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Carrick Grant, Shadow Swordsman


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Out of all the lies ever told, one of the biggest might be the lie that war is good or glorious or anything other than a place where soldiers die following the orders of higher-ups that are far removed from the fighting. Carrick was one of those unfortunate young men, joining the Crusades after being told promises of winning glory and honor by fighting the demons and protecting Golarion. Instead, he ended up serving in a squadron led by some blowhard knight that he suspected got his position from his connections rather than any ability.

And it took short time for his commander's lack of qualifications to bite the squad when the knight foolishly led his unit into a cultist trap. Half of them were slaughtered right there and the others were taken back to be used as sacrifices for some sick ritual the cultists had planned. Being a prisoner of the cultists was a spirit-breaking affair for Carrick, as the demon-worshippers treated him and his fellow soldiers like animals during the time they were getting them ready for sacrifice.

The one thing that kept things from falling into total despair was a young aasimar man who worshiped Ragathiel. A zealot, he tried to keep as much of his unit from losing hope as he could, even in those dire circumstances. In the end, he only managed to keep a few afloat, but to those few, he whispered to them plans of escape, of fighting back instead of being slaughtered like hogs. Carrick wasn't too optimistic that it would succeed, but in the dire circumstances that he and his comrades found themselves in, he figured it was better than not trying at all.

Sacrifice day came and the aasimar led Carrick and his company in their escape plan. The cultists were not at all expecting that their beaten and almost broken prisoners had any capacity to fight back, but that would be their only advantage. While they fought bravely and managed to take a few of their captors down with them, many of the would-be escapees fell, too weak to fully fight their way out. Carrick only survived because he fled when things grew dire and through either luck or through the favor of a goddess he scarcely believed in anymore, his captors didn't notice him in the chaos.

Alone, tired, and weakened, Carrick could do little more than spend the next few days wandering the Worldwound, hoping that the end would come quick. Luck would once again smile on him when he was found by a patrol of Crusaders, who took him in, treated him, and took him back to Kenabres. But the city provided little relief for Carrick, as he was continually plagued by nightmares of what he had experienced. One stood out from all the rest, a dream in which some shadowy demon emerged from the bloodshed of the attempted escape and presented Carrick with a sword. The horror extended to Carrick's waking when he found that the sword was still there with him.

 

And so Carrick found himself at the Honeyed Blackmoor Cafe, hoping that the company of some beautiful girls will help him forget it all, if only for a few hours.

 

Edited by Sarcasticfury (see edit history)
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Posted (edited)

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Sheet Link

 

 
          

 

 

spacer.png Map Token

 

spacer.png Character Generation

Ability Scores: 20 point buy

Strength: 18 (+2 From Race)

Dexterity: 13

Constitution: 14

Intelligence: 10 

Wisdom: 12

Charisma: 10


Race: Half-Elf

Gender: Male

Age: 24

Height:  6'2

Weight: 219 lbs

Class: Fighter (Gloomblade)

Traits:
Stolen Fury (Wrath of the Righteous), Reactionary

Skill Ranks: 2

Skills Trained: Knowledge(Planes) [1 Rank], Perception [1 Rank]

Background Skill Ranks: Profession(Soldier) [1 Rank], Knowledge(Geography) [1 Rank]

Feats: Power Attack, Weapon Focus [Gloomblade]

Bonus Languages: None

Alternate Racial Trait: Ancestral Arms (Choosing the Elven Curve Blade)


Hit Points: Max (d10) + Con mod + Favoured Class Bonus =13

Starting Wealth: 180gp

spacer.png Equipment

Starting Items Cost Source
     

 

Weapons Cost Source
Gloomblade Free Planar Adventures p14

 

Adventuring Gear Cost Source
Chainmail 150gp CRB Page 151
Fighter's Kit 9gp Ultimate Equipment Pg. 56
Soldier's Uniform 1gp Ultimate Equipment pg. 89

 

Funds Remaining: 20gp


Edited by Sarcasticfury (see edit history)
Name
Starting Wealth
18
5d6 2,4,2,4,6
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  • Hero points is in play
  • Multitalented is a racial trait
  • Ancestral Arms racial trait grants Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon. Please select a weapon for this racial trait
  • Please record your character's speed on the character sheet

That should be all the modifications required.

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Appearance: Certain elements of Carrick still look every part of what everyone dreams of when they think of a soldier. He stands tall at 6'2", chiseled jawline with a suitably hardy uniform, and a uniform in proper shape (because the unit that rescued him had the fortune of having a spare lying around). But it's the rest of him that betrays what he's suffered. The scar on his forehead that's far too long and uneven to be appealing. The sunken eyes from all the nights where he can't sleep.

 

Personality: The things that Carrick experienced have largely left him without faith in Iomedae. He still prays to her, though at the current moment, it's more out of habit than anything else and he has little faith that she'll answer him, either because she lacks the power to do so, or doesn't care about those who pray to her. Though he keeps his burned-out faith to himself, as he possesses enough self-preservation to avoid expressing any troublesome sentiments. His desire to stay alive has also kept him from heading back into the field, even though he's been given a mysterious sword to use for whatever reason. He's much more interested in trying to stay alive, forget about what happened to him, and feel something that makes this life worth living.

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