Morningstar (16gp, 6lb) -Sling (0gp, 0lb) -Bullets (0.1gp, 0.5lb) Armor and Clothing: 50.2gp, 21lb -Armored Coat (50gp, 20lb) -Cleric Vestments (0gp, 0lb) -Reversible Cloak (0.2gp, 1lb) Gear: 26.93gp, 29.5lb -Cat Burglar's Kithttps://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Cat burglar's kit If this is considered cheese I can replace it. Just an impoverished Inquisitor over here! Contains: -Glass Cutter -5x Glue paper -Grappling Hook -MW Backpack -Slk Rope, 50' (15gp, 12lb) -Bedroll (0.1gp, 5lb) -Belt Pouch (1gp, 0.5lb) -Canteen (2gp, 1lb) -Flint and Steel (1gp, 0lb) -Grooming Kit (1gp, 1lb) -Holy Symbol, Silver (0gp, 1lb) -Mess Kit (0.2gp, 1lb) -Sack (0.1gp, 0.5lb) -Soap (0.01gp, 0.5lb) -Spell Component Pouch (5gp, 2lb) -Trail Rations (2.5gp, 5lb) -Whetstone (0.02gp, 1lb) Total: 115.23gp, 70lb / 116lb (Light) Coin Remaining: 4.77gp Edited April 12 by Kistler (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kistler Posted March 25 Author Clone Share Posted March 25 (edited) Gareth Kindly - Half-Elf Inquisitor 1 HP: 10/10 | AC: 16/12/14 | Speed: 20ft | Hero: 1/3 | Spells: 0Detect Magic Guidance Light Read Magic 1Protection from Evil (From Touched by Divinity Trait) 1 Standard Action Range : Touch 1min/level +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. Immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. The spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature. 1Level 1 Inquisitor Spell Slot 1Level 1 Inquisitor Spell Slot 2Alter Self (Limited to Elf, Drow, Human) From Flexible Half-Breed Racial Ability Polymorph Personal 1 min/level When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet. Medium creature: If the form you take is that of a Medium humanoid, you gain a +2 size bonus to your Strength. Drow Form Gains: -Darkvision 60' -+2 Strength -SR 6 + level Initiative: +2 | Perception: +8 | Fort: +3 | Ref: +3 | Will: +4 Disappear: 5/5You can become invisible as per the spell as a standard action. The invisibility lasts for 1 round per inquisitor level or until you attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area. | Studied Target: NoneA slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place. At 7th level, a slayer can study an opponent as a move or swift action. ConsumablesGeneral: -5x Trail Rations Ammunition: -10x Sling Bullets Potions/Alchemical: -5x Glue Paper Scrolls/Wands: - Use/day items: - | SpellsInquisitor Level 1: -Shield of Faith -Cure light Wounds | AbilitiesClass Abilities: Monster Lore +WIS to knowledge on creatures Studied Target +1 Racial Abilities: Elf Immunities (+2 v. Enchantments, Immune to sleep) Low-Light Vision Languages: Common, Elven Skill Focus (Perception) Keen Senses +2 Perception Traits: Touched by Divinity Trap Finder (Disable magic traps with DD) Deft Dodger Drawback: Self-Doubting Other Feats: Combat Reflexes (3 AoO/rnd) | SkillsSkill: Rank/Modifier Acrobatics: 0/+0 Appraise: 0/+0 *Bluff: 0/-2 *Climb: 0/+2 *Diplomacy: 0/-2 *Disable Device: 1/+5 or +7 *Disguise: 0/-2 Escape Artist: 0/+0 Fly: 0/+0 Handle Animal: 0/+0 *Heal: 0/+2 *Intimidate: 0/-1 *Knowledge (Planes): 1/+4 or +6 *Knowledge (Religion): 1/+4 or +6 Linguistics: 1/+1 *Perception: 1/+8 *Ride: 0/+0 *Sense Motive: 1/+7 *Sleight of Hand: 1/+4 *Spellcraft: 0/+0 *Stealth: 1/+4 *Survival: 1/+6 *Swim: 0/+2 Use Magic Device: 0/+0 *Class Skills | AttacksFauchard: +4, 1d20+6S, 18-20x3, 10' Reach Cold Iron Morningstar: +4, 1d8+4B&P, 20x2 Dagger: +4, 1d4+4P/S, 19-20x2 Cestus: +4, 1d4+4P/B, 19-20x2 Sling: +2 1d4+4B, 20x2, Range 50' Spells: DC13 Combat Reflexes: 3x AoO per Round | Conditions: None Gareth throws open the doors, shouting "Vive la revolution!" OOC/Actions Other: Free: Swift: Move: Standard: Full Round: Other: Hands: Fauchard Notes - Gear - WIP Worn -Belt Pouch -Reversible Cloak -Holy SymbolIron chain with a silver rose emblem Weapons -Cestus -Dagger -Morningstar -Fauchard -Sling Containers Backpack -Bedroll - -Sack -Silk Rope -Soap -5x Trail Rations -Canteen -Grooming Kit Belt Pouch - -Flint and Steel - -Whetstone -4.77gp3gp, 16sp, 17cp Edited April 12 by Kistler (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted March 25 Clone Share Posted March 25 Good story. One minor point: the Fifth Crusade does not begin until after the campaign starts. It is debatable whether the Fourth Crusade never actually ever ended, as it kind of just fizzled to a slow halt really after 2 decades. So the call could still be to join the crusade, but it's not a glorious trumpet of recruitment really, and nobody should really be the fool that it might be anything other than what it actually is. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kistler Posted March 26 Author Clone Share Posted March 26 Thanks! Reading more carefully I see right after the players' guide says: Quote The Wrath of the Righteous Adventure Path begins with the launch of the Fifth Mendevian Crusade soon after a devastating attack on the Worldwound border by the demon armies. It tells you that's the opening encounter, basically. I'll make an edit, and maybe have him be a bit more desperate to get out. "Anything is better than this! Even that pointless Crusade." Name xDiceName xDiceResult xDiceString xDiceRolls Dice 1057 100d20 1,20,8,6,3,8,7,1,6,8,1,16,16,17,6,1,12,1,19,2,17,7,19,17,10,20,18,1,10,10,14,10,10,4,11,1,20,6,19,17,12,19,18,15,10,11,14,9,12,5,10,15,12,6,17,12,17,4,3,13,17,20,15,5,5,4,8,2,12,10,17,15,13,13,13,14,4,2,15,11,17,1,5,4,12,11,14,20,11,11,4,17,11,11,15,4,11,8,14,7 More dice 14 1d20 14 Link to comment Share on other sites More sharing options...
Kistler Posted March 26 Author Clone Share Posted March 26 @iantruesilver updated the backstory per your recommendations. Also, some humor. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted March 29 Clone Share Posted March 29 Okay, just checked the mechanics. Assuming your FCB is placed into HP. Also, not sure where the +1 misc mod to Will is coming from? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kistler Posted March 29 Author Clone Share Posted March 29 Oh sorry, when i changed out the Indomitable Faith trait i missed that on the sheet. Added the FCB as well now. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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