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Trahim Silvergrace


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Trahim Silvergrace
Male CG Gnome Fey & Faerie Dragon Magic, Bond to the Land Alchemist Vivisectionist/Preservationist, Level 1, Init 5, HP 8/8, Speed 20
AC 16, Touch 14, Flat-footed 13, CMD 12, Fort 2, Ref 5, Will -1, CMB -1, Base Attack Bonus 0, Action Points 1
Crossbow, light (10 normal , 10 cold iron) 4 (1d6, 19-20/x2 )
null Dagger 1 (1d3, 19-20/x2 )
null null (null, null)
Leather (+2 Armor, +3 Dex, +1 Size)
Abilities Str 10, Dex 17, Con 10, Int 16, Wis 8, Cha 11
Condition None


Note: Character sheet used weight field to calculate gp

buyfsQE.jpg

Trahim Silvergrace, the youngest of five siblings, was born in the bustling gnome section of Kenabres, known for its vibrant culture and bustling markets. His father, a respected merchant, and his mother, a skilled herbalist, instilled in him a love for adventure and a deep respect for nature. From a young age, Trahim displayed an insatiable curiosity and a knack for getting into trouble. His misadventures often took him to the outskirts of the city, where he would explore the nearby forests and meadows, captivated by the wonders of nature.
One fateful day, Trahim's curiosity led him too far from home, and he found himself lost in the treacherous wilderness surrounding the Worldwound Abyssal Plane. As night fell, he stumbled upon a group of cultists, their dark robes billowing in the wind, performing a sinister ritual. Their eerie chants, a mix of ancient languages and guttural sounds, sent shivers down his spine. Stolen to the Abyssal Plane Terrified and alone, Trahim attempted to escape them unnoticed, but his efforts were in vain.
When all seemed lost, a mysterious woman emerged from the shadows, her bow poised and ready. She was tall and graceful, with long, flowing hair the color of moonlight. Her eyes, a piercing shade of green, held a hint of sadness. She dispatched the cultists with skillful precision, saving Trahim from certain doom. Though she never revealed her name, Trahim was struck by her beauty and the sadness that seemed to weigh upon her.
Overwhelmed with gratitude for her aid, Trahim followed the woman as she guided him through the perils of the Abyssal Plane, her Desnan symbol glinting in the dim light. Before they parted ways, she bestowed upon him a sense of luck, a boon that would aid him in times of need.
Returning home safely, Trahim was forever changed by his encounter with the mysterious woman. Inspired by her bravery and touched by the magic of the Fey and Faerie Dragons that seemed to surround her, he dedicated himself to the path of an alchemist, blending his innate curiosity with a desire to protect the natural world.
Now, as a Chaotic Good Alchemist Vivisectionist/Preservationist, Trahim Silvergrace roams the lands, using his skills in trickery and alchemy to combat evil wherever it may lurk. Bonded to the land and guided by the memory of the woman who saved him, he is resolute in his mission to bring light to the world's darkest corners, all while cherishing the beauty and wonder of the natural realm.

Edited by bloodsprite (see edit history)
Name
Starting Wealth: 3d6 x 10 gp
8
3d6 6,1,1
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14 hours ago, iantruesilver said:

There and back again, a gnome's tale?

Kept it simple, any feedback on anything more you would like?

Figure I would play the Paranoia as PTSD, a little over vigilant.

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Roleplay sample

In the dimly lit underground cavern, Trahim Silvergrace moved cautiously, his senses on high alert. Every water droplet echoed like a thunderclap in his ears, causing him to jump at the slightest sound. His heart raced as he scanned the shadows, half-expecting some unseen horror to leap out at him.

As Trahim crept along, With the effortless trickery of a gnome, he enveloped himself with his illusion magic, casting eerie, nauseatingly puke-green smoke around his form. The illusion obscured his movements and served as a clever distraction, giving him cover as he darted from one hiding spot to the next.

Trahim used his small stature and nimble agility to his advantage, slipping behind stalagmites and blending into the cavern's natural formations. His keen eyes constantly scanned the darkness, searching for any signs of danger, while his hands remained poised to unleash shots from his crossbow from behind the cover of his illusion.

Despite his creeping paranoia, Trahim's determination never wavered. With each step, he pushed forward, knowing that his skills in trickery and alchemy would be vital to the success of the heroic party's mission. And though fear gnawed at the edges of his mind, Trahim Silvergrace remained resolute, ready to face whatever challenges lay ahead in the depths of the underground world.

 

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On 3/24/2024 at 8:21 AM, bloodsprite said:

Note: Character sheet used weight field to calculate gp

  • Please enter in item weights in the appropriate fields
  • hero points are in play
  • base saves for L1 alchemist should be +2 fort and ref

Besides that mechanics should be fine.

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Posted (edited)
17 hours ago, iantruesilver said:
  • Please enter in item weights in the appropriate fields
  • hero points are in play
  • base saves for L1 alchemist should be +2 fort and ref

Besides that mechanics should be fine.

Ok updated weights and thanks for noticing base saves.

RE: "hero points are in play" is there an action I am to be doing now?

Edited by bloodsprite (see edit history)
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